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Acanthea Grimscythe (300 KP) rated The Ill-kept Oath in Books
May 16, 2018
Actual Rating: 3.5 Stars
Set in the early 1800s, The Ill-Kept Oath is a cross between historical fantasy and paranormal romance, though it leans heavily in the latter of the two genres for the majority of the novel. Prudence Fairfeather and her brother Edward are orphans taken in by Lord Middlemere. Raised as nobility, Prudence has nothing to her name and must wed well for her future. Her cousin, Josephine Weston, is Lord Middlemere’s only child and, a couple years younger than Prudence, also finds herself in the path of a relationship that, though she desperately wishes, is beneath her. As if the stress of needing to marry wasn’t enough, the two discover that they have the Inheritance, which is, more or less, magic that has been passed on through the generations. Both girls are also recipients of Talismans that once belonged to their mothers and these items appear to have a gravitational pull that neither girl can withstand, which lands them in trouble on more than one account. In addition to romance and magic, there are trolls, rebellious magic users, and a very real reason for Prudence to fear for her very life, lending a sense of urgency to the book.
That sense of urgency is not dealt with in a timely manner though, it seems. While I adored reading The Ill-Kept Oath, I can’t help but feel that there were moments in which the book simply dragged on. Granted, I’m not much of a fan of romance and what truly piqued my interest in regards to this book was the idea of magic and rebellion, two topics that I am most definitely a large fan of. These two subjects, though largely used in the book’s description, are almost minor elements in comparison to Prudence’s debut for the London Season. In fact, the main conflict of the book itself seems to take a backseat to the romance side of the story which, while bittersweet in its telling, might strike the reader as something that ought to come second to the fact that there are trolls rampaging around the countryside.
It isn’t until near the end of the book that things begin to pick up and start falling into place. Here we learn that the romance side of things play a very important, unseen role in a vile plot to rebel against laws put in place several years prior. Without giving away spoilers, the parts of the book that we slag through are all, despite how mundane they appear, vital to the situation that unfolds. Every element finds a way of coming together, and there are certainly moments that, as I read them, I was able to appreciate the earlier, seemingly pointless interactions of characters. In that regard, I must commend C. C. Aune’s ability to implement small pieces of seemingly pointless knowledge that are, in fact, pivotal to the story. With that in mind, even without being a fan of romance, I was able to at least appreciate Prudence’s involvement in the Marriage Mart.
One of the things I actually liked about The Ill-Kept Oath is the depth to each of its characters. Unlike many of the books that I’ve read lately where the characters are one-dimensional with no point of existence except to fill a certain role and none other, the characters that Aune has breathed life into are colorful and real. Josephine is sixteen, on the cusp of adulthood, and bears the qualities of a teen-aged girl, soon to be woman, that we expect to see, from immaturity to accepting the changes in her own feelings and emotions. Prudence has just crossed into adulthood, and as a reader I was able to sense and truly feel her reluctance to accept a marriage out of necessity, rather than love. Her frustration, and her way of deflecting offers, are not merely glazed over, but written with depth. Even Edward, Prudence’s brother, shows the awkwardness to be expected of a young man still in university that has, unfortunately, developed some less than favorable emotions.
I really wish that more had been explained about the Inheritance and that there wasn’t so much left open to guessing. I assume this is something that will be more fully addressed later on, assuming there will be a sequel, and if that is the case I certainly look forward to reading it. What The Ill-Kept Oath gives us is a mere glimpse into a dark, dark world with many secrets left to be uncovered. A place where things happen with little care for the results, as long as an end is obtained. Overall, I enjoyed the book, though I feel that the story could have had a heavier focus on the magical side of things, along with a quicker pace.
Finally, I would like to offer a heart-felt thanks to Netgalley, Wise Ink Creative Publishing, and C. C. Aune for an advanced copy of The Ill-Kept Oath in exchange for an unbiased review.
Set in the early 1800s, The Ill-Kept Oath is a cross between historical fantasy and paranormal romance, though it leans heavily in the latter of the two genres for the majority of the novel. Prudence Fairfeather and her brother Edward are orphans taken in by Lord Middlemere. Raised as nobility, Prudence has nothing to her name and must wed well for her future. Her cousin, Josephine Weston, is Lord Middlemere’s only child and, a couple years younger than Prudence, also finds herself in the path of a relationship that, though she desperately wishes, is beneath her. As if the stress of needing to marry wasn’t enough, the two discover that they have the Inheritance, which is, more or less, magic that has been passed on through the generations. Both girls are also recipients of Talismans that once belonged to their mothers and these items appear to have a gravitational pull that neither girl can withstand, which lands them in trouble on more than one account. In addition to romance and magic, there are trolls, rebellious magic users, and a very real reason for Prudence to fear for her very life, lending a sense of urgency to the book.
That sense of urgency is not dealt with in a timely manner though, it seems. While I adored reading The Ill-Kept Oath, I can’t help but feel that there were moments in which the book simply dragged on. Granted, I’m not much of a fan of romance and what truly piqued my interest in regards to this book was the idea of magic and rebellion, two topics that I am most definitely a large fan of. These two subjects, though largely used in the book’s description, are almost minor elements in comparison to Prudence’s debut for the London Season. In fact, the main conflict of the book itself seems to take a backseat to the romance side of the story which, while bittersweet in its telling, might strike the reader as something that ought to come second to the fact that there are trolls rampaging around the countryside.
