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What do you do when an ancestor's actions threaten your very existence? You disappear. Emily, or at least that's what her name is now, must begin a quiet, hidden, new life in Maine. It's one of those small towns with a couple of hundred residents, some shops/eating establishments, an unexplained interest to tourists and not much else. The sign must say Greenville, population: a handful of moose.

The beginning just reminds me of home, with the gorgeous trees, lake, the phrase "wicked cool" and Emily's Red Sox cap. The action quickly takes over the plot, as Emily must flee Maine with a man she doesn't know if she can trust.... from a guy who had been following her for years with one goal - to kill her. With her memories gone Emily, or Audra as she finds out, doesn't know who she can trust. Is Luka the one who wants her dead? Or did Rolan lie and he's the real threat?

The unique plot is intriguing and the mystery won't let you put the book down. Danger lurks around every corner and Audra must rediscover what she forced herself to forget, at all costs.

The characters are intriguing and develop over the course of the novel. The Progeny are secretive and with good reason, any knowledge they have of their brethren can be taken upon their deaths. Their minds put countless others at risk unless they keep themselves isolated. While her comrades are decently well described, they don't quite feel like fully realized people. We need to now more of their dreams and fears, history, relationships and motivation.

The "big-bads" are sort of a generic evil villain type that I wished was developed more. What turned him into a zealot? What <i>is</i> his history with Audra's mother? How did he rise in the Court? I know Audra lost her memories, so we're in the dark like her but it just makes the novel feel less realized than it could.

The one relationship that feels authentic is between Audra and Luka. Even though she's not initially sure she can trust him and questions herlself throughout the novel - she still can't imagine going through everything without him/ I'm glad to learn that it isn't one long-running deception. The end of the novel is still completely unexpected in regards to the two of them.

Claudia and Piotrek are so close but he feels like such a mystery. We get to experience some of Claudia's emotions, like her confusion and hurt at being left or her anger about Ivan's death. Piotrek just seems flat in comparison. He's very protective of Claudia and painted a picture once. For all we know, he could have been an artist and it was just one of his many works. Its just as likely that it was the one and only time he attempted to be creative. I wish Piotrek was more develop as I"m very interested to learn more about him.

Audra travels to a number of foreign locations and they are described well enough that you can imagine them beautifully. They may not be the most glamorous villas or rich cities but you want to learn more about them nonetheless.

The book ends with a lot of revelations and so many more questions. Traitors are unmasked. Confessed or accused killers may not have been the murderers after all. Lovers are in peril. And time is running out. I know I can't wait to read the next book and find out what happens.
  
Marie Antoinette, Serial Killer
Marie Antoinette, Serial Killer
Katie Alender | 2018 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
8.3 (3 Ratings)
Book Rating
I only picked up <i>Marie Antoinette, Serial Killer</i> for two reasons: 1) Marie Antoinette is a serial killer. I <i>had</i> to see it. 2) I'm in need of a book that's less of a romance. Oh, and I need a break from all of the books out there that do before I blow a gasket. Really, it's for everyone's benefit.

This book is a fantastic break for me – it's <b>not a fluffy book set in Paris with a Paris romance</b> (though there <i>is</i> a sort-of Paris romance I'm totally peachy with), despite the fact Alender starts things off with a gruesome murder involving a head being chopped off by a ghost.

No, I did not actually enjoy reading a person getting her head chopped off by a flying broken mirror shard caused by a ghost. I might be a ninja and secretly evil, but I don't actually enjoy those kinds of things.

France's history in the late 18th century is quite intriguing – from helping the US with the American Revolution against the British and then entering their own Revolution against the monarchy a little over a decade later. Alender's book is <b>full of rich details involving French history and culture circulating the Revolution</b> (despite the fact some facts were liberated by Alender to fit the overall plot of the story) as Colette tours France with her classmates, questions her roots and her friendship with Hannah, and tries to figure out why she's seeing a Marie Antoinette lookalike everywhere.

<b>The amount of French the author uses throughout the book isn't overwhelming</b> – it's enough to keep the intrigue, but not enough where it'll be overly confusing and categorizing the book as a piece of French literature. Then again, it's probably helpful when 1) the main character isn't entirely proficient at French, and 2) the romance languages are so similar, I pretty much understand the basis of the conversations with my sliver understanding of Spanish and Italian.

