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Larry Eisner (2082 KP) rated Tomb Raider (2018) in Movies
Jul 18, 2018
Vikander. She is excellent and plays this two-dimensional character far beyond the script. (3 more)
The supernatural elements
Did I mention Vikander’s superb performance?
Damn, Vikander was spectacular!
The script (3 more)
The tropes
The characters’ lack of dimension
Low hope for a sequel
It’s action. It’s rife with plot holes. It’s got an AMAZING lead.
Note: I was given a copy by SmashBomb to review.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
You campers like to have fun, right? Well let me warn you of the dangerous Sasquatch in these here woods. You don’t want to get tangled up with him. He will eat your fishy fishies, your s’mores, and your bathing suits. Don’t believe me? Keep reading.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Gareth von Kallenbach (980 KP) rated the PC version of Far Cry: New Dawn in Video Games
Jun 19, 2019 (Updated Jun 19, 2019)
Ubisoft certainly surprised the gaming community when they announced Far Cry: New Dawn and released it only a few weeks later. The fact that another Far Cry game was coming was certainly not a huge shock as the series has been phenomenally popular. However since the prior game had just completed its third and final DLC; many were caught aback by the announcement that this would be a direct follow-up to Far Cry 5.
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/
The previous core series have been unrelated to each other in terms of storyline so the fact that this one takes place after the events of the prior game is a bit of a departure. Combined with the fact that the new release is $39.99 compared to the usual $59.99 price for new game; many had expected essentially glorified DLC versus an entire new game.
While the gameplay mechanics, combat, crafting, travel, resource gathering, and other aspects of the game are similar to how they were in the prior game; the storyline features a very engaging mix of new and old characters in a unique setting that easily captures your attention and expands on the story of the previous game although it is not necessary for you to have played it in order to appreciate this release.
I found that I had logged in over 16 hours of gameplay to complete New Dawn and this was sticking mainly to the core stories and only doing a few treasure hunts when needed as well as excursions.
The ability to hunt and fish remains in game and there is an abundance of ways to upgrade your vehicles, weapons, perks, and attire so players can find a look and style that best meets their needs.
Missions were actually quite engaging and had quite a bit of variety in them; and I especially liked the ones where I had to take part in races or a Demo Derby. I also loved flying my crafted helicopter over the vast map area to see the vast scope of the gameplay area.
Graphically the game looks very much like the previous game in that it has solid graphics and the detail level of the countryside of Hope County is abundant. My biggest issue is with the audio which dropped out frequently during the game at cut scenes but thankfully the captions allowed me to follow what was going on without having to retrace any of my steps.
The abundance of weapons and wildlife definitely creates plenty of opportunities for players to find their own comfort level and the enemies are plentiful which allows for some incredibly graphic but ultimately satisfying takedowns. I loved the saw blade launchers which literally cut an enemy down to size and had a Boomerang effect which was ideal for multiple targets.
The main enemies of the game are an interesting foe in that you have a pair of twins who are every bit as psychotic and dangerous is the best villains from the series. While they will not surpass Vaas in Far Cry 3; they are worthy adversaries.
While I would not say the game will bring new fans to the series; it does present a very satisfying extension to the Far Cry 5 storyline and as such; definitely kept my interest throughout.
Players do have the option to play the game in a Co-Op mode or to select various characters they encounter along the way to provide assistance when needed.
Far Cry: New Dawn is a satisfying entry in the series which should tide fans over until the next release and I cannot wait to see what they come up with next.
http://sknr.net/2019/03/10/far-cry-new-dawn/
Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The War Machine in Video Games
Jun 19, 2019
The second of four DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One users and War Machine offers plenty of good things for fans of the series. The pack had been previously released for the PS4 and after 30 days becomes available to the other systems. The DLC set contains three new maps for multiplayer and a new War Map as well as a new chapter for the Zombie Mode saga.
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games
Jun 19, 2019
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Gareth von Kallenbach (980 KP) rated Rise of the Triad in Video Games
Jun 19, 2019
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.
With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.
One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.
Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.
Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.
The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.
My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.
I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.
My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.
Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.
The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.
I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.
Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.