It isn’t until near the end of the book that things begin to pick up and start falling into place. Here we learn that the romance side of things play a very important, unseen role in a vile plot to rebel against laws put in place several years prior. Without giving away spoilers, the parts of the book that we slag through are all, despite how mundane they appear, vital to the situation that unfolds. Every element finds a way of coming together, and there are certainly moments that, as I read them, I was able to appreciate the earlier, seemingly pointless interactions of characters. In that regard, I must commend C. C. Aune’s ability to implement small pieces of seemingly pointless knowledge that are, in fact, pivotal to the story. With that in mind, even without being a fan of romance, I was able to at least appreciate Prudence’s involvement in the Marriage Mart.
One of the things I actually liked about The Ill-Kept Oath is the depth to each of its characters. Unlike many of the books that I’ve read lately where the characters are one-dimensional with no point of existence except to fill a certain role and none other, the characters that Aune has breathed life into are colorful and real. Josephine is sixteen, on the cusp of adulthood, and bears the qualities of a teen-aged girl, soon to be woman, that we expect to see, from immaturity to accepting the changes in her own feelings and emotions. Prudence has just crossed into adulthood, and as a reader I was able to sense and truly feel her reluctance to accept a marriage out of necessity, rather than love. Her frustration, and her way of deflecting offers, are not merely glazed over, but written with depth. Even Edward, Prudence’s brother, shows the awkwardness to be expected of a young man still in university that has, unfortunately, developed some less than favorable emotions.
I really wish that more had been explained about the Inheritance and that there wasn’t so much left open to guessing. I assume this is something that will be more fully addressed later on, assuming there will be a sequel, and if that is the case I certainly look forward to reading it. What The Ill-Kept Oath gives us is a mere glimpse into a dark, dark world with many secrets left to be uncovered. A place where things happen with little care for the results, as long as an end is obtained. Overall, I enjoyed the book, though I feel that the story could have had a heavier focus on the magical side of things, along with a quicker pace.
Finally, I would like to offer a heart-felt thanks to Netgalley, Wise Ink Creative Publishing, and C. C. Aune for an advanced copy of The Ill-Kept Oath in exchange for an unbiased review.
Mothergamer (1607 KP) rated Puppeteer in Video Games
Apr 3, 2019
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Goddess in the Stacks (553 KP) rated Bright Smoke, Cold Fire in Books
Apr 15, 2018
Fantastic Shakespeare retelling (3 more)
Excellent characters
Interesting worldbuilding
Romeo & Juliet + Zombies!
I read the description of this book somewhere and immediately requested it from the library - a re-imagining of Romeo and Juliet in a dying world with necromancers? SIGN ME UP. And it did not disappoint!
Hodge has written a few other books - Cruel Beauty, a retelling of Beauty and the Beast, and Crimson Bound, a retelling of Little Red Riding Hood. (She also has a novella that spins Cinderella.) You all know how much I like my redone Fairy Tales! Bright Smoke, Cold Fire, is a little different in that it's a Shakespeare play, instead of a fairy tale. I recently read and reviewed Miranda and Caliban, another Shakespeare reskin, but this, I think, is much better.
The Capulets have become the Catresou, and the Montagues the Mahyanai in this dark fantasy. The Ruining has killed every human outside the city of Viyara/Verona - only stopped by the mystical walls put up by a long-dead priestess and maintained by a mysterious cult of nuns.
My favorite characters in this book - and arguably the main characters - are Runajo (Rosaline) and Paris, rather than Romeo and the Juliet. (It's a title, not a name - her name was stripped from her as an infant when the magic was worked to make her "the Juliet.") The original play doesn't give either of them much time, and they are both fascinating characters in this novel - Runajo a little more than Paris, in my opinion. Runajo is a member of the Sisters of Thorns - the cult of nuns keeping the walls of Viyara up against The Ruining. When she accidentally brings the Juliet back from death, she becomes - or at least thinks she becomes - that which she and the city fear the most. A necromancer. Runajo and the Juliet both believe they will (and should) die for this crime, but still use the time they have left to try and save the city from the necromancers operating within.
Meanwhile, Paris and Romeo have found themselves bound by the magic that should have bound Romeo and Juliet, had it not gone terribly wrong. They can feel each other's emotions, see each other's memories, hear each other's thoughts. This is understandably awkward for Paris as he feels Romeo's grief for the Juliet's supposed death, and occasionally catches flashes of more intimate moments between the two. They decide to take on the city's necromancers in memory of the Juliet.
I liked how, similar to the play, Romeo and Juliet both operate for the entirety of the book under the assumption that the other one is dead. They both take risks and agree to things they would not have done if they didn't each welcome death in their own way.
I also very much enjoyed a side, non-binary character who I really want to see more of!
The book ended on an upsetting cliffhanger, which is really my only problem with it. The sequel is due out this summer (Endless Water, Starless Sky) and I will definitely be picking it up.
Great book, but you may want to wait a few months so you can immediately follow it with the sequel!
