Search

Search only in certain items:

40x40

Hazel (1853 KP) rated Purple Hearts in Books

Oct 24, 2017  
Purple Hearts
Purple Hearts
Michael Grant | 2018 | Fiction & Poetry, History & Politics, Young Adult (YA)
10
8.5 (4 Ratings)
Book Rating
So much death. It's sad. (0 more)
Reimagined History
This ARC was provided by the publisher via NetGalley in exchange for an honest review

An epic tale of a reimagined World War II comes to an explosive end in this third and final book Purple Hearts. Michael Grant created an alternative history in which women were allowed to enter the army and fight alongside the men on the front lines in Europe. Having earned accolades, promotions and the right to go home to America at the conclusion of the previous book, Rio, Frangie and Rainy decide to stay for the remains of the war. It is 6th June 1944, and the battle on the sands of Omaha Beach is about to begin – D-Day.

The story rushes into the horrors of the D-Day landings where Rio, now a Sergeant, is leading her platoon through the treacherous battleground, whilst Frangie, the medic, tries to patch up fallen comrades. The author teases the reader with the introduction of new characters who promptly get killed during this fateful day and battles further along the line. There is no sugar coating the horrific experience of soldiers and civilians, regardless of whether the scenes are fictionalized or not.
The difficulty with writing a work of fiction about the final years of World War II is that the majority of readers will already know the facts. Therefore, it was impossible for Grant to compose a drastic alternative history. Despite the inclusion of women soldiers, the main events occur exactly as they did in reality, beginning with D-Day before moving on to Liberated France, the Hürtgen Forest, the Battle of the Bulge, and, eventually, VE Day.

The three main characters have undergone complete transformations since the beginning of book one. No longer are they the innocent girls mocked for the belief they could be as strong as male soldiers. As horror after horror unfolds, readers are left with only the hope that these three survive.

Throughout book one and two, the narrative was interspersed with a commentary from an anonymous female soldier in a bed at the 107th evacuee hospital in Würzburg, Germany. As promised at the beginning of the series, readers finally find out which character this nameless voice belongs to, although it is dragged out until the final pages of the book.

The title, Purple Hearts, refers to the medal earned by soldiers injured in battle. Rio, Frangie and Rainy have each received one, along with a few other characters. Unfortunately, many are killed in the battles, some who have been in the story from the start, making this an extremely shocking book. It goes to show how dangerous war is and the brutality WWII soldiers experienced. It is a surprise that as many survived as they did.

Although at this point the main focus of the story is the war, there is still the underlying theme of equality, both for women and for black people. Frangie provides the insight into the segregation of blacks, being assigned to black-only patrols and having white patients refuse to be treated by her. However, as the war gets more violent, these lines get blurred until it is (mostly) no longer important the colour of a soldier or medic’s skin.

Purple Hearts is a brilliant end to a challenging series. Readers become invested in the characters and are drawn into a story that is so true to form that it is easy to forget that women did not actually take part in the fighting. Evidently well researched, Michael Grant has penned a series that educates whilst it entertains, opening readers’ eyes to the truth about war. This is nothing like a textbook full of facts and figures, it is a moving, personal (forget the fictional bit) account of what WWII was really like. Written with young adults in mind, this is a great series for both teens and older readers.
  
40x40

Hazel (1853 KP) rated The Hazel Wood in Books

Nov 12, 2017  
The Hazel Wood
The Hazel Wood
Melissa Albert | 2017 | Mystery, Paranormal, Science Fiction/Fantasy
8
7.4 (33 Ratings)
Book Rating
MARVEL-ous, apparently
I received this ARC for free from the Penguin Platform Team.

“Imagine Marvel did fairy tales …” Well, I cannot because I have never seen a Marvel film but I understand the sentiment. The Hazel Wood by Melissa Albert is a book where fairy tales and reality collide. However, these are not stories full of glamour and grandeur, they are the sort originally told by the Jacob and Wilhelm Grimm during the 19th Century. What begins as a fairly realistic tale rapidly spirals into chaos when characters from a book start appearing in New York, something that should be impossible.

