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The Girl In The Clockwork Tower
The Girl In The Clockwork Tower
Lou Wilham | 2021
8
8.0 (1 Ratings)
Book Rating
Steampunk Rapunzel-inspired tale? Check.
Dashing captain of an airship? Check.
Magic? Check.
Weird obsession with pineapples? Check!

The Girl in the Clockwork Tower is a steampunk Rapunzel-inspired tale full of adventure and magic and great, well-developed characters.

Persinette was brought to MOTHER headquarters at the age of 8 and has since been used as a seer, tracking the ‘Enchanted’ so that they can be captured by MOTHER’s agents and placed in concentration camps. 16 years later, Persinette, or Persi, doesn’t take the entrapment of her own kind lightly but is under constant threat from her controlling agent Gothel who makes it clear that once Persi is no longer useful to MOTHER, she will be disposed of.
Luckily for Persi, the Enchanted are not completely defenceless and the ‘Uprising’ have also noticed her talents. Captain Manu Kelii is tasked with recruiting Persi to their cause but can the charming airship captain protect the Seer from the formidable MOTHER?

Lou Wilham’s characters are so well developed you will feel as if you have known them forever. Persinette begins her adventure as a timid, downtrodden, lavender haired girl: used as an asset for as long as she can remember. However, by the closing pages, Persi is a survivor, wielding her new-found magic and is unwilling to be an “asset” for anyone but herself.
Despite Persi’s evolution from broken to badass, Captain Manu Kelii steals the show. Manu is a puppy dog, so eager to please and very confident in himself. When he finally receives a mission from the leader of the Uprising he is like a kid at Christmas and his bizarre obsession with pineapple provides both humour and an almost arrogant air about him. However, Manu’s clear adoration and care for Persi really cause him to grow as a character: this is potentially the first time Manu has worried for someone other than himself.
I would have liked a little more backstory from Manu, we know how he came to be on the ‘Duchess’ and we know him now but what happened in the meantime? It would be nice to have a little more insight into our pirate captain’s previous adventures.

Some reviewers have said this book is not a true Rapunzel retelling and I can see what they mean to a certain extent. I can certainly appreciate that the towns of Pascal and Maximus, the organisation Mother and agent Gothel do feel quite forced. However, Persinette was the “maiden in the tower” of literature before Grimm’s Rapunzel grew her first curl and when you think that Wilham’s Persi is imprisoned in a tower, desperate to explore the outside world but, most importantly, to discover who she truly is, you start to realise that the stories aren’t a million miles apart after all.
That being said, the cute Disney-esque details weren’t really needed, they certainly weren’t what made this story great: The Girl in the Clockwork Tower would have easily stood its own ground without any affinity to Rapunzel being made.

It shouldn’t need adding but sadly the lack of diversity in other novels means that readers find it refreshing and reassuring when LGBTQIA characters are included and Lou Wilham does not disappoint. Eddi, the leader of the uprising uses gender neutral pronouns and Benard and Owen are the cutest “gay dads” to Manu.
I really appreciated how these characters’ genders or sexuality were not under a spotlight: pronouns were used and relationships were explained, just as they were with Manu and Persi and that is just how it should be.

The Girl in the Clockwork tower is a gritty fairytale; complete with love, magic, villains, airships, concentration camps and a fair amount of alcohol on Manu’s part! Persi’s adventure sees her discovering her strength, her magic and maybe even finding love: this is one damsel who doesn’t need a man to save the day!


Thank you to Booksirens. I received an advance review copy for free, and I am leaving this review voluntarily.
  
