Search

Search only in certain items:

This is unique kind of story in itself. It about a family in Apple Grove along with Luke Carson and his men on a trail. There are some things that happen along the way. Emma and Luke relationship starts to form.

In the prologue you learn about Luke Carson, and his pa. Luke was picked to be a trail boss to take Mr. Hancock cattle to market. He is to take the cattle drive from Texas to Hays. We find out what some of what Luke Carson wants in life and it bit different then this fathers life.

Emma Switzer and her family were on their way to Troyer. Emma does not want to leave Apple Grove to go to Troyer to live her aunt. Her Grandmother Switzer insisted on her to go with Emma to Troyer.

We start out on the trail in Kansas going from one Amish community to another Amish community. When unexpected things start to happen to the Switzer's family. They are robbed of their belongings, and were left with nothing, but their lives. Emma Switzer's father Jonas, sister Rebecca and grandmother Switzer's were all traveling to Troyer, KS. They were hoping that Emma would find husband, as their were more Amish men available there.

After they are left on the trail, they pray for God's help and is provided with assistance from Luke Carson. He is on a cattle drive, and is in a anxious to get to Hays, KS with his animals.

Wait until you hear what Grandma Switzer.... says and does on the wagon ride. It to funny.

So if you are in a need to laugh or you just want to read it read about to see what up with this wonder of a book. The best way to put on smile is to laugh at something. As they say laughter is best medicine.
I would recommend it but to read this it up to you to decide. These are my honest feeling and for this review. It is a fun and funny book, but if you do not like western or cowboys or rustlers this may not be a book for you but that is up to you to decide. I do not like to many histical or western stories but this one got my attention and did like it.
  
CT
Captive Trail (Texas Trails, #2)
10
10.0 (1 Ratings)
Book Rating
An escaped Comanche captive looking for her true family. An Ursaline mission run by the Sisters who nurse and protect Taabe Waipu. A stagecoach driver who will stop at nothing to reunite Taabe with her family. And a band of Comanche warriors who want their prisoner back.

The second book in the Morgan Family Series takes place about 12 years after the first book Lone Star Trail, and it does stand alone if you choose not to read the first book. Beginning in 1857, we follow the story Taabe Waipu in her journey to discovering her true identity. She has been with the Comanche for so long that she has forgotten almost everything, even English, except for the fact that she does not belong with the Comanche. She finds a safe haven with the Nuns at the mission and a friend in Ned Bright, the stagecoach driver. As her affections for Ned grow, so does her doubt. Will he accept her once he knows the secrets of her past? As time progresses, Taabe relearns English and can communicate more about who she is and inquires are sent from families in Texas that have lost children to the Indians. Will she ever find her family? Will she be protected from her captors, or will they find her and force her return?

I thoroughly enjoyed reading Captive Trail. The “Old West” is one of my favorite time periods to read. I was skeptical at first because each book in this series is written by a different author. But because it stands alone, there were no real comparisons to make regarding changes in characters. Susan Page Davis (www.susanpagedavis.com) does an excellent job of continuing the story of the Morgan family. This book was a pretty laid back easy read. The first 18 chapters (there are 24 chapter in all) were mostly building to the climax, that I knew was coming, but wasn’t sure how it would all come about. But it wasn’t boring. We learn a lot about Taabe’s character and learn more about her life with the Comanche and the heartache and sorrow she had to endure as their captive. I highly recommend this book for a quick read if you enjoy learning about the perils and danger of life in the time of Cowboys and Indians.

I received a free copy of Captive Trail from Moody Publishers in exchange for my honest review.
  
American Hippo (River of Teeth, #1-2)
American Hippo (River of Teeth, #1-2)
Sarah Gailey | 2018 | Fiction & Poetry, LGBTQ+, Science Fiction/Fantasy
8
8.0 (3 Ratings)
Book Rating
I actually read these volumes as separate books, so I have two separate reviews here.

River of Teeth (Part 1):
I somehow missed that this was a novella, every time I looked at it online. It wasn't until I checked it out from the library and was shocked at how small it was that I made that discovery. It was a welcome one, since I checked out seven other books that day, and finding something short was a relief!