For seventeen years, Alice and her mother, Ella, have been travelling on the roads, barely stopping in places for more than a few months. It would be nice to have a home and settle down, however, they are always chased by bad luck, causing them to flee at any moment. Alice is not sure of the cause of their misfortune but suspects it may have something to do with her reclusive grandmother who lives alone on her estate titled the Hazel Wood. Alice’s grandmother wrote Tales From the Hinterland, a book of pitch-dark fairy tales, many years ago and it has become a rare piece of literature – a collector’s item; not even Alice has read it. But when her mother goes missing under suspicious circumstances, Alice wishes she had.

Homeless without her mother, Alice seeks help from a school acquaintance, Ellery Finch, whom she knows is a fan of her grandmother’s work. Yet, before they can formulate a plan to locate her mother, the cause of her bad luck reveals itself in the form of impossible, murderous fairy-tale characters. As Alice learns more about the Hinterland, she discovers that she has been receiving glimpses of the characters all her life.

Alice is in danger, as is Ellery, but she will stop at nothing to retrieve her mother, even venturing into the Hazel Wood – a place she has been forbidden to enter. With Ellery using his father’s wealth and connections, the two make a long journey to the place they believe her mother is being held, but what Alice finds there is more dangerous and shocking than she could ever imagine.

Retellings of fairy tales have become a popular genre in recent years, particularly amongst young adult literature. The Hazel Wood, however, is only loosely based upon ideas featuring in ancient folktales; the stories themselves have been thought up by Melissa Albert with unique characters such as Twice-Killed-Catherine and Three-Times-Alice. Although it is often fun to analyse the comparisons and differences between old tales and new, it is refreshing to come across brand new fairy tales.

Initially, the book comes across as a thriller and mystery set in the real world, however, fantasy elements quickly creep in. Two-thirds of the way into the story, the setting and genre change direction, introducing a fictional world where rules of nature have gone out of the window. At this point, it becomes slightly confusing to fully visualize the situation, and the storyline begins to get darker and darker.

Children’s fairy tales always have a happy-ever-after, however, the traditional ones rarely did, therefore, it is impossible to guess how The Hazel Wood will end. This, along with humour and enchanting action, hooks the reader and, according to other reviewers, has resulted in many hours slipping away without notice.

The Hazel Wood is a unique story on the cusp of young adult and adult fiction. It is not only a good work of fiction; it is clever and well thought out, too. Melissa Albert is certainly an author to look out for, especially if you like dark mysteries and thrillers.
  
Everless
Everless
Sara Holland | 2017 | Science Fiction/Fantasy, Young Adult (YA)
8
7.8 (17 Ratings)
Book Rating
The estate of Everless is formidible in Sempera. For Jules it is a symbol of what life was. Both she and her father had been cast out several years before and now live in squalor in the village of Compton, struggling to survive. In Sempera however there is a way to make money, it is terrible and dangerous and has brought her father close to death - blood iron. Time distilled through bloodletting. An hour, day or even a year can be taken but clearly with a toll for those who rely on it to as a means to survive on only the most basic of means. When an opportunity arises to gain work on the Everless estate, Jules sees an opportunity to lift her and her father out of debt, as long as she can remain unnoticed by the Gerling children, her childhood playmates. However, the work being offered is preparing the estate for the upcoming wedding of her childhood beau Roan and the Queen of Sempera's Ward, Ina; will Jules be able to stay away from her past?

As Jules becomes more embroiled in the wedding preparations she finds herself forging an unlikely friendship with Ina and stumbling down a path that reveals more about her past than she ever could have imagined and also a danger which shakes her to the very core.

Everless for me was a really enjoyable read. When I read the first chapter, I had to eye roll massively as we start out with Jules, the young female protagonist out as a huntress in the forest, searching for food for survival, this was thankfully one of only a few tropes and it quickly found it's own feet. Despite the shaky start for me, Jules is an immensely likeable character. She feels horribly wronged by the Gerlings and with good reason, she saved Roan's life, but in one of Everless's best kept secrets she was simply blamed for the burning down of her fathers forge on the estate and they had to flee. Her father, once highly skilled, has now suffered so greatly by the giving of time through blood iron that he hangs on by barely a thread. She shows immense bravery by wanting to attend the blood letters herself to pay the rent debt, but like so many things in the story her best intentions are always taken out of her hands. Only just 17 and having been treated so badly in the past, she is incredibly trusting, despite outwardly projecting otherwise. I was surprised how easily she was able to forge friendships, however there is much to be said for solidarity.

