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Gareth von Kallenbach (980 KP) rated Morbius (2022) in Movies
Apr 5, 2022
The latest Marvel offering is Morbius. Michael Morbius (Jared Leto) grew up in Greece under the care of Dr.Emil Nikols (Jared Harris). In this universe, Emil is Michael’s Mentor. This story takes
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5
Gareth von Kallenbach (980 KP) rated Iron Man (2008) in Movies
Aug 14, 2019
The summer 0f 2008 movie season kicks off in a big way with the release of “Iron Man”, the latest in a long line of popular Marvel Comics superheroes to make the leap to the big screen.
Robert Downey JR. stars as Tony Stark a Billionaire playboy who owns a vast company that is known mainly for manufacturing weapon systems. When the film opens, Stark is ambushed shortly after a weapons demonstration in Afghanistan and is wounded by the attackers who take Stark into captivity.
Using a device to keep the shrapnel from his vital organs and thus keep him alive, Stark is forced to create a weapon for his captors who plan to use the creative genius of Stark for their own nefarious schemes.
Stark turns the tables on his captors and devices a special suit which allows him to escape, and eventually make his way back to America after three long and harrowing months of captivity.
One back in home, Stark starts to take stock of his life and realizes that many of the weapons he designed to protect America are now being used by other factions to kill those they were designed to protect. When Stark announces to the press that he is stopping the manufacture of weapons by his company he is viewed as suffering from the long captivity and finds himself at odds with the shareholders and board of directors, as well as his long time advisor and friend Obadiah Stane (Jeff Bridges).
Undaunted, Stark begins to build a prototype suit in his lab, and soon emerges as an iron clad crusader who is obsessed with keeping the bad guys from using the weapons his company created against the innocent.
Assisted by his friend in the military Colonel Rhodes (Terrance Howard) and the lovely Pepper Potts (Gwyneth Paltrow), Tony Stark soon finds himself caught in an even more dastardly plot, and needs every ounce of his creativity and his latest invention to keep the world safe.
The movie is a pure delight and it was nice to see a summer movie that actually had some plot and character development, and did not try to dumb the material down for the audience or let the film be carried entirely by the special effects.
The movie also has some moments of good humor which work well within the film as much of it comes from the quick wit of or at the expense of Stark.
Robert Downey JR. is perfect in the role as he perfectly captures the character without making him to over the top as often is the case in many comic adaptations. He portrays Stark exactly as he is portrayed in the comics, a hard drinking womanizer, who is forced to take stock of his life, and make changes.
The supporting performances by Paltrow, Howard, and Bridges help make the film stand out as does the solid work by Director John Favreau who clearly has a grasp on the character and story and thankfully took the time to establish the characters and the premise before rushing Downey into the Iron Man suit.
When the action comes it is solid, and shines with modern effects, but never once overshadow the fact that this is a character driven story. The action teases the audience with the full potential of the suit, which I am sure will be explored further in future films.
Many times summer films arrive in a frenzy of hype and expectations only to be little more than thinly plotted films awash in FX that fail to satisfy. I am happy to say that “Iron Man” is the rare exception to the recent trend and is easily one of the best Super Hero Films ever crafted.
Robert Downey JR. stars as Tony Stark a Billionaire playboy who owns a vast company that is known mainly for manufacturing weapon systems. When the film opens, Stark is ambushed shortly after a weapons demonstration in Afghanistan and is wounded by the attackers who take Stark into captivity.
Using a device to keep the shrapnel from his vital organs and thus keep him alive, Stark is forced to create a weapon for his captors who plan to use the creative genius of Stark for their own nefarious schemes.
Stark turns the tables on his captors and devices a special suit which allows him to escape, and eventually make his way back to America after three long and harrowing months of captivity.
One back in home, Stark starts to take stock of his life and realizes that many of the weapons he designed to protect America are now being used by other factions to kill those they were designed to protect. When Stark announces to the press that he is stopping the manufacture of weapons by his company he is viewed as suffering from the long captivity and finds himself at odds with the shareholders and board of directors, as well as his long time advisor and friend Obadiah Stane (Jeff Bridges).