You can find all my reviews at http://goddessinthestacks.wordpress.com
Hodge has written a few other books - Cruel Beauty, a retelling of Beauty and the Beast, and Crimson Bound, a retelling of Little Red Riding Hood. (She also has a novella that spins Cinderella.) You all know how much I like my redone Fairy Tales! Bright Smoke, Cold Fire, is a little different in that it's a Shakespeare play, instead of a fairy tale. I recently read and reviewed Miranda and Caliban, another Shakespeare reskin, but this, I think, is much better.
The Capulets have become the Catresou, and the Montagues the Mahyanai in this dark fantasy. The Ruining has killed every human outside the city of Viyara/Verona - only stopped by the mystical walls put up by a long-dead priestess and maintained by a mysterious cult of nuns.
My favorite characters in this book - and arguably the main characters - are Runajo (Rosaline) and Paris, rather than Romeo and the Juliet. (It's a title, not a name - her name was stripped from her as an infant when the magic was worked to make her "the Juliet.") The original play doesn't give either of them much time, and they are both fascinating characters in this novel - Runajo a little more than Paris, in my opinion. Runajo is a member of the Sisters of Thorns - the cult of nuns keeping the walls of Viyara up against The Ruining. When she accidentally brings the Juliet back from death, she becomes - or at least thinks she becomes - that which she and the city fear the most. A necromancer. Runajo and the Juliet both believe they will (and should) die for this crime, but still use the time they have left to try and save the city from the necromancers operating within.
Meanwhile, Paris and Romeo have found themselves bound by the magic that should have bound Romeo and Juliet, had it not gone terribly wrong. They can feel each other's emotions, see each other's memories, hear each other's thoughts. This is understandably awkward for Paris as he feels Romeo's grief for the Juliet's supposed death, and occasionally catches flashes of more intimate moments between the two. They decide to take on the city's necromancers in memory of the Juliet.
I liked how, similar to the play, Romeo and Juliet both operate for the entirety of the book under the assumption that the other one is dead. They both take risks and agree to things they would not have done if they didn't each welcome death in their own way.
I also very much enjoyed a side, non-binary character who I really want to see more of!
The book ended on an upsetting cliffhanger, which is really my only problem with it. The sequel is due out this summer (Endless Water, Starless Sky) and I will definitely be picking it up.
Great book, but you may want to wait a few months so you can immediately follow it with the sequel!
You can find all my reviews at http://goddessinthestacks.wordpress.com
Alice (12 KP) rated Skullsworn (Chronicle of the Unhewn Throne #0.5) in Books
Jul 3, 2018
<i>Many thanks to the publisher and Netgalley for providing me with a copy of this book in exchange for an honest review</i>
<i>Skullsworn</i> was the first book by Brian Staveley that I’ve read and it has made me want to read his others for definite - I’ve got the <i>Chronicles of the Unhewn Throne</i> already lined up but this review is about Skullsworn. From what I’ve gathered over the internet this is a standalone prequel to the Chronicles as the main character Pyrre is featured in the original trilogy.
Skullsworn follows Pyrre, a priestess-in-training to the god Ananshael, a god of death. The whole concept of the story is Pyrre’s Trial to become a fully-fledged priestess of Ananshael – she has to kill 7 people in 14 days, all of whom are tied to a song including “the one you love/who will not come again.” Failure to complete all seven deaths will result in her own death at the hands of her two witnesses Ela and Kossal.
I’m going to on about Ela and Kossal for a little bit here – Ela is an incredibly motivated, true-believer in life, love and death, skilled fighter and devout priestess of her faith to her God; she’s comfortbale with all levels of intimacy and she has got a laidback view of everything which is in stark contrast to her counterpart Kossal – an aging priest with stooped shoulders and a gruff demeanour who says what he means and means what he says; he plays his flute to stop himself from killing patrons but gets irritated at their applause – it’s a catch 22 like no other. The two of these together shouldn’t work in any way, shape or form but Brian Staveley has made it work to greatness.
Pyrre’s story is one of conflict all throughout and her biggest road block is going to be that she’s never been in love. She travels back to Dombang in order to try to fall in love with Ruc Lan Lac who becomes her target – a pit fighter from her past who has been given command of the Greenshirts by the Annurian leaders. He’s a staunch disbeliever in all things myth and legend and has no patience for spiritual leanings and prefers to focus on the reality of any situation.
Pyrre doesn’t feel that she is worthy of being a priestess of Ananshael but her journey to Dombang from Rassumbur and through the Trial shows that really, she is. We get a big blast from the past in that Pyrre recounts her first meeting with Ruc Lan Lac to Ela who finds great joy in teasing Pyrre mercilessly about the situation and about her supposed inability to love.
The writing style is perfectly bleak but brilliantly enjoyable with great humour in the banter between Ela and Kossal but they’ve also got a great dryness to their humour which gives a stark contrast. The descriptions of the delta and the Csestriim and Nevariim were full of otherworldly fear and ancient horrors, a dark fantasy of epic proportions!
The ending had twists and turns that I didn’t expect in the slightest, gave Skullsworn a perfect ending and it has made me want to get into the world of The Annurian Empire even more; the epilogue was fantastic!
Expertly written and highly recommended.
<i>Skullsworn</i> was the first book by Brian Staveley that I’ve read and it has made me want to read his others for definite - I’ve got the <i>Chronicles of the Unhewn Throne</i> already lined up but this review is about Skullsworn. From what I’ve gathered over the internet this is a standalone prequel to the Chronicles as the main character Pyrre is featured in the original trilogy.
