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Kara Skinner (332 KP) rated By Magic Beguiled in Books
Sep 10, 2019
Many a man has died of longing for one such as her. For her skin has the flavor of honey which contains a magic all its own. Once a man’s lips taste her nectar, he is bound to her for all his days. Be forewarned, then, for her spell cannot be broken. Look for the sign of the cradle moon above the mound of Venus. Be it pale, you might yet escape with our heart and mind intact. But be it crimson, she is of royal blood, and too strong for a mortal man’s resistance.
Brigit Malone can paint anything she sees, and uses that skill to get herself and her best friend, Razor Face Malone, off the streets. Living the straight life is good until an old enemy kidnaps Raze and demands Brigit forge a privately owned painting, switch the fake for the original, and deliver it. But that painting is the prize possession of Adam Reid, a good man betrayed one too many times. Not only that, but Brigit has seen him before in her dreams. Hurting him is unbearable, but so is leaving Raze in danger.
Neither of them realize the images in the painting are actually a message from the twin sister Brigit doesn’t know she has, a message calling her back to the enchanted kingdom of Rush, where the two half fay twins are destined to put down the usurping Dark Prince Tristan and restore peace to their home, the distant land of Rush.
This book was just what I needed. It’s an epic adventure with romance, deception, and magic. Adam Reid is breath-takingly sexy, and Brigit is wonderfully strong and graceful, like a fairy should be.
However, Adam isn’t inclined to believe in love, let alone fairies. After his terrible childhood with an abusive father, his money was stolen by his ex wife, leaving him a jaded and cynical man about the world and very distrustful of humans. His sadness translates really well on the page and it’s really easy to feel for him, even when he’s complaining about only being able to afford a once-a-week cleaning service instead of a live-in maid. Despite his crankiness and need to be a cynic, you can’t help but want him to find true love and happiness.
Brigit is similarly disillusioned about life. After living homeless on the streets for several years, she succumbed to be an art forger to care for Raze, an old man who had saved her from a fire, and acted like a father to her. Now she was struggling to put the past behind her by running a florist shop. Unfortunately she will have no choice but to go back.to being an art forger to save Raze from one of her old enemies. And this means she needs to rob Adam Reid of the painting.
Adam’s first impression of Brigit is well illustrated and on point with the magic ability of fairies, especially those of royal blood.
She was incredible, and because her eyes sucked him in like quicksand, and because he had the oddest feeling that he knew her. Or should know her.
I love that this story isn’t insta-love, despite the Lure that Brigit gives off, magic that makes men fall in love with her. Yes, Adam does obsess with her a bit at first, but there is so much distrust in him that he doesn’t fall to her charms too quickly. And the plot is fantastic, right up to the heart-wrenching climax. Even though there’s very little magic and supernatural elements in the first book of this duo, it’s still there. Adult fantasy and fairytale lovers will enjoy this book as much as I did.
Brigit Malone can paint anything she sees, and uses that skill to get herself and her best friend, Razor Face Malone, off the streets. Living the straight life is good until an old enemy kidnaps Raze and demands Brigit forge a privately owned painting, switch the fake for the original, and deliver it. But that painting is the prize possession of Adam Reid, a good man betrayed one too many times. Not only that, but Brigit has seen him before in her dreams. Hurting him is unbearable, but so is leaving Raze in danger.
Neither of them realize the images in the painting are actually a message from the twin sister Brigit doesn’t know she has, a message calling her back to the enchanted kingdom of Rush, where the two half fay twins are destined to put down the usurping Dark Prince Tristan and restore peace to their home, the distant land of Rush.
This book was just what I needed. It’s an epic adventure with romance, deception, and magic. Adam Reid is breath-takingly sexy, and Brigit is wonderfully strong and graceful, like a fairy should be.
However, Adam isn’t inclined to believe in love, let alone fairies. After his terrible childhood with an abusive father, his money was stolen by his ex wife, leaving him a jaded and cynical man about the world and very distrustful of humans. His sadness translates really well on the page and it’s really easy to feel for him, even when he’s complaining about only being able to afford a once-a-week cleaning service instead of a live-in maid. Despite his crankiness and need to be a cynic, you can’t help but want him to find true love and happiness.
Brigit is similarly disillusioned about life. After living homeless on the streets for several years, she succumbed to be an art forger to care for Raze, an old man who had saved her from a fire, and acted like a father to her. Now she was struggling to put the past behind her by running a florist shop. Unfortunately she will have no choice but to go back.to being an art forger to save Raze from one of her old enemies. And this means she needs to rob Adam Reid of the painting.
Adam’s first impression of Brigit is well illustrated and on point with the magic ability of fairies, especially those of royal blood.
She was incredible, and because her eyes sucked him in like quicksand, and because he had the oddest feeling that he knew her. Or should know her.
I love that this story isn’t insta-love, despite the Lure that Brigit gives off, magic that makes men fall in love with her. Yes, Adam does obsess with her a bit at first, but there is so much distrust in him that he doesn’t fall to her charms too quickly. And the plot is fantastic, right up to the heart-wrenching climax. Even though there’s very little magic and supernatural elements in the first book of this duo, it’s still there. Adult fantasy and fairytale lovers will enjoy this book as much as I did.