Her inquisitiveness far outweighs her common sense though and despite many warnings she continues to follow a path of investigating her heritage born out by a strange ability to slow the passing of time when she is emotionally heightened. The twists and revelations in relation to this are fantastic, there was so much I didn't see coming and I really enjoyed the excursions out of the Everless Estate (perhaps a lovely map wouldn't go amiss in book 2) which really helped prevent the story becoming stagnant in a single setting.

Everless was a huge page turner for me, I really love this kind of traditional fantasy and although there were a few points that didn't really work for me (like why would she throw away a year blood iron into the lake a breath after saying she would search through the mud if she has lost one) for the majority I found the story to be utterly engaging with a huge amount of originality. I am looking forward to hopefully having some aspects of the story explored further in book 2 as the true story of Jules's heritage for me was captivating
  
40x40

Hazel (1853 KP) rated Station Eleven in Books

May 30, 2017  
Station Eleven
Station Eleven
Emily St. John Mandel | 2015 | Fiction & Poetry, Science Fiction/Fantasy
8
7.9 (29 Ratings)
Book Rating
Horrifyingly Plausible
This ARC was provided by the publisher via NetGalley in exchange for an honest review

The dystopian idea of a virus wiping out most of the world’s human inhabitants is not a new concept. It has be done and retold over and over again. Emily St. John Mandel’s invention of the Georgian Flu is no different from these. Brought to Canada and the USA by a passenger on a plane from Russia, the highly contagious virus spreads quickly from person to person, town to town, and once caught you are dead within forty-eight hours.

The difference between Station Eleven and other novels of apocalyptic themes is that the story takes place primarily in two time periods – pre-Georgian Flu and twenty years post-Georgian flu – rather than during the outbreak and the immediate days after (although there are a few scenes written within that timeframe). It is difficult to explain the storyline without giving too much away. Although the death of millions of people is a vital feature, it is the lives of the characters that are important. All the significant characters are in some way linked to one man, Arthur Leander, and, particularly in the case of one individual, a graphic novel titled Station Eleven.

The book opens in Toronto with Arthur, a Hollywood actor, starring in a stage production of King Lear. Despite the quick reaction of trainee paramedic Jeevan, Arthur dies of a heart attack after suddenly collapsing during the forth act. Then suddenly, that same night, the Georgian flu makes its first appearance in Canada. Despite this occurring right at the beginning, it is not the last the reader sees of Arthur. Throughout the story the author returns to Arthur, recounting scenes of his life from acting career to his three ex-wives and only child.

Twenty years after the Georgian flu, Kirsten Raymonde, who starred as a child in the same production of King Lear, is part of the Traveling Symphony: a group of actors and musicians walking from decaying-town-to-town performing a number of Shakespeare plays as they go. With her she carries two Station Eleven comics that Arthur gave her before he died – incidentally written and drawn by his first wife. Most people that the Symphony encounter are accommodating and are trying their best to live in a world of no electricity or health care, but then they meet a man who calls himself the Prophet. Believing that he has been given a duty by God to repopulate the world he preaches to the people telling them that everything happens for a reason, likening the epidemic to Noah’s flood in the Bible. However it soon becomes clear that he is a dangerous character.

In a way it is heartening to imagine that high culture (such as Shakespeare and orchestral music) survives in a world that has been destroyed. Shakespeare was born in a time before all the modern inventions relied upon today, and now, in this novel, it is once again an electricity-less era yet these historical things live on.

One problem with Station Eleven is that it is hard to pinpoint the exact plot line. There is the life story of Arthur Leander, his wives and a close friend. Then there is Kirsten living a completely different life. Nonetheless it is still an incredibly fascinating book. Although it flits between time periods it is thankfully not as confusing as some may imagine it would be.

Even though dystopian novels of this nature have been done before, Station Eleven is definitely a book to read; and through it all it poses the question of how you, the reader, would survive in such a world.
  
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning
Role-Playing
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.




The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
 With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
 All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.




