Search

Search only in certain items:

Star Collector Volume 1
Star Collector Volume 1
Sophie Schönhammer, Anna Backhausen | 2019 | Comics & Graphic Novels, LGBTQ+
10
10.0 (1 Ratings)
Book Rating
Great Story And Fantastic Artwork!
This is the first time I have read any Manga and this particular comic/graphic appealed to me because of the fascinating description and I wanted to try something new that sounded entertaining.

I am very glad I chose “Star Collector” because it was so enjoyable to read. I think it was a great first choice for trying this genre because it had a straightforward story-line, which made it no bother for me to master the Manga style which needs to be read from right to left.

For me, the story was tender and sweet and the artwork was absolutely gorgeous. I could feel the characters’ emotions and each one had their own individuality and distinctiveness.

I can’t say much else on the quality of the artwork since I am not at all artistic but I did appreciate how the story progressed through the artwork as well as the dialogue.

I will definitely be reading Volume 2 in this series to see how their relationship progresses.

I would recommend this story to anyone who wants to try Manga and is after a quick and light-hearted read.

{Thank you to NetGalley and Diamond Book Distributors for the free copy of this novel and for giving me the opportunity to provide an honest review.}
  
40x40

Awix (3310 KP) rated Mutants & Masterminds (3rd Edition) in Tabletop Games

Mar 7, 2018 (Updated Mar 7, 2018)  
Mutants & Masterminds (3rd Edition)
Mutants & Masterminds (3rd Edition)
2018 | Fantasy, Roleplaying
Green Ronin's supers RPG is probably the best ever published; owes a lot to some of its illustrious predecessors in the genre but is definitely its own thing. D20 mechanic keeps things mostly simple, although people used to dealing with hit point may find the damage resolution system tough to get their heads around.

This is a game which really demands that everyone is on the same page in terms of the tone and style of game they want to play: the character creation system is point-based and it's potentially very easy to create unbalanced, unstoppable combat monsters. Character advancement can also be a little tricky over an extended (20+ session) campaign. Getting to grips with the finer points of the creation system can also be difficult; using a character-building app is an extremely sensible idea.

That said, when a group is sympatico and the GM knows his comic book tropes, this game allows you to play through superhero adventures with an ease and sense of fun like few others. I played in a group running this system on pretty much a weekly basis for 15 months and the individual sessions were almost all great fun; it was long-term problems with the campaign rules that caused the whole thing to grind to a halt.
  
Disclaimer: I received an e-copy in exchange for an honest review.

There's a reason why Joe's name is "Joe Kool": He's the coolest cat around. So cool, in fact, that it simply can't be spelled correctly; his nickname has to stand out as much as he does. Therefore, we have Joe Kool, and the world is a much better place for it. Why, without him, we wouldn't have many of the great artists we know and love, not to mention certain recreational activities and popular phrases of yesterday and today. What would our lives have been like if Joe had just stayed at home, never leaving home in search and bigger and better pastures? I'll tell you: they would've been horrible, boring, monotonous, and just not any fun at all!

This story was excellent, and I found myself talking about it with family, friends, and even one poor stranger who will probably never take the Metro alone again. There were times that I laughed myself almost to tears, and those were quite plentiful. I would definitely recommend this book to anyone who wants to add some comic relief to their lives, and of course, to anyone who wants to know the REAL story behind rock and roll. You think you know, but you have no idea ;)

5 stars
  
40x40

David McK (3425 KP) rated 300 in Books

Jan 28, 2019  
3
300
6
6.0 (2 Ratings)
Book Rating
As with most comics/graphic novels-into-movies I've read, I'll admit that I saw the movie (quite a few years back) before reading this.

Essentially a comic-book-brought-to-screen, the movie iteself was incredibly violent (but enjoyable), with ridiculous amoutns of blood and body parts splattered across the screen, and with more nudity than I was expecting alongside the whole sub-plot of King Leonidas wife getting the Spartans to march.

An entire sub-plot that is not in the source material at all.

I also have to say that the violence in this - while still there - is actually toned down quite a bit from what I was expecting, with several of the panels virtually lifted from the pages and put on to the screen.

The story, for anyone who doesn't already know, is centred around King Leonidas' view of Thermopylae - or 'The Hot Gates' - , a narrow pass defended by the 300 Spartans of the title (plus miscellaneous other Greeks, although you'd be forgive for thinking they weren't there the way this, and the legend, is told!) to the death, and which was immortalised by the poet Simodides as follows on an epigram placed on theri burial mound:

"Go tell the Spartans, you who passeth by,
That here, obedient to their laws, we lie."

(see: http://www.poetryatlas.com/poetry/poem/1458/go-tell-the-spartans.html)
  
TU
The Ultimates, Volume 1: Super-Human
4
6.0 (2 Ratings)
Book Rating
I only picked this up recently out of curiosity when Marvel started doing a hard-backed comic-book collection, to see what it would be like.

Now I've read it, I have to say: I wasn't really that impressed by this. Written pre Joss-Whedon's Avengers movie (and even pre the Marvel Cinematic Universe), I found pretty much all of the characters within to be unlikeable and uninteresting: while you can get away with the former, the latter, however, is a major flaw (IMO) in any story.

I don't know whether that's because I associate the characters more with their big-screen counter-parts than with how they are presented here (both of which, incidentally, are designed to show how the team comes together), with Hank Pym, in particular, coming across as a bit of a jerk while Betty Ross (Bruce Banner's girlfriend) also comes across as, well, just not that pleasant at all.

On the plus side, I did like the (somewhat meta) panels where they were all discussing who would play themselves in the Hollywood adaptation ...

I also noticed that, unlike their movie counterparts, they are able to use the term 'mutants': a term which, I believe, Marvel are unable to use on the big (or small) screen as it is licensed to Fox instead .
  
So, when you hear the name 'Batman' I'm sure most of you, like me, immediately associate that character with his alter-ego of Bruce Wayne.

Not of Jean-Paul Valley.

But that is precisely who Batman's alter-ego is in thus, with Bruce Wayne (the original Batman!) still in convalesence following his brutal battle - and defeat! - by Bane, and with Bruce then temporarily passing the mantle of the bat onto the former Azrael (another lesser-known comic book character to the general masses, of which I was one prior to TVs Gotham and Rocksteady's Arkham series of games) , and former foe rather than - for some inexplicable reason - passing it on to Nightwing, or even to his own sidekick Robin (or Tim Drake in this).

But this Batman proves to be rougher and more violent than his predecessor - harking back to the original anti-hero Batman? - dispensing extremely rough justice to the crooks of Gotham city and side-lining Robin (who seems to do nothing but wring his hands throughout). It's really only at the very end - when Jean-Paul crosses a line - that Bruce Wayne re-appears (somehow, and mysteriously, having recovered from his severr injury), leading to the set-up for the final part of the trilogy: a final part that I will read in due course, but that I currently feel I need a break from!