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Mothergamer (1536 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
7
8.3 (17 Ratings)
Book Rating
Decent characters (2 more)
Plot
Pacing
YA formula (2 more)
Predictable
Not enough of the game
YA VR fun
I really enjoyed this book, as VR stories are some of my favorite types and rarely done well. This one was done well enough but suffered the large YA pitfall of there would be no story had people actually communicated with each other.
       The story follows Emika, a scrappy teen living in the slums of (I think New York). As YA books tend to do, she is a normal, poor, orphan girl, who happens to be able to afford to dye her hair rainbow, and oh, I forgot to mention, very good at hacking. The world is fully submerged into the Nuerolink, which are AR/VR glasses almost everyone has, that handle the internet, gaming worlds, infrastructure etc etc. The most popular aspect is a game on the Nuerolink called Warcross, a rather simple Team vs Team capture the flag with power-ups and battling. Football move over, Warcross is where it's at. Because the nuerolink is so ingrained into society, a seedy underbelly of gambling and dark web has cropped up, and Emika makes her pennies as a bounty hunter for people who gamble in Warcross games. On the eve of the Opening of the biggest Warcross Tournament of the year (which takes up like... 6 months of the year...) Emika is being threatened with eviction, failed to get a bounty that would have fixed her situation. So as far as YA tropes go we can check off "ordinary, but special girl of poor circumstances".
     Emika and her roommate, even though they are facing a looming eviction, log into the neurolink to experience the opening day ceremony. This is where Lu really introduces the ability of the nuerolink and where we can underline the "special" aspect of our tropey lead, as she somehow hacks herself into the opening game ceremony, revealing herself to the world. This is probably a good place to point out that hacking in this book is pretty much just Emika saying "I hacked into this thing" and little more than that. She runs a program here and there, that always does what she wants. Honestly as the story progresses I forget that she hacks, but the book doesn't let you forget that she's "super good at it".
   Now fearing more than just eviction, but fearing for her freedom as she just did something very illegal, Emika is surprised when her world is turned upside down and she's spirited away by the Nuerolink creator to Tokyo. The creator being hot boy Hideo, whom she has been just ever so obsessed with since she was a kid, and much to her fantasies, he thinks she is special and needs her hacker expertise to track down someone that's been messing with the code in the game. BUT she needs to do it from within the game. So now she's going to be in the big game of the year as a player, a spy, and a hacker. Somehow juggling the investigation and playing a game professionally that she's the only kind of dabbled in (as far as we know, YA spoiler alert, she's super good at it).
    I know I sound snarky, and like I didn't like the book, but I did. once you just accept the YA formula and that this book will be full of it, you can just lean back an enjoy the ride. Emika finds herself in a deep plot that involves other players, the dark web, and the ghosts of Hideo's past. Of course because YA Hideo is just smitten with Emika from the get go. She's great at the game, everyone acknowledges how special she is, but the big YA factor I struggled with over looking was the utter lack of communication. This whole book could've ended in a few chapters had the characters just communicated with each other. But there was always some kind of personal justification for why they couldn't just talk to each other.
   I found the game world to be well thought out and interesting, just unfortunately it didn't get nearly as much page time as I'd like. I get that the story is about the scheme around the game, and not the game, but Lu introduced her as a player so I wanted more. I wanted more intereaction with her teammates, more development. She never felt like she was part of the group to me, which made it harder to believe in the second book when they all go out of their way to help her. The romance with Hideo was heavy-handed but cute, so I didn't mind it. But I kept finding myself wanting more gameplay. It's called Warcross for goodness sake.
   One thing I have to commend Lu on is that it has a decent number of legitimate twists. Twists that made me actually gasp once or twice. That kept me intrigued and made me read it in a day. But unfortunately, while a fun little romp, the story's reliance on bad communication and YA tropes to advance the plot made the book lack a soul that really could take the story to the next level. I didn't care too much about anyone. I just wanted answers more than anything. But instead, we get a mysterious bad guy being cryptic, even though if he wasn't cryptic we could have avoided a lot and Emika always winning cause she's special. Though most of the information she gets is freely given to her and had nothing to do with her skills as a hacker.
  When my boyfriend asked me if I liked it, I shrugged and said "yea it was fun, can we go get the second book". But I didn't have the overwhelming desire to tell him the plot or anything else as I do with books that truly resonate with me. To be fair when I did attempt to describe it the soap opera YA aspect seemed glaring and he just rolled his eyes.
  Absolutely worth a read, especially if you enjoy this genre. But just don't go in expecting it to be special, it follows the YA formula to a T.
  