Purple Phoenix Games (2266 KP) rated Battlestar Galactica: The Board Game in Tabletop Games
Feb 23, 2021
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?
Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!
Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.
I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.
Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.
Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!
Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.
I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.
Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.
Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
Kristy H (1252 KP) rated The Flight Attendant in Books
Feb 26, 2018
Compulsively readable (1 more)
Fascinating, befuddling story
Unpredictable book that sucks you in from the start
Cassandra Bowen is a flight attendant with a history of bad decisions--most of them tied to her predilection to heavy drinking. Mostly her drinking leads to sexual encounters with dubious men, topless dancing, and a few bouts of blackouts. But when Cassie's work takes her to Dubai, she spends the night with a gentleman she met on the plane, drinking heavily with him all evening; in the morning she wakes up next to him in bed and finds him dead, covered in blood. Alone and female in Dubai, Cassie sneaks out of the hotel room and returns home on the plane with her fellow flight attendants, setting off a trail of lies that will haunt her. And in the back of her mind, she fears the worst: could she have killed Alex while drunk? And what will happen when the authorities discover her deception?
This novel starts off with a bang, with Cassie waking up next to a dead man. Once Cassie gets back to the States, I found myself fascinated what could possibly happen for the other 80% of the book. (My mistake, a lot can happen.) The entire novel kept me wondering what on earth would come next. This is a crazy, unpredictable book that sucks you in and never lets you go. I was constantly wondering who the various characters were--who really was Alex, for instance? Is there more to Cassie than we are being told? I was honestly confused for a good portion of the book, which doesn't happen often when I read.
It was really fun and befuddling to piece things together in this one. The book was rather stressful, trying to decipher all the various characters and to deal with Cassie's high-risk behavior. As the end nears, I was actually shocked by a couple of twists, which I really appreciated. It's rare that a thriller truly shocks me anymore. I was truly impressed with this one. The ending was a little odd, but as I pondered it more, I think I'm good with it.
As for Cassie, she was a hard character to like, and there's certainly been no shortage of unreliable drunken female narrators in contemporary fiction as of late. Still, you can't help but get caught up in her story. It's compulsively readable. There are also lots of good flight attendant stories; Chris Bohjalian always well researches his books.
Cassie's chapters also alternate with a woman named Elena, which is an effective storytelling device, and only ratchets up the suspense. Her tale is just as befuddling as Cassie's--perhaps even more so--and just added to my desire to turn the pages and find out what on earth was going on and how these people were all connected. Bohjalian really weaved a fascinating story here, and I love how all of his books are so different. Whereas some can be emotional, this one was truly a thriller, and focused so much on the story and mystery. It wasn't exactly what I was expecting, but it was great.
I also found some amusing little personal tidbits in the book: references to Charlottesville (the second in a row in the novels I read--it's my hometown) and Cassie's Kentucky references, including her attendance at the University of Kentucky. We are, in fact, a UK and UVA household--my five-year-old twins are very divided between the two. It's funny how little things stick with you when you read a novel.
Overall, this was a great read. Completely befuddling, but incredibly suspenseful and just sort of fun. Not at all what I expected from Bohjalian, but a fascinating, enjoyable thriller. I was completely lost in Cassie and Elena's bizarre world for a few days--the sign of a great book. 4 stars.
I received a copy of this novel from the publisher and Edelweiss and Netgalley in return for an unbiased review; more at http://justacatandabookatherside.blogspot.com/.
This novel starts off with a bang, with Cassie waking up next to a dead man. Once Cassie gets back to the States, I found myself fascinated what could possibly happen for the other 80% of the book. (My mistake, a lot can happen.) The entire novel kept me wondering what on earth would come next. This is a crazy, unpredictable book that sucks you in and never lets you go. I was constantly wondering who the various characters were--who really was Alex, for instance? Is there more to Cassie than we are being told? I was honestly confused for a good portion of the book, which doesn't happen often when I read.
It was really fun and befuddling to piece things together in this one. The book was rather stressful, trying to decipher all the various characters and to deal with Cassie's high-risk behavior. As the end nears, I was actually shocked by a couple of twists, which I really appreciated. It's rare that a thriller truly shocks me anymore. I was truly impressed with this one. The ending was a little odd, but as I pondered it more, I think I'm good with it.
As for Cassie, she was a hard character to like, and there's certainly been no shortage of unreliable drunken female narrators in contemporary fiction as of late. Still, you can't help but get caught up in her story. It's compulsively readable. There are also lots of good flight attendant stories; Chris Bohjalian always well researches his books.
Cassie's chapters also alternate with a woman named Elena, which is an effective storytelling device, and only ratchets up the suspense. Her tale is just as befuddling as Cassie's--perhaps even more so--and just added to my desire to turn the pages and find out what on earth was going on and how these people were all connected. Bohjalian really weaved a fascinating story here, and I love how all of his books are so different. Whereas some can be emotional, this one was truly a thriller, and focused so much on the story and mystery. It wasn't exactly what I was expecting, but it was great.
I also found some amusing little personal tidbits in the book: references to Charlottesville (the second in a row in the novels I read--it's my hometown) and Cassie's Kentucky references, including her attendance at the University of Kentucky. We are, in fact, a UK and UVA household--my five-year-old twins are very divided between the two. It's funny how little things stick with you when you read a novel.
