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Dragon Quest Builders Day One Edition
Dragon Quest Builders Day One Edition
Role-Playing
I know. How could I have never played Dragon Quest Builders before? There are so many games out there to play that I miss quite a few so I play them when I can. I was intrigued by Dragon Quest Builders because it was clearly not a traditional Dragon Quest game. The plot takes from the original Dragon Quest as a parallel world where the hero accepts the Dragonlord's suggestion of each one ruling half the world which turned out to be a trap. The hero is defeated and the world goes dark and is overrun by monsters. This is where the legendary builder comes in. You can play as a male or female builder. The first chapter introduces you to the game mechanics. Basically this is Dragon Quest meets Minecraft. Your job as the builder is to gather materials and rebuild the land of Alefguard from the ground up and revive it and bring the light back to the world.




The builder starts her journey.

The tutorial is fairly straightforward showing you how to gather materials. Once you have the materials needed, you need to build and craft items. There are various NPC's that give you quests which are things they want you to build ranging from a crafting forge to a kitchen. This is also how you find crafting recipes for things. When you have the right materials you can build all these things and as you do this, your base levels up.



Use recipes to build things and rebuild the world.

When you go out to the world, the game doesn't really show you where to go. This can be good and bad. It's good because it encourages a lot of exploration and finding things on your own, but it is bad because sometimes it can be a bit frustrating trying to find the location of a quest and it can feel like a lot of time is wasted trying to figure out where you are going. You can switch the map to an eagle eye's view with a white flag that shows where your base is and a Q for the quest marker. You have to do your best to follow your compass, but it's not perfect. You just have to try to be patient and do your best to navigate until you get where you need to be.



You can use this view to see where your base is.


There are moments in the game where the monsters will show up and wreck your base. You have to fight the monsters in order to defend your base. Sometimes the fights are intense with four to five waves of monsters with a boss monster at the last wave. Once the battle is won, you can rebuild everything that got destroyed. The game isn't too punishing when this happens making rebuilding pretty easy.



Fighting monsters is rough, but you can rebuild easily.


While I did have fun playing Dragon Quest Builders, there are things I found to be mildly irritating. Sometimes the difficulty spikes in battles could be incredibly frustrating. The solution to this of course is to constantly build and upgrade your base. The other thing is having to constantly watch the hunger meter. This is represented as loaves of bread next to your health meter. If it gets to zero, your health starts dropping. You have to constantly forage for food or fish and use the kitchen to cook meals. Honestly, this broke the game immersion for me. Having to constantly worry about not starving and having to stop building just to go hunting for food was not fun for me at all. It was an annoyance and I wished I didn't have to constantly do that when I wanted to focus on gathering materials and building spiffy things.



Hunger meter is low, time to go fishing!


There are four chapters in Dragon Quest Builders each in a different region. I did find it odd that when you went to each new world you lose everything and have to start over again from scratch with your weapons, tools, and materials. Getting food and healing items first is a priority so you can explore and build without too much hassle. You can re-learn the recipes in each new region and you also get new materials to build with. If you need a break from the main story, there is a free build mode which allows you to build to your heart's content with no monsters anywhere. You have at your disposal all the recipes you learned in the chapters, you can build whatever you like, and you can share it with your friends. Free build is a nice break from the main game and the only limits are your imagination.

Dragon Quest Builders is a fun game, but there are points of frustration in it with the unbalanced level spikes which is why I took breaks from it often. However, the story is interesting and there are some great nods to the Dragon Quest lore itself as well as some reveals about the builder and various characters that add more depth to the story. To me, free build is where the game shines because it was so much fun just running around and creating whatever I wanted. It is a fun game that encourages creativity while enjoying a good story. See you at the next adventure!
  
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Bookapotamus (289 KP) rated Artemis in Books

May 25, 2018  
Artemis
Artemis
Andy Weir | 2017 | Science Fiction/Fantasy
8
7.7 (34 Ratings)
Book Rating
Huge Martian fan here! And this one, while totally different, did not disappoint! There is plenty of space drama, including the fear of what could happen when crisis occurs, but also some charm, witty characters and some pretty crazy daredevil situations.

I didn't particularly like Jazz, the main character. Shes got man drama, friend drama, family drama, work drama.... BUT she is one pretty bad-ass chick who does whatever she wants and for the most part, takes no blame. She's extremely immature for her age (late 20s?) and incredibly irresponsible, and I couldn't believe she got away with some of the antics that went on in this book. Especially on the Moon!

Artemis is just that - a city - but on the moon! Very cool concept, totally different idea than The Martian. It's a pretty common practice to travel back and forth from Earth to the Moon occurs, but only if you are a zillionaire and can afford to do so. It is a hot vacation destination for rich and famous travelers, but like a lot of vacation hot spots - there are those who live and work there, like Jazz, and are natives, born there, work there, and are neither rich nor famous.