Skullsworn follows Pyrre, a priestess-in-training to the god Ananshael, a god of death. The whole concept of the story is Pyrre’s Trial to become a fully-fledged priestess of Ananshael – she has to kill 7 people in 14 days, all of whom are tied to a song including “the one you love/who will not come again.” Failure to complete all seven deaths will result in her own death at the hands of her two witnesses Ela and Kossal.
I’m going to on about Ela and Kossal for a little bit here – Ela is an incredibly motivated, true-believer in life, love and death, skilled fighter and devout priestess of her faith to her God; she’s comfortbale with all levels of intimacy and she has got a laidback view of everything which is in stark contrast to her counterpart Kossal – an aging priest with stooped shoulders and a gruff demeanour who says what he means and means what he says; he plays his flute to stop himself from killing patrons but gets irritated at their applause – it’s a catch 22 like no other. The two of these together shouldn’t work in any way, shape or form but Brian Staveley has made it work to greatness.
Pyrre’s story is one of conflict all throughout and her biggest road block is going to be that she’s never been in love. She travels back to Dombang in order to try to fall in love with Ruc Lan Lac who becomes her target – a pit fighter from her past who has been given command of the Greenshirts by the Annurian leaders. He’s a staunch disbeliever in all things myth and legend and has no patience for spiritual leanings and prefers to focus on the reality of any situation.
Pyrre doesn’t feel that she is worthy of being a priestess of Ananshael but her journey to Dombang from Rassumbur and through the Trial shows that really, she is. We get a big blast from the past in that Pyrre recounts her first meeting with Ruc Lan Lac to Ela who finds great joy in teasing Pyrre mercilessly about the situation and about her supposed inability to love.
The writing style is perfectly bleak but brilliantly enjoyable with great humour in the banter between Ela and Kossal but they’ve also got a great dryness to their humour which gives a stark contrast. The descriptions of the delta and the Csestriim and Nevariim were full of otherworldly fear and ancient horrors, a dark fantasy of epic proportions!
The ending had twists and turns that I didn’t expect in the slightest, gave Skullsworn a perfect ending and it has made me want to get into the world of The Annurian Empire even more; the epilogue was fantastic!
Expertly written and highly recommended.
Hazel (1853 KP) rated Deep Blue (Waterfire Saga, #1) in Books
Dec 17, 2018
My rating: 3.5
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Mermaids are perhaps one of the least written about mythical creature in novels. On the occasions that they are referred to they are often represented as evil siren-like females luring sailors to their deaths. The mermaids in Jennifer Donnelly’s <i>Waterfire Saga</i> are not like that at all, in fact their lives are not dissimilar to that of humans.
<i>Deep Blue</i> is the first novel in this saga but felt like it was mostly setting the scene for the yet-to-be-published sequels. It begins with Serafina, the Principessa of the House of Merrow, preparing for the Dokimí or betrothal ceremony occurring that evening. Although her songspell, a particularly difficult task, goes perfectly, assassins gatecrash the ceremony. The black-clad mermen fire poison arrows at the crowd, killing Sera’s father and fatally injuring her mother, the Regina.
Along with her best friend Neela, Serafina flees the city but it is not long before their assailants catch up with them. Throughout all this destruction the two mermaids discover that they have been having the same dream about being summoned by the Iele – a legendary group of river witches – and with no where else to go they head to the river Olt in Romania in order to find them and discover what they are being called upon for. As it turns out they are not the only girls heading that way. Six mermaids in total have been having the same dream and they eventually meet up on their way to the Iele.
Although the end of <i>Deep Blue</i> revealed the girls’ purposes, it will not be until the second book that this task is carried out. Due to this it feels as though the main storyline of the <i>Waterfire Saga</i> is yet to begin properly. Having said that, <i>Deep Blue</i> was still an entertaining read. It may take a while for readers to get into the story but the later half is full of action and even contains the odd humorous pun, which prevents the book from becoming too dark.
It must be difficult to write about mermaids as the setting is, naturally, deep under the surface of oceans, seas, rivers and lakes. The writer would need to think carefully about what is possible underwater, and remember to use words such as “swim” instead of “walk”. Even though Donnelly did a fantastic job there were occasions where the characters could easily be mistaken for humans with legs rather than fish tails.
There were lots of made up words and names used in this book which some people may find confusing thus making it difficult to keep track of who is who. The author has helpfully included a glossary of these terms and names which readers can refer to as and when they need to. It does not, however, include a pronunciation guide, which is a shame as some of the words have an Eastern European look to them and readers unfamiliar with those types of dialects may struggle with some of the expressions: for example, Baba Vrăja.
Overall this saga has the potential to become a magnificent set of books with a uniqueness setting them apart from other popular fantasy stories of today.
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Mermaids are perhaps one of the least written about mythical creature in novels. On the occasions that they are referred to they are often represented as evil siren-like females luring sailors to their deaths. The mermaids in Jennifer Donnelly’s <i>Waterfire Saga</i> are not like that at all, in fact their lives are not dissimilar to that of humans.
