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Heather Cranmer (2721 KP) rated The Treachery of Beautiful Things in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.
Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?
The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.
The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!
The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.
The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!
The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.
The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.
The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.
I'd recommend this book to everyone aged 13+. It's such a lovely read!
I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.
Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?
The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.
The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!
The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.
The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!
The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.
The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.
The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.
I'd recommend this book to everyone aged 13+. It's such a lovely read!

Heather Cranmer (2721 KP) rated Precious Blood (The Blessed, #1) in Books
Jun 7, 2018 (Updated May 18, 2019)
Precious Blood was a book I'd been dying to read since it first became available to buy. Everything about it sounded super interesting. Whilst a lot of other reviewers didn't really care for the book, I absolutely loved it! This book had so many feels for me, and it's definitely one of my favorites so far this year.
Agnes, Cecilia, and Lucy are all admitted to the emergency room on the same night. Agnes has slit her wrists, Cecilia had drowned (and has been resuscitated), and Lucy has overdosed on some pills. On that fateful night, they are all given bracelets by the mysterious Sebastian. They seek him out and find him at a church. Sebastian tells the girls they are saints, but Sebastian has escaped from a mental institution and is listed as being very dangerous. Is Sebastian telling the truth or are the girls' lives in danger?
The world building, like the cover, was creepy and beautiful all at the same time. For the most part, it was easy to picture everything that was happening to Sebastian, the girls, and everyone else in my head. I love how Hurley makes it seem like something such as what happened in Precious Blood could actually happen at any time. The one thing that sort of bothered me was the insta-love between Sebastian and the girls. Perhaps it was more of hero worship, but it still happened quite quickly.
The pacing is what lets Precious Blood down a bit, but not by much. The pacing is not slow at all, yet it's the opposite. There are a few times where the pacing just totally takes off which left me feeling very confused and wondering what had just happened. In fact, I counted this happening as three times during the story. Maybe I just wasn't paying enough attention, but the story did seem to be missing some leeway those few times. Other then those times, the pacing really worked and definitely held my attention especially during the first two-thirds of the story.
I loved the plot! It was super interesting reading about these three girls' lives. They each brought their own baggage to the table. I was constantly wondering if Sebastian was delusional when he told the girls that they were reincarnated as martyred saints and were in danger or if he was actually being serious. I really enjoyed the way the story played out.
I thought the characters were very well written. I loved the innocence that Agnes seemed to have. The only thing I didn't like about Agnes was how she treated her mother. She was very rude to her. I don't know if there's more of a back story between Agnes and her mother, but if there was, it wasn't mentioned much in the book. My favorite character was Cecelia. She came across as being very hardcore and like she didn't care about many things, but she was actually quite a loving and caring person. Even when she had no money, she'd still buy some food and a drink for the homeless guy who lived on the top of her building. Cecelia had a very big heart. Lucy started off being selfish, but even she has a change of heart. Sebastian was very charismatic. I like how dedicated he was to his cause and how he was willing to risk everything for it.
Trigger warnings include profanity, death, and some graphic violence.
Overall, Precious Blood is a very creepy but beautifully written book. Yes, there were some pacing problems but nothing too serious. I would definitely recommend Precious Blood by Tonya Hurley to those aged 17+. The plot is interesting and the characters are likable. I loved this book so much that I bought the next in the series after finishing this one.
Agnes, Cecilia, and Lucy are all admitted to the emergency room on the same night. Agnes has slit her wrists, Cecilia had drowned (and has been resuscitated), and Lucy has overdosed on some pills. On that fateful night, they are all given bracelets by the mysterious Sebastian. They seek him out and find him at a church. Sebastian tells the girls they are saints, but Sebastian has escaped from a mental institution and is listed as being very dangerous. Is Sebastian telling the truth or are the girls' lives in danger?
The world building, like the cover, was creepy and beautiful all at the same time. For the most part, it was easy to picture everything that was happening to Sebastian, the girls, and everyone else in my head. I love how Hurley makes it seem like something such as what happened in Precious Blood could actually happen at any time. The one thing that sort of bothered me was the insta-love between Sebastian and the girls. Perhaps it was more of hero worship, but it still happened quite quickly.