Overall, this was a great read. Completely befuddling, but incredibly suspenseful and just sort of fun. Not at all what I expected from Bohjalian, but a fascinating, enjoyable thriller. I was completely lost in Cassie and Elena's bizarre world for a few days--the sign of a great book. 4 stars.
I received a copy of this novel from the publisher and Edelweiss and Netgalley in return for an unbiased review; more at http://justacatandabookatherside.blogspot.com/.
Ivana A. | Diary of Difference (1171 KP) rated Would I Lie to the Duke (Union of the Rakes, #2) in Books
Oct 5, 2020
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Thank you to Mills & Boon, for sending me a copy of Would I Lie to the Duke by Eva Leigh, and for the opportunity to participate on this blog tour.
Would I Lie to the Duke by Eva Leigh is the second book in the Union of the Rakes series. It can be easily read as a standalone though.
<b><i>Synopsis:</i></b>
This is the story of Jessica McGale. Her family business is in need of investors, after it collapses due to a fire. Jessica is determined to acquire investors for her business at any cost. When she realises that London’s elite will never give a chance to a humble farm girl like herself, she does the unthinkable. She poses as “Lady Whitfield” and joins the elite on the table. She especially tries to get close to the Duke of Rotherby, as his influence and support could save her company. But one thing Jess never expected to happen, is to grow feelings for him.
Noel is the carefree and notorious duke, but only his close friends truly know him. When he meets Lady Whitfield at the business bazaar, his world shifts. She makes him want to obey every command she tells, which is something he never imagined doing. He struggles to trust people, but trusting Jess is so easy.
But what happens when the business bazaar is over, and so is the fake portrayal of Lady Whitfield? How do you cope when someone has lied to you, but you want them in your life forever? Read this amazing book to find out!
<b><i>My Thoughts:</i></b>
I was so hooked about this book, and I finished it in two days. While the plot is a bit predictable and it has a Cinderella vibe to it, I still enjoyed it a lot.
I could completely understand where Jess was coming from, and in order to save her business, I don’t think there were any other options, given how much rejection she faced in the first chapters. But as soon as she started developing feelings, she should’ve been honest with Noel. The person in me felt uncomfortable for her every single time she would deliberately put herself in an awkward situation and not tell the truth when she had a chance to. And the business trip to the farm? Oh, that got me biting my nails again. I also understand that continuing with the deception was a crucial part of the plot, to produce the drama that it did, but I am just not a fan of dishonesty.
<b><i>Noel was an amazing character, even though, at times, he seemed like the typical rich boy.</i></b>
I loved the way his relationship with Jess progressed during the couple of days, and how he started opening up. Honestly, I didn’t believe it at first, given that it was based on a lie. I thought that given the fact how much trust issues he had, he could never get past her betrayal. And for me, his way of coping and resolving the issue didn’t fit with his character. I have the feeling that people who are lucky enough to have a high income and live in the elite societies are much more wary of “gold diggers”, and everything Jess does (even though for a good reason), seems to be for her business. So I wouldn’t have blamed him if he reacted in a way more different way and just told her to “bugger off”.
Overall, I enjoyed Would I Lie to the Duke and it was a very pleasurable short read to get me away from reality. I don’t always dive into historical romance, and this was a surprising change that ended on a positive note. Honestly, I am glad that it sparks a debate in my mind and makes me think of “what I would have done” on either side of the relationship. I would have acted very differently. And maybe that’s the reason I’m not married to a duke (yet).
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Thank you to Mills & Boon, for sending me a copy of Would I Lie to the Duke by Eva Leigh, and for the opportunity to participate on this blog tour.
Would I Lie to the Duke by Eva Leigh is the second book in the Union of the Rakes series. It can be easily read as a standalone though.
<b><i>Synopsis:</i></b>
This is the story of Jessica McGale. Her family business is in need of investors, after it collapses due to a fire. Jessica is determined to acquire investors for her business at any cost. When she realises that London’s elite will never give a chance to a humble farm girl like herself, she does the unthinkable. She poses as “Lady Whitfield” and joins the elite on the table. She especially tries to get close to the Duke of Rotherby, as his influence and support could save her company. But one thing Jess never expected to happen, is to grow feelings for him.
Noel is the carefree and notorious duke, but only his close friends truly know him. When he meets Lady Whitfield at the business bazaar, his world shifts. She makes him want to obey every command she tells, which is something he never imagined doing. He struggles to trust people, but trusting Jess is so easy.
But what happens when the business bazaar is over, and so is the fake portrayal of Lady Whitfield? How do you cope when someone has lied to you, but you want them in your life forever? Read this amazing book to find out!
<b><i>My Thoughts:</i></b>
I was so hooked about this book, and I finished it in two days. While the plot is a bit predictable and it has a Cinderella vibe to it, I still enjoyed it a lot.