<i>Deep Blue</i> is the first novel in this saga but felt like it was mostly setting the scene for the yet-to-be-published sequels. It begins with Serafina, the Principessa of the House of Merrow, preparing for the Dokimí or betrothal ceremony occurring that evening. Although her songspell, a particularly difficult task, goes perfectly, assassins gatecrash the ceremony. The black-clad mermen fire poison arrows at the crowd, killing Sera’s father and fatally injuring her mother, the Regina.
Along with her best friend Neela, Serafina flees the city but it is not long before their assailants catch up with them. Throughout all this destruction the two mermaids discover that they have been having the same dream about being summoned by the Iele – a legendary group of river witches – and with no where else to go they head to the river Olt in Romania in order to find them and discover what they are being called upon for. As it turns out they are not the only girls heading that way. Six mermaids in total have been having the same dream and they eventually meet up on their way to the Iele.
Although the end of <i>Deep Blue</i> revealed the girls’ purposes, it will not be until the second book that this task is carried out. Due to this it feels as though the main storyline of the <i>Waterfire Saga</i> is yet to begin properly. Having said that, <i>Deep Blue</i> was still an entertaining read. It may take a while for readers to get into the story but the later half is full of action and even contains the odd humorous pun, which prevents the book from becoming too dark.
It must be difficult to write about mermaids as the setting is, naturally, deep under the surface of oceans, seas, rivers and lakes. The writer would need to think carefully about what is possible underwater, and remember to use words such as “swim” instead of “walk”. Even though Donnelly did a fantastic job there were occasions where the characters could easily be mistaken for humans with legs rather than fish tails.
There were lots of made up words and names used in this book which some people may find confusing thus making it difficult to keep track of who is who. The author has helpfully included a glossary of these terms and names which readers can refer to as and when they need to. It does not, however, include a pronunciation guide, which is a shame as some of the words have an Eastern European look to them and readers unfamiliar with those types of dialects may struggle with some of the expressions: for example, Baba Vrăja.
Overall this saga has the potential to become a magnificent set of books with a uniqueness setting them apart from other popular fantasy stories of today.
The Bandersnatch (199 KP) rated The Lord of the Rings in Books
Nov 7, 2019
Lord of the rings is written by professor J. R. R. Tolkien and began as a squeal to the Hobbit but evolved over time into its own stand alone book. It was Published by Allen and Unwin (who also produced the hobbit) on July 29th 1954 in three segments; The Fellowship of the Ring, The Towers and The Return of the King. Structurally the book can be separated into six books with an appendices at the end. The book was intended to be one volume of a two volume set (Partnered with The Silmarillion). The title refers to the main antagonist the dark lord Sauron, who had in an earlier age created the one ring to rule them all and use it to conquer and rule Middle-Earth. The story starts in the shire at the 11th birthday of Bilbo Baggins and follows the journey of Frodo Baggins – Bilbos relative and heir as he ranges across middle-earth all the way to the fires of mount doom to destroy the magical ring (which Bilbo found during the Hobbit) during what ended up as the War of the Ring. The story is seen through the eyes of several characters including Frodo, and fellow Hobbits Sam Gamgee, Merry Brandybuck and Pippin Took.
Now I own a copy of the lord of the rings and have done so since I've left school. The copy I own however is the single whole copy as such I've always struggled to read the book in one go. Its always taken me a long time to read it and as such I only re-read it every two years or so. Whilst I'd known of the hobbit and read it numerous times as a child and young adult. I wasn't aware of the Lord of the Rings until the movies came out and as such I came to LoTR through the movies instead of the book. If you want to know a brief history of Professor J.R.R Tolkien and my opinion of him have a look to last weeks book blog on The Hobbit.
The book was turned into the popular movie franchise by Director Peter Jackson, Weta Workshop and New Line Cinema. The movies followed the pattern of the books and were subsequently released under The fellowship of the Ring (2001), The Two Towers (2002) and The return of the King (2003). Lord of the rings is widely regarded as one of the most influential and greatest film trilogies ever created. Its ended up being both a major financial success and is amongst the highest grossing film series of all time (earning over £2.9 billion in worldwide receipts). When award season came around each film was critically acclaimed and heavily awarded they won 17 out of their 30 nominations. An extended copy of each movie was released on DVD after the theatrical release.....I still have my extended copies after 13 years.
I was introduced to the Lord of the Rings Movies during Secondary school and had spent a good chunk of my time out of school watching the movies. By the time I left school a knew a plethora of random knowledge of the Tolkien legendium at large and as I said earlier in this post I saw the movies first before I read the books and as such It does make it harder for me to read the books. Thanks to these movies however I now own several LoTR related books and have a healthy love of Fantasy and fiction at large.
Now I own a copy of the lord of the rings and have done so since I've left school. The copy I own however is the single whole copy as such I've always struggled to read the book in one go. Its always taken me a long time to read it and as such I only re-read it every two years or so. Whilst I'd known of the hobbit and read it numerous times as a child and young adult. I wasn't aware of the Lord of the Rings until the movies came out and as such I came to LoTR through the movies instead of the book. If you want to know a brief history of Professor J.R.R Tolkien and my opinion of him have a look to last weeks book blog on The Hobbit.