On the overall basis of the book being well written, I had mixed feelings for Colette for awhile – she's both likable and not likable at the same time. She's not likable because <b>she just seems to have a very snobby attitude of sorts, tries too hard to fit in with the rich and wealthy at her private school, and spends her time being a doormat in the beginning of the book for fear of facing Hannah's wrath</b>. As the book goes on and everyone makes Colette questions her friendship with Hannah, Colette slowly becomes likable – someone who isn't snobby after all, and her ending with Hannah is quite fantastic. Of course, it does become a little obvious there's some sort of gap between their friendship (and growing) since Colette secretly rebels at times without Hannah's knowledge.

All in all, <i>Marie Antoinette, Serial Killer</i> is <b>a book about deception, loyalty, and how even the dead can come back for revenge to complete unfinished business before they can finally rest in peace.</b>

<a href="https://bookwyrmingthoughts.com/review-marie-antoinette-serial-killer-by-katie-alender/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Divergent (2014)
Divergent (2014)
2014 | Action, Sci-Fi
One Choice, decided your friends. One Choice, defines your beliefs. One Choice, determines your loyalties – Forever. ONCE CHOICE CAN TRANSFORM YOU”

Beatrice Prior lives in a futuristic version of Chicago wherein it is divided into five different distinct factions. Each faction is dedicated to following one single virtue. The first faction is Abnegation, known as the “stiffs” of the community. It was formed by those who blame selfishness for human nature’s errors; thereby eliminating anything that can be seen as being selfish. Dauntless was formed by those who blamed cowardice for society’s problems; thereby finding bravery by facing ones fears. Erudite- the “brains” of the operation. Run by those who blamed human ignorance for the faults of society. They formed Erudite as a way of eliminating ignorance and darkness from human minds. Amity- the “flower children” who dislike war, was formed in order to keep a peaceful society that would be free from conflict and sadness caused by wars and instigation. Candor- a faction formed by those who blame duplicity and deception, who believe that dishonesty is the key fault in human nature which began evil and war. There are also those who do not fit into any of the factions. Those people are called The Factionless and are people who are poor and live on the streets. There are few who possess the traits of all five factions. They are called The Divergent. Being a Divergent is considered extremely dangerous because their minds can not be controlled.

The only way to find out which faction one belongs to is by taking an aptitude test. It’s not until the ceremony that a person chooses to join a faction according to the test results. Beatrice doesn’t have the luxury of knowing which faction she belongs to because her test results came back as inconclusive meaning she is in fact a Divergent. She chooses to leave her mother and father behind in Abnegation and decides to join Dauntless while her brother is placed into Erudite. The family is torn apart without knowing her secret of being a Divergent. After she arrives into Dauntless she is forced to be brave by overcoming obstacles, finding love and making friends while finding herself in a war that tries to overthrow the government.

I was pleasantly surprised with how much action this film has. Without reading the books prior to screening the film, it is hard to say if the film follows closely to the book Honestly I did not have high hopes for the film and I’m not sure why other than its story being somewhat similar to The Hunger Games in all of its dystopian glory. I am glad to report that though the two stories are alike they are unique in their own way. One is not better than the other, they are just different and should not be misconstrued as being the same type of story. The acting is exceptional! The actors are perfect at portraying their characters. After being sucked in from beginning to end it not only left me wanting more but it left me wanting to know the characters more. I am left with wanting to read the series of books that much more!

“I feel like someone breathed new air into my lungs. I am not Abnegation. I am not Dauntless.
I am Divergent.”
  
Honest Thief (2020)
Honest Thief (2020)
2020 | Action, Crime, Drama
Chemistry between Neeson and Walsh (1 more)
Great cinematography around a scenic Boston
As discussed in my One Mann's Movies review of "Cold Pursuit", Liam Neeson has had a rather rocky PR road of late. But - unlike Kevin Spacey - he is clearly not being put on the naughty step by Hollywood, since he is filming/announced for five other features at the time of writing. His latest release - "Honest Thief" - has Mark Williams directing and co-writing (with Steve Allrich), and sees Neeson back on VERY familiar territory in an exciting and sometimes violent thriller.

The nice concept behind the story sees Tom (Liam Neeson) as a hugely successful bank robber meeting the love of his life in Annie (Kate Walsh) and committing to jack it all in for love. Furthermore, not wishing to have to live with the deception and guilt of his hidden life, he determines to hand himself over to the FBI, along with the $9 million stolen cash, in return for a lenient sentence.

