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Terrible Candidates
Terrible Candidates
2018 | Card Game, Humor, Party Game, Political, Word Game
2020 is a year that will definitely go down in the history books for many reasons. Amidst a global pandemic, a growing civil rights movement, and a hurricane-like storm that ravaged the state of Iowa on August 10th, we ALSO find ourselves in an election year. As if things couldn’t get any crazier, right? Get in the campaigning mood by checking out Terrible Candidates, and remember to get out and vote on November 3rd, America!

Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L

Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.

The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!

I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.

Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!

All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
  
Alita: Battle Angel (2019)
Alita: Battle Angel (2019)
2019 | Action, Fantasy, Sci-Fi
A Berserk Excursion Down Uncanny Valley.
“I see you”. James Cameron‘s fingerprints are all over this one, as producer ahead of his threatened (and with this movie-goer, entirely unwanted) Avatar sequels. Alita is a huge great smelly CGI mess of a film, but quite fun with it.

The Plot.
Christophe Waltz plays Dr. Dyson (no, not that one), a cyber-surgeon in the 24th century whose job is to give cyber/human crossovers (which just about everyone now seems to be) a ‘service’ to get them back on the road again.

Hanging over Iron City – in just the same way as bricks don’t – is a huge floating cloud city called Zalem (“What keeps it up?”; “Engineering!”). A stream of detritus falls from the city into the scrap yards below, and Dr Dyson scavenges through the mess for parts. He discovers that the best way to get ahead in business is to… get a head! In this case, it’s the head and upper torso of a female ‘teenage’ cyber-girl who he finds to be still alive and who he names “Alita”.

But Alita (Rosa Salazar) isn’t just any teenage girl. When fitted out with a new body, one very precious to Dyson, Alita proves to have massive strength and dexterity which sets her up to trial for the national sport of Motorball: a no-holds-barred race around an arena to capture and keep a ball. Her love interest, Hugo (Keean Johnson), can help her in that department.

But dark forces are also in play and the agents of Nova, the Zalem-overseer, have great interest in destroying Alita before she can damage his plans.

What a mess!
I’ve significantly simplified the plot and reduced the characters referenced. There are so many different things going on here, it’s like they’ve made Back to the Future I, II and III and squeezed them all into one film. There’s Dyson’s ex-wife Chiran (Jennifer Connolly) and her partner in crime Vector (Maherashala Ali); there’s their pet thug called Grewishka (Jackie Earle Haley); there’s a bunch of “Hunter-Warriors” including a vicious sword-wielding guy called Zapan (Ed Skrein); there’s a kind of “Lost Boys” vibe to Hugo’s pals including Alita-hater Tanji (Jorge Lendeborg Jr.); etc. etc. etc. It’s a huge great sprawling mess of a plot.

The movie is also highly derivative, and watching it feels like you are working through a mental set of check-boxes of the films it apes: Wall-E (check); Elysium (check); Terminator (check); Rollerball (if you’re old enough to remember that one) (check); even some Harry Potter quidditch thrown in for good measure.

Urm… berserk dialogue.
The story is based on a Manga work by Yukito Kishiro, but the script by James Cameron, director Robert Rodriquez and Laeta Kalogridis has some bat-shit crazy moments.

Remembering that Cameron in Avatar brought us the mineral ‘unobtainium’ there are similar ‘jolt yourself awake’ moments here. At one point Waltz starts talking about what sounds like “Panda c***s”…. I’m sorry… what?? (This was clearly an episode of David Attenborough’s “Life on Earth” that passed me by! Although frankly, if male pandas took a bit more interest in panda c***s, that wouldn’t necessarily be a bad thing. But I digress….)

The turns.
What stands out if the quality of the cast. Who wouldn’t kill to have Waltz, Connolly and Ali starring in their film? The inclusion of Maherashala Ali in here was a surprise to me. I know he has had a part in “The Hunger Games” series, but this is surely (Marvel must be kicking themselves) his most ‘mainstream’ film to date. And he again really shows his class, bringing a gravitas to all the scenes he’s in.

It was also interesting to see Ed Skrein in a movie for the second time in a month. He was the racist cop in “If Beale Street Could Talk“, and here he plays an equally unpleasant character with a sideline in vanity.