The pacing is what lets Precious Blood down a bit, but not by much. The pacing is not slow at all, yet it's the opposite. There are a few times where the pacing just totally takes off which left me feeling very confused and wondering what had just happened. In fact, I counted this happening as three times during the story. Maybe I just wasn't paying enough attention, but the story did seem to be missing some leeway those few times. Other then those times, the pacing really worked and definitely held my attention especially during the first two-thirds of the story.
I loved the plot! It was super interesting reading about these three girls' lives. They each brought their own baggage to the table. I was constantly wondering if Sebastian was delusional when he told the girls that they were reincarnated as martyred saints and were in danger or if he was actually being serious. I really enjoyed the way the story played out.
I thought the characters were very well written. I loved the innocence that Agnes seemed to have. The only thing I didn't like about Agnes was how she treated her mother. She was very rude to her. I don't know if there's more of a back story between Agnes and her mother, but if there was, it wasn't mentioned much in the book. My favorite character was Cecelia. She came across as being very hardcore and like she didn't care about many things, but she was actually quite a loving and caring person. Even when she had no money, she'd still buy some food and a drink for the homeless guy who lived on the top of her building. Cecelia had a very big heart. Lucy started off being selfish, but even she has a change of heart. Sebastian was very charismatic. I like how dedicated he was to his cause and how he was willing to risk everything for it.
Trigger warnings include profanity, death, and some graphic violence.
Overall, Precious Blood is a very creepy but beautifully written book. Yes, there were some pacing problems but nothing too serious. I would definitely recommend Precious Blood by Tonya Hurley to those aged 17+. The plot is interesting and the characters are likable. I loved this book so much that I bought the next in the series after finishing this one.

Hazel (1853 KP) rated The Hazel Wood in Books
Dec 7, 2018
<i>I received this ARC for free from the Penguin Platform Team.</i>
“Imagine <i>Marvel</i> did fairy tales …” Well, I cannot because I have never seen a <i>Marvel</i> film but I understand the sentiment. <i>The Hazel Wood</i> by Melissa Albert is a book where fairy tales and reality collide. However, these are not stories full of glamour and grandeur, they are the sort originally told by the Jacob and Wilhelm Grimm during the 19th Century. What begins as a fairly realistic tale rapidly spirals into chaos when characters from a book start appearing in New York, something that should be impossible.
For seventeen years, Alice and her mother, Ella, have been travelling on the roads, barely stopping in places for more than a few months. It would be nice to have a home and settle down, however, they are always chased by bad luck, causing them to flee at any moment. Alice is not sure of the cause of their misfortune but suspects it may have something to do with her reclusive grandmother who lives alone on her estate titled the Hazel Wood. Alice’s grandmother wrote <i>Tales From the Hinterland</i>, a book of pitch-dark fairy tales, many years ago and it has become a rare piece of literature – a collector’s item; not even Alice has read it. But when her mother goes missing under suspicious circumstances, Alice wishes she had.
Homeless without her mother, Alice seeks help from a school acquaintance, Ellery Finch, whom she knows is a fan of her grandmother’s work. Yet, before they can formulate a plan to locate her mother, the cause of her bad luck reveals itself in the form of impossible, murderous fairy-tale characters. As Alice learns more about the <i>Hinterland</i>, she discovers that she has been receiving glimpses of the characters all her life.
Alice is in danger, as is Ellery, but she will stop at nothing to retrieve her mother, even venturing into the Hazel Wood – a place she has been forbidden to enter. With Ellery using his father’s wealth and connections, the two make a long journey to the place they believe her mother is being held, but what Alice finds there is more dangerous and shocking than she could ever imagine.
Retellings of fairy tales have become a popular genre in recent years, particularly amongst young adult literature. <i>The Hazel Wood</i>, however, is only loosely based upon ideas featuring in ancient folktales; the stories themselves have been thought up by Melissa Albert with unique characters such as Twice-Killed-Catherine and Three-Times-Alice. Although it is often fun to analyse the comparisons and differences between old tales and new, it is refreshing to come across brand new fairy tales.
Initially, the book comes across as a thriller and mystery set in the real world, however, fantasy elements quickly creep in. Two-thirds of the way into the story, the setting and genre change direction, introducing a fictional world where rules of nature have gone out of the window. At this point, it becomes slightly confusing to fully visualize the situation, and the storyline begins to get darker and darker.