Alpha (Shifters, #6)
Alpha (Shifters, #6)
Rachel Vincent | 2010 | Science Fiction/Fantasy
2
8.0 (4 Ratings)
Book Rating
Well, that was disappointing. I'm honestly sorry that I ever read that first book (which I got free somehow?). I remember being annoyed at the spelling of the main character's name, "Faythe." I should have stopped then.

The way the plot wound up, for the most part, had no real surprises. Anybody who has followed the series has to have figured out what was going to happen by now. It's been foreshadowed - heck, shouted from the rooftops.

No, my disappointment is in the way the damned romance thing was handled.

If you've bothered to read this but haven't read the series, I'm surprised. Anyway, we have a classic love triangle between Faythe, Marc, and Jace. The setting is supposed to be current day America with a twist - the characters are werecats, part of a hidden subculture.

We all know that mainstream Americans are supposedly monogamous but more serially monogamous and closet - something - in practice. Anyway, werecat society is fiercely monogamous. Females are rare, and they're supposed to hit puberty, get married, and produce the next generation with their One True Love. Period. No other options.

So Faythe has defied tradition so far. She went to college. Good for her! She had a boyfriend there. Even better! A non-Pride boyfriend. Great! (To my way of thinking, not her subculture's). She left her guy, Marc, standing at the altar to do all that, though. Eww - not classy.

But after she goes back home, she gets back together with Marc. Hmph.

Then she "connects" with Jace. That means "has sex with." Ooo, bad idea, since she was in a committed relationship with Marc at the time. Very bad idea. But Oh, They were Grieving! Together! For her brother and his best friend, who had just been treacherously killed by enemies! So of course the way to do that, instead of talking about their memories of him, is to roll around naked in the middle of a public room, right?

Um, not the way I'd do it, but, apparently that's their way. They do their grieving with a lot more alcohol than I would too, though.

They don't get caught, at least - not then. No, an enemy figures it out due to how the three interact, and tells Marc, and he believes the enemy (because everybody believes enemies over allies in the heat of battle). And they're all too immature to put the crap behind them and just deal with the fact that they're in the middle of a "war," too.

I kept wanting to spank all of them, and it wasn't because I found any of them sexy.

I did hope, at first, that bringing Jace in as a love interest - and Faythe does repeat, over and over and over again, that she loves Jace, that it wasn't "just sex" - might mean that there was hope for some sort of surprise in the end of the book. That would have been nice, right? Something of a twist that didn't lead to an unhappy ending? I would have loved to see that!

She's going to be the first female Alpha, so why not the first Alpha with two husbands? She'll be the first Alpha who has to deal with pregnancy, so why not have one husband to protect her while she's pregnant and another to get deal with what has to be done in person? What a concept?

My hope was buoyed by the fact that Vincent deliberately developed Jase as a decent potential partner, showing him taking care of Faythe well when she's injured, supporting her as she would need to be supporting when she takes over the Pride as Alpha, and working well with Marc and others repeatedly.

Marc, on the other hand, is a jerk, slamming doors, stomping around, and doing everything but pissing on the furniture to mark his territory.

Just once, I want to see a hero or heroine walk away when someone says, "I cant live without you!" I want to see someone say, "Whoa - that's WAY unhealthy, babe! You need THERAPY!"

Instead, Faythe's father tells her to "Choose the one you can't live without." UGH. Thanks, Daddy! Codependent much?

Do I think she chose the wrong Tom? Absolutely. But - she's a spoiled brat, and she chose a jealous ass. They deserve each other. Let the sweet, loving man go find the sweet, loving woman he deserves. Hopefully he'll stop the drunken escapades and keep it in his pants from now on. Maybe Kaci will grow up to be his Tabby?

Anyway, there you have it. Volume Eleventy Billion and thirteen of How To Do Dysfunctional Relationships.