Also good fun is to see the cameo of who plays Nova in the final scene of the film. I was not expecting that.

But the film lives and dies on believing Alita, and after you get used to the rather spooky ‘uncanny valley’ eyes, Rosa Salazar really breathes life into the android character: you can really believe its a teenage android girl developing her understanding of the world and of love. (We’ll gloss over the age thing here which doesn’t make a lot of sense!). One thing’s for sure, when Alita gives her heart to a boy, she really gives her heart to a boy!

Will I like it?
I was not expecting to, but did. It’s a big, brash, loud CGI-stuffed adventure, but well done and visually appealing (as you would expect given the director is Robert Rodriguez of “Sin City” fame). The BBFC have given it a 12A rating in the UK, which feels appropriate: there are some pretty graphic scenes of violence (true they are “mostly involving robots fighting each other” as the BBFC says, but not all). That would make it not very suitable for younger children.

But I was entertained. You might well be too.
  
Breaking In (2018) (2018)
Breaking In (2018) (2018)
2018 | Thriller
1
6.0 (8 Ratings)
Movie Rating
Get In.
Into every life a little rain must fall. Some fairly pervasive advertising drove me into the cinema to see this one… often a sign that the distributors think it has legs. And from its quirky opening titles (with a COMPLETELY expected shock denouement!) I started to think it did have something. The beginning is in fact VERY similar to the introductory scene of “Get Out” in its randomness, and for one brief moment I wondered if the film was trying to parody that indie classic from last year… with only some studio lawyers getting in the way of them really calling it “Get In”. (“No, no, no… ‘Get’ is copyrighted… you’ll have to use some other word!”).

But no. It turns out that this is a pretty below-average B-movie after all,


The plot is pretty derivative of the “family in dire peril” variety made famous by the “Taken” series. Not being able to persuade Liam Neeson to wear a dress in this “Times Up” era, the Neeson-actioner writer Ryan Engle (“The Commuter“, “Non-Stop“) switches the action to focus on stressed mother Shaun Russell (Gabrielle Union).

Shaun has come to deepest Wisconsin with her two kids, Jasmine (Ajiona Alexus) and Glover (Seth Carr) to arrange the sale of her deceased father’s luxury home: a house absolutely brimming to the elegant rafters with security features. But unknown to them, there are already intruders in the house searching for something of value, and with Shaun locked outside the secure fortress home she will stop at nothing to break in and bring her children safely home.

The sad thing about this one is that the fairly unknown cast actually do a pretty good job. The chief villain Eddie, played by Billy Burke, channels an effectively ‘evil-quiet-Gary-Oldman” turn to good effect. His accomplices, the more sensitive Sam (Levi Meaden), luckless Peter (Mark Furze) and (particularly) the psychopathic Duncan (Richard Cabral) (can a psychopath really be called Duncan?) are broad caricatures, but never too broad to be totally awful.

Gabrielle Union kicks-ass effectively with her particular set of skills (see below), but particularly good is 22-year old Ajiona Alexus who has a great screen presence and deserves to be in much better films than this.

Where the film stumbles and goes crashing through its carbonite shutters is in the story and the screenplay’s dialogue.

The former is just bat-shit crazy, with so many ridiculous plot-holes and “yeah-but” moments that you lose count. For example, at one point the daughter is looking for her mobile phone WHICH IS IN THE ROOM and which would wrap the plot up in 10 minutes flat…. but then something else happens and they stop looking for it, never to be thought of again!

And what of those ‘particular set of skills’ that Shaun has? Oh, I forgot to say… she has none!! Or at least you assume not, since Shaun seems to have no back-story whatsoever, other than the fact that her daddy is very very rich and being investigated by the D/A. For what? Embezzlement? Tax evasion? Smartie-smuggling? Gun running? Perhaps he was a mafia overlord and Shaun was brought up with martial arts, gun and knife training to spy-school level? Perhaps none of the above, and she was just an obsessive watcher of Engle-scripted flicks? We will never know.

