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Avengers: Age of Ultron (2015)
Avengers: Age of Ultron (2015)
2015 | Action, Sci-Fi
Hulk Continues to Smash...and I'm Here For All of it
When an artificial intelligence outthinks its creator and forms itself into dozens of destructive robots, Earth's mightiest heroes come together once again to put a stop to the threat.

Acting: 10

Beginning: 10
As most MCU (Marvel Cinematic Universe) films tend to do, Avengers: Age of Ultron gets off to a really quick start wasting no time with action. Everyone gets a piece in the first ten minutes and they're working even better together than they did in the first film. While Hulk (Mark Ruffalo) and Thor (Chris Hemsworth) flex their muscle and rip tanks in half, Hawkeye Jeremy Renner) pierces through dudes like the modern-day Legolas.

Characters: 10
A part of what works so well for these characters is how grossly different their backstories and personalities are. Hawkeye is a family man that uses humor to mask his annoyance in certain situations. Tony Stark (Robert Downey Jr.) is constantly pushing the boundary envelope and acts superior to the ideas and thoughts of the rest of the group. Normally you hate a guy like this but he wears the hat so well. Throw in Vision, a benevolent AI with a sense of purpose, and the rest of the crew and you have a pretty solid character-base.

AI of the hour Ultron (James Spader) is a villain with a surprising amount of depth. He fights for his own cause which, in his mind, is the only necessary option for balance and preservation. His smooth, even-keeled voice can be chilling at times making for some pretty solid scenes.

Cinematography/Visuals: 10

Conflict: 10
There is enough action in the film for two films. The plot steamrolls into new scenes of combat, one after the next. Dull moments are nonexistent. There is something about having all of these characters on the screen at the same time that keeps the film exciting and fresh. Teamups are especially cool, watching pairs like Captain America (Chris Evans) and Thor perform unique combo moves. You want eye candy? The film delivers.

Genre: 8
Not the best superhero film I've seen, although I believe that says more about the emergence of the genre than the film itself. This century has ushered in some phenomenal superhero movies that do the genre proud, including ones that set themselves apart by having enriched characters and deeper meaning. Age of Ultron is solid, but falls just slightly out of the Cream of the Crop territory.

Memorability: 9
The action sequences alone played throughout my mind well after having watched the film. Among other things, Age of Ultron gives you a falling city along with a classic matchup between Hulk and Stark in the Hulkbuster suit. Perhaps the most memorable part came at the very end when Ultron and Vision are having a conversation about the fate of humanity. Part foreshadowing, part introspection, it was a very fitting way to bring the curtain down on the action.

Pace: 10

Plot: 9

Resolution: 8

Overall: 94
No, it's not the best MCU film made to date, but it's still a high-quality film with a solid story and memorable sequences that keep you glued to your seat. Thankful for the rewatch as I enjoyed it even more the second time around.
  
Eternal Code (2019)
Eternal Code (2019)
2019 |
7
7.0 (1 Ratings)
Movie Rating
Characters – Corey is a homeless suicidal war veteran, he keeps to himself and when he gets given money, he spends the money on helping the fellow homeless, being friendly with lonely older men in the park and helping somebody in danger. He will get a chance to use his skills once again to help a teenage girl who is being hunted down by criminals, his skills will help make him deadly to anyone who crosses his path. Oliver is the leader of the project, he wants to continue using it for his own good, which means he will go to the extremes to make sure it gets done. Charlie is one of the criminals that has taken the family members, she along with her team are solely in this for the money. Mark is the husband of Bridget, he tries to advice, even though he will only support her decision. Bridget is the woman that has invented a revolutionary idea, which she doesn’t want used for the wrong thing, her pulling the plug has set about the events including her kidnapping.

Performances – This is a movie that does try to use the biggest names to sale the movie, Scout Taylor-Compton being the biggest name in the film, even though she is mostly just a criminal thug, she doesn’t give us a bad performance, just she isn’t really a main character. Damien Chinappi would be one of the leads in the film as the he does bring us a performance that does fit the action side of the film, where we do feel sympathy for his character. Richard Tyson will always make for a great villain and this is no different. When we look at the rest of the cast, we see solid performances across the board.

Story – The story here follows the events of a kidnapping which takes a turn, when a war veteran looks to help the helpless, while a corrupt businessman looks to complete a project which will change everything as we know it in the world. When it comes to the idea of the kidnapping side of the story, we do get a nice spin on how everything unfolds, making it truly unpredictable with what will happen next. While that is a good thing, it can mean we do meet a couple of too many characters, which doesn’t let other get flushed out enough. We are left with seeing just how dealing with inventions will see people looking for greed, while seeing a war veteran getting another shot to prove himself in combat is nice to see.

Action – The action is restricted, but it does show how the conflicts are meant to be edgy and more in the shadows which is better to watch for the tone.