Jazz works in transportation, unloading the ships that bring stuff from Earth - which covers for her side job as a smuggler - bringing in contraband to those who request it- like cigars, etc. (um hellooo? we all know fire does not bode well in space!) One request for a pretty shady request, sends the entire city into complete chaos. Why on Moon (see what I did there?) would Jazz stoop so low and put the entire city in danger? Money - and lots of it. Jazz is saving up for something, and money is her answer to everything. And we slowly unfold the story that makes up Jazz and start to understand why she is the way she is. We also see how ridiculously smart and courageous she is and you may even start to like her a little!

There is a LOT of science in this book. I now know exactly how to weld on the moon. I mean, exactly. My husband is a welder and I read some parts to him and he said it all sounded pretty legit, so I can imagine the research that went into crafting some parts of the story.

Overall it was a lot of fun - Jazz is quite the character and I'd totally read a sequel if Jazz had another story to tell. Andy Weir knows his space, and I'm quite glad he loves it so much to write such entertaining and engaging stories for us.
  
The Girl Before
The Girl Before
J.P. Delaney | 2017 | Fiction & Poetry
7
7.7 (25 Ratings)
Book Rating
The Girl Before has left me uncertain. I'm going to try and explain that, but having pondered it for some time I'm still not exactly sure how I feel about it.

The books is split into short chapters from one of two points of view, Emma, the previous tenant and Jane, the new tenant. This works well although took me slightly longer to get used to, not because of the characters or the story line, but because of the writing itself.

Something I noticed fairly quickly was that there are whole sections of this book where speech is basically ignored. It'll appear as you would expect it to in the writing but there are no speech marks to highlight it. At the time of reading it was horrendously annoying, having just flicked through a few pages while writing this I have noticed that all the speech marks are used in Jane's chapters and not in Emma's. I can only assume that it's meant to reflect the two different characters and their personalities, but frustrating is the only way to describe it. I constantly noticed it as I read but made no link to any reason for it until this very minute. If it is a device, I can't say it was very successful, honestly it felt more like a massive error had been made in editing.

That aside, the author has created some very engaging characters. You pick up enough about them as you progress through the book to pick up things of the upcoming story and that always entices you to read on. The book also has a lot of unsettling male characters in it. The women in comparison seem relatively normal. This could be another way to get you on board with the two leads of the book and make you protective of them. But again, that's not something I noticed until after I'd finished the book.

What is there to say about that ending? Unexpected? Overkill?

I enjoy a twist and turn as much as the next person but this book throws them at you. Kudos to the author again for crafting the story well, I did not guess all the twists that it ended up taking. Some were necessary but others seemed to just be there to have a conclusion to every piece of the story. An effort which didn't entirely feel pleasing.

It was an entertaining read, and at just over 400 pages it's easy to whizz through in a day. There's a preview at the end for Believe Me. Reading it just now I'm drawing parallels between how chapters are designed to match their character, I don't think it's for me as a style but the story itself is mildly intriguing. Hopefully it showcases some more well developed characters.
  
Wind River (2017)
Wind River (2017)
2017 | Action, Crime, Mystery
Between Sicario and Hell or High Water (both of which landed on my year-end best lists for 2015 and 2016 respectively), Taylor Sheridan has already proven to be an incredible talent at crafting slow-burning thrillers that also serve as in-depth character studies. His new film, third as a screenwriter and second as a director, may move at quite a faster pace than his previous two screenplays, but it is no less accomplished, either in plot or in character development. Though some may leave the theater feeling that they haven’t seen anything new, and they’d be right to as there isn’t anything particularly flashy or unique in the direction or cinematography, Wind River however finds its strength in its simplicity. It’s a simple story concerning the death of a young girl on a Wyoming reservation, of the tracker (Jeremy Renner) for whom the circumstance strikes too close to home, and of the presumably untested FBI agent (Elizabeth Olsen) forced to face the darker side of her chosen profession.

 

For Jeremy Renner, Wind River marks a career best. He displays restraint in a role that others would have played far too arrogantly and when he lets us in to share in his character’s painful past, the melodrama inherent in the dialogue is delivered with dignity and humility. Complimenting his performance beautifully is Gil Birmingham as Martin, the father of the murdered girl. Much like his work opposite Jeff Bridges in Hell or High Water, his scenes with Renner are the highlight of the film. Every line he delivers reverberates with truth and with the weight of losing of two children, one whose life is thrown away to drug use and one to an untimely, mysterious death. Veteran actor and longtime favorite of mine, Graham Greene is also on hand to give a competent turn as the local sheriff who in equal measures doles out tension-relieving humor as well as reminding us of the gravity of a bleak situation.

 

In amongst a predominately-male cast, Elizabeth Olsen shines. This film was an undoubtedly a tough task, as her character is given no soft options, and her performance gave me cause to reflect on a young Jodie Foster in The Silence of the Lambs. I don’t just draw this comparison because of the fact they both play young agents thrust into a situation beyond their level of experience, but because of the scenes in these films where they are called upon to confidently take command of a room full of men and to show great physicality in moments of unexpected violence. It’s another top mark in her filmography comparable to her breakout in Martha Marcy May Marlene and hopefully, in-between bouts of this bloated Marvel Cinematic Universe nonsense, we’ll continue to see her in roles of some substance.
  