Undaunted, Stark begins to build a prototype suit in his lab, and soon emerges as an iron clad crusader who is obsessed with keeping the bad guys from using the weapons his company created against the innocent.
Assisted by his friend in the military Colonel Rhodes (Terrance Howard) and the lovely Pepper Potts (Gwyneth Paltrow), Tony Stark soon finds himself caught in an even more dastardly plot, and needs every ounce of his creativity and his latest invention to keep the world safe.
The movie is a pure delight and it was nice to see a summer movie that actually had some plot and character development, and did not try to dumb the material down for the audience or let the film be carried entirely by the special effects.
The movie also has some moments of good humor which work well within the film as much of it comes from the quick wit of or at the expense of Stark.
Robert Downey JR. is perfect in the role as he perfectly captures the character without making him to over the top as often is the case in many comic adaptations. He portrays Stark exactly as he is portrayed in the comics, a hard drinking womanizer, who is forced to take stock of his life, and make changes.
The supporting performances by Paltrow, Howard, and Bridges help make the film stand out as does the solid work by Director John Favreau who clearly has a grasp on the character and story and thankfully took the time to establish the characters and the premise before rushing Downey into the Iron Man suit.
When the action comes it is solid, and shines with modern effects, but never once overshadow the fact that this is a character driven story. The action teases the audience with the full potential of the suit, which I am sure will be explored further in future films.
Many times summer films arrive in a frenzy of hype and expectations only to be little more than thinly plotted films awash in FX that fail to satisfy. I am happy to say that “Iron Man” is the rare exception to the recent trend and is easily one of the best Super Hero Films ever crafted.
Gareth von Kallenbach (980 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Jul 2, 2019
This is the Spider-Man movie that we deserved.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
Flight Alert : Impossible Landings Flight Simulator by Fun Games For Free
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Feel like a HERO! face dangerous situations, land safely and save everyone! + Immersive scenarios:...
Smashbomb (4683 KP) created a post in Smashbomb AMA
Mar 26, 2019 (Updated Mar 26, 2019)
Ryan Hill (152 KP) rated Spider-Man 3 (2007) in Movies
Jul 1, 2019 (Updated Jul 3, 2019)
"None of that matters now, you're my friend"
After the worldwide success of the first two "Spider-Man" films, director Sam Raimi and the cast decided to take a break. The first two had been shot almost back-to-back, with very little "down time" in between. So, in late 2005, about 18 months after the release of "Spider-Man 2", Raimi began fleshing out ideas for a third storyline. For this chapter, the director wanted to teach Peter Parker about forgiveness; to do so, he'd need a villain with personal ties. The problem was that, besides the Osborn family and Otto Octavius, no villains in the comics had such a huge connection. Raimi didn't want to contradict a well-established character, so he sought one out whose backstory had never been fully realized: the Sandman, whose literary incarnation was little more than a random thief. Connecting the character to the death of Ben Parker gave Peter a huge obstacle that needed facing. Wrapping up Harry Osborn's story was also necessary, since Marvel wasn't sure if James Franco would agree to more chapters in the franchise. The addition of Gwen Stacy (who in the comics, was Peter's first love) was done mainly for the fans, and to create a conflicted love triangle with Peter & Mary Jane. Satisfied with his concept, Raimi told his plans to Marvel Comics; the result was less than expected.
Therein lies my biggest problem with "Spider-Man 3". I liked the Venom character as a kid, but in all honesty having 4 villains in the same film (Harry, Marko, the black symbiote itself, and eventually Venom) was just too much at once. From the standpoint of a fan, I'd have preferred that Venom be saved for a future entry, so he could have taken center stage. By having him alongside both Marko and Harry Osborn, the story became rather confusing for many fans, and the film's box office suffered as a direct result. Overall, this film made less money across the board than its predecessor...all because of corporate greed.
That being said, I still enjoy the film on many levels, but knowing what caused the multi-arc story makes some moments bittersweet. The actors clearly enjoyed this ride, but something in general seemed a bit lacking. Looking back, I realize it was the Venom character. The fact of it essentially being forced into the narrative only made the tale confusing and hard to follow. It became one of those films many people have to watch more than once, just to understand it...and these days, audiences don't have a lot of patience for films with too many angles. Rightfully so, in my opinion.