The book was turned into the popular movie franchise by Director Peter Jackson, Weta Workshop and New Line Cinema. The movies followed the pattern of the books and were subsequently released under The fellowship of the Ring (2001), The Two Towers (2002) and The return of the King (2003). Lord of the rings is widely regarded as one of the most influential and greatest film trilogies ever created. Its ended up being both a major financial success and is amongst the highest grossing film series of all time (earning over £2.9 billion in worldwide receipts). When award season came around each film was critically acclaimed and heavily awarded they won 17 out of their 30 nominations. An extended copy of each movie was released on DVD after the theatrical release.....I still have my extended copies after 13 years.
I was introduced to the Lord of the Rings Movies during Secondary school and had spent a good chunk of my time out of school watching the movies. By the time I left school a knew a plethora of random knowledge of the Tolkien legendium at large and as I said earlier in this post I saw the movies first before I read the books and as such It does make it harder for me to read the books. Thanks to these movies however I now own several LoTR related books and have a healthy love of Fantasy and fiction at large.
Becs (244 KP) rated The Black Orchids in Books
Aug 2, 2019
Not what you expect
"I knew this wasn't the end."
TRIGGER WARNINGS: death, torture
Review:
I originally rated this 3.5 stars but I'm dropping this down to 2.5 stars, as I've had time to sit and really gather my thoughts around.
The Black Orchids is a paranormal fantasy novel about a young girl being haunted by a monster called It (no, not the clown). She goes to a boarding school where she comes into contact with It again and even gains new friends. There are multiple of love interests within this story and the story gave off a very dark, suspenseful, and adventure feel with twists, but it wasn't what I expected from reading the blurb.
The Black Orchids vaguely has the same vibes that the Vampire Academy and Beautiful Creatures series' has. There was a lack of connection with the characters and the story overall lacked. There was potential here but it fell short and left me a bit disappointed.
The main character was in a constant battle with herself and her family, she even considered herself to be different from the "other girls". Basically, she was the loner, edgy girl that didn't have friends. This wasn't executed the greatest and really just made the MC feel shallow and a tad emotionless. The other characters weren't much better. The relationships between them seemed a tad forced and not at all 'believable'.
The story lacked descriptive nature and world-building. But the plot was pretty decent. I wasn't instantly enamored with the story and it was a slow read - even though I devoured it. There was something still keeping me reading and I couldn't put my finger on it. I know for sure it wasn't the characters, as I could never really connect with any of them and the villain wasn't even the greatest. Majority of villains are these morally grey characters with amazing backstories, but not the villain here. There was no grand reveal of who the mystery figure was and the plot twist at the end was rather disappointing.
Don't get me wrong, I loved the ending! But so much more could have been added to the story-line that would have added an appealing and captivating touch that built up until BOOM, plot twist, and cliffhanger. The Black Orchids does end on a bit of a cliffhanger but again, it lacked and didn't give a massive explosion to my brain as most cliffhangers do.
Another aspect of The Black Orchids that I couldn't get over was all of the spelling and grammatical errors. I kept having to reread sentences, paragraphs, and even whole pages! I wanted to DNF this but also keep reading, all at the same time. And I honestly don't know how I feel about that.
The Black Orchids has a good plot for a debut, it just needs a bit of work done to it to revamp and add cushion to the story-line.
"In the end, she settled for trying to show a turtle raising its head out of its shell. She thought it symbolized new hope, courage, and maybe even as a welcoming. For a turtle to peek outside was courage indeed, they never knew what awaited them on the other side."
TRIGGER WARNINGS: death, torture
Review:
I originally rated this 3.5 stars but I'm dropping this down to 2.5 stars, as I've had time to sit and really gather my thoughts around.
The Black Orchids is a paranormal fantasy novel about a young girl being haunted by a monster called It (no, not the clown). She goes to a boarding school where she comes into contact with It again and even gains new friends. There are multiple of love interests within this story and the story gave off a very dark, suspenseful, and adventure feel with twists, but it wasn't what I expected from reading the blurb.
The Black Orchids vaguely has the same vibes that the Vampire Academy and Beautiful Creatures series' has. There was a lack of connection with the characters and the story overall lacked. There was potential here but it fell short and left me a bit disappointed.
The main character was in a constant battle with herself and her family, she even considered herself to be different from the "other girls". Basically, she was the loner, edgy girl that didn't have friends. This wasn't executed the greatest and really just made the MC feel shallow and a tad emotionless. The other characters weren't much better. The relationships between them seemed a tad forced and not at all 'believable'.
The story lacked descriptive nature and world-building. But the plot was pretty decent. I wasn't instantly enamored with the story and it was a slow read - even though I devoured it. There was something still keeping me reading and I couldn't put my finger on it. I know for sure it wasn't the characters, as I could never really connect with any of them and the villain wasn't even the greatest. Majority of villains are these morally grey characters with amazing backstories, but not the villain here. There was no grand reveal of who the mystery figure was and the plot twist at the end was rather disappointing.
Don't get me wrong, I loved the ending! But so much more could have been added to the story-line that would have added an appealing and captivating touch that built up until BOOM, plot twist, and cliffhanger. The Black Orchids does end on a bit of a cliffhanger but again, it lacked and didn't give a massive explosion to my brain as most cliffhangers do.
Another aspect of The Black Orchids that I couldn't get over was all of the spelling and grammatical errors. I kept having to reread sentences, paragraphs, and even whole pages! I wanted to DNF this but also keep reading, all at the same time. And I honestly don't know how I feel about that.
The Black Orchids has a good plot for a debut, it just needs a bit of work done to it to revamp and add cushion to the story-line.