In addition, Shaun gets the proverbial crap kicked out of her on so many occasions, but there is no trip to casualty required. (Yes, I know Neeson and most other action heroes have the same implausible in-vulnerabilities, but it just seems so much less realistic when she is a not-particularly sporty or athletic woman).

And that dialogue… it’s just plain laughable in places. If Eddie doesn’t do his “Mamma hen will come back to save her chicks” speech once, he does it five times….

“Hey, James”… (James McTeigue, director, “V for Vendetta”)… says Burke, “Haven’t I said this line four times already”. “Sure”, says McTeigue, “I’m not sure where exactly I want to put it in the final cut yet, but only one of them will stay in. Don’t worry… I won’t make you look stupid to the cinema-going audience!!”

Every last thriller cliché is mined as the story grinds to an unmemorable and very flat conclusion.

Before wrapping up, I’d point out Another crime being committed in the music department. Australian composer Johnny Klimek’s action thriller score is actually quiet good, full of nice electronic riffs. But he really doesn’t know when to shut up. I remember an interview by John Williams on scoring the score to Hitchcock’s “Family Plot” where he recounted that Hitchcock taught him the value of a sudden absence of music at key moments. This film is too recent to learn the many lessons of “A Quiet Place“: but there are so many moments in this film where silence should have been golden. At one point the (what should be) heart-stopping sound effect of a creaking beam can barely be heard over Klimek’s pounding electronics.

So in summary, although it’s the award of ‘good acting attempt’ badges to sew onto the cast’s scout uniforms, my message to you dear reader re this one is “Get Out” of the cinema and enjoy the nice summer evenings instead!
  
Rear Window (1954)
Rear Window (1954)
1954 | Classics, Drama, Mystery
“Hmm… must have splattered a lot”.
Maddy at Maddy Loves Her Classic Films is hosting The Alfred Hitchcockblogathon. A fine idea, celebrating the life and works of the “Master of Suspense”. My contribution comes from his 1954 masterpiece “Rear Window” starring James Stewart and Grace Kelly.
rw-poster
In one pan around his small apartment, and without a word of dialogue required, Hitchcock deftly fills in all the back-story you need: Stewart plays ace photo-journalist L.B. Jefferies, laid up from jetting the world to worn-torn regions by a broken leg in a full-cast with only his courtyard view to entertain him. In sweltering summer temperatures all the apartments are open to the elements, so he can be well entertained by the menagerie before him: “Miss Torso”, the scantily-clad and frequently showering ballerina; a sculptress with an eye towards Henry Moore; a struggling composer (who has his clock wound by someone very familiar!); a newly-wedded bride threatening to wear out the groom; a salesman and his bed-ridden wife; a dog-loving and balcony-sleeping couple; and “Miss Lonelyhearts” – a hard-drinking spinster forced to create imaginary male dinner-guests.
Stewart plays his usual ‘Mr Ordinary’ watching perfectly ordinary goings on in a perfectly ordinary apartment block.

Or not. Jefferies is drawn to some odd-events in the apartment of the salesman (Raymond Burr, still 13 years before his career-defining role in TV’s “Ironside”). His rampant suspicions infect not only his cranky middle-aged physiotherapist Stella (Thelma Ritter) but also his perfect (“too perfect”) girlfriend, the fashion expert Lisa (Grace Kelly). Of course his police friend Doyle (Wendell Corey) is having none of it… there is no evidence of any crime being committed. And the “murdered” wife has been seen being put on a train by her husband, and is sending him letters from the countryside.
Is Jefferies just going stir-crazy? Or is there really something to it?
The set for this film is masterly. Although depicting a genuine location in New York’s Greenwich village the huge set was constructed on the Paramount lot in Hollywood, and you can just imagine the army of carpenters and artists building the multi-layered structure.

It’s one of the stars of the film, allowing for a wealth of detail to be populated: in the apartments; in the street behind; even in the cafe over the other side of the street. And it’s this detail that really makes what could be a highly static film come alive. There are a half dozen films-within-the-film going on at once, with Stewart’s character – and you as the fellow-voyeur – having a multi-pass to watch them all simultaneously.
And watch he does. As what could be perceived as a seriously pervy character – something he is called out on by Stella – Jeffries gets to see an eyeful in particular of the shapely and scantily-clad ballerina (Georgine Darcy, agent-less and only paid $350 for the role!). These scenes must have been deemed quite risque for the year of release.