I could completely understand where Jess was coming from, and in order to save her business, I don’t think there were any other options, given how much rejection she faced in the first chapters. But as soon as she started developing feelings, she should’ve been honest with Noel. The person in me felt uncomfortable for her every single time she would deliberately put herself in an awkward situation and not tell the truth when she had a chance to. And the business trip to the farm? Oh, that got me biting my nails again. I also understand that continuing with the deception was a crucial part of the plot, to produce the drama that it did, but I am just not a fan of dishonesty.
<b><i>Noel was an amazing character, even though, at times, he seemed like the typical rich boy.</i></b>
I loved the way his relationship with Jess progressed during the couple of days, and how he started opening up. Honestly, I didn’t believe it at first, given that it was based on a lie. I thought that given the fact how much trust issues he had, he could never get past her betrayal. And for me, his way of coping and resolving the issue didn’t fit with his character. I have the feeling that people who are lucky enough to have a high income and live in the elite societies are much more wary of “gold diggers”, and everything Jess does (even though for a good reason), seems to be for her business. So I wouldn’t have blamed him if he reacted in a way more different way and just told her to “bugger off”.
Overall, I enjoyed Would I Lie to the Duke and it was a very pleasurable short read to get me away from reality. I don’t always dive into historical romance, and this was a surprising change that ended on a positive note. Honestly, I am glad that it sparks a debate in my mind and makes me think of “what I would have done” on either side of the relationship. I would have acted very differently. And maybe that’s the reason I’m not married to a duke (yet).
KittyMiku (138 KP) rated Unfaithful: The Deception of Night in Books
May 23, 2019
As I look back at Unfaithful, all I can think is wow. This book had some unexpected twists and turns, that leave you breathless and riddled with anxiety. It was a nice continuation from the first book with some real anxiety ridden situations. I loved that we got to see more of the others: Ginerva, Simon, and Drake. I loved getting to know these character more. However, I found that not everything as it seems to be. I guess that is to be expected when you are dating an Angel of Death. I also enjoyed learning more about how the Evan and his brothers are created and chosen. There was so much information in this book, that at times it was hard to absorb it all, while continuing the story without pausing to take a moment to think about what you just read.
Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.
Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.
At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.
--This next part is a spoiler so please read at your own risk.--
I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.
Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.
Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.
At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.
--This next part is a spoiler so please read at your own risk.--
I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.
Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
Lee (2222 KP) rated Parasite (2019) in Movies
Jan 27, 2020 (Updated Jan 27, 2020)
About twenty or so years ago, before the age of social media and all the FOMO and spoilers that comes from having such easy access to the entire movie loving world, a delayed UK release for a movie that had already been out in the US for some months wasn't such a big deal. I can remember buying an imported region 1 DVD of The Blair Witch Project and watching it on Halloween night in the UK, in the comfort of my living room and on the day it was released in the cinema. I was pretty disappointed with what I saw, but that's not my point here. Recently, we seem to be regressing to that period in time once more - not with big releases such as Marvel movies, which we are usually lucky enough to sometimes get a day or so before the US, but with films that could be described as being a little less mainstream. The Lighthouse, Jojo Rabbit, A Beautiful Day in the Neighborhood and the subject of this review, Parasite, have all been subject to such treatment and, along with the delayed release of Disney+, the UK currently seems to be getting a serious shafting. Parasite though is a movie for which I've heard nothing but praise for what seems like forever now. It has received six Oscar nominations and is now receiving a US disc release before it's even released in UK cinemas! Anyway, ranting aside, I did manage to avoid any spoilers for Parasite and was able to go in fairly unclear as to what to expect, and I would urge everyone else to do the same. Consequently, I will try to review it by giving away as little as possible.
Parasite tells the story of the Kim family, living in poverty in a cluttered South Korean basement. When we join them they are all desperately trying to find a spot in their home where they can pick up on a nearby public WiFi hot spot in order to connect their phones to Whatsapp (turns out, it's in the corner of the toilet!). Times are clearly tough and when the mother manages to get a small job putting together pizza boxes at home, the whole family chips in to help. They even have the pleasure of being able to view drunk men staggering down their street and urinating right outside the basement window while they try to eat at their dining room table.
A friend of the son comes to visit him one evening and tells him that he has to go away for a while. He currently has a job teaching English to the daughter of the wealthy Park family and wonders if Ki-woo would like to temporarily take over for him. Despite Ki-woo having no experience in tutoring, Ki-woo is assured by his friend that it will be easy money and, providing he can win over the confidence of the "simple" mother of the house, he'll have no problem. Sure enough, the confident Ki-woo, backed up by a certificate created for him in Photoshop by his sister, manages to land himself a regular tutoring job. Then, with the use of charm, lies and deception, Ki-woo soon manages to secure cushy jobs within the Park household for the rest of his family - art tutor, housekeeper and chauffeur - all being introduced as either old acquaintances or referrals from colleagues rather than family members. And so, the family find themselves having to lead double lives, juggling their own poverty stricken home-life together, along with the separate lives they lead while working for the Park family as work colleagues.
And that is really the basis of the movie. It's an elaborate scheme which, despite being deceptive and dishonest, is a lot of fun to see play out, and at times you really can get behind the Kim family and root for them. Things go comically wrong, in the kind of way that reminded me of a sitcom where a situation involves our stars getting themselves deeper and deeper into something, no matter how hard they try to go along with it and come up with a solution. And then things start to go horribly, even horrifically wrong, courtesy of a number of little twists and shocks.