And I AM SO GLAD I finally read this, because it's AMAZING. It opens on Winslow seducing a federal agent, and quickly moves to him gathering up a crew to drive feral hippos out of a marsh in Louisiana. I was expected a fun hippo-cowboy romp, and I got that - what I wasn't expected was strong, deadly women, a bisexual male hero, a nonbinary love interest, and hippo steeds. I don't know why hippo steeds didn't occur to me - it's not like they could wrangle hippos from atop horses! There is so much goodness packed into this little volume.

River of Teeth: short and sweet, action-packed with amazing characters and a fascinating, bizarre, but historical premise.

Taste of Marrow (Part 2):
Another quick novella, Taste of Marrow is the sequel to the bizarre alternate history novella River of Teeth. It picks up a few months after the ending of the first - people have had a chance to heal their injuries from the explosive ending of the first book, and hippos have begun to spread to previously safe waterways. The cast of this book consists of the surviving characters from the first, plus only one more semi-important character.

It's not quite as good as the first - no explosions and it's less of a rollercoaster - but there is some character development, and a deeper exploration of a few characters than we saw in the first book. I wish my library had the omnibus edition, because it includes two short stories set in the same world, and I'm very curious which aspects of the world she explored in those.

But this is a fun pair of books, very quick, easy reads, and it's just fun to say you're reading a book about hippos and cowboys!

You can find all my reviews at http://goddessinthestacks.com
  
    Cubemen2

    Cubemen2

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little...

Parade by Prince and The Revolution
Parade by Prince and The Revolution
1986 | Soundtrack, Psychedelic
5.5 (4 Ratings)
Album Favorite

"Temple, Texas is very religious. A lot of churches and fast food restaurants. Football is really big in the city. And around 15, I was starting to realize that this type of environment didn’t feel good to me. By then I was into new wave music. There were cultural dividing lines: Metalheads had a thing, country western people had a thing, and the popular kids might have been more into pop-rock. But if you were into Art of Noise, New Order, the Cure, and Depeche Mode, it was a little weird. I had a lot of friends on the soccer team who thought I was queer. But there was a group of people in my high school who knew about these bands. We all dressed a little bit funny and we would catch hell for it. There were fights for sure. If you went to the mall or a party, there was always a chance that someone was going to want to fuck with you. I got in a fight in a classroom when a guy made fun of my Frankie Goes to Hollywood shirt. I took that very personally and knocked him on his ass. And I got sent to the principal for that, and I had to bend over his desk, and he swatted me. A lot of cowboys would call me and my friends “queer bitches.” So we adopted it and started calling each other that. It took some sting out of it. One time, this guy called my friend a “queer bitch,” and my friend licked his hand and wiped it on a cowboy’s truck and said, “Yeah, that’s right—and I got those AIDS.” The cowboy flipped out and drove off. Parade by Prince came out right when I was 15, and I was obsessed with him. I got that album the day it was released. The single “Kiss” had come out before, and the very first time I heard it I was like, “How could there be a better single than this?” It’s just undeniable. That song became what a single was to me—something stripped down, so you could focus on a few key elements that were just perfect. Prince was just the coolest, most creative thing happening. And he could fucking dance. I always thought the coolest job would be to make records, but for a long time I didn’t really think about how I would go about that. I just thought, “Something will happen.” And then I got wise and learned how to play an instrument. When I was 16, a girl I had a crush on left for college, and I borrowed a friend’s acoustic guitar and taught myself to play it as I was recovering/suffering from my first real breakup. I was pretty devastated. I would come home from school every day and just be in my room playing guitar and thinking about her, writing letters, listening to records."

Source
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
The Good Dinosaur (2015)
The Good Dinosaur (2015)
2015 | Animation
Is it as good as Inside Out?
2015 has been a great year for film. From long-awaited sequels to the conclusion of epic franchises, it’s been one of the best and most successful movie seasons in recent memory, and with Star Wars: the Force Awakens out in December, it can only finish on a high.

It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?

The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.

He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.

If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.


Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.

Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.

The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.

However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.

Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.

Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.

Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.

https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/