"In the end, she settled for trying to show a turtle raising its head out of its shell. She thought it symbolized new hope, courage, and maybe even as a welcoming. For a turtle to peek outside was courage indeed, they never knew what awaited them on the other side."
Gareth von Kallenbach (980 KP) rated Hansel and Gretel: Witch Hunters (2013) in Movies
Aug 7, 2019
In 2009, writer/director by Tommy Wirkola gained a cult following with his Zombie splatter film “Dead Snow”. Hollywood took notice and he was awarded with a larger budget and bigger stars for his follow up film “Hansel & Gretel: Witch Hunters”. The film chronicles the fairytale brother and sister duo after they escaped the gingerbread house and started hunting down witches. Originally supposed to be released in 2012, the film was pushed back to a January 2013 release in hopes of generating more buzz on Jeremy Renner’s rising star. When the film was complete, Renner had yet to appear in last year’s films “The Avengers” and “The Bourne Legacy”. A good strategy, if the standard TV trailers did not make this movie look worse than it actually is.
I have to be honest. I went into this movie expecting it to be terrible. Personally I do not have much faith in Renner (Hansel) as a leading man. I know he is somewhat hot right now but to me he is best as a supporting role. I also have only seen Gemma Arterton (Gretel) in “Clash of the Titans” (2010) where she was nothing more than a pretty face in that lack luster film. Perhaps it was because of such low expectations that together they worked. They were both “bad ass” as the brother sister bounty hunters. Not spectacular performances or anything but easily entertaining and likeable performances.
The story follows the duo as they attempt to hunt down some missing children form a small village that is troubled by witches. Famke Janssen (Taken 2) leads the supporting cast as Leader of the witches who is trying to cast a spell that will make the witches stronger than ever. The three clash it out and that is basically the story.
From a stylistic standpoint fans of Wirkola’s films will not be disappointed. The dark and grim fairytale world he creates is charming and helps us fall into the fantasy. Furthermore this film has several gruesome scenes that are shockingly comical in the way they are over the top. At no point do they feel unnecessary for shock value, but rather they happen in a way that seems normal and plausible in the world we are shown on film. Additionally the pacing of this film is fast. There was not a dull moment as the 88 minute run time is one action or story driven transition to the next. Together these aspects help the film feel fun, lighthearted and surprisingly entertaining. Also the 3D effects help the film and do not seem distracting.
The finished product accomplishes something that other fast paced ridiculous action flicks do not. It keeps it simple. Tommy Wirkola shows his talent by keeping various stylistic factors and pacing together in a way that makes the simplistic story complete. Often times in films like this there comes a point where your suspended disbelief is tested beyond its limits. But that is not the case here. Hansel & Gretel: Witch Hunters delivers an entertaining fast paced movie that the TV previews do not to justice. If you are a fan of zombies, vampires, witches or any other supernatural type characters then you will not want to miss this film.
I have to be honest. I went into this movie expecting it to be terrible. Personally I do not have much faith in Renner (Hansel) as a leading man. I know he is somewhat hot right now but to me he is best as a supporting role. I also have only seen Gemma Arterton (Gretel) in “Clash of the Titans” (2010) where she was nothing more than a pretty face in that lack luster film. Perhaps it was because of such low expectations that together they worked. They were both “bad ass” as the brother sister bounty hunters. Not spectacular performances or anything but easily entertaining and likeable performances.
The story follows the duo as they attempt to hunt down some missing children form a small village that is troubled by witches. Famke Janssen (Taken 2) leads the supporting cast as Leader of the witches who is trying to cast a spell that will make the witches stronger than ever. The three clash it out and that is basically the story.
From a stylistic standpoint fans of Wirkola’s films will not be disappointed. The dark and grim fairytale world he creates is charming and helps us fall into the fantasy. Furthermore this film has several gruesome scenes that are shockingly comical in the way they are over the top. At no point do they feel unnecessary for shock value, but rather they happen in a way that seems normal and plausible in the world we are shown on film. Additionally the pacing of this film is fast. There was not a dull moment as the 88 minute run time is one action or story driven transition to the next. Together these aspects help the film feel fun, lighthearted and surprisingly entertaining. Also the 3D effects help the film and do not seem distracting.
The finished product accomplishes something that other fast paced ridiculous action flicks do not. It keeps it simple. Tommy Wirkola shows his talent by keeping various stylistic factors and pacing together in a way that makes the simplistic story complete. Often times in films like this there comes a point where your suspended disbelief is tested beyond its limits. But that is not the case here. Hansel & Gretel: Witch Hunters delivers an entertaining fast paced movie that the TV previews do not to justice. If you are a fan of zombies, vampires, witches or any other supernatural type characters then you will not want to miss this film.
DaveySmithy (107 KP) rated Fight Club (1999) in Movies
Dec 3, 2024
An Explosive and Provocative Journey
Few films have managed to spark as much debate and cultural impact as David Fincher’s Fight Club. Released in 1999, this dark and audacious psychological thriller quickly evolved from a divisive box office release to a bona fide cult classic. Based on Chuck Palahniuk’s novel of the same name, Fight Club is more than just a movie—it’s an exploration of identity, consumerism, and the hidden chaos lurking within us all. Fincher’s meticulous direction, coupled with outstanding performances by Edward Norton and Brad Pitt, makes Fight Club a visceral and thought-provoking cinematic ride that lingers long after the credits roll.
