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This Idea Must Die
This Idea Must Die
John Brockman | 2018 | Philosophy, Psychology & Social Sciences, Science & Mathematics
7
7.0 (1 Ratings)
Book Rating
Book Review by Cari Mayhew.

There’s nothing like reading a popular science book to make you feel more worldly wise! The Idea Must Die is a compilation of over 150 separate articles, by different contributors, arguing that certain scientific concepts are blocking progress and should be put to rest.
Its scope is very broad - at first I felt the book was concentrating on physics, but it later went on to include psychology, linguistics, genetics, criminology, economics and computer science. The title of each article comes from the concept that it is argued should be put to rest.

There were plenty of articles I found interesting and learnt from, including: - “Long-term memory is immutable”, "One genome per individual", “Economic growth”, "Intelligence as property", "Continuity of time", Knowing is half the battle" and "Information overload", “Essentialism”, "Malthuanism" (which is the idea that population will outstrip food supply).

For the majority of the articles I agreed that the theory should be put to rest, and plenty that I thought it was good to see included. These included topics such as: race, nurture vs nature, reductionism. Cancer research theories were also addressed.

There were several topics I was surprised to see argued against, such as evidence-based medicine, scientific method, evolution, carbon footprint, string theory, culture, science being self-correcting.

It was refreshing to see "We are stone age thinkers" but I was disappointed to see the title "Languages condition worldviews". It was also a shame to see AI there, along with robot companions. Ideas in some chapters were disconcerting, claiming there's no self, no cognitive agency, and no free will.

There was a potentially useful article entitled "Scientific knowledge structured as literature" suggesting how publication could move to a new updated method.
 
With each article ranging in length from a mere 1 to 7 pages, it is an incredibly easy book to dip in and out of, or to fit around a busy week. At times there is a flow between one chapter and the next, but not always. Several of the articles proffer conflicting viewpoints, prompting the reader to reflect and wonder.

Some articles are more-well written than others, and similarly some arguments are more strongly put forward. Usually only one argument is made per article, but at times there were several. I believe some of the articles were chosen for their brevity, which is a shame because some of the articles could use a stronger argument. Some articles are hard to get your head around. The language is not always accessible and often presumes reader already has some knowledge of the subject. Although intriguing to begin with, with so many articles it began to feel dry and laborious at about 60% through. Some articles I deliberately skipped, others I attempted but found impenetrable.

It’s a refreshing read if you haven’t picked a science book in some time and it’s definitely a thought-provoking read if you feel confident that you can get to grips with the material.

For more of my reviews, check out www.bookblogbycari.com
  
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Witness
Witness
2014 | Comic Book / Strip, Deduction, Memory, Murder & Mystery
A classic ‘game’ from my childhood (seriously, we played it all the time) was Telephone. You know the one – someone whispers something to their neighbor, that person whispers it to their neighbor, and so on until it’s made its way around the group. Hilarity ensues when the final person reveals what they heard – usually a far cry from the original message! So when Travis pulled out Witness, a modern twist on Telephone, I knew that all my years of training would finally amount to something!

Witness is a cooperative game of memory and deduction set in the world of the 1940’s comic “Blake and Mortimer.” You and your compatriots are working together to solve mysteries! But there’s a catch – you each only know certain information, and are limited in how you are allowed to disclose it to each other. If you could just say it outright, there’d be no fun! Each player gets a character book filled with cases and information. Everyone reads their information for the chosen case, and then, like in Telephone, and in a certain order, players whisper their information to the player next to them. Play continues until everyone has heard (through the grapevine, of course) all 4 players’ information. After all information has been relayed, players get a chance to write down any notes from what they remember – but only after everything has been said! Players then open the Questions booklet to their specific case and answer three questions about their specific puzzle. Players receive points for correct answers, and as a team, are attempting to achieve the highest score possible!

I think that Witness is such a neat game. It’s a fun mechanic – you’re trying to remember all of your information to accurately pass it on, only to hear more information to add to what you already need to remember, to then pass it on again! It definitely makes for some funny misheard information! Another aspect of Witness that I like is that it goes beyond a regular game of Telephone in the fact that there’s an end goal – you’re trying to piece together all of the information as you hear it second- or even third-hand to correctly answer some questions. There’s more pressure to communicate accurately because you and your team are striving for a compilation of perfect information to help you score the most endgame points. Witness ups the stakes more than your average game of Telephone, and that’s what makes it interesting and engaging for me.

The major downside of Witness is that it is a game for EXACTLY 4 players. You can’t play with 3. You can’t play with 5. It absolutely 100% must be played with 4 players. And sometimes that’s just not possible. We all know those game nights where maybe only 2 or 3 people are available. Or maybe those times when you invite a large number of people over and they all come. In either scenario, Witness is out, and that is a bummer because it is such a neat game. Since the information is divided between 4 books, there’s unfortunately no way to adapt it for other player counts. So you can either play Witness or you can’t – there’s no ‘maybe.’

Overall, I enjoy playing Witness. I think it’s a unique approach to a simple game. Unfortunately, I believe this game is out of print, but if you can get your hands on a copy, or you see it on a friend’s shelf, give it a play! Whispering to your neighbor and solving little logic puzzles never seemed so fun! Purple Phoenix Games gives Witness a mysterious 11 / 18.

https://purplephoenixgames.wordpress.com/2019/04/02/witness-review/
  
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