Purple Phoenix Games (2266 KP) rated VENOM Assault in Tabletop Games
Jan 25, 2021
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
Gareth von Kallenbach (980 KP) rated The Flash (2023) in Movies
Jun 7, 2023
We first saw the film in late April at Cinemacon and now that we have seen the final cut with additional footage and a noticing credits, I can finally give you my impressions.
The movie opens with Barry Allen (Ezra Miller), called into action to help with an issue in Gotham City which offers a chance for an extended action scene as well as some cameo appearances that should delight fans.
Like most superheroes, Barry has to contend with work and personal issues and his time as the Flash often makes him late for work and even more of a social outcast than he already is. And the arrival of an old school friend reminds him that his father is scheduled to have a court appearance on appeal of his conviction for murdering his wife many years earlier. Barry is obsessed with proving his father's innocence however there is little evidence that can support his appeal.
Despite warnings not to alter time, Barry travels to the past to make a slight adjustment which results in his mother living and growing up in a two-parent household for himself.
His euphoria becomes short-lived when Barry runs into a younger version of himself and realizes that if he does not enable his younger self with his powers, then he will never exist to create the alternate reality where his parents are safe and happy.
The younger Barry is extremely immature and annoying and when he becomes confused with powers while the other loses them, there are numerous opportunities for comic mayhem which the film briefly touches upon before returning to the more serious aspects of the story.
As he was warned, Barry has created fractions in reality, and the one that he finds himself in has several changes from the one that knows including a world free of superpowered beings. This becomes a serious problem when General Zod (Michael Shannon) arrives and there is no Superman or Justice League to save the day.
In an act of desperation, Barry seeks out Batman (Michael Keaton), and is shocked to discover that he is different than the one that he knows in his reality. Both Barrys and Batman hatch a plan of desperation that sees them desperately mounting a rescue and offensive to save humanity.
The film has some fantastic visual effects but like most hero films becomes heavily bogged down on them in a final act that in many ways seems at times anticlimactic to the potential that the story has been building to. Miller is solid as the two Barrys although the younger version of them becomes very annoying and at times and some segments drag on.
Keaton absolutely steals the film and brings a much-needed presence to the action as he seems to really be enjoying his return to the role and his segments are often the most compelling parts of the film as he provides a stabilizing and grounding presence to the Barrys.
There are numerous cameos throughout the film that I will not spoil but suffice it to say they should delight fans and do offer some intriguing questions.
The biggest issue now is the future of the character as Gunn and Saffron are busy building their DC universe while outside projects currently are in the works. It is not a secret that legal issues and outside distractions have been associated with Miller to the point where some question whether the film could be released despite its lavish budget.
The final box office numbers will be very interesting because I found the film quite enjoyable and a pleasant surprise in one of the better DC cinematic efforts notwithstanding the final act which became a bit formulaic and anticlimactic for my liking. While it doesn't approach the level of several of the Marvel films, it does show that there is plenty of potential to make solid stories within the DC universe.
4 stars out of 5
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Darren (1599 KP) rated Eight Legged Freaks (2002) in Movies
Jun 20, 2019
With this we get to see the rebellious teenage daughter Ashley (Johansson) who is dating bad boy biker Bret (Czuchry) step-son of Mayor Wade (Rippy) who is trying to cover up the fact the town is nearly broke. Chris McCormick (Arquette) a local who returned to town after his father’s death refusing to sell the mine in a deal which could save the town.
When Mike makes it back to Joshua’s he learns of the super-sized spiders that have been released into this small town, the resident must now fight against the spiders that have infested the town.
Thoughts on Eight Legged Freaks
Characters/Performance – Chris McCormick returns to his hometown to claim what is his, the mine, he also needs to make up for the mistakes he has made and this gives him the perfect chance too. Sheriff Parker is a single mother of two trying to keep the local community together and being the former love interest of Chris. Mike is the expert on everything going on playing out as the reminder to all the different spiders attacking styles. Ashley is the bad girl daughter of Samantha who is mostly trying to discover who she is. We have the rest of the town which includes the conspiracy crazed radio host, the greedy mayor the comic relief deputy.
Performance wise, David Arquette is great in this leading role managing the comedy side of everything as well as the action horror when needed. Kari Wuhrer fits the part of sexy sheriff very well too. Both Scott Terra and Scarlett Johansson are good choices too. The rest of the actors all give good performances to fit the films mentality.
Story – Small town gets invaded by giant spiders thanks to cost cutting measures. We do have a reluctantly hero needing to help save the day but otherwise this is everything you need in a creature feature, plenty of potential victims, plenty of creature and plenty of laughs.
Action/Comedy/Horror – The action is all big and plans into the idea of the comedy being used in the creature feature side of the film.
Settings – The small town setting helps with the story telling here because they have no communication with the outside world after the attack starts and not many escape routes of places to hide.
Special Effects – We have a mix of practical and CGI here which all help create the low budget feel behind this film and while moments have dated other parts are all fun.
Final Thoughts – This is by far one of my favourite creature features out there, it is fun, over the top and filled with perfect comic timing, never trying to be serious.
Overall: Purely fun creature feature.
https://moviesreview101.com/2018/10/27/a-z-halloween-horror-eight-legged-freaks-2002/
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