Children’s fairy tales always have a happy-ever-after, however, the traditional ones rarely did, therefore, it is impossible to guess how The Hazel Wood will end. This, along with humour and enchanting action, hooks the reader and, according to other reviewers, has resulted in many hours slipping away without notice.
<i>The Hazel Wood</i> is a unique story on the cusp of young adult and adult fiction. It is not only a good work of fiction; it is clever and well thought out, too. Melissa Albert is certainly an author to look out for, especially if you like dark mysteries and thrillers.
“Imagine <i>Marvel</i> did fairy tales …” Well, I cannot because I have never seen a <i>Marvel</i> film but I understand the sentiment. <i>The Hazel Wood</i> by Melissa Albert is a book where fairy tales and reality collide. However, these are not stories full of glamour and grandeur, they are the sort originally told by the Jacob and Wilhelm Grimm during the 19th Century. What begins as a fairly realistic tale rapidly spirals into chaos when characters from a book start appearing in New York, something that should be impossible.
For seventeen years, Alice and her mother, Ella, have been travelling on the roads, barely stopping in places for more than a few months. It would be nice to have a home and settle down, however, they are always chased by bad luck, causing them to flee at any moment. Alice is not sure of the cause of their misfortune but suspects it may have something to do with her reclusive grandmother who lives alone on her estate titled the Hazel Wood. Alice’s grandmother wrote <i>Tales From the Hinterland</i>, a book of pitch-dark fairy tales, many years ago and it has become a rare piece of literature – a collector’s item; not even Alice has read it. But when her mother goes missing under suspicious circumstances, Alice wishes she had.
Homeless without her mother, Alice seeks help from a school acquaintance, Ellery Finch, whom she knows is a fan of her grandmother’s work. Yet, before they can formulate a plan to locate her mother, the cause of her bad luck reveals itself in the form of impossible, murderous fairy-tale characters. As Alice learns more about the <i>Hinterland</i>, she discovers that she has been receiving glimpses of the characters all her life.
Alice is in danger, as is Ellery, but she will stop at nothing to retrieve her mother, even venturing into the Hazel Wood – a place she has been forbidden to enter. With Ellery using his father’s wealth and connections, the two make a long journey to the place they believe her mother is being held, but what Alice finds there is more dangerous and shocking than she could ever imagine.
Retellings of fairy tales have become a popular genre in recent years, particularly amongst young adult literature. <i>The Hazel Wood</i>, however, is only loosely based upon ideas featuring in ancient folktales; the stories themselves have been thought up by Melissa Albert with unique characters such as Twice-Killed-Catherine and Three-Times-Alice. Although it is often fun to analyse the comparisons and differences between old tales and new, it is refreshing to come across brand new fairy tales.
Initially, the book comes across as a thriller and mystery set in the real world, however, fantasy elements quickly creep in. Two-thirds of the way into the story, the setting and genre change direction, introducing a fictional world where rules of nature have gone out of the window. At this point, it becomes slightly confusing to fully visualize the situation, and the storyline begins to get darker and darker.
Children’s fairy tales always have a happy-ever-after, however, the traditional ones rarely did, therefore, it is impossible to guess how The Hazel Wood will end. This, along with humour and enchanting action, hooks the reader and, according to other reviewers, has resulted in many hours slipping away without notice.
<i>The Hazel Wood</i> is a unique story on the cusp of young adult and adult fiction. It is not only a good work of fiction; it is clever and well thought out, too. Melissa Albert is certainly an author to look out for, especially if you like dark mysteries and thrillers.

Hazel (1853 KP) rated Purple Hearts in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
An epic tale of a reimagined World War II comes to an explosive end in this third and final book <i>Purple Hearts</i>. Michael Grant created an alternative history in which women were allowed to enter the army and fight alongside the men on the front lines in Europe. Having earned accolades, promotions and the right to go home to America at the conclusion of the previous book, Rio, Frangie and Rainy decide to stay for the remains of the war. It is 6th June 1944, and the battle on the sands of Omaha Beach is about to begin – D-Day.
