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Emma @ The Movies (1786 KP) rated Black Water: Abyss (2020) in Movies
Aug 22, 2020
When Cash finds a cave while out searching for two missing hikers he invites his friends to explore it with him. Deep in the cave system they come upon a cavern, as they look around they're suddenly hit by a torrent of water and become trapped by the rising water... and they might not be alone.
Where to start... I love creature features, at this point that's common knowledge, but there are some that make me a little sad. Black Water: Abyss might be one of those. It has all the potential but somehow it wasn't engaging, perhaps it took itself a little too seriously?
It suffered from excessive length, or rather the perception of length as it had a runtime of just 1 hour 38 minutes. It felt a lot longer. 98 minutes would be a perfect length for this sort of film but this dragged on and on.
There's a tried and tested formula: group gets trapped, there's peril, group have to escape, most die or at least get maimed. 47 Meters Down, Deep Blue Sea, Crawl... I won't go on. It's a simple story that so many films before have done, it shouldn't have been hard to recreate.
The actors are all good. Luke Mitchell (Blindspot) and Jessica McNamee (The Meg) were both faces I recognised and their previous roles sat positively with me. They play Jen and Eric who are a happy couple on the surface but the tension builds, they work well together. Anthony J Sharpe as Cash givens off some heavy Murdock vibes, the slightly crazy character did lighten everything a little but I'm not sure if that's a good or a bad thing in the long run. Our other couple are Yolanda and Viktor (Amali Golden and Benjamin Hoetjes), they're made to be the opposites of Jen and Eric seemingly one particular line of dialogue in the middle. They didn't have the same presence but that wasn't really necessary.
CGI crocs. I'll give them some credit for the fact that there were a couple of shots where I couldn't say if they were CG, real or practical. For the most part though I wasn't excited by what I saw, there was a lot of eye and snout shots or just ripples in the water. The bigger shots were chaotic and mainly obscured by fast motion and water, when you do get a good view it doesn't gel with anything around it, the colourings in particular seem to be inconsistent with the light inside the cave.
There are a lot of leading shots that should help with suspense, but somehow don't. They're typical off-set characters with open space that make you think a croc is going to jump out, classic right? But it seems like they made a concerted effort to combat predictability by putting a few of those shots together and not using the first one for the scare... which had a negative effect for me. Part of the fun of these films is that you know something is coming and you can get a gratifying win from guessing what's going to happen, after a few thwarted attempts at that it became really frustrating and less than satisfying to watch.
Despite a lot of disappointment this isn't a bad film, swapping some of the drama for more action and giving the viewers a few "wins" would have easily made the runtime a bit more bearable. I did get a solid laugh out of it towards the end, perhaps it missed its calling as a comedy.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/black-water-abyss-movie-review.html

Purple Phoenix Games (2266 KP) rated Labyrinth in Tabletop Games
Sep 29, 2020
Labyrinth is a game of tile placement and route building with a modular board in which you are trying to navigate the maze to collect various treasures. To setup the game, shuffle the maze tiles and place them randomly on the empty spaces of the board. There will be 1 tile left over. Shuffle the treasure cards and split them evenly between all players. Players may only look at the top card of their stack at a time. On your turn, you are trying to get your pawn to the tile showing the treasure from your card. You do this by shifting the board and creating new pathways through the maze. Take the extra tile, and add it to a row or column, effectively shifting the entire line in one direction. Once you have shifted the maze, move your pawn as far as possible along the open pathway. If you reach your treasure tile, flip over your card. You now look at the next card in your stack, and on your next turn will begin moving towards that tile. If you don’t reach your treasure tile, that is fine. Just try to set yourself up to reach it on your next turn! The game ends once a player has flipped over all of their treasure cards and returned their pawn to its starting position.
I loved Labyrinth as a kid, and I still love it as an adult. The gameplay is pretty engaging, and now that I’m older, I can appreciate the strategy required of the game way more. One of the most fun parts of the game is the act of shifting the tiles. It’s just fun to watch the rows shift, creating new pathways and trapping opponents in dead-end routes. Not just that, but the amount of strategy you need for success is crazy! You have to be thinking several turns in advance, trying to figure out how to shift the randomly set-up maze to your maximum benefit, while also trying to anticipate how your opponents might shift the maze as well. There really is no down-time in Labyrinth, and that keeps it exciting for such a simple game.
The one thing I do not necessarily like about Labyrinth is that you are only allowed to look at your top treasure card at a time. Sometimes you spend several turns getting to a treasure tile, just to look at your next card and realize that you passed through that tile several times on your way here. I guess it would probably make the game easier overall if you could see all of your cards at once and decide your path from there. Not that I necessarily want an easier game, it can just get frustrating sometimes when you have to be traveling back and forth across the board for every single card.
Labyrinth is definitely a game that I will keep in my collection forever. It was a childhood favorite of mine, and I still love to bring it out with my siblings for some good nostalgia coupled with brain-burning strategy. I can’t wait to have children of my own so that I can play this game with them as well. Just because it’s an old game, doesn’t mean that it’s a bad game! Give it a try if you haven’t, because I think you’ll love it. Purple Phoenix Games gives Labyrinth a twisting 8 / 12.

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