Tobey Maguire, slipping into the spandex suit for a third try, really shows his acting range here, even more so than his diverse performance in "Spider-Man 2". From intense love to seething hatred (and everything in between), he really brings his game up to a whole new level. Kirsten Dunst shines again as Parker's star-crossed love, Mary Jane Watson. I liked her performance very much, and her singing in the film is beautiful. She's less helpless than in either prior entry, and far more confident. Bryce Dallas Howard (daughter of acclaimed director Ron) makes her first apearance in the franchise as the bubbling, exuberant, and gorgeous Gwen Stacy. I liked her character, but felt she didn't have much to do in the long run.
James Franco does an equally-remarkable turn, finally completing the journey that began at the end of the original film. He gives Harry a blend of jealousy, mystique, and severe determination. He also revisits the lighter tones of his role, for the scenes where Harry has amnesia. And in the finale, he shows that in his heart, Harry was truly a hero. Thomas Haden Church gave Marko both sentiment and menace, and turned what was originally a two-bit thug into a far more interesting character. Topher Grace played the "creepy" card as Venom, and gave Eddie Brock a know-it-all arrogance that makes you almost feel disgusted.
Aside from the criticisms surrounding Venom, I honestly didn't have a lot for this entry. Mary Jane is no longer in a water-drenched position (thank God!), so I was very relieved. I guess my main concern was that there were too many villians should of just stuck with Harry and Venom or Harry and sandman. And for anyone who asks why i haven't put the dancing scenes as a negative. I get a kick out of them what can i say?
Therein lies my biggest problem with "Spider-Man 3". I liked the Venom character as a kid, but in all honesty having 4 villains in the same film (Harry, Marko, the black symbiote itself, and eventually Venom) was just too much at once. From the standpoint of a fan, I'd have preferred that Venom be saved for a future entry, so he could have taken center stage. By having him alongside both Marko and Harry Osborn, the story became rather confusing for many fans, and the film's box office suffered as a direct result. Overall, this film made less money across the board than its predecessor...all because of corporate greed.
That being said, I still enjoy the film on many levels, but knowing what caused the multi-arc story makes some moments bittersweet. The actors clearly enjoyed this ride, but something in general seemed a bit lacking. Looking back, I realize it was the Venom character. The fact of it essentially being forced into the narrative only made the tale confusing and hard to follow. It became one of those films many people have to watch more than once, just to understand it...and these days, audiences don't have a lot of patience for films with too many angles. Rightfully so, in my opinion.
Tobey Maguire, slipping into the spandex suit for a third try, really shows his acting range here, even more so than his diverse performance in "Spider-Man 2". From intense love to seething hatred (and everything in between), he really brings his game up to a whole new level. Kirsten Dunst shines again as Parker's star-crossed love, Mary Jane Watson. I liked her performance very much, and her singing in the film is beautiful. She's less helpless than in either prior entry, and far more confident. Bryce Dallas Howard (daughter of acclaimed director Ron) makes her first apearance in the franchise as the bubbling, exuberant, and gorgeous Gwen Stacy. I liked her character, but felt she didn't have much to do in the long run.
James Franco does an equally-remarkable turn, finally completing the journey that began at the end of the original film. He gives Harry a blend of jealousy, mystique, and severe determination. He also revisits the lighter tones of his role, for the scenes where Harry has amnesia. And in the finale, he shows that in his heart, Harry was truly a hero. Thomas Haden Church gave Marko both sentiment and menace, and turned what was originally a two-bit thug into a far more interesting character. Topher Grace played the "creepy" card as Venom, and gave Eddie Brock a know-it-all arrogance that makes you almost feel disgusted.
Aside from the criticisms surrounding Venom, I honestly didn't have a lot for this entry. Mary Jane is no longer in a water-drenched position (thank God!), so I was very relieved. I guess my main concern was that there were too many villians should of just stuck with Harry and Venom or Harry and sandman. And for anyone who asks why i haven't put the dancing scenes as a negative. I get a kick out of them what can i say?
Purple Phoenix Games (2266 KP) rated VENOM Assault in Tabletop Games
Jan 25, 2021
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.