The story rushes into the horrors of the D-Day landings where Rio, now a Sergeant, is leading her platoon through the treacherous battleground, whilst Frangie, the medic, tries to patch up fallen comrades. The author teases the reader with the introduction of new characters who promptly get killed during this fateful day and battles further along the line. There is no sugar coating the horrific experience of soldiers and civilians, regardless of whether the scenes are fictionalized or not.
The difficulty with writing a work of fiction about the final years of World War II is that the majority of readers will already know the facts. Therefore, it was impossible for Grant to compose a drastic alternative history. Despite the inclusion of women soldiers, the main events occur exactly as they did in reality, beginning with D-Day before moving on to Liberated France, the Hürtgen Forest, the Battle of the Bulge, and, eventually, VE Day.
The three main characters have undergone complete transformations since the beginning of book one. No longer are they the innocent girls mocked for the belief they could be as strong as male soldiers. As horror after horror unfolds, readers are left with only the hope that these three survive.
Throughout book one and two, the narrative was interspersed with a commentary from an anonymous female soldier in a bed at the 107th evacuee hospital in Würzburg, Germany. As promised at the beginning of the series, readers finally find out which character this nameless voice belongs to, although it is dragged out until the final pages of the book.
The title, <i>Purple Hearts</i>, refers to the medal earned by soldiers injured in battle. Rio, Frangie and Rainy have each received one, along with a few other characters. Unfortunately, many are killed in the battles, some who have been in the story from the start, making this an extremely shocking book. It goes to show how dangerous war is and the brutality WWII soldiers experienced. It is a surprise that as many survived as they did.
Although at this point the main focus of the story is the war, there is still the underlying theme of equality, both for women and for black people. Frangie provides the insight into the segregation of blacks, being assigned to black-only patrols and having white patients refuse to be treated by her. However, as the war gets more violent, these lines get blurred until it is (mostly) no longer important the colour of a soldier or medic’s skin.
<i>Purple Hearts</i> is a brilliant end to a challenging series. Readers become invested in the characters and are drawn into a story that is so true to form that it is easy to forget that women did not actually take part in the fighting. Evidently well researched, Michael Grant has penned a series that educates whilst it entertains, opening readers’ eyes to the truth about war. This is nothing like a textbook full of facts and figures, it is a moving, personal (forget the fictional bit) account of what WWII was really like. Written with young adults in mind, this is a great series for both teens and older readers.
An epic tale of a reimagined World War II comes to an explosive end in this third and final book <i>Purple Hearts</i>. Michael Grant created an alternative history in which women were allowed to enter the army and fight alongside the men on the front lines in Europe. Having earned accolades, promotions and the right to go home to America at the conclusion of the previous book, Rio, Frangie and Rainy decide to stay for the remains of the war. It is 6th June 1944, and the battle on the sands of Omaha Beach is about to begin – D-Day.
The story rushes into the horrors of the D-Day landings where Rio, now a Sergeant, is leading her platoon through the treacherous battleground, whilst Frangie, the medic, tries to patch up fallen comrades. The author teases the reader with the introduction of new characters who promptly get killed during this fateful day and battles further along the line. There is no sugar coating the horrific experience of soldiers and civilians, regardless of whether the scenes are fictionalized or not.
The difficulty with writing a work of fiction about the final years of World War II is that the majority of readers will already know the facts. Therefore, it was impossible for Grant to compose a drastic alternative history. Despite the inclusion of women soldiers, the main events occur exactly as they did in reality, beginning with D-Day before moving on to Liberated France, the Hürtgen Forest, the Battle of the Bulge, and, eventually, VE Day.
The three main characters have undergone complete transformations since the beginning of book one. No longer are they the innocent girls mocked for the belief they could be as strong as male soldiers. As horror after horror unfolds, readers are left with only the hope that these three survive.
Throughout book one and two, the narrative was interspersed with a commentary from an anonymous female soldier in a bed at the 107th evacuee hospital in Würzburg, Germany. As promised at the beginning of the series, readers finally find out which character this nameless voice belongs to, although it is dragged out until the final pages of the book.