Next, please!
  
American Gods
American Gods
Neil Gaiman | 2005 | Fiction & Poetry, Science Fiction/Fantasy
I'm trying to remember whether or not I've read any of Gaiman's other novels before, and I'm fairly certain that I haven't. I read [b:Good Omens|12067|Good Omens|Terry Pratchett|http://photo.goodreads.com/books/1266659394s/12067.jpg|4110990], but that was co-written with [a:Terry Pratchett|1654|Terry Pratchett|http://photo.goodreads.com/authors/1235562205p2/1654.jpg], and the collaboration was genius. I know that the entire world seems to love Sandman, of course, but I'm just not a fan of graphic novels. In fact, it took me a while to realize that the Good Omens co-author and the Sandman author were one and the same.

I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.

In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?

The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).

I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.

I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)

I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews&mdash;but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.

The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
  
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Lee (2222 KP) rated Rampage (2018) in Movies

Apr 13, 2018  
Rampage (2018)
Rampage (2018)
2018 | Action, Adventure, Sci-Fi
Dwayne Johnson (2 more)
The Action
The Humour
Too many underused characters (0 more)
Surprisingly enjoyable video game movie!
I have fond memories of playing the Rampage video game in my early teens. Me and my two brothers, huddled around my feeble ZX Spectrum, each of us taking control of one of three monsters. George the giant King-Kong style gorilla, Lizzie a dinosaur/Godzilla creature and Ralph the big wolf. The idea of the game was simple, but hugely satisfying - smash up city buildings until they collapse, while avoiding damage from the military who are out to stop you. Hitting your fellow monsters also takes out their energy, making it a great game for competitive brothers to be playing! Eating food you find, and even the soldiers trying to kill you, restores your energy. Lots of fun.

Rampage the movie begins out in space, where genetic editing experiments too dangerous/illegal are taking place onboard a space station. Things have gone badly wrong though and canisters containing an experimental genetic pathogen begin hurtling towards North America in what looks like a meteor shower. Back down on Earth we're introduced to Davis Okoye (Dwayne Johnson) - San Diego zoologist, ex-military (so, comfortable with guns, flying helicopters etc, could come in handy later...) and general all-round cool guy. In his care is an albino gorilla called George, who was rescued from poachers as a baby by Davis. They've built up a special bond ever since, communicating in sign language to the level where they are able to joke and generally take the piss out of each other. Overnight, one of the space canisters lands in the zoo and is released into the face of an inquisitive (or Curious?) George. From there he begins to grow bigger, and become increasingly violent.

Elsewhere, two other canisters have landed out in the wild. One right by a pack of wolves and another hitting a lake. The brother and sister team heading up Energyne, the company responsible for the space station and the genetic work (Malin Åkerman and Jake Lacy), dispatch a bunch of clean up guys with big guns to try and apprehend the wolf, which ends up going badly. Meanwhile, an ex employee of Energyne, Dr Kate Caldwell (Naomie Harris), who is also responsible for creating the pathogen, heads to the zoo. She wants to make amends for everything and bring down the company that fired her. Government agent Harvey Russell (Jeffrey Dean Morgan) also shows up at the zoo with a bunch of men of his own, looking to take George away by plane - something else which you just know is going to end badly. Morgan plays Harvey Russell as basically just a slightly toned down version of his Walking Dead character, Negan. Grinning cockily throughout the whole movie and when he first squares up to Davis, you fully expect him to start swaggering around, monologuing about swinging dicks or something. He tells Davis that "when science shits the bed, I'm the guy they call to change the sheets"!

The three monsters begin making their way to Chicago to start smashing stuff up, attracted by a beacon emitting a sound only they can hear. Something "the tech guys rustled up overnight" at Energyne. Davis and Dr Caldwell also head to Chicago to try and help George and end the destruction, eventually aided by Harvey Russell.