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Kristy H (1252 KP) rated Remain Silent in Books

Jun 11, 2020  
Remain Silent
Remain Silent
Susie Steiner | 2020 | Crime, Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
In the third book in Steiner's Manon Bradshaw series, we find Manon at work part-time in cold cases, leaving her "time" to raise her toddler, Teddy, and teenage son, Fly. She's adjusting to domestic living with Mark and all the bliss that comes with it: who will take out the garbage, pick up the kids, cook dinner, and more. Then Teddy and Manon take a walk to the park and discover a body: a Lithuanian immigrant named Lukas hanging from a tree, a note attached to his body. Manon's annoying and perhaps clueless boss assigns her to lead the case--with her faithful partner Davy Walker--and Manon is back, attempting to juggle work, motherhood, and what could be a very dangerous murder case.

I love Manon and this was yet another well-written mystery from Steiner. The introduction to this book features one of the most amazing, realistic, and yes, depressing, ruminations on marriage, life, and death that I may have ever read. In fact, Steiner so perfectly captures real life, especially juggling being a working mom. I love that she doesn't shy away from how hard Manon finds parenting, or gloss over the difficulties of marriage. Once or twice I might have found these tirades a bit tiresome (back to the case, I say!), but overall, it's refreshing to find a book that tells it like it is.

Speaking of, this is such a timely read, focusing on immigration, racism, and the overall hatred of "otherness" that seems to permeate the world right now. The central plot focuses on the infusion of immigrants, particularly Eastern Europeans, into England. The story told is a heartbreaking one of anger and loss. Steiner deftly weaves a tale from multiple points of view and time periods--we hear not only from Manon and Davy, but Lukas' friend Matis, who spearheads the pair's immigration from Lithuania, only for them to find themselves basically prisoners. They are indebted to the man who brought them over, trapped in a smelly workhouse, and forced to do menial labor to pay off their "debt." With Lukas dead, the story leading up to his death unfolds, and it's absolutely riveting and heartbreaking. Steiner handles the sensitive issues surrounding immigration and racism wonderfully, crafting a well-done mystery that still gives this topic its due.


"'Why do they hate us so much?'"


Overall, I cannot recommend this book (4.5 stars) or this series enough. I have followed Steiner on social media for years and was devastated to learn she was diagnosed with a brain tumor after submitting this book. My heart goes out to her and her recovery.
  
    Gangstar New Orleans

    Gangstar New Orleans

    Games and Entertainment

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    The gold standard for open-world action games is back, this time in the fascinating city of New...

Big Hero 6 (2014)
Big Hero 6 (2014)
2014 | Animation, Family
Genuinely Moving
The Marvel Studios movie train has been non-stop over the last few years, from Iron Man to The Avengers, it shows no signs of slowing. Now though, a take-over by Disney has ensured both studios enter into rather unknown territory.

The first film from this collaboration is Big Hero 6, an animated superhero film in the same vein as Pixar’s The Incredibles. But does it reach those dizzying heights?

Big Hero 6 follows Hiro Hamada, a 14-year-old robotics prodigy as he goes about his life in the fictional city of San Fransokyo alongside his brother Tadashi. Hiro has lost his way after a family tragedy and it takes his brother’s robot Baymax to help find himself again.

The story unfortunately is the film’s weakest link, being predictable at best and downright clichéd at its worst. In this respect, Big Hero 6 falls well short of the standards set by the majority of Pixar’s movies.

Thankfully, the visuals are absolutely stunning, a match for Disney’s best, if not quite up to the level of last year’s How to Train YourBig_Hero_6_Poster_2 Dragon 2. The city of San Fransokyo is beautifully realised in sweeping, gloriously colourful shots that show of the animation best when they’re from above.

The characters themselves are rendered in painstaking detail and in particular sequences it becomes difficult to tell the film apart from a live-action feature.

Vocal performances are also very good. Ryan Potter plays Hiro as a vulnerable, pre-pubescent teen who by the end of the film comes to realise just who he is exceptionally well. James Cromwell, Maya Rudolph and Damon Wayans also lend their recognisable voices to people in the film.

However, by far the stand-out is Baymax, a hilariously funny healthcare robot. Disney’s animators should be given plaudits for crafting a character which despite its lack of facial features and emotive tones is so engaging to watch.

Unfortunately, when Baymax evolves into super-Baymax, his characterisation suffers and the funny, caring nature of him is lost somewhat.

The final third of the film delves into generic superhero fodder, but picks up again just before the end credits role with a deeply emotive.

Big Hero 6 also gets increasingly dark the further into the movie you get, the comedic elements get muddled in a plot which isn’t quite sure which way it wants to go and young children may find it a little to scary to stomach.

Thankfully the negatives here are far outweighed by the positives and Big Hero 6 steamrolls itself into a moving finale which leaves itself open for a sequel nicely.

Overall, from stunning visuals to engaging characters, Big Hero 6 continues Disney’s penchant for creating fun and watchable films. Despite a lack of originality, the character of Baymax makes up for most of the other shortcomings and ensures the generic story is genuinely moving.

https://moviemetropolis.net/2015/02/05/genuinely-moving-big-hero-6-review/