 One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.




The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
  
Secrets of the Lost Tomb
Secrets of the Lost Tomb
2015 | Adventure, Exploration, Horror
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.

Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.

All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.

I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.

The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.

The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.

The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.

Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.

The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.

This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.


Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
  
Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
Bigger isn't always better
Ridley Scott’s Alien prequel Prometheus wasn’t as warmly received as the veteran director had hoped for upon its release in 2012. In pitching the film for the coveted 12A market, Scott lost the majority of what made his 1979 masterpiece, rated 18, such an epic adventure.

So, five years on, Scott returns with a follow-up that aims to answer those irritating questions that Prometheus left us with. But is Alien: Covenant a return to form for the series? Or yet another damp squib?

Bound for a remote planet on the far side of the galaxy, crew members (Katherine Waterston, Billy Crudup, Danny McBride) of the colony ship Covenant discover a distress signal from what they believe to be an uncharted paradise. While there, they meet David (Michael Fassbender), the synthetic survivor of the doomed Prometheus expedition. However, this new mysterious world soon turns dangerous when a hostile alien life-form forces the crew into a deadly fight for survival.

In Covenant, Scott has tried to take the series back to its horror roots. This is a gory and at times difficult film to stomach, but it just isn’t scary. Despite gaining a 15 certification from the BBFC, Covenant feels like Prometheus on steroids – it’s certainly bigger and in many ways better than its predecessor, but it fails to move this ailing franchise in any new direction.

Naturally, character development takes a backseat here, as it does with many films in the genre, but Scott cleverly casts his characters as loving couples, which raises the emotion once the inevitable bloodshed starts to occur.

That cast is most definitely Covenant’s strongest suit. Prometheus had a distinctly unlikeable roster of characters that didn’t gel together. Here, the way they interact is believable and each of the couplings has a degree of chemistry that helps give their deaths some emotional heft.

Katherine Waterston channels Sigourney Weaver to some extent and makes a good leading lady and Danny McBride’s Tennessee is an excellent presence in an against-type performance from the comedian. However, Michael Fassbender’s portrayal of androids Walter and David is exceptional.

To look at, this is by far the best film in the series. Scott has crafted a detailed, haunting world that emits a damp, grey colour palate. The action is expertly shot, but this is to be expected from a director with decades in the industry. Even the Covenant ship itself feels more grounded in reality when compared to the technology of the Prometheus.

Unfortunately, once the remaining crew arrive ‘safely’ back onboard the Mother ship, things start to unravel rapidly. The film takes far too long to land on the uncharted planet meaning that the final act is rushed and this is a real shame considering the middle 45 minutes feature some of the best sequences in the entire series.

It is nice to see our favourite movie extra-terrestrial’s back in the confines of a spaceship, and the CGI used to bring them to life means they move with a fluidity like never before, but there just isn’t enough of it. It needs more Xenomorph.

Elsewhere, Jed Kurzel’s beautiful score lifts the film in its first half, becoming deeply unnerving and claustrophobic in its second. The change in tone is obvious and helps signify the optimism of the crew as they land, compared with the terror as those that remain leave the planet.

Overall, Alien: Covenant improves on Prometheus in the sense that it feels like a true Alien film, rather than a half-baked idea to cash in on the franchise. Unfortunately, a poor final act, a lack of new direction and yet another frustratingly open story means we still may not get the answers we so desperately want until the inevitable sequel arrives in a few years time.

https://moviemetropolis.net/2017/05/12/bigger-isnt-always-better-alien-covenant-review/
  
Contagion (2011)
Contagion (2011)
2011 | Drama
Steven Soderbergh has produced some fine films in his time as an established director; Ocean’s Eleven was a sublime mix of dark humour and action, whilst Ocean’s Twelve and Thirteen remained decent but not exactly pulse-racing. Here, it seems Soderbergh sticks to what he knows best, how to deliver a brilliantly shot, gripping film. Here we have, Contagion.

An all-star cast with the likes of Gwyneth Paltrow, Kate Winslet, Matt Damon and Jude Law is bolstered by excellent cinematography and nail-biting claustrophobia in a film which never forgets its purpose: to shock.