Where the film rather falters is in the bickering romance between Stewart and Kelly. As a hot-blooded man, I will declare that even today Kelly’s first dream-like appearance (with Vaseline lightly coating the lens) is breathtaking. She’s just the ‘girl-next-door’: if you live next to a palace that is! And yet (with Kelly 21 years Stewart’s junior) she’s just “too perfect” for L.B. , who feels (against her protestations) that she’s ‘too girly’ to hack the life of a war photographer on the road. The mysogeny, common for the day, is gasp-making: “If a girl’s pretty enough, she just has to ‘be'” intones Stewart, to no howls of protest or throwing of saucepans! In fact Kelly is greatly encouraged: “Preview of coming attractions” purrs Kelly, flaunting what she has around the apartment in a negligee.

These scenes though are rather overlong and somewhat get in the way of the murder mystery plot-line. Things really start to warm up when a death occurs, to piercing screams in the night: “Which one of you did it?” shouts a woman to the neighbourhood, as everything – momentarily – stops. “WHICH ONE OF YOU DID IT?”. Given your emotional involvement in the ongoing voyeurism, it’s hard as a viewer not to feel discomforted…. (“well, it wasn’t me”…. shifts uneasily in the seat).
From then on, Hitchcock proceeds to pile on suspenseful jolt after jolt, with first Lisa and then L.B. placed in harms way. While the perpetrator may seem clueless and incompetent, as most murderers of passion probably are, the denouement is satisfying, with a great trial use of green-screen ‘falling’ that would be perfected by Hitchcock for “Vertigo” four years later.


What’s curious for such as classic is that there are a number of fluffed lines in the piece: with two notable ones by Stewart and Kelly. Hitchcock was the master of long and uninterrupted takes, but did he not believe in re-shooting scenes when such errors occurred? Most odd.
Although tighter and more claustrophobic that some of his better known films, this is a firm favourite of mine. If you’ve never seen it, its well worth you checking out.
  
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Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
  
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Mothergamer (1511 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
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Ryan Hill (152 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies

May 25, 2019 (Updated May 25, 2019)  
Batman v Superman: Dawn of Justice (2016)
Batman v Superman: Dawn of Justice (2016)
2016 | Action, Sci-Fi
Ben Affleck as Bruce Wayne/Batman Henry Cavil as Clark Kent/Superman Gal Gadot as Wonder woman The rest of the Cast The Action The score The story (0 more)
Jesse Eisenberg is a little too over the top as Lex Luthor (0 more)
" You are my World"
Contains spoilers, click to show
Ultimate Edition review


Batman v Superman: Dawn of Justice was really unlucky. Not only did the movie hit the market during the heyday of the MCU, it also had to be cut for the cinema by 30 Minutes. Too bad, because this movie could not stand against the Marvelhype, let alone convince critics and viewers with the holey story of the theatrical version. After all, Warner bros has released an Ultimate Edition, in which you can see this movie in its true splendor. And the film in this cut is still one of the best superhero movies for me.

Let's start with the most obvious. The soundtrack of the movie is more than great. Hans Zimmer and Junkie XL have created an incredibly exciting, suitable and just really good soundtrack. You can listen to this at the beginning, during the Opening Credits sequence. If only briefly, but effectively, as the fate of the young Bruce Wayne is shown. This is already known from other Batman films, but it is especially important for this movie. But more on that later.
The rest of the Sountrack kicked ass consistently. Whether it's The Red Capes Are Coming, Is She With You or Beautiful Lie, everything is great!

Ben Affleck as Batman is perfect. His acting is really good, he convinces in every second, with every emotion. In addition, Henry Cavill here again shows what he can do as supes and it's awesome. Jeremy Irons as Alfred is great too, he plays Alfred really well and I liked him alot. Even Amy Adams, Gal Gadot, Holly Hunter and the usual suspects like Diane Lane, Laurence Fishburne and Harry Lennix are great.

