Stamped
Jason Reynolds and Ibram X. Kendi
Book
In this important and compelling young readers adaptation of his National Book Award-winning title,...
Pathfinder Roleplaying Game
Tabletop Game
This complete, standalone, fantasy roleplaying game takes your fantasy campaigns to new heights of...
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Gareth von Kallenbach (980 KP) rated Titanfall - Expedition in Video Games
Jun 19, 2019
While the collection does not offer anything new in terms of gameplay modes, weaponry, or significant upgrades, what it does offer is three new highly enjoyable and highly detailed maps which can be played in both attrition and variety pack modes.
Attrition is the classic Team Death Match where essentially if it moves, shoot it, while the variety pack is like having the game on iTunes shuffle as you could be playing Capture the Flag one moment and attrition the next.
Swamplands is the first pack that I played and this is an interesting mix of combat in the Temple as well as within a swamp as the name would suggest. With plenty of roots, trees, and various to hide it could be a sniper’s delight but for those stealthy enough to take advantage the cloaking abilities you can point your opponents and rack up some impressive streaks. I found that alternating between my Wingman side arm and machine gun work very well and I was not against using some up-close melee combat to finish enemies off.
For me setting my Titan in auto mode was the best option due to some tricky terrain that time could create bottlenecks and leave your Titan a sitting duck.
Wagames takes the best of Titanfall’s industrial maps and combines them into a combat simulator complete with holographic displays and environments. There were some Tron-esque elements to the landscaping and I love the elevated platforms it allowed me to take out enemies arriving via dropship below and pouncing down upon them and enemy Titans that passed by. With a nice mix of street combat as well as rooftop and building interiors this is ideal for run and gun gameplay enthusiasts such as myself.
Runoff is the final map and the least unique of the new offerings. That being said it is extremely well designed in that the feature of the map is that it is best suited for gamers who were on the move. Set in a water filtration plant, everything from Walks and towers, to ditches and drains make up this environment and the ability to leap from one environment into the water is very enjoyable.
There is a nice mix between close quarter and ranged combat and having a nice variety in your combat areas does allow for a welcome change of pace.
While none of the new maps are certain to be items that push you over the top if you’re already on the fence about purchasing the game, remember you are essentially paying $3.33 per map, less if you purchase a season pass. So in summary, while it is not necessary to have it certainly adds to the enjoyment level of the game in that you get three new diverse and enjoyable environments in which to test your skills at a very affordable price which makes it very easy for me to recommend.
The collection is available for the PC, Xbox One, and Xbox 360 versions of the game.
http://sknr.net/2014/06/02/titanfal-expedition/
Gareth von Kallenbach (980 KP) rated Live Die Repeat: Edge of Tomorrow (2014) in Movies
Jun 19, 2019
When Cage learns that he is to be embedded with fighting units in a major offensive following the first victory by the humans, he balks and attempts to blackmail his new superior General Bringham (Paul Gleeson), into letting him stay away from combat zones.
Gleeson calls his bluff and Cage soon awakens at a forward base where his orders list him as a deserter who impersonates an officer and as such, is not to have any communication and is to be inserted into combat the following morning.
With no combat training at all since he was pulled from a P.R. firm and only had R.O.T.C. in college, Cage is highly unsuited to combat. He is not even capable of getting the weapons on his power suit to go off safety mode.
The battle goes badly and Cage and his fellow troops are decimated but shortly before his death, Cage gets himself up close and personal with the enemy and goes down in a blaze of glory.
Cage then unexpectedly awakens and it is the previous morning but he has all the knowledge of what happened previously. His efforts to warn his superiors fail and once again the invasion becomes a disaster. Cage is caught in a loop repeating the doomed mission but each time out he makes subtle changes and learns from his mistakes.
One such change has him encounter war hero Rita Vrataski (Emily Blunt) who oddly enough recognizes what is happening to Cage and instructs him to find her when he awakens.
Despite some effort, Cage manages to locate and convince Rita and the two of them work to build Cages combat skills all the while attempting to understand the nature of the enemy and what is happening to them.
With the advantage of being able to repeat the same day over and over the unlikely pair becomes the best hope for humanity and set about to save the day.
The film has a very solid and enjoyable premise and I liked the way they handled Cruise’s character. When I first heard of the film I thought he was a bit old to play a combat rookie unless they were hard pressed and forced him into duty but even then he would have some kind of training.
The film has some great supporting performances and great FX that really popped in IMAX 3D. I really enjoyed the action and the story and while if you really stop and analyze it you may find issues with the time loops and possible paradoxes presented, the main thing is that it is an action film that actually gives fans a story, solid characters, and an interesting premise.
Cruise and Blunt work well with one another and I must say that the film is right there with “Captain America: The Winter Soldier” as the best film of the summer offerings to date in my opinion. Check this one out as you will not want to miss it.
http://sknr.net/2014/06/06/edge-tomorrow/
Purple Phoenix Games (2266 KP) rated Tiny Epic Mechs in Tabletop Games
Jun 30, 2021
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
Sawyer (231 KP) rated Soul Calibur VI in Video Games
Oct 26, 2018
Johnny Red: v. 3: Angels Over Stalingrad
Joe Colquhoun, Garth Ennis and Tom Tully
Book
The final collection of Joe Colquhoun's work on the seminal aerial combat story! After Johnny...
Iron Man (2008)
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A billionaire industrialist and genius inventor, Tony Stark (Robert Downey Jr.), is conducting...