There's a problem though: he's about the fifteenth person calling the FBI claiming to be the "In and Out burgler", so no-one wants to take him seriously. Boston area chief Sam Baker (Robert Patrick - the "Terminator" cop!) and his deputy Meyers (Jeffrey Donovan) casually put it on the "to-do" pile of agents Nivens (Jai Courtney) and Hall (Anthony Ramos).

The best laid plans run off the rails in a big way though when Nivens and Hall investigate and find that Tom is the real deal.

The concept here works nicely for a thriller, but the rest of the script is so formulaic that it's fairly and squarely a 'park your brain in the foyer' movie. For several of the actions and motives going on here, suspension of disbelief was required . Even given the limited competition in 2020, the script is in no way going to trouble the Academy.

All that being said, Mark Williams has put together a tight and well-executed movie, not outstaying its welcome at only 99 minutes long. Even with the 15 year age difference, Neeson and Walsh make a believable couple (given that Neeson looks pretty good for his 68 years) and the chemistry between them is great. And for a pretty 'small' movie, the supporting cast is pretty impressive.

Another standout for me was the cinematography by Shelly Johnson (whose had a busy year with the latest "Bill and Ted" and "Greyhound" under his belt). Boston - always a great movie location - looks spectacular, and the framing of the car chase action impressed me.

For me, there was only one really dodgy element of the movie: the special effects used in a house explosion/fire. The budget clearly didn't stretch to using practical effects! More work on Adobe "After Effects" (or similar) was required here!

Is Honest Thief worth seeing? - My expectations for this movie were pretty low. But I'm pleased to say that they were exceeded. Is it a masterpiece? No. Will I readily remember much about it in six month's time? No. But in rather a desert of new releases, this one was at least entertaining and I think it's worth the ticket price for a long overdue night out at the flicks. I'm willing to guess that my feelings were partially influenced by the sheer joy of being back in a cinema again... so I will temper my rating perhaps by a star here.

(For the full graphical review, please check out One Mann's Movies here - https://rb.gy/9kcnr5. Thanks.)
  
    République

    République

    Games and Entertainment

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    In “Episode 5: Terminus," the fifth and final episode of the thrilling République saga, battle...

Scotland Yard
Scotland Yard
1983 | Deduction, Travel
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Can end up hinging on luck and guesswork (0 more)
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.

The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.


The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.

Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.

Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.

I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.

There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.

This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
By Magic Beguiled
By Magic Beguiled
7
7.0 (1 Ratings)
Book Rating
Many a man has died of longing for one such as her. For her skin has the flavor of honey which contains a magic all its own. Once a man’s lips taste her nectar, he is bound to her for all his days. Be forewarned, then, for her spell cannot be broken. Look for the sign of the cradle moon above the mound of Venus. Be it pale, you might yet escape with our heart and mind intact. But be it crimson, she is of royal blood, and too strong for a mortal man’s resistance.


Brigit Malone can paint anything she sees, and uses that skill to get herself and her best friend, Razor Face Malone, off the streets. Living the straight life is good until an old enemy kidnaps Raze and demands Brigit forge a privately owned painting, switch the fake for the original, and deliver it. But that painting is the prize possession of Adam Reid, a good man betrayed one too many times. Not only that, but Brigit has seen him before in her dreams. Hurting him is unbearable, but so is leaving Raze in danger.

Neither of them realize the images in the painting are actually a message from the twin sister Brigit doesn’t know she has, a message calling her back to the enchanted kingdom of Rush, where the two half fay twins are destined to put down the usurping Dark Prince Tristan and restore peace to their home, the distant land of Rush.

This book was just what I needed. It’s an epic adventure with romance, deception, and magic. Adam Reid is breath-takingly sexy, and Brigit is wonderfully strong and graceful, like a fairy should be.

However, Adam isn’t inclined to believe in love, let alone fairies. After his terrible childhood with an abusive father, his money was stolen by his ex wife, leaving him a jaded and cynical man about the world and very distrustful of humans. His sadness translates really well on the page and it’s really easy to feel for him, even when he’s complaining about only being able to afford a once-a-week cleaning service instead of a live-in maid. Despite his crankiness and need to be a cynic, you can’t help but want him to find true love and happiness.