Contagion starts with a cough, a single cough from a single woman, which in turn spreads across the globe, killing over 20 million people in every country on the planet and becoming one of the worst viral epidemics the world has ever seen. The directing style is exquisite and focuses on the days after the first contraction of the deadly virus; close-ups of door knobs and drinking fountains add to the heightened panic and sense of claustrophobia and the continuous references to bird-flu bring it home how frail a race we actually are.

Soderbergh gets stuck into the details of the virus straight away and the pace never lets up, you’ll be gasping for air with the infected as you struggle to keep pace with what’s going on; it’s a relentless film, much like the disease itself. The movie is one of many recent developments that have parallel storylines running throughout; Kate Winslet is a scientist at the centre of disease research, whilst Matt Damon plays a middle aged father protecting his daughter.

Gwyneth Paltrow plays a wife and mother who has been embarking on a dangerous affair whilst away on business and it has to be said, she is excellent in her role, even though it lasts a mere 20 minutes before she pegs it. Her illness is well controlled on screen and you share the pain she is in.

Matt Damon is somehow immune to the virus after losing his wife (Paltrow) and more disturbingly, his son in scenes unbefitting of the films 12A certificate and Kate Winslet looks surprisingly angelic in her body bag… oops, didn’t mean to spoil that for you.

Alas, it’s not all good news as Jude Law pops up now and again as an annoying journalist trying to discover a cure and shame the money grabbing pharmaceutical companies, he plays the character well and you definitely buy into his sense of ‘crazy’ but out of all the stories shuffling for your attention, his is the one you care least about.

Unfortunately, some other small issues hold the film from being a complete success. Parallel storylines are all well and good but there are perhaps too many here. Whilst focusing on Winslet dealing with the fact she has contracted the virus, you forget about how Mr. Damon is coping looking after his potentially not immune daughter and the same can be said for Law’s character too. Which one are we to focus on?

Contagion is artistically, a brilliant film, but it could be said that it’s more style over substance. Yes, the characters have depth, though not as much as we’d like, the story is well written and the shots are beautifully choreographed but that good, solid story is lost about half way through as Soderbergh tries to handle all the different viewpoints. It’s a fantastic film, but not the outright success it could have been. You will however, be reaching for that anti-bacterial hand cleanser a little more often.

https://moviemetropolis.net/2011/11/08/review-contagion-2011/
  
40x40

Kyera (8 KP) rated Hunted in Books

Jan 31, 2018  
Hunted
Hunted
Meagan Spooner | 2017 | Fiction & Poetry
8
7.0 (3 Ratings)
Book Rating
This is both a very unique and fairly faithful retelling of the classic Beauty and the Beast fairytale. Hunted takes place in Russia and our main character Yeva (Beauty) is a huntress. She is headstrong, kind, caring, has a bit of a temper and can be vengeful - but overall I quite liked her character.

Like the classic tale, Beauty is the youngest of three sisters and daughter of a merchant. In some versions, she also has three brothers and her sisters are unkind - but that is not the case in this retelling. They live in a nice house until a shipping gamble costs them everything. They are forced to move to their father's old hunting cabin, which is a three-day walk from their current home. Her father used to be a hunter, but his wife believed that it was too dangerous and asked him to stop. Despite that, as a child Beauty was allowed to go hunting with her father and learned to love it. Unfortunately, as she grew her father decided that it was not the way a lady should purport herself and no longer allowed her to hunt.

After the loss of their fortune, Yeva and her family must learn to make due with less. Her father takes up hunting again and goes off to catch game for them to store for the winter. Unfortunately, when he returns he is distraught and swears that the Beast he saw when he was younger is stalking him. When he doesn't return from his second trip, Yeva sets out to find him and this is where the story adopts some significantly different elements from the original tale.

In the original, the father enters a castle and accepts his host's hospitality, but upon leaving takes a single rose for his daughter Beauty and is told he has a choice. He shall either be condemned to death for it or he must stay in the castle. While these are not the events that lead to Yeva's time in the castle, nevertheless she ends up imprisoned there. Over time, she and the Beast grow to know one another - but her treatment isn't as kind overall as the original.