Don't let the fact that Parasite is a subtitled movie put you off and believe all the hype you come across, as this is a must see movie and I was gripped, on the edge of my seat and thoroughly entertained for the most part. There is a very clear message played out concerning the rich/poor divide - obvious at times, when you see the contrasting effect that a serious storm has on each family - and much subtler at other times. There are some elements though, surrounding the ending of the movie, which I didn't quite buy into and that stopped this from being a full 10 out of 10 from me. I felt there was a clear point where this could and should have ended earlier, but still an incredible movie all the same.
Parasite tells the story of the Kim family, living in poverty in a cluttered South Korean basement. When we join them they are all desperately trying to find a spot in their home where they can pick up on a nearby public WiFi hot spot in order to connect their phones to Whatsapp (turns out, it's in the corner of the toilet!). Times are clearly tough and when the mother manages to get a small job putting together pizza boxes at home, the whole family chips in to help. They even have the pleasure of being able to view drunk men staggering down their street and urinating right outside the basement window while they try to eat at their dining room table.
A friend of the son comes to visit him one evening and tells him that he has to go away for a while. He currently has a job teaching English to the daughter of the wealthy Park family and wonders if Ki-woo would like to temporarily take over for him. Despite Ki-woo having no experience in tutoring, Ki-woo is assured by his friend that it will be easy money and, providing he can win over the confidence of the "simple" mother of the house, he'll have no problem. Sure enough, the confident Ki-woo, backed up by a certificate created for him in Photoshop by his sister, manages to land himself a regular tutoring job. Then, with the use of charm, lies and deception, Ki-woo soon manages to secure cushy jobs within the Park household for the rest of his family - art tutor, housekeeper and chauffeur - all being introduced as either old acquaintances or referrals from colleagues rather than family members. And so, the family find themselves having to lead double lives, juggling their own poverty stricken home-life together, along with the separate lives they lead while working for the Park family as work colleagues.
And that is really the basis of the movie. It's an elaborate scheme which, despite being deceptive and dishonest, is a lot of fun to see play out, and at times you really can get behind the Kim family and root for them. Things go comically wrong, in the kind of way that reminded me of a sitcom where a situation involves our stars getting themselves deeper and deeper into something, no matter how hard they try to go along with it and come up with a solution. And then things start to go horribly, even horrifically wrong, courtesy of a number of little twists and shocks.
Don't let the fact that Parasite is a subtitled movie put you off and believe all the hype you come across, as this is a must see movie and I was gripped, on the edge of my seat and thoroughly entertained for the most part. There is a very clear message played out concerning the rich/poor divide - obvious at times, when you see the contrasting effect that a serious storm has on each family - and much subtler at other times. There are some elements though, surrounding the ending of the movie, which I didn't quite buy into and that stopped this from being a full 10 out of 10 from me. I felt there was a clear point where this could and should have ended earlier, but still an incredible movie all the same.
Sophia (Bookwyrming Thoughts) (530 KP) rated Princess of Thorns in Books
Jan 23, 2020
<i>Princess of Thorns</i> isn't even a retelling – it's <b>just a fairy tale (pun may be intended) where the original characters are quite dead (poisoned, murdered, suicidal, etc.) and the spawn of Aurora 1.0 and Stephen is cursed in exchange for her fairy blessings.</b>
That particular spawn, who I'm calling Aurora 2.0 (simply because <i>THE</i> Sleeping Beauty was born as Aurora but Stacey Jay calls her Rose), apparently has a brother who gets captured by the ogre queen and she decides to pose as said brother to raise an army to overthrow the ogre queen. Early on in her journey – the beginning of the book, in actuality – Aurora meets Prince Niklaas, son of the immortal king of Kanvasola and wait for it...
Also cursed.
I won't complain too much about <i>Princess of Thorns</i> – it's a neat idea and there's really not much you can do with a retelling of a princess who sleeps a hundred years and gets woken up by a kiss from a prince who goes through thorns and fights a green-fire breathing dragon witch known as Maleficent. I pretty much applaud authors who toy around with Sleeping Beauty – it's interesting to see what comes out of it.
But <b>the book is <i>sooo</i> confusing</b>. From the beginning, Jay quite literally throws us in a world where Aurora is aware of what's going on around her, but <b>I have no clue what's going on.</b> Aurora thinks she's seeing a hottie who she thinks is a "Golden God" – great! But what in the world is going on? All I know is she's been with the fey for ten years and she may or may not be with them right at that time, and whatever was going on for fifteen pages certainly doesn't sound very fey-like. I also know that her mother, the original Sleeping Beauty, is dead.
There were also <b>a few things that just seemed really ridiculous.</b>
The <b>names are just not as creative</b> as Stacey Jay might be aiming them to be. Niklaas, Haanah, Ekeeta, and the name that almost made me bawl in laughter? Nippa. It's almost as though <b>in an effort to "foreignize" the names, Jay either "drawls" out a letter or it justs sounds like another word in the English language (sometimes, it's not even pleasant).</b> In that case, I'll be Sofeeyah.