Settings – The film is set in and around one city which shows how the minds in it would operate, we see how the project would be secretly locked away from the world and see how the criminals will act in the shadows of abandoned locations.

Scene of the Movie – Corey military trained scenes.

That Moment That Annoyed Me – It does feel like we have a few too many characters at time.

Final Thoughts – This is an action thriller that does have a lot of direction you wouldn’t normally see, it does keep us guessing despite having a couple of characters we don’t need to have.

Overall: Action film that goes down different paves.
  
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KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games

May 6, 2020  
Doom Eternal
Doom Eternal
2019 | Action, Horror
Fast, free flowing combat is adrenaline pumping. (2 more)
One of the best FPS' of all time.
The sheer variety of Demons, Guns and Arenas is staggering.
Multiplayer is a bit...meh. (1 more)
Frequent crashes.
First person shooters have lost their touch. For a long time, the market has been utterly saturated with same annual game, like Call of Duty and Battlefield, and they play the same every time. Go back to the rise in the FPS genre, you'll see the likes of Wolfenstein 3D and DOOM revolutionise the genre forever. At the time, they were fast, weighty and satisfying to control. Fast forward to 2016, DOOM returns and ignites a brutal and bloody comeback for the FPS genre. A combination of fast paced gunplay, a killer soundtrack and over the top gore made this the best FPS to date.

Until now.

DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.

The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.

Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.

When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.

I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Outriders in Video Games

Apr 10, 2021  
Outriders
Outriders
2020 | Action/Adventure, Shooter
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.

Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.

Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.

Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.

The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.

While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.

Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.

The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.

With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.

Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.

Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.

I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.

The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.

The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.

The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.

A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.

While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.

I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
  
Monster Stomping: Heroes
Monster Stomping: Heroes
2020 | Card Game, Fighting, Science Fiction
Godzilla. King Kong. Goldar. Large monsters that terrorize cities. We’ve all seen ’em. They’ve kicked in our schools, workplaces, and neighborhood parks. Luckily, even greater heroes are around to save the day and protect our livelihoods with their amazing superpowers. What, just my neighborhood? Oh. Well, get ready to play a game based on my neighborhood superhero and the kaijus that wreak havoc and bring devastation everywhere they tread.

Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.

A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.

If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.


Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.

Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.

What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.

I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.

So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
  
Questeros
Questeros
2021 | Card Game, Fantasy
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).

Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.

I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.

Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.


As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.

The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.

I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
  
And I Darken (The Conqueror's Saga #1)
And I Darken (The Conqueror's Saga #1)
Kiersten White | 2016 | History & Politics
10
6.9 (9 Ratings)
Book Rating
Well developed characters with complex relationships (1 more)
Engaging story
Where's the brutality? Lada isn't that brutal (0 more)
What if Vlad the Impaler was a girl? An engrossing historical dark fantasy
I was surprised to find that the story had two main characters, Lada and her younger brother Radu. The story is told from their alternating points of view from childhood up to early adulthood. The siblings are sent from their homeland as hostages to the sultan to ensure their father’s loyalty. The story follows the siblings through their journey of self discovery as their fates become entangled with Mehmed II, the virtuous son of the sultan with dreams of conquest.

Lada is fierce even from a young age, a vicious child that is often described as being ugly. She is abrasive and domineering with an intense hunger to claim and rule over what she views as hers. She is frustrated by the limitations placed on her for being a woman, craving power and freedom given to her brother for the simple fact that he is a man. Lada wrestles with her femininity, at some times rejecting it entirely and at other times trying to accept herself and her needs as a woman. She idolizes her father and later the janissaries, wanting desperately to be recognized and accepted. Lada seeks to return home to her mother Wallachia, her birthright.

In stark contrast to Lada, he is sensitive and beautiful. As a child he cried easily and like his sister he also desperately sought affection and acceptance from others. Beginning with their father, their nursemaid, Lada, and eventually Mehmed. While Lada seeks power through brute strength Radu finds a means to his ends through manipulation, using his attractiveness to gain the respect and trust of the people around him. Radu finds his home in Islam and the empire under the watchful eye of the father, the Sultan.

The parallels between Lada and Radu are a subversion of the classical gendered stereotypes placed on men and women. The bonds between Lada, Radu, and Mehmed were incredibly complex and toxic for all involved. The book doesn’t shy away at all from the hideous aspects of love and jealousy and gives an honest and intimate portrayal of the characters as they stumble into adulthood.

This book is loosely based on three very real historical figures: Vlad the Impaler, Radu the Fair, and Mehmed II. Despite this, the book is in no way to be considered to be historically factual, as noted by the author. Lada’s gender change aside there is definitely many pieces of history that are changed deliberately to make room not only for a new romance but also for a more neutral portrayal of the character. This is definitely a medieval fantasy and alternate history book which I’m quite frankly fine with and was able to enjoy just the same. The setting and characters were fairly convincing for the time period and appreciated the research and detail that was put into the book to make it at least believable.