The title, <i>Purple Hearts</i>, refers to the medal earned by soldiers injured in battle. Rio, Frangie and Rainy have each received one, along with a few other characters. Unfortunately, many are killed in the battles, some who have been in the story from the start, making this an extremely shocking book. It goes to show how dangerous war is and the brutality WWII soldiers experienced. It is a surprise that as many survived as they did.
Although at this point the main focus of the story is the war, there is still the underlying theme of equality, both for women and for black people. Frangie provides the insight into the segregation of blacks, being assigned to black-only patrols and having white patients refuse to be treated by her. However, as the war gets more violent, these lines get blurred until it is (mostly) no longer important the colour of a soldier or medic’s skin.
<i>Purple Hearts</i> is a brilliant end to a challenging series. Readers become invested in the characters and are drawn into a story that is so true to form that it is easy to forget that women did not actually take part in the fighting. Evidently well researched, Michael Grant has penned a series that educates whilst it entertains, opening readers’ eyes to the truth about war. This is nothing like a textbook full of facts and figures, it is a moving, personal (forget the fictional bit) account of what WWII was really like. Written with young adults in mind, this is a great series for both teens and older readers.
<i>I received this book for free through Goodreads First Reads.</i>
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
<i>Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence</i> is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
<i>Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence</i> is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.

Hazel (1853 KP) rated Station Eleven in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review</i>
The dystopian idea of a virus wiping out most of the world’s human inhabitants is not a new concept. It has be done and retold over and over again. Emily St. John Mandel’s invention of the Georgian Flu is no different from these. Brought to Canada and the USA by a passenger on a plane from Russia, the highly contagious virus spreads quickly from person to person, town to town, and once caught you are dead within forty-eight hours.
The difference between <i>Station Eleven</i> and other novels of apocalyptic themes is that the story takes place primarily in two time periods – pre-Georgian Flu and twenty years post-Georgian flu – rather than during the outbreak and the immediate days after (although there are a few scenes written within that timeframe). It is difficult to explain the storyline without giving too much away. Although the death of millions of people is a vital feature, it is the lives of the characters that are important. All the significant characters are in some way linked to one man, Arthur Leander, and, particularly in the case of one individual, a graphic novel titled <i>Station Eleven</i>.
The book opens in Toronto with Arthur, a Hollywood actor, starring in a stage production of <i>King Lear</i>. Despite the quick reaction of trainee paramedic Jeevan, Arthur dies of a heart attack after suddenly collapsing during the forth act. Then suddenly, that same night, the Georgian flu makes its first appearance in Canada. Despite this occurring right at the beginning, it is not the last the reader sees of Arthur. Throughout the story the author returns to Arthur, recounting scenes of his life from acting career to his three ex-wives and only child.
Twenty years after the Georgian flu, Kirsten Raymonde, who starred as a child in the same production of <i>King Lear</i>, is part of the Traveling Symphony: a group of actors and musicians walking from decaying-town-to-town performing a number of Shakespeare plays as they go. With her she carries two <i>Station Eleven</i> comics that Arthur gave her before he died – incidentally written and drawn by his first wife. Most people that the Symphony encounter are accommodating and are trying their best to live in a world of no electricity or health care, but then they meet a man who calls himself the Prophet. Believing that he has been given a duty by God to repopulate the world he preaches to the people telling them that everything happens for a reason, likening the epidemic to Noah’s flood in the Bible. However it soon becomes clear that he is a dangerous character.
In a way it is heartening to imagine that high culture (such as Shakespeare and orchestral music) survives in a world that has been destroyed. Shakespeare was born in a time before all the modern inventions relied upon today, and now, in this novel, it is once again an electricity-less era yet these historical things live on.
One problem with <i>Station Eleven</i> is that it is hard to pinpoint the exact plot line. There is the life story of Arthur Leander, his wives and a close friend. Then there is Kirsten living a completely different life. Nonetheless it is still an incredibly fascinating book. Although it flits between time periods it is thankfully not as confusing as some may imagine it would be.
Even though dystopian novels of this nature have been done before, <i>Station Eleven</i> is definitely a book to read; and through it all it poses the question of how you, the reader, would survive in such a world.
The dystopian idea of a virus wiping out most of the world’s human inhabitants is not a new concept. It has be done and retold over and over again. Emily St. John Mandel’s invention of the Georgian Flu is no different from these. Brought to Canada and the USA by a passenger on a plane from Russia, the highly contagious virus spreads quickly from person to person, town to town, and once caught you are dead within forty-eight hours.