For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.
http://sknr.net/2013/09/22/rise-of-the-triad/
With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.
One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.
Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.
Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.
The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.
My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.
I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.
My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.
Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.
The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.
I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.
Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.
For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.
http://sknr.net/2013/09/22/rise-of-the-triad/
Gareth von Kallenbach (980 KP) rated Thor: Ragnarok (2017) in Movies
Jun 19, 2019
One of the biggest challenges with an ongoing series is crafting a story that is on par or better than the prior offering and that the characters continue to grow so audiences do not get a rehash of what they have seen before.
With “Thor Ragnarok” Chris Hemsworth has returned for his third solo outing, and fifth outing overall as the heroic Asgardian warrior Thor.
This time out Thor is on his quest to track down the Infinity Stones and finds himself plagued by visions of Ragnarok: a legend detailing the fiery destruction of his home of Asgard.
With an action laden opening, Thor believes he has ended the threat and returns home to find his father Odin (Sir Anthony Hopkins), has been sent to Earth and his evil brother Loki (Tom Hiddleston) assuming his place.
Thor ventures to Earth with his brother which sets a series of events into motion, the result of which unleashes the long imprisoned Hela (Cate Blanchett), who plans the subjugation of Thor and Asgard. Naturally Thor is not going to put up with this, but finds himself mid battle knocked out of his transit home and on a remote world called Sakaar.
As if being stranded far from home is not enough of a challenge, Thor is forced to become a gladiator for the erratic Grandmaster (Jeff Goldblum), whom Loki has managed to charm and become a part of his inner circle.
As fate has it, Thor becomes matched with The Hulk (Mark Ruffalo), and must find a way to survive and make his way home before Hella can destroy all that he holds precious.
The film is the best of the Thor films and it is engaging from start to finish. There is a significant amount of humor in the film but it does not feel forced and is very appropriate to many of the scenes. The film also has plenty of action and the blend between comedy and action is deftly handed by Director TaiKa Waititi who never lets the film become a parody of itself nor take itself too seriously at times. He knows when there is a time to laugh and when there is a time to be deathly serious.
This allows for a deeper and more enjoyable and engaging Thor than has been previously seen. He is not as one-dimensional as he has been in the past as the strong, quick to anger muscle that I would love to see explored in further outings.
I had worried from the trailers that the movie might be more of a video game as it seemed heavily dependent on retro style CGI and camp humor which made it seem like something out of the 80s. While there are elements of that, the film mixes the old and new to create one of the most authentic and enjoyable comic adaptations seen to date. It continues the winning formula of Marvel Studios and of course, sets up the next outing for Thor in “Avengers: Infinity War” as well as the larger Marvel Universe as we a whole. The film also has some great cameos and I am curious to see how the addition of the newly introduced characters will be explored down the road. The return of Hiddleston was also a real treat as he is so good as the mercurial but always sly and dangerous Loki that he commands your complete attention every time he appears on screen.
Marvel has once again set very high standards for comic based movies and has again delivered another winner that you will not want to miss.
http://sknr.net/2017/11/01/thor-ragnarok-2/
With “Thor Ragnarok” Chris Hemsworth has returned for his third solo outing, and fifth outing overall as the heroic Asgardian warrior Thor.
This time out Thor is on his quest to track down the Infinity Stones and finds himself plagued by visions of Ragnarok: a legend detailing the fiery destruction of his home of Asgard.
With an action laden opening, Thor believes he has ended the threat and returns home to find his father Odin (Sir Anthony Hopkins), has been sent to Earth and his evil brother Loki (Tom Hiddleston) assuming his place.
Thor ventures to Earth with his brother which sets a series of events into motion, the result of which unleashes the long imprisoned Hela (Cate Blanchett), who plans the subjugation of Thor and Asgard. Naturally Thor is not going to put up with this, but finds himself mid battle knocked out of his transit home and on a remote world called Sakaar.
As if being stranded far from home is not enough of a challenge, Thor is forced to become a gladiator for the erratic Grandmaster (Jeff Goldblum), whom Loki has managed to charm and become a part of his inner circle.