Rampage has the potential to be a trainwreck, another casualty in the long line of awful video game movies, especially when there are so many CGI-heavy monster-city-smash movies out there these days. It all works surprisingly well though. When the monsters begin trashing things, it's not an over the top assault on the senses where you can't even make out any sign of human life and the affect that all of this is having on them. The action is well done and enjoyable, and peppered with plenty of trademark Dwayne Johnson humour too. Outside of the action, it's also Johnson that holds the rest of the movie together and prevents it from dipping below average. Dr Caldwell is a very underused and forgettable character, serving only as sidekick to The Rock. Everyone else, aside from Harvey Russell, is also pretty forgettable too. But then at the end of the day, this is all about George and his monster buddies, and overall I found this to be a very enjoyable movie.
  
I have never wanted to move to Louisiana, ever. The bugs, the swamps, the heat and humidity, ugh. But after reading this latest installment by Ms Nicholas, I may just have to pack my bags and head south. Ohhhweeee this is a scorcher.

Tori was in New Orleans for Mardi Gras last year, her first vacation in a very long time. While in town she went to a bar where she met Josh. Josh was a typical southern boy, sweet talking, flirt that knew his way around a woman. Thinking his interest in her was just a game he was playing made flirting with him easy as she knew it would go no where, but it was too quick to have these kinds of feelings right? When he suggests meeting back in the same spot in one year if they were both still interested, to show her it wasn’t just about a one-night stand, she accepts. Now it is Mardi Gras one year later and she is in town for her best friend Andrews wedding. Should she expose herself and see if he shows?

Josh has been mooning over Tori for a year and is making his way to the bar he worked at last year to see if she shows. He hopes she shows up, she has to, there is no other option. Making his way down Bourbon Street is another story though. At this rate he is going to use up his whole break just making it the few short blocks he needs to walk. Please be there!!!

Tori heads to the bar, with her Mardi Gras mask in place and sees who she thinks is Josh also with a mask on. He sees her and heads her way, calling out to her just before she kisses him. But wait, the kiss though familiar isn’t the spark fire kiss that Josh gave her last year. She pulls back to find Andrew under the mask. After apologizing and explaining who she was looking for she finds out the Josh doesn’t work there anymore but the let her know where she can find him. She heads out the next day to see if he is still interested in her.

Josh never imagined Tori would come looking for him after she failed to show up at the bar last night. When she arrives at his business he realizes she did show but they missed each other. He also learns about the mistaken kiss and why she is really in town. He doesn’t care either way, he is just beyond the moon that Tori is back. He will do whatever it takes to make sure she never goes back to Iowa again.

Tori is used to being “handled” by Andrew, she tends to be irrational and embarrassing (well at least according to Andrew and her father) so when he tries to reign her in she goes along with it. Knowing Paisley (Andrew’s fiancé) has it in for her as well thinking she is secretly in love with Andrew isn’t helping the situation at all. I won’t go in to too much with Paisley and Andrew but I wanted to jump in the book and punch them both. Andrew preys on Tori’s vulnerability and makes her doubt herself constantly throughout the book. Josh knows he will need to make a big declaration to get Tori to just be herself and accept him and the life he wants to give her.

This book starts a new series, Boys of the Bayou which spins off from Boys of the Big Easy. You do not have to read these books in any order, they are good as standalones but there are character overlaps and some back stories mentioned that if you like to keep things in chronological order may irk you if read out of order. Once again the author give me a 5 star book to consume in rapid fashion. There are so many laugh out loud and real life moments in this book I couldn’t even start listing them or this review would be 10 pages long. Just know that the secondary characters are all hysterical and I would love to follow them around in real life 24/7/365. I voluntarily read and advance reader copy without expectations for review. Any and all opinions expressed are my own. You are doing yourself a great disservice by not adding this to your bookshelf, ebook or however you get your next great reads in your hands. Go, go now, go quickly and enjoy.
  
