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Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.

Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.



The hero exploring a cave in his village.


Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.

Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.



Use the pep powers to defeat enemies in battle.

There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.



Horse racing is just one of the mini games you can play in the game.

Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.



Craft a variety of items with the fun sized forge.

Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.



Just one of the many costumes you can get in the game.

Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.

Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.

I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.

Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
  
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    Junk Jack

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Final Fantasy XIV Online: Stormblood
Final Fantasy XIV Online: Stormblood
Massively Multiplayer, Role-Playing
Main story quests are great (2 more)
Music for the different areas and the game are great overall
Variety of job classes to choose from
Duty Finder wait time can be really long for damage dealer job classes (2 more)
End game can be a bit of a boring grind
Some of the dungeons are hit or miss
Fun MMORPG
I played Final Fantasy XI for a long time and loved it, then made the switch to Final Fantasy XIV after they revamped it with A Realm Reborn. I really enjoy the game. There are a variety of job classes to choose from and with the addition of Samurai and Red Mage for Stormblood it increased. Playing the game with friends is definitely more fun. With a good Free Company (guild) and linkshell you can get a lot of the story quest and side quest dungeons done in no time. The music for the game itself is beautiful and the areas in the game look great. Some of the dungeons are hit or miss and sometimes they can be a bit boring, but it helps to go with friends who make it fun. There's other things you can do besides questing and leveling like crafting and mini games so there's always something to do.
  
Adventures in Book Binding was the perfect book to get me rolling. It had just enough information to educate me on the basics, but it didn't feel like a book meant for fourth-graders. I had no experience in book binding whatsoever (though I have years of craft experience), and now I feel like I'm ready to take off.

The beginning has information about tools, materials, adhesive, paper, and lots of other information. Each project has the fully explained version, a "Shortcut" idea and blurb for a more simple project, and a "Master" idea and blurb. The instructions themselves have many photographs, illustrations, and easy to read explanations.

The projects themselves are astounding! I loved every single one of them. They looked fun to make, they were all very different, and were very inspiring. I could spend hours flipping through this book, and every time I look at a project my mind goes crazy coming up with new ideas of my own.

There are templates and patterns in the back.

All in all I am highly satisfied with Adventures in Bookbinding and recommend it to anyone who has some experience in sewing or crafting and wants to get started creating their own books or journals.