As fate has it, Thor becomes matched with The Hulk (Mark Ruffalo), and must find a way to survive and make his way home before Hella can destroy all that he holds precious.
The film is the best of the Thor films and it is engaging from start to finish. There is a significant amount of humor in the film but it does not feel forced and is very appropriate to many of the scenes. The film also has plenty of action and the blend between comedy and action is deftly handed by Director TaiKa Waititi who never lets the film become a parody of itself nor take itself too seriously at times. He knows when there is a time to laugh and when there is a time to be deathly serious.
This allows for a deeper and more enjoyable and engaging Thor than has been previously seen. He is not as one-dimensional as he has been in the past as the strong, quick to anger muscle that I would love to see explored in further outings.
I had worried from the trailers that the movie might be more of a video game as it seemed heavily dependent on retro style CGI and camp humor which made it seem like something out of the 80s. While there are elements of that, the film mixes the old and new to create one of the most authentic and enjoyable comic adaptations seen to date. It continues the winning formula of Marvel Studios and of course, sets up the next outing for Thor in “Avengers: Infinity War” as well as the larger Marvel Universe as we a whole. The film also has some great cameos and I am curious to see how the addition of the newly introduced characters will be explored down the road. The return of Hiddleston was also a real treat as he is so good as the mercurial but always sly and dangerous Loki that he commands your complete attention every time he appears on screen.
Marvel has once again set very high standards for comic based movies and has again delivered another winner that you will not want to miss.
http://sknr.net/2017/11/01/thor-ragnarok-2/
Gareth von Kallenbach (980 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies
Jun 19, 2019
When I first heard that Warner Bros. was planning a series of films based on the classic DC Comics characters akin to what Marvel has successfully done, I was intrigued with the possibilities. With the release of Batman Vs Superman: Dawn of Justice, we get the first look into that universe and I have to say it is one that has more than a few stumbles.
The film follows Superman (Henry Cavill), as he deals with a plot that is set to discredit him and make the people of the world fearful of him and his abilities.
One person affected by this is Bruce Wayne (Ben Affleck), who has seen firsthand the devastation that Superman is capable of after seeing the city practically destroyed in the events that culminated in “Superman: Man of Steel”.
Wayne has devised a plan for his alter-ego Batman to put a stop to Superman before he can become an even greater threat to the public and despite the urgings of his butler Alfred (Jeremy Irons), Batman continues with his plan.
As if this was not enough for Superman to contend with, neurotic tech giant Lex Luthor (Jesse Eisenberg), has decided to manipulate events into a larger and even more dangerous game as he has set his sights clearly on Superman but would also love to see Batman removed in the process.
One would think that with a premise such as this it would be a non-stop action fest that would thrill fans from start to finish. Sadly this is not the case. The first hour and change of the film plods along with little action and we get a cast, some of whom I believe are badly miscast, plodding along and blandly brooding. The characters are so unlikeable that I found myself not caring for them or their fates and was shocked how a film with so much potential and a reported $250 million budget could be so under-whelming.
The final part of the film is non-stop action but Director Zack Snyder allows his film to become awash in all the Hollywood action film stereotypes. I thought I was watching an over-the-top special effects reel as all of the action unfolded, it was very hard to get overly thrilled about it despite the skill that went into crafting it.
Affleck does a passable job in the role and hopefully as he has more outings he will grow on me, but I just never really embraced him in the part. His Batman acts out of character in many sequences as he jumps to an extreme conclusion without taking the steps in between. Eisenberg is so neurotic and annoying that you just want to slap him. He is so difficult to watch. The biggest issue I have is with Cavill. He is just so bland and uninteresting to me as Superman. Yes, I know it is unfair to compare him to Christopher Reeves, but even Brandon Routh did a more acceptable portrayal of Superman. He just is not very interesting to watch in the role, with his monotone delivery and lack of facial expressions. I want heroes that I can get behind and care about, not one-dimensional characters that do little to generate my interest and sympathy.
The most telling thing for me was for an audience that was so keyed up at the start of the film, they were pretty silent for most of it, save for when a certain character appeared and even at the end of the film, offered only a small round of applause.