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Chris Sawin (602 KP) rated Transformers (2007) in Movies

Jun 19, 2019 (Updated Jun 22, 2019)  
Transformers (2007)
Transformers (2007)
2007 | Action, Sci-Fi
Transformers being made into a live action film sounds like every fan's dream come true on paper, but throw Michael Bay into the equation and you lose a good portion of that audience. Bay is a director who tends to rely solely on action sequences. He's known for creating superb and intense scenes in his films, but they always rely on heavy explosions or pure destruction. That's not to say that's a bad thing, but it's hard to name a memorable scene in a Michael Bay film that doesn't include those elements. Everything else in his films (the story, the dialogue, the initial scenes that bridge the gap between each action sequence, etc) all seem to be lacking that extra spark his action sequences have. So those doubts carried over to Transformers and Bay's version seems to be more enjoyable for people who aren't rabid fans of the franchise.

The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.

The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.

While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.

Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.
  
A Lonely Place to Die (2011)
A Lonely Place to Die (2011)
2011 | Action, Mystery
7
6.3 (4 Ratings)
Movie Rating
Story: A Lonely Place to Die starts as we three climbers Rob (Newman), Ed (Speleers) and Alison (George) showing just how extreme their love for climber is when we see them avoid disaster following an accident. Returning to their holiday trip the friends meet up with fellow climbers Jenny (Magowan) and Alex (Sweeney) to prepare for the biggest climb of their trip.

Heading out on the next day of climbing the friends find a mysterious breathing pipe where they discover a young girl Anna (Boyd) locked in a hole in the ground. Deciding to do the right thing they split up to get help with Alison and Rob heading to Devil’s Drop to get to the village quicker while the rest take Anna for a safe place to wait for rescue.

When one of their own is killed the remaining friends find themselves being hunted down by Mr Kidd (Harris) & Mr Mcrae (McCole) who are after Anna, the friends have to use all their climbing and survival skills to escape this deadly situation.

A Lonely Place to Die is a thriller that goes on to keep the storyline twists coming, the idea of finding a girl trapped in the woods and being hunted down is an easy story and would easily have been enough but adding in the idea of kidnapping hand over works really well. This does mean the introduction too all of the original characters comes off almost pointless because most of them are just disposable but it does get saved with the final act tension. This is one I do feel people will enjoy and with this many twists it never actually gets confusing.

 

Actor Review

 

Melissa George: Allison is the experienced climber on a climbing holiday with friends, we see how she can handle herself in the extreme conditions early on but when we see her and her friends find a young girl in the middle of the forest she must find a way out of the mountain range to save the girl. Melissa is always a strong lead in film but I was never sure of her accent in this one.

Ed Speleers: Ed is the least experienced member of the friends that Allison has bought along on the trip, he is reckless but we see how he will do the right thing when needed. Ed is a solid supporting choice but lacks that final moment.

Sean Harris: Mr Kidd is one of the two men hunting the friends down, he is very psychotic as we see him happily watch people die. This is a very good villain because we see his greed and complete lack of care showing through. Sean is good in this role where we see just how twisted his character gets.

Karel Roden: Darko is dealing with Mr Kidd, he is a victim as it is Anna that has been kidnapped for a ransom. He has come prepared to get revenge on the people involved. Karel is good in this role as we see his change as we learn his real position in the situation.

Support Cast: A Lonely Place to Die has a good supporting cast that all do their jobs to make this an edge of your seat ride.

Director Review: Julian Gilbey –

 

Action: A Lonely Place to Die has a lot of survival action with chasing, climbing and gun fights happening.

Crime: A Lonely Place to Die puts us in the middle of the kidnapping so we actually feel like the one of the climbers stuck in the middle.

Thriller: A Lonely Place to Die keeps us on edge through the whole film as we wonder who will make it out alive.

Settings: A Lonely Place to Die has the first half in the middle of the Scottish Highlands with no means on communication while being chased really does work and the festival finale is a good close for the chaos.
Special Effects: A Lonely Place to Die has good effects when needed but isn’t a film that turns to them.