The action in Batman v Superman: Dawn of Justice is also spectacular . Whether the great Batmobile chase, the battle of the giants or the final battle against Doomsday. In addition the action was clear and not too fast cut, so that one could follow and admire everything well!
Of course, the action was always supported by the successful effects. Everything looked great at all times. Doomsday may take some getting used to, but I found the effects good at all times!

I would also like to mention the humor, which is rather rare, but nevertheless effective and well placed.
I would also like to mention the introduction of Wonder Woman and the rest of the Justice League. I thought it was good and logical that Luthor has the information about the meta-beings and so Batman came to this, although he was actually looking for something else.
I also liked how the events in Man of Steel influenced this movie! But more on that later.
Incidentally, I think the already mentioned Opening Credits sequence is really good. At the same time showing the death of Bruce's parents and his meeting on the bats with Beautiful Lie in the background, I found a very successful and convincing start to this masterpiece!

Now I would like to come to the story, with which unfortunately most have problems. Because I find it consistently great!
Already at the beginning you can see how Bruce witnesses the death of his parents and how his dying father only says "Martha". This already shows directly that Batman is traumatized. This can also be seen by his dependence on alcohol and medication. With the appearance of Superman and the destruction of Metropolis that Bruce witnessed, he begins to despise Superman.
Lex Luthor, who through his many means knows who Batman and Superman are, tries to incite them against each other. But why? Because he was abused as a child by his father, now he's just crazy and wants to kill him because of his powerlessness over Superman. For in his world absolute power can not be innocent, and that power Superman has. And since Luthor knows he can not kill him, he wants Batman to do it.
And it is precisely this impotence that drives Bruce to despise Superman.

With the help of the attack, a few letters and the kidnapping of Martha Kent and Lois Lane, Lex then manages to fight day and night. Every move, every murder, everything was well thought out and planned. I think both Lex Luthor and his plan are well implemented here. In my eyes, without any logic holes, Batman v Superman: Dawn of Justice, especially in the first half is a superhero drama in which the world wonders if it needs Superman at all and in which there is anger in Batman, Lex Luthor and so on Superman is dammed and unloaded in the explosive finale! All characters act absolutely sensible, natural and human.

I would like to go into the Martha scene.
How can anyone make fun of such a serious scene? Superman has to kill Batman to save Martha, his mother. But when he is defeated, he only wants to ask Batman to save his mother. In saying his name, Bruce unleashes his traumatic memory, the death of his parents, in which his father says his last word, "Martha." And when Lois says that Martha (Kent) is Superman's mother, Batman realizes that Superman also has a human side, and that he is even more human than himself. He also notices that his anger was meaningless. And to save Martha and stop Lex, they both come together. What is wrong with that? I think that's great!

All in all, in conclusion, I can only say again that Batman v Superman: Dawn of Justice is an outstanding superhero action drama! Wonderfully written, performed and filmed.
  
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Cumberland (1142 KP) created a post in The Smashbomb Book Club

Jun 13, 2019  
Here is a picture and description of all of the July book options. Please go to the poll, and vote for your favorite.

The Matchmaker By Elin Hilderbrand

48-year-old Nantucketer Dabney Kimball Beech has always had a gift for matchmaking. Some call her ability mystical, while others, her husband, celebrated economist John Boxmiller Beech, and her daughter, Agnes, who is clearly engaged to the wrong man, call it meddlesome. But there's no arguing with her results: With 42 happy couples to her credit and all of them still together, Dabney has never been wrong about romance.

Never, that is, except in the case of herself and Clendenin Hughes, the green-eyed boy who took her heart with him long ago when he left the island to pursue his dream of becoming a journalist. Now, after spending 27 years on the other side of the world, Clen is back on Nantucket, and Dabney has never felt so confused, or so alive.

But when tragedy threatens her own second chance, Dabney must face the choices she's made and share painful secrets with her family. Determined to make use of her gift before it's too late, she sets out to find perfect matches for those she loves most.

Same Beach, Next Year By Dorothea Benton Frank

One enchanted summer, two couples begin a friendship that will last more than twenty years and transform their lives.