<b>The entire concept of Aurora dressing up as her brother without anyone being aware was also a bit suspicious.</b> Aurora slips up A LOT in front of Niklaas throughout the journey, and <b>I'm a bit peeved he doesn't even question it THE ENTIRE TIME.</b> If her brother were younger than fourteen and disguised Aurora slipped up a few times, then maybe it would have worked better. But Aurora's captured brother is <i>fourteen</i> – I doubt fourteen-year-old boys sound like high-pitched girls. As much as I applaud Aurora for having the guts to venture out in the world on her own to take down an ogre queen, <b>I just don't buy her manliness.</b>
In all honesty, though, <b>Aurora as a Jor was a lot better than Aurora as a girl</b> – she's desperate as Niklaas gets closer to his eighteenth birthday. It's quite literally, "Dude, come on! Marry me already!" And Niklaas is all mopey. "All is lost. No princess loves me, so dear God and all that is Holy, END THIS AND TURN ME INTO A SWAN ALREADY SO I CAN SWAN THE REST OF MY LIFE AWAY WITH MY SWANNING BROS."
Aurora's approaching meeting with the ogre queen seemed <b>really weird, abrupt, and cheesy</b> – I felt like I just wrote a story in sixth grade where the bad guy goes all, "Oh, I'm so sorry! Let me just accept my punishment and go to flaming Hell." while being completely solemn. And obviously, the story becomes all happily ever after.
The entire explanation makes sense, but <b>the execution just seemed weird and quick</b> and somewhere in the process, the author realized, "Oh, wait. This is going on 400 hundred pages. I better wrap this up and wrap it up quickly, or I'll end up boring the crap out of my readers if I throw in deception and go on 600 or more pages!"
Disclaimer: I'm not making fun of the author. I'm quite literally saying I felt as though I was in sixth grade, writing a story with an actual limited number of pages and I <i>had</i> to wrap it up, so I did it abruptly. That was actually a true story. I did get a decent grade, so I must have done something right, right?
Also, at the time of writing this review, I was feeling more sarcastic than usual (though Lupe and Rundus would probably say I'm sarcastic 24/7). <b><i>Princess of Thorns</i> had a decent idea, but there were quite a bit of bumps and mucho ridiculousness throughout that made the story fall rather than burst out feathers and fly (see what I did there?).</b>
<a href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
That particular spawn, who I'm calling Aurora 2.0 (simply because <i>THE</i> Sleeping Beauty was born as Aurora but Stacey Jay calls her Rose), apparently has a brother who gets captured by the ogre queen and she decides to pose as said brother to raise an army to overthrow the ogre queen. Early on in her journey – the beginning of the book, in actuality – Aurora meets Prince Niklaas, son of the immortal king of Kanvasola and wait for it...
Also cursed.
I won't complain too much about <i>Princess of Thorns</i> – it's a neat idea and there's really not much you can do with a retelling of a princess who sleeps a hundred years and gets woken up by a kiss from a prince who goes through thorns and fights a green-fire breathing dragon witch known as Maleficent. I pretty much applaud authors who toy around with Sleeping Beauty – it's interesting to see what comes out of it.
But <b>the book is <i>sooo</i> confusing</b>. From the beginning, Jay quite literally throws us in a world where Aurora is aware of what's going on around her, but <b>I have no clue what's going on.</b> Aurora thinks she's seeing a hottie who she thinks is a "Golden God" – great! But what in the world is going on? All I know is she's been with the fey for ten years and she may or may not be with them right at that time, and whatever was going on for fifteen pages certainly doesn't sound very fey-like. I also know that her mother, the original Sleeping Beauty, is dead.
There were also <b>a few things that just seemed really ridiculous.</b>
The <b>names are just not as creative</b> as Stacey Jay might be aiming them to be. Niklaas, Haanah, Ekeeta, and the name that almost made me bawl in laughter? Nippa. It's almost as though <b>in an effort to "foreignize" the names, Jay either "drawls" out a letter or it justs sounds like another word in the English language (sometimes, it's not even pleasant).</b> In that case, I'll be Sofeeyah.
<b>The entire concept of Aurora dressing up as her brother without anyone being aware was also a bit suspicious.</b> Aurora slips up A LOT in front of Niklaas throughout the journey, and <b>I'm a bit peeved he doesn't even question it THE ENTIRE TIME.</b> If her brother were younger than fourteen and disguised Aurora slipped up a few times, then maybe it would have worked better. But Aurora's captured brother is <i>fourteen</i> – I doubt fourteen-year-old boys sound like high-pitched girls. As much as I applaud Aurora for having the guts to venture out in the world on her own to take down an ogre queen, <b>I just don't buy her manliness.</b>
In all honesty, though, <b>Aurora as a Jor was a lot better than Aurora as a girl</b> – she's desperate as Niklaas gets closer to his eighteenth birthday. It's quite literally, "Dude, come on! Marry me already!" And Niklaas is all mopey. "All is lost. No princess loves me, so dear God and all that is Holy, END THIS AND TURN ME INTO A SWAN ALREADY SO I CAN SWAN THE REST OF MY LIFE AWAY WITH MY SWANNING BROS."