I expected a little more war and battle in this book but there was actually next to none. There was much more focus on the political aspects of the story which I think was alright considering the ages of the main characters. I do expect to see more combat in the next book though, so maybe Lada will actually be the brutal warrior princess she was destined to be.

Despite my mild complaints about the historical aspects of this book I thoroughly enjoyed myself reading it. I was initially intimidated by the page count for this book but found myself flying through the pages. And I Darken is masterfully written and really polished compared to a lot of YA literature. Definitely one of my favorites and I am absolutely ecstatic to continue the series.
  
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning
Role-Playing
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.




The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
 With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
 All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.




 One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.




The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
  
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BackToTheMovies (56 KP) rated Fear Clinic (2014) in Movies

Jun 12, 2019 (Updated Jun 12, 2019)  
Fear Clinic (2014)
Fear Clinic (2014)
2014 |
7
7.0 (1 Ratings)
Movie Rating
A Horror Movie That Makes You Think!
The film revolves around a shooting that takes place in a diner that traumatizes a group of survivors who check themselves into the Fear Clinic, a clinic run by Dr.Andover a man who has created a unique way of treating phobia's using a revolutionary new technology called the fear chamber. The fear chamber works by re-animating your worst fears into hallucinations so you can combat your fear face to face. However within the story the fears start manifesting themselves in the real world and this new technology that Dr.Andover has created is slowly opening up a doorway to allow fear incarnate to wreak havoc on the patients of the clinic.

Fear Clinic has an incredibly strong cast line up with Robert Englund (Nightmare on Elm Street) reprising his role as Dr.Andover, Thomas Dekker (Heroes) as Blake, Fiona Dourif (Curse of Chucky) as Sara a survivor of the diner shooting, Angelina Armani (Chromeskull 2) as another survivor Caylee and Corey Taylor in his first ever acting role as Bauer a porter at the clinic. Joining this stellar cast are a whole host of other amazing talent including Brandon Beemer, Cleopatra Coleman, Kevin Gage and Felisha Tirrell.

The movie as a whole was incredibly strong, what started off as an incredibly slow build up actually built the story up rather nicely and gave us some in depth character building and information, it is rare to see a good character build in indy horrors but Fear Clinic did it maybe even too much at times. Either way the second half of the movie eclipses the first by a long shot, once the story is set the action begins and with Bob Kurtzman and Steve Johnson behind the SPFX team the excitement and effects do not disappoint. As fear incarnate slowly starts to develop in the real world the SPFX team has amazingly brought this character to life taking on a persona that was unsettling to watch (Minus the visible bald cap on Robert Englund's head). The intro to the movie however slow always had a creepy and uncomfortable vibe, almost putting you in the clinic itself, testing your nerves, straining your ability to relax and always putting you on edge for what is about to come. It was a great touch and full credit to the team for drawing it out over the films duration without letting go of that emotion.

The film contains deep undertones and emotional depth in terms of people's fears and phobia's but there are some points within the movie that need to be tightened up a bit. Certain scenes need explaining more and as fear incarnate starts to manifest itself the build up and gore is lacking within the story so even thou the creature looks amazing, it doesn't strike fear into the audience which is a shame as now the audience is isolated from the story. Never the less the movie flows nicely and as it stands its a great introduction to a franchise but it does feels quite rushed in places and action is scarce in places as the build up is painstakingly drawn out, hopefully this is tightened up for the DVD release version or Director's cut.

Convoluted in places but a movie that stands higher than most Horror's that are being released at the present, a new generation of cerebral Horror. A movie that will make you think rather than spaced out watching the screen, a movie that when finished you'll rewind to make the jigsaw pieces fit. A very smart movie.

If you're used to watching Horror movies with a vacant mind then you will be disappointed with Fear Clinic, it's time to engage your brain, the Fear Clinic is open for business.

FEAR ON!
  
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Gareth von Kallenbach (971 KP) rated the PC version of Far Cry: New Dawn in Video Games

Jun 19, 2019 (Updated Jun 19, 2019)  
Far Cry: New Dawn
Far Cry: New Dawn
2019 | Action
Ubisoft certainly surprised the gaming community when they announced Far Cry: New Dawn and released it only a few weeks later. The fact that another Far Cry game was coming was certainly not a huge shock as the series has been phenomenally popular. However since the prior game had just completed its third and final DLC; many were caught aback by the announcement that this would be a direct follow-up to Far Cry 5.

The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.

While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.

I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.

The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
 
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.

Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.

The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.

The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.

While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.

Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.

Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.

http://sknr.net/2019/03/10/far-cry-new-dawn/