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Bob Mann (459 KP) rated Mank (2020) in Movies
Dec 10, 2020
In developing the story, we continuously flash-back six years - - nicely indicated by typed 'script notes' - - to 1934 where Mank is working at MGM studios for Louis B. Mayer (Arliss Howard) and mixing in the circles of millionaire publisher William Randolph Hearst (Charles Dance) and his glamorous young wife, actress Marion Davies (Amanda Seyfried). Allegedly, the "Citizen Kane" script was based on Hearst. But what souring of the relationship could have led to such a stinging betrayal during those six years?
Mank has an embarrassment of acting riches. Mankiewicz is a fascinating character: charismatic, reckless, passionate and the definition of a loose cannon. Basically, a dream for a great actor to portray. And Gary Oldham IS a great actor. After doing Churchill in "Darkest Hour", he here turns in a magnificent performance as the alcoholic writer. Never more so than in a furious tirade at a dinner table late in the film, which will likely be the equivalent to the Churchill "tiger" speech come Oscar time. Surely, there's a Best Actor nomination there?
Equally impressive though are some of the supporting cast.
- Tom Burke - so good as TV's "Strike" - gives a fine impersonation of the great Orson Welles: full of confidence and swagger. It's only a cameo role, but he genuinely 'feels' like the young Welles.
- Amanda Seyfried: It took me almost half of the film to recognize her as Marion Davies, and her performance is pitch perfect - the best of her career in my view, and again Oscar-worthy.
- Arliss Howard for me almost steals the show as the megalomaniac Mayer: his introduction to Mank's brother Joe (Tom Pelphrey) has a memorable "walk with me" walkthrough of the studio with Mayer preaching on the real meaning of MGM and the movies in general. Breathtakingly good.
- But - I said "nearly steals the show".... the guy who made off with it in a swag-bag for me was our own Charles Dance as Hearst. Quietly impressive throughout, he just completely nails it with his "organ-grinder's monkey" speech towards the end of the movie. Probably my favourite monologue of 2020. Chilling. I'd really like to see Dance get a Supporting Actor nomination for this.
The screenplay was originally written by director David Fincher's late father Jack. Jack Fincher died in 2002, and this project has literally been decades in the planning. Mankiewicz has a caustic turn of phrase, and there are laugh-out lines of dialogue scattered throughout the script. "Write hard, aim low" implores Houseman at one point. And my personal favourite: Mank's puncturing of the irony that the Screen Writers Guild has been formed without an apostrophe! A huge LOL!
Aside from the witty dialogue, the script has a nuance to the storytelling that continually surprises. A revelation from Freda about Mank's philanthropic tendencies brings you up short in your face-value impression of his character. And the drivers that engineer the rift between Mankiewicz and Hearst - based around the story of the (fictional) director Shelly Metcalf (Jamie McShane) - are not slapped in your face, but elegantly slipped into your subconscious.
In addition, certain aspects are frustratingly withheld from you. Mank's long-suffering wife (a definition of the phrase) Sara (Tuppence Middleton) only occasionally comes into focus. The only reference to his kids are a crash in the background as they "remodel" the family home. Is the charismatic Mank a faithful husband or a philanderer? Is the relationship with Rita Alexander just professional and platonic (you assume so), or is there more going on? There's a tension there in the storytelling that never quite gets resolved: and that's a good thing.
Mank also has an embarrassment of technical riches. Even from the opening titles, you get the impression that this is a work of genius. All in black and white, and with the appearance of 40's titling, they scroll majestically in the sky and then - after "Charles Dance" - effortlessly scroll down to the desert highway. It's evidence of an attention to detail perhaps forced by lockdown. ("MUM - I'm bored". "Go up to your room and do some more work on that movie then".)
It's deliciously modern, yet retro. I love the fact that the cross-reel "circle" cue-marks appear so prominently... the indicators that the projectionist needs to spin up the next reel. I think they are still used in most modern films, but not as noticeably as in the old films... and this one!
A key contributor to the movie is cinematographer Erik Messerschmidt. Everything looks just BEAUTIFUL, and it is now a big regret that I didn't go to watch this on the big screen after all. Surely there will be a cinematography Oscar nomination for this one. Unbelievably, this is Messerschmidt's debut feature as director of cinematography!
Elsewhere, you can imagine multiple other technical Oscar noms. The tight and effective editing is by Kirk Baxter. And the combination of the glorious production design (Donald Graham Burt) and the costume design (Trish Summerville) make the movie emanate the same nostalgia for Hollywood as did last year's "Once Upon a Time... In Hollywood".... albeit set forty years earlier. Even the music (by the regular team of Trent Reznor and Atticus Ross) might get nominated, since I had to go back and check that it actually HAD music at all: it's subtly unobtrusive and effective.
The only area I had any issue with here was the sound mixing, since I had trouble picking up some of the dialogue.
Although I can gush about this movie as a technical work of art, I'm going to hold off a 10* review on this one. For one reason only. I just didn't feel 100% engaged with the story (at least with a first watch). The illustrious Mrs Movie Man summed it up with the phrase "I just didn't care enough what happened to any of the characters". I think though that this one is sufficiently subtle and cerebral that it deserves another watch.
Will it win Oscars. Yes, for sure. Hell, I would like to put a bet on that "Mank" will top the list of the "most nominations" when they are announced. (Hollywood likes nothing more than a navel-gazing look at its history of course). And an obvious nomination here will be David Fincher for Best Director. But, for me, this falls into a similar bucket as that other black and white multi-Oscar winner of two year's ago "Roma". It's glorious to look at; brilliantly directed; but not a movie I would choose to readily reach for to repeatedly watch again.
(For the full graphical review, please check out the review here - https://bob-the-movie-man.com/2020/12/10/mank-divines-for-oscar-gold-in-a-sea-of-pyrites/. Thanks.)

Goddess in the Stacks (553 KP) rated Alanna: The First Adventure in Books
Apr 16, 2018
That complaint aside, the Alanna books are really the foundation that the rest of Tortall was built upon. It's interesting to see how Pierce has fleshed out some of the concepts she touched on in the Alanna saga, and it's fun to see where some of the things from the Beka Cooper trilogy originated. It also pays to keep in mind that though the Alanna books were written first, the Beka Cooper trilogy is based two hundred years earlier