The difference between <i>Station Eleven</i> and other novels of apocalyptic themes is that the story takes place primarily in two time periods – pre-Georgian Flu and twenty years post-Georgian flu – rather than during the outbreak and the immediate days after (although there are a few scenes written within that timeframe). It is difficult to explain the storyline without giving too much away. Although the death of millions of people is a vital feature, it is the lives of the characters that are important. All the significant characters are in some way linked to one man, Arthur Leander, and, particularly in the case of one individual, a graphic novel titled <i>Station Eleven</i>.
The book opens in Toronto with Arthur, a Hollywood actor, starring in a stage production of <i>King Lear</i>. Despite the quick reaction of trainee paramedic Jeevan, Arthur dies of a heart attack after suddenly collapsing during the forth act. Then suddenly, that same night, the Georgian flu makes its first appearance in Canada. Despite this occurring right at the beginning, it is not the last the reader sees of Arthur. Throughout the story the author returns to Arthur, recounting scenes of his life from acting career to his three ex-wives and only child.
Twenty years after the Georgian flu, Kirsten Raymonde, who starred as a child in the same production of <i>King Lear</i>, is part of the Traveling Symphony: a group of actors and musicians walking from decaying-town-to-town performing a number of Shakespeare plays as they go. With her she carries two <i>Station Eleven</i> comics that Arthur gave her before he died – incidentally written and drawn by his first wife. Most people that the Symphony encounter are accommodating and are trying their best to live in a world of no electricity or health care, but then they meet a man who calls himself the Prophet. Believing that he has been given a duty by God to repopulate the world he preaches to the people telling them that everything happens for a reason, likening the epidemic to Noah’s flood in the Bible. However it soon becomes clear that he is a dangerous character.
In a way it is heartening to imagine that high culture (such as Shakespeare and orchestral music) survives in a world that has been destroyed. Shakespeare was born in a time before all the modern inventions relied upon today, and now, in this novel, it is once again an electricity-less era yet these historical things live on.
One problem with <i>Station Eleven</i> is that it is hard to pinpoint the exact plot line. There is the life story of Arthur Leander, his wives and a close friend. Then there is Kirsten living a completely different life. Nonetheless it is still an incredibly fascinating book. Although it flits between time periods it is thankfully not as confusing as some may imagine it would be.
Even though dystopian novels of this nature have been done before, <i>Station Eleven</i> is definitely a book to read; and through it all it poses the question of how you, the reader, would survive in such a world.

Larry Eisner (2082 KP) rated Tomb Raider (2018) in Movies
Jul 18, 2018
Vikander. She is excellent and plays this two-dimensional character far beyond the script. (3 more)
The supernatural elements
Did I mention Vikander’s superb performance?
Damn, Vikander was spectacular!
The script (3 more)
The tropes
The characters’ lack of dimension
Low hope for a sequel
It’s action. It’s rife with plot holes. It’s got an AMAZING lead.
Note: I was given a copy by SmashBomb to review.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.

Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
You campers like to have fun, right? Well let me warn you of the dangerous Sasquatch in these here woods. You don’t want to get tangled up with him. He will eat your fishy fishies, your s’mores, and your bathing suits. Don’t believe me? Keep reading.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.

Gareth von Kallenbach (980 KP) rated the PC version of Far Cry: New Dawn in Video Games
Jun 19, 2019 (Updated Jun 19, 2019)
Ubisoft certainly surprised the gaming community when they announced Far Cry: New Dawn and released it only a few weeks later. The fact that another Far Cry game was coming was certainly not a huge shock as the series has been phenomenally popular. However since the prior game had just completed its third and final DLC; many were caught aback by the announcement that this would be a direct follow-up to Far Cry 5.
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/

Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The War Machine in Video Games
Jun 19, 2019
The second of four DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One users and War Machine offers plenty of good things for fans of the series. The pack had been previously released for the PS4 and after 30 days becomes available to the other systems. The DLC set contains three new maps for multiplayer and a new War Map as well as a new chapter for the Zombie Mode saga.
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/