Suggestion: A Lonely Place to Die is one I think people should watch, I think it is intense thriller with nicely handled twists. (Watch)

 

Best Part: The twists.

Worst Part: A few loose ends at the end.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Budget: $4 Million

Runtime: 1 Hour 39 Minutes

Tagline: Out there, there’s nowhere to hide

 

Overall: Enjoyable thriller that keeps us on edge throughout.

https://moviesreview101.com/2016/08/06/melissa-george-weekend-a-lonely-place-to-die-2011/
  
Transcendence (2014)
Transcendence (2014)
2014 | Drama, Sci-Fi
First time director and Academy award-winning cinematographer Wally Pfister (Inception, The Dark

Knight Trilogy) takes on an ambitious film both visually and thematically for his first attempt at the

director chair. And while he hits all the visual cues you would expect from someone who has worked

so closely with Christopher Nolan on several films, he does less so when it comes telling us a story

that works in the world that he is presenting to us on screen. And thus this film falls flat, muddled and

fragmented in its story.

 

Visually the film provides you with framing and movement that that is easy to follow and pleasing to

look at. Along with the score, the look of the film constantly feels like it is taking you somewhere grand

or eye-opening. However it never quite gets there as the passage of time is not clear which creates a

fragmented sense of reality.

 

Furthermore, because of the structure of the film, the viewer is expecting a form of payoff or definitive

stance from the message of the story. But instead the story falls flat upon itself by not clearly defining

the characters motivations on screen. That is not to say that the film is acted poorly, it is just that

there really isn’t any reason to believe the motivations of the characters because they were never

shown to us. We are supposed to believe that the love between Johnny Depp as Dr. Will Caster, the

leading artificial intelligence researcher and his wife Evelyn (Rebecca Hall) is the reason why the plot is

developing. But we are never truly shown the reason why their love is so strong. Furthermore, when Dr.

Caster is shot to stop him from furthering his research, his own wife Evelyn barley even sheds a tear.

 

Why then would I believe her ridiculous motivations to follow a self-aware artificial intelligence that she

believes is her husband, down the rabbit hole for years without constant reassurance that it is in fact her

Husband, which we never really get any explanation of? Nor do we get any reassurance that she loves

him, other than an occasional had touching a computer screen. I get that people greave in different

ways, but not all ways work on advancing a story on film.

 

Perhaps the biggest disjointed story development is when the Caster’s close friend and colleague Max

(Paul Bettany) is kidnapped by extremists for two years and no one is looking for him. Furthermore,

when he reappears after being told that two years has passed, he is now trying to stop the evolution of

AI that he helped create without more than a mere sentence. The film keeps reminding us that people

fear what they don’t understand, which is right. I fear I don’t understand the motivation behind the

characters without being shown or explained what happened to them or why they are doing something.

 

As if this was not enough, at no real point did any of ancillary characters matter. Cillian Murphy

represents the government at large as the lone FBI agent in the film. But his purpose is meaningless as

he does nothing to stop anything suspicious until the final act. What is worse, is that he was brought in

to stop the extremist (that are mostly forgotten after the first act) but then sides with them to attempt

to stop the AI. The same AI he let grow out of control in the first place.

 

I am not even going to go into the “pod-people” plot as it seemed as a way to try to advance the story

to an ending. As if these good scientists, who are just trying to help the world, have crossed the line or

something. This, which Evelyn still doesn’t see a problem with and continues to allow for years until

Morgan Freeman shows up and tells her to get out of her situation and away from the AI. At which

point, she mulls it over for perhaps a day and decides she is done. Ugh. You have come this far with no

reason, why stop? Just keep going?

 

I, like most movie goers, am willing to suspend my disbelief as long as the reasons for what I am

watching on screen make sense in the world shown to me. A few scenes here or there that provided

explanation or reason why is should care about these characters would have been appreciated and

helped this movie be less disjointed and muddled. Because of this, I really cannot recommend this film

to anyone except those who want to think abstractly about AI. But be warned, thematically, there is no

clear stance on weather that is good or bad either.