A chance meeting on the Isle of Palms, one of Charleston’s most stunning barrier islands, brings former sweethearts, Adam Stanley and Eve Landers together again. Their respective spouses, Eliza and Carl, fight sparks of jealousy flaring from their imagined rekindling of old flames. As Adam and Eve get caught up on their lives, their partners strike up a deep friendship—and flirt with an unexpected attraction—of their own.

Year after year, Adam, Eliza, Eve, and Carl eagerly await their reunion at Wild Dunes, a condominium complex at the island’s tip end, where they grow closer with each passing day, building a friendship that will withstand financial catastrophe, family tragedy, and devastating heartbreak. The devotion and love they share will help them weather the vagaries of time and enrich their lives as circumstances change, their children grow up and leave home, and their twilight years approach.

The Kiss Quotient By Helen

Stella Lane thinks math is the only thing that unites the universe. She comes up with algorithms to predict customer purchases—a job that has given her more money than she knows what to do with, and way less experience in the dating department than the average thirty-year-old.

It doesn't help that Stella has Asperger's and French kissing reminds her of a shark getting its teeth cleaned by pilot fish. Her conclusion: she needs lots of practice—with a professional. Which is why she hires escort Michael Phan. The Vietnamese and Swedish stunner can't afford to turn down Stella's offer, and agrees to help her check off all the boxes on her lesson plan—from foreplay to more-than-missionary position...

Before long, Stella not only learns to appreciate his kisses, but crave all of the other things he's making her feel. Their no-nonsense partnership starts making a strange kind of sense. And the pattern that emerges will convince Stella that love is the best kind of logic...

The Rest Of The Story By Sarah Dessen

Emma Saylor doesn’t remember a lot about her mother, who died when Emma was twelve. But she does remember the stories her mom told her about the big lake that went on forever, with cold, clear water and mossy trees at the edges.

Now it’s just Emma and her dad, and life is good, if a little predictable…until Emma is unexpectedly sent to spend the summer with her mother’s family that she hasn’t seen since she was a little girl.

When Emma arrives at North Lake, she realizes there are actually two very different communities there. Her mother grew up in working class North Lake, while her dad spent summers in the wealthier Lake North resort. The more time Emma spends there, the more it starts to feel like she is also divided into two people. To her father, she is Emma. But to her new family, she is Saylor, the name her mother always called her.

Then there’s Roo, the boy who was her very best friend when she was little. Roo holds the key to her family’s history, and slowly, he helps her put the pieces together about her past. It’s hard not to get caught up in the magic of North Lake—and Saylor finds herself falling under Roo’s spell as well.

For Saylor, it’s like a whole new world is opening up to her. But when it’s time to go back home, which side of her—Emma or Saylor—will win out?

Daisy Jones & The Six By Taylor Jenkins

Daisy is a girl coming of age in L.A. in the late sixties, sneaking into clubs on the Sunset Strip, sleeping with rock stars, and dreaming of singing at the Whisky a Go Go. The sex and drugs are thrilling, but it’s the rock ’n’ roll she loves most. By the time she’s twenty, her voice is getting noticed, and she has the kind of heedless beauty that makes people do crazy things.

Also getting noticed is The Six, a band led by the brooding Billy Dunne. On the eve of their first tour, his girlfriend Camila finds out she’s pregnant, and with the pressure of impending fatherhood and fame, Billy goes a little wild on the road.

Daisy and Billy cross paths when a producer realizes that the key to supercharged success is to put the two together. What happens next will become the stuff of legend.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The Visuals (0 more)
Some big differences to the book (0 more)
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.

The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...

And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.

The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.

I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
  
Back to the Future (1985)
Back to the Future (1985)
1985 | Adventure, Comedy, Sci-Fi
Almost a perfect film
I was flipping channels the other day and ran across BACK TO THE FUTURE, it was just about to start and since I hadn't seen it in quite awhile, I figured I'd catch the first part of it before venturing off to other surfing opportunities. As often happens in this sort of situation, I ended up transfixed by this film and watched the whole thing. After it was over, I asked myself why did I enjoy this film so much and my answer was fascinating (at least to me) -

BACK TO THE FUTURE is about as perfect of a film as there is.