The film did try to be epic in scale and it is clear that this is just the opening round of a much larger series, but for now, I could not help but feel disappointed with the result and I would be shocked if the next offerings from Marvel are not considerably better than this film.
http://sknr.net/2016/03/23/81808/
The film follows Superman (Henry Cavill), as he deals with a plot that is set to discredit him and make the people of the world fearful of him and his abilities.
One person affected by this is Bruce Wayne (Ben Affleck), who has seen firsthand the devastation that Superman is capable of after seeing the city practically destroyed in the events that culminated in “Superman: Man of Steel”.
Wayne has devised a plan for his alter-ego Batman to put a stop to Superman before he can become an even greater threat to the public and despite the urgings of his butler Alfred (Jeremy Irons), Batman continues with his plan.
As if this was not enough for Superman to contend with, neurotic tech giant Lex Luthor (Jesse Eisenberg), has decided to manipulate events into a larger and even more dangerous game as he has set his sights clearly on Superman but would also love to see Batman removed in the process.
One would think that with a premise such as this it would be a non-stop action fest that would thrill fans from start to finish. Sadly this is not the case. The first hour and change of the film plods along with little action and we get a cast, some of whom I believe are badly miscast, plodding along and blandly brooding. The characters are so unlikeable that I found myself not caring for them or their fates and was shocked how a film with so much potential and a reported $250 million budget could be so under-whelming.
The final part of the film is non-stop action but Director Zack Snyder allows his film to become awash in all the Hollywood action film stereotypes. I thought I was watching an over-the-top special effects reel as all of the action unfolded, it was very hard to get overly thrilled about it despite the skill that went into crafting it.
Affleck does a passable job in the role and hopefully as he has more outings he will grow on me, but I just never really embraced him in the part. His Batman acts out of character in many sequences as he jumps to an extreme conclusion without taking the steps in between. Eisenberg is so neurotic and annoying that you just want to slap him. He is so difficult to watch. The biggest issue I have is with Cavill. He is just so bland and uninteresting to me as Superman. Yes, I know it is unfair to compare him to Christopher Reeves, but even Brandon Routh did a more acceptable portrayal of Superman. He just is not very interesting to watch in the role, with his monotone delivery and lack of facial expressions. I want heroes that I can get behind and care about, not one-dimensional characters that do little to generate my interest and sympathy.
The most telling thing for me was for an audience that was so keyed up at the start of the film, they were pretty silent for most of it, save for when a certain character appeared and even at the end of the film, offered only a small round of applause.
The film did try to be epic in scale and it is clear that this is just the opening round of a much larger series, but for now, I could not help but feel disappointed with the result and I would be shocked if the next offerings from Marvel are not considerably better than this film.
http://sknr.net/2016/03/23/81808/
Gareth von Kallenbach (980 KP) rated Jurassic World (2015) in Movies
Jun 19, 2019
After several years of starts and stops as Universal attempted to find the right script to relaunch their Dinosaur franchise, “Jurassic World” has arrived.
The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.
Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.
Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.
Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.
The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.
Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.
Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.
With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.
The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.
Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.
The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.
For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.
http://sknr.net/2015/06/12/jurassic-world/
The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.
Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.
Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.
Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.
The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.
Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.
Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.
With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.
The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.
Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.
The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.
For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.
http://sknr.net/2015/06/12/jurassic-world/
Gareth von Kallenbach (980 KP) rated Dumb and Dumber To (2014) in Movies
Jun 19, 2019
It is hard to believe that it is been 20 years since Jim Carrey and Jeff Daniels brought the moronic Harry and Lloyd to the big screen. The comedic adventures of the well-meaning but idiotic best friends became a box office smash and has maintained a loyal worker fans despite the highly disappointing prequel that was made in an attempt to extend series. With the Farrelly brothers back in place to write and direct the long-awaited follow-up it should come as no surprise as to what viewers are in store for with “Dumb and Dumber To”.
Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.
Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.
Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.
As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.
While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.
The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.
For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.
I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.
http://sknr.net/2014/11/14/dumb-dumber/
Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.
Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.
Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.
As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.
While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.
The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.
For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.
I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.
http://sknr.net/2014/11/14/dumb-dumber/