Brigit is similarly disillusioned about life. After living homeless on the streets for several years, she succumbed to be an art forger to care for Raze, an old man who had saved her from a fire, and acted like a father to her. Now she was struggling to put the past behind her by running a florist shop. Unfortunately she will have no choice but to go back.to being an art forger to save Raze from one of her old enemies. And this means she needs to rob Adam Reid of the painting.

Adam’s first impression of Brigit is well illustrated and on point with the magic ability of fairies, especially those of royal blood.

She was incredible, and because her eyes sucked him in like quicksand, and because he had the oddest feeling that he knew her. Or should know her.

I love that this story isn’t insta-love, despite the Lure that Brigit gives off, magic that makes men fall in love with her. Yes, Adam does obsess with her a bit at first, but there is so much distrust in him that he doesn’t fall to her charms too quickly. And the plot is fantastic, right up to the heart-wrenching climax. Even though there’s very little magic and supernatural elements in the first book of this duo, it’s still there. Adult fantasy and fairytale lovers will enjoy this book as much as I did.
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
  
The Flight Attendant
The Flight Attendant
Chris Bohjalian | 2018 | Contemporary, Mystery, Thriller
8
8.0 (3 Ratings)
Book Rating
Compulsively readable (1 more)
Fascinating, befuddling story
Main character isn't easy to like (0 more)
Unpredictable book that sucks you in from the start
Cassandra Bowen is a flight attendant with a history of bad decisions--most of them tied to her predilection to heavy drinking. Mostly her drinking leads to sexual encounters with dubious men, topless dancing, and a few bouts of blackouts. But when Cassie's work takes her to Dubai, she spends the night with a gentleman she met on the plane, drinking heavily with him all evening; in the morning she wakes up next to him in bed and finds him dead, covered in blood. Alone and female in Dubai, Cassie sneaks out of the hotel room and returns home on the plane with her fellow flight attendants, setting off a trail of lies that will haunt her. And in the back of her mind, she fears the worst: could she have killed Alex while drunk? And what will happen when the authorities discover her deception?

This novel starts off with a bang, with Cassie waking up next to a dead man. Once Cassie gets back to the States, I found myself fascinated what could possibly happen for the other 80% of the book. (My mistake, a lot can happen.) The entire novel kept me wondering what on earth would come next. This is a crazy, unpredictable book that sucks you in and never lets you go. I was constantly wondering who the various characters were--who really was Alex, for instance? Is there more to Cassie than we are being told? I was honestly confused for a good portion of the book, which doesn't happen often when I read.

It was really fun and befuddling to piece things together in this one. The book was rather stressful, trying to decipher all the various characters and to deal with Cassie's high-risk behavior. As the end nears, I was actually shocked by a couple of twists, which I really appreciated. It's rare that a thriller truly shocks me anymore. I was truly impressed with this one. The ending was a little odd, but as I pondered it more, I think I'm good with it.

As for Cassie, she was a hard character to like, and there's certainly been no shortage of unreliable drunken female narrators in contemporary fiction as of late. Still, you can't help but get caught up in her story. It's compulsively readable. There are also lots of good flight attendant stories; Chris Bohjalian always well researches his books.

Cassie's chapters also alternate with a woman named Elena, which is an effective storytelling device, and only ratchets up the suspense. Her tale is just as befuddling as Cassie's--perhaps even more so--and just added to my desire to turn the pages and find out what on earth was going on and how these people were all connected. Bohjalian really weaved a fascinating story here, and I love how all of his books are so different. Whereas some can be emotional, this one was truly a thriller, and focused so much on the story and mystery. It wasn't exactly what I was expecting, but it was great.

I also found some amusing little personal tidbits in the book: references to Charlottesville (the second in a row in the novels I read--it's my hometown) and Cassie's Kentucky references, including her attendance at the University of Kentucky. We are, in fact, a UK and UVA household--my five-year-old twins are very divided between the two. It's funny how little things stick with you when you read a novel.

Overall, this was a great read. Completely befuddling, but incredibly suspenseful and just sort of fun. Not at all what I expected from Bohjalian, but a fascinating, enjoyable thriller. I was completely lost in Cassie and Elena's bizarre world for a few days--the sign of a great book. 4 stars.

I received a copy of this novel from the publisher and Edelweiss and Netgalley in return for an unbiased review; more at http://justacatandabookatherside.blogspot.com/.