Aurora's approaching meeting with the ogre queen seemed <b>really weird, abrupt, and cheesy</b> – I felt like I just wrote a story in sixth grade where the bad guy goes all, "Oh, I'm so sorry! Let me just accept my punishment and go to flaming Hell." while being completely solemn. And obviously, the story becomes all happily ever after.
The entire explanation makes sense, but <b>the execution just seemed weird and quick</b> and somewhere in the process, the author realized, "Oh, wait. This is going on 400 hundred pages. I better wrap this up and wrap it up quickly, or I'll end up boring the crap out of my readers if I throw in deception and go on 600 or more pages!"
Disclaimer: I'm not making fun of the author. I'm quite literally saying I felt as though I was in sixth grade, writing a story with an actual limited number of pages and I <i>had</i> to wrap it up, so I did it abruptly. That was actually a true story. I did get a decent grade, so I must have done something right, right?
Also, at the time of writing this review, I was feeling more sarcastic than usual (though Lupe and Rundus would probably say I'm sarcastic 24/7). <b><i>Princess of Thorns</i> had a decent idea, but there were quite a bit of bumps and mucho ridiculousness throughout that made the story fall rather than burst out feathers and fly (see what I did there?).</b>
<a href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Gareth von Kallenbach (980 KP) rated The Dark Knight (2008) in Movies
Aug 14, 2019
Riding a wave a fan expectations and anticipation as well as surrounding by the tragic death of Heath Ledger, the latest installment in Writer/Director Christopher Nolan’s Batman Series, “The Dark Knight”, has arrived. Christian Bale once again stars in the dual role of troubled billionaire playboy Bruce Wayne and the masked avenger Batman, as he attempts to bring order to Gotham City.
The film picks up shortly after the events of “Batman Begins” and finds Bruce and his trusty sidekick Alfred (Michael Caine), splitting their time between a lofty penthouse and a secret lair while Wayne Manor is being rebuilt. The streets of Gotham have become safer as thanks to Batman many of the bad elements of the city have either been arrested or driven off.
Batman has a new ally in his fight, as new District Attorney Harvey Dent, (Aaron Eckhart), is waging a personal war on crime, and has vowed to stop at nothing to bring the remaining crime bosses and their associates to justice. Bruce is unsure what to make of Dent, and is further troubled by the growing relationship between Dent and his longtime flame Rachel Dawes (Maggie Gyllenhaal).
Unknown to Batman and Dent, the biggest threat ever to face Gotham City is about to move into the limelight, as a mysterious figure known as The Joker (Heath Ledger), has risen from the ranks of violent bank robber to psychopathic mastermind, attempting to get the remaining crime lords to join him in an scheme to kill Batman and prominent heads of the city to bring utter chaos.
As the Joker’s wave of violence, death, and destruction unfolds, Batman is drawn deeper into turmoil, as he is conflicted by his desire to abandon his Batman alter-ego and leave cleaning up the city to Dent and his trusted ally James Gordon (Gary Oldman). Bruce knows that he cannot be with Rachel as long as Batman is a part of his life, and he wishes he can abandon the fight to live a more normal existence.
As the crime wave escalates and the body count starts to mount, Bruce is driven to the edge as he matches wits with his toughest foe yet, a man who seems capable of matching his every move, and seems to be always one step ahead.
What follows is a truly gripping and enjoyably dark tale of murder, deception, action, and intrigue in what is not only the best Batman film ever but simply the best superhero film ever. This is strong praise considering the solid screen versions of “Spider-Man”, “Iron-Man” and the previous “Batman Beyond”, but Nolan has crafted a true cinematic masterpiece.
The key to the film is not only the solid cast but a serious and intelligent script that allows the actors to truly shine. This is not a thinly veiled comic story where plot and character are secondary to visuals and actions; instead it is a brilliant physiological study of madness, human nature, unchecked ambition, and morality, wrapped in a truly epic story.
Nolan deftly juggles the characters and action and never allows one to overshadow the other. He does not lose sight of the fact that despite the amazing and intense actions and visuals, this is a character driven story.
Many times during the press showing of the film I marveled at the high quality of the story and solid acting in the film. The impressive cast is anchored by a truly incredible performance by Ledger as he portrays the Joker as a deeply disturbed individual who mixes genius with absolute ruthless cunning. The mannerisms of the character are such that Ledger simply becomes the demented killer and at no time appears to be an actor portraying a character, but rather the personification of the character brought to reality.
His scenes with Bale are truly memorable and underscore the vast history between the two characters that has been established over the decades, and emphasizes the fact that, in some ways, Batman and the Joker are similar beings, both troubled souls who deal with their pain in different ways.
Bale is very good at portraying the torment his character lives with day in and day out, as well as the dark and seething rage that threatens to overtake him and his constant struggle to keep it under the control. Lesser actors would be lost against the amazing performance of Ledger, but Bale more than holds his own, and provides gripping cinema at its best during his scenes with Ledger and the talented cast.
Morgan Freeman and Michael Caine bring solid support to the film as their characters provide wisdom, morality, and direction for characters that walk the thin line between good and evil. The only real disappointment in the film for me was that Maggie Gyllenhaal is not given enough to do. She ably takes over the role originated by Katie Holmes, but she is not given any chance to stand out and her moments with Bale do not allow her to further her relationship with Bruce Wayne.