I really enjoyed the tales that Yeva told while she was in captivity because they built the lore of the world and gave us a look into what the characters had grown up listening to. Although Yeva spent most of her time as the castle, I do wish that we were able to get to know the other characters like her sisters a little better. They seem very kind, but relatively one-dimensional. As a result of the Beast's curse, I don't feel like we got to know him as well as we could have. I would have loved to watch him grow and connect with him as Yeva does so that I could feel that </i>yes, they could fall in love.</i> I liked Yeva, but her dog Doe-Eyes was probably my favourite character. The dog was so cheerful and loyal that you couldn't help but love her.

The world that Yeva knows is not one we get to see very often in young adult literature. It is a melding of Russia, with its unique environment and folklore, with a more fantastical world. Yeva tells tales of the Firebird, sees a creature that is half dragon and half woman, and learns to listen to the music of that other world. The world itself reminds me a lot of the Grisha trilogy, although the plots and characters are nothing alike. I would love to experience more of the lore that built this enchanted world in the form of novellas.

I would highly recommend this to young adult/teen readers who enjoy fairytales and retellings, especially ones with a unique take on the tale that includes a lot of culture and lore.
  
40x40

Kyera (8 KP) rated The Rose Society in Books

Feb 1, 2018  
The Rose Society
The Rose Society
Marie Lu | 2015 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
8.4 (5 Ratings)
Book Rating
This is the second book in the Young Elites series. Adelina has been cast off by the Dagger Society and the darkness in her heart is consuming her. Accompanied by only her sister, who she discovered is also a Young Elite like her, Adelina sets out to form her own version of the Dagger Society - the Rose Society. The crown prince is dead and Adelina focuses all of her rage and vengeance against Teren. She and Violetta have been practicing with their abilities and are stronger than before.

About one-quarter of the way through the book and it has hit its stride already. It is more immersive than the first, which seemed to suffer from slow pacing. Now that the plot has been established, it seems to allow the author more freedom with writing and storytelling. A number of new characters are introduced like Queen Maeve and her brothers, an unnamed charlatan, and the infamous Magiano.

Magiano is a greedy thief, but you can't help but be a little charmed by him. Adelina plans to surround herself with other Elites so that her Rose Society can flourish. She sets her sights on Magiano whose power is <spoiler>mimicry. He is able to copy the powers of the other Elites</spoiler> Unfortunately, he is not eager to abandon his life of solitary thievery and challenges the sisters. If they succeed, he will join them. Will his skills as a thief give him victory or will Adelina be able to weave enough illusions to secure herself an ally?

Her acts may even gain her the support of others, thus growing her society. But mercenaries aren't the most loyal of followers. Adelina causes chaos during the theft and must flee with Magiano and her sister. During the course of their escape, they discover another Elite, called <spoiler>Rainmaker, or Sergio. As his Elite name suggests, he can control the rain. His abilities are impressive enough to brew fierce storms and call down deadly lightning strikes</spoiler>. Her Society may be called Rose, unlike the Daggers she left behind, but she is much more ruthless and cold than her more violent sounding counterparts.

Queen Maeve has the ability to <spoiler>bring people back from the dead and she plans to do so with Enzo. Whether he will be the same Enzo as before his death or be utterly changed by his new bond with the Underworld, Maeve cannot know. </spoiler>

Adelina's love for Enzo and introduction of Magian leads to a typical love triangle. Enzo may have died, but Adelina still pines for him and it show. Despite those feelings, she forms a connection with Magiano and it complicates their relationship because "caring for a scoundrel is a dangerous thing." Magiano plays the role of the rogue with a hidden heart of gold, like Sinbad, Thorne from the Lunar Chronicles or Flynn Rider (*cough* Eugene Fitzherbert *cough*) from Tangled. He is a thief and a trickster, who is seemingly on in it for the money but over the course of the novel his heart gets in the way.

The battle is painted so vibrantly that it plays like a movie in your mind. The anticipation is palpable, each attack makes you catch your breath - who is going to die? Who will be victorious? The action and revelation in the book keep the reader hooked until the end.

Recommended, but you need to read the Young Elites first book for the story's foundation to be build... otherwise the story won't be as affecting and probably won't make sense. The conclusion of Rose Society leaves the reader intrigued and wondering what happens in the third novel.