Why? Let's start with the structure of this film. It follows the classic 3 Act structure. ACT 1: set up the premise, the gimmick (if any) and the stakes. ACT 2: escalate the stakes and throw in complications and obstacles. ACT 3: Resolve everything.

Seems like a pretty simple formula, right? So why do so many get it wrong? Quite simply, they don't keep it simple and then execute (almost to perfection) the simplicity of the structure. Let's break down the 3 Acts of BACK TO THE FUTURE.

ACT 1 - set up the premise, the gimmick and the stakes. The premise & gimmick is simple, time travel is possible and our hero travels back in time and is stranded there. The stakes are even simpler - our hero must find a way to get Back to the Future.

ACT 2 - escalate the stakes and throw in complicaitons and obstacles. The stakes are escalated by the fact that our hero interrupts the timeline of when his mother met his father, thus there is the very real possibility that he will cease to exist for his parents never met. Our hero must find a way to bring his mother and father together. The complications are that his parents are not the boring old fuddy-duddy's that our hero thought they were, his father is a peeping-Tom nerd and his mother is a randy high-schooler who falls in love (lust?) with our hero, her son. Further complicating things is that the time machine must find enough power to make the time travel device (the flux-capacitor!) work, power that is not readily available in this timeline. Adding one more complication to the mix is the school bully who is constantly after our hero.

ACT 3 - resolve everything. This is where this film excels. EVERY loose end is tied up. Our hero find a way to reunite his mother and father, the bully is put in his place, a source of energy is found and our hero's journey comes to a succesful conclusion.

There is much, much more to this film than those plot points, but I just wanted to show how deceptively simple and efficient this plot is. Kudo's must go out to screenwriter's Robert Zemeckis (more on him later) and Bob Gale for coming up with this idea and executing it so well. Gale (1941, KOLCHAK: THE NIGHT STALKER) said he came up with this idea when he saw his father's high school yearbook and dreamed about going back to meet him. He stated that he doubted that he and his father would have been friends.

An interesting side fact: The University of Southern California Film school's writing classes use the screenplay for Back to the Future as the model of "The Perfect Screenplay". So, I rest my case.

But a "perfect" screenplay would be worthless without near perfect execution of putting the words and actions up on the screen - and this film achieves that as well. Director (and co-screenwriter) Robert Zemeckis (WHO FRAMED ROGER RABBIT, FORREST GUMP) cleary had a vision of how to make this film and did not waiver from it. The action is strong, the fluidness of the film is solid and the performances are all top-notch. The only thing that might knock this film down a peg or two is some of the 32 "special effects" shots that - to look at it these days - seem somewhat archaic (see the flames between Doc Brown's and Marty's feet when the DeLorean first goes forward in time). But for the time, these special effects are state-of-the-art.

Speaking of performances, Michael J. Fox became a movie star with this film, and rightfully so. His Marty McFly is charming, quirky, intelligent, dorky - all at the same time. His uncomfortableness with his teen age mother is palatable. Credit must go with Director Zemeckis, who - after he couldn't get Fox released from his contract on the TV show FAMILY TIES - went (famously) with his 2nd choice, Eric Stoltz. When Stolt's seriousness and "method" acting was not meshing with the type of film he wanted to make, Zemeckis made the bold decision to fire Stoltz and worked out a deal where he can use Fox at night while Fox shot Family ties during the day.

Playing against Fox, brilliantly, is Christopher Lloyd as "Doc" Emmit Brown. A two-time Emmy winner (at the time) for playing crazy Jim Ignatowski on the TV show TAXI, Lloyd played Doc Brown as "part Einstein, part composer Leopold Stokowski", creating what would be the benchmark for "brilliant, scatter-brained scientist". Leah Thompson does the finest performance of her career as Marty's mother and Crispin Glover was beyond quirky as Marty's nerd/loser Dad. Finally Thomas F. Wilson is the embodiment of bully as "Biff" Tannen.

After the success of this film, two other BACK TO THE FUTURE films were made - films that I feel were good, but somewhat diluted the perfection of this film. No matter. Sit down, relax and enjoy one of the most "perfect" films ever made.

Letter Grade: A+

A rare 10 (out of 10) stars and you can take that to the Bank(ofMarquis)