Eckhart gives a solid performance as Harvey Dent and his alter ego Two Face, taking great advantage of the time he was allowed to develop Dent. My only wish would have been for Two Face to have more time to develop as his arrival seems more of an add-on than a point of plot emphasis.
That being said, the film is a true masterpiece that proves you do not have to sacrifice character development and story to deliver a solid action film. The story sets up very well for future installments and I am sure I am not alone in wanting another outing for Nolan and Bale.
The film picks up shortly after the events of “Batman Begins” and finds Bruce and his trusty sidekick Alfred (Michael Caine), splitting their time between a lofty penthouse and a secret lair while Wayne Manor is being rebuilt. The streets of Gotham have become safer as thanks to Batman many of the bad elements of the city have either been arrested or driven off.
Batman has a new ally in his fight, as new District Attorney Harvey Dent, (Aaron Eckhart), is waging a personal war on crime, and has vowed to stop at nothing to bring the remaining crime bosses and their associates to justice. Bruce is unsure what to make of Dent, and is further troubled by the growing relationship between Dent and his longtime flame Rachel Dawes (Maggie Gyllenhaal).
Unknown to Batman and Dent, the biggest threat ever to face Gotham City is about to move into the limelight, as a mysterious figure known as The Joker (Heath Ledger), has risen from the ranks of violent bank robber to psychopathic mastermind, attempting to get the remaining crime lords to join him in an scheme to kill Batman and prominent heads of the city to bring utter chaos.
As the Joker’s wave of violence, death, and destruction unfolds, Batman is drawn deeper into turmoil, as he is conflicted by his desire to abandon his Batman alter-ego and leave cleaning up the city to Dent and his trusted ally James Gordon (Gary Oldman). Bruce knows that he cannot be with Rachel as long as Batman is a part of his life, and he wishes he can abandon the fight to live a more normal existence.
As the crime wave escalates and the body count starts to mount, Bruce is driven to the edge as he matches wits with his toughest foe yet, a man who seems capable of matching his every move, and seems to be always one step ahead.
What follows is a truly gripping and enjoyably dark tale of murder, deception, action, and intrigue in what is not only the best Batman film ever but simply the best superhero film ever. This is strong praise considering the solid screen versions of “Spider-Man”, “Iron-Man” and the previous “Batman Beyond”, but Nolan has crafted a true cinematic masterpiece.
The key to the film is not only the solid cast but a serious and intelligent script that allows the actors to truly shine. This is not a thinly veiled comic story where plot and character are secondary to visuals and actions; instead it is a brilliant physiological study of madness, human nature, unchecked ambition, and morality, wrapped in a truly epic story.
Nolan deftly juggles the characters and action and never allows one to overshadow the other. He does not lose sight of the fact that despite the amazing and intense actions and visuals, this is a character driven story.
Many times during the press showing of the film I marveled at the high quality of the story and solid acting in the film. The impressive cast is anchored by a truly incredible performance by Ledger as he portrays the Joker as a deeply disturbed individual who mixes genius with absolute ruthless cunning. The mannerisms of the character are such that Ledger simply becomes the demented killer and at no time appears to be an actor portraying a character, but rather the personification of the character brought to reality.
His scenes with Bale are truly memorable and underscore the vast history between the two characters that has been established over the decades, and emphasizes the fact that, in some ways, Batman and the Joker are similar beings, both troubled souls who deal with their pain in different ways.
Bale is very good at portraying the torment his character lives with day in and day out, as well as the dark and seething rage that threatens to overtake him and his constant struggle to keep it under the control. Lesser actors would be lost against the amazing performance of Ledger, but Bale more than holds his own, and provides gripping cinema at its best during his scenes with Ledger and the talented cast.
Morgan Freeman and Michael Caine bring solid support to the film as their characters provide wisdom, morality, and direction for characters that walk the thin line between good and evil. The only real disappointment in the film for me was that Maggie Gyllenhaal is not given enough to do. She ably takes over the role originated by Katie Holmes, but she is not given any chance to stand out and her moments with Bale do not allow her to further her relationship with Bruce Wayne.
Eckhart gives a solid performance as Harvey Dent and his alter ego Two Face, taking great advantage of the time he was allowed to develop Dent. My only wish would have been for Two Face to have more time to develop as his arrival seems more of an add-on than a point of plot emphasis.
That being said, the film is a true masterpiece that proves you do not have to sacrifice character development and story to deliver a solid action film. The story sets up very well for future installments and I am sure I am not alone in wanting another outing for Nolan and Bale.
Purple Phoenix Games (2266 KP) rated Similo: Spookies in Tabletop Games
Mar 11, 2022
Anyone who knows my gaming preferences will tell you that I am not at all a fan of many party games. I just find them less that gratifying, with usually little to no skill or strategy involved, and also typically invites lewd and disgusting suggestions and behaviors. No thanks. However, upon seeing many reviewers that I trust showing off their hauls from recent conventions including games from the Similo series, I just had to find out why. Have I been missing out, or is this just another lame excuse for a “party game?”
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
Purple Phoenix Games (2266 KP) rated You're Pulling My Leg! in Tabletop Games
Aug 3, 2020
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!