The story is told through the eyes of the unnamed narrator (Norton), a white-collar worker trapped in a monotonous life. Crippled by insomnia and a desperate longing for purpose, his mundane existence takes a dramatic turn when he crosses paths with Tyler Durden (Pitt), a magnetic, anarchic soap maker. Together, they form the titular fight club—a raw, underground outlet for men to vent their frustrations by literally beating them out of each other. What begins as an unconventional form of therapy soon spirals into a chaotic and dangerous movement, leading the narrator down a path of self-destruction and shocking revelations.
Edward Norton delivers a career-best performance as the narrator, capturing the character’s descent into madness with unnerving precision. His dry wit and self-deprecating humor make him relatable, even as his actions become increasingly unhinged. But it’s Brad Pitt who truly steals the show as Tyler Durden. Charismatic, unpredictable, and dripping with swagger, Pitt embodies the fantasy of rebellion and freedom that so many viewers secretly crave. Together, the two actors create a mesmerizing dynamic, with Tyler representing everything the narrator wants to be—and fears he might become.
Helena Bonham Carter rounds out the core cast as Marla Singer, a nihilistic wildcard who both disrupts and grounds the narrator’s chaotic journey. Her chemistry with Norton is as compelling as it is unconventional, adding a layer of emotional complexity to an otherwise hyper-masculine narrative.
What sets Fight Club apart is its fearless critique of modern society. It skewers consumerism, masculinity, and the emptiness of the so-called “American Dream,” forcing viewers to confront uncomfortable truths about their own lives. Fincher’s direction is sharp and unrelenting, with the film’s gritty visual style perfectly complementing its nihilistic tone. The innovative use of CGI, fourth-wall-breaking moments, and hauntingly effective cinematography by Jeff Cronenweth keep the audience on edge, unsure of what to expect next.
Yet, Fight Club is not without flaws. Its provocative themes can feel overly blunt at times, and some viewers might find its violent and anarchistic undertones alienating. Additionally, while the infamous plot twist is masterfully executed, it risks overshadowing the film’s deeper messages upon rewatch.
The soundtrack, anchored by The Dust Brothers’ industrial score and the unforgettable use of The Pixies’ “Where Is My Mind?” in the climax, elevates the film to iconic status. These elements, combined with razor-sharp dialogue and endlessly quotable lines, solidify Fight Club as a masterpiece of late-90s cinema.
While it may not be for everyone, Fight Club is a bold, daring, and unforgettable experience that challenges societal norms and forces introspection. It’s an audacious 9/10 film—flawed but brilliant, much like the chaos it portrays.
The story is told through the eyes of the unnamed narrator (Norton), a white-collar worker trapped in a monotonous life. Crippled by insomnia and a desperate longing for purpose, his mundane existence takes a dramatic turn when he crosses paths with Tyler Durden (Pitt), a magnetic, anarchic soap maker. Together, they form the titular fight club—a raw, underground outlet for men to vent their frustrations by literally beating them out of each other. What begins as an unconventional form of therapy soon spirals into a chaotic and dangerous movement, leading the narrator down a path of self-destruction and shocking revelations.
Edward Norton delivers a career-best performance as the narrator, capturing the character’s descent into madness with unnerving precision. His dry wit and self-deprecating humor make him relatable, even as his actions become increasingly unhinged. But it’s Brad Pitt who truly steals the show as Tyler Durden. Charismatic, unpredictable, and dripping with swagger, Pitt embodies the fantasy of rebellion and freedom that so many viewers secretly crave. Together, the two actors create a mesmerizing dynamic, with Tyler representing everything the narrator wants to be—and fears he might become.
Helena Bonham Carter rounds out the core cast as Marla Singer, a nihilistic wildcard who both disrupts and grounds the narrator’s chaotic journey. Her chemistry with Norton is as compelling as it is unconventional, adding a layer of emotional complexity to an otherwise hyper-masculine narrative.
What sets Fight Club apart is its fearless critique of modern society. It skewers consumerism, masculinity, and the emptiness of the so-called “American Dream,” forcing viewers to confront uncomfortable truths about their own lives. Fincher’s direction is sharp and unrelenting, with the film’s gritty visual style perfectly complementing its nihilistic tone. The innovative use of CGI, fourth-wall-breaking moments, and hauntingly effective cinematography by Jeff Cronenweth keep the audience on edge, unsure of what to expect next.
Yet, Fight Club is not without flaws. Its provocative themes can feel overly blunt at times, and some viewers might find its violent and anarchistic undertones alienating. Additionally, while the infamous plot twist is masterfully executed, it risks overshadowing the film’s deeper messages upon rewatch.
The soundtrack, anchored by The Dust Brothers’ industrial score and the unforgettable use of The Pixies’ “Where Is My Mind?” in the climax, elevates the film to iconic status. These elements, combined with razor-sharp dialogue and endlessly quotable lines, solidify Fight Club as a masterpiece of late-90s cinema.
While it may not be for everyone, Fight Club is a bold, daring, and unforgettable experience that challenges societal norms and forces introspection. It’s an audacious 9/10 film—flawed but brilliant, much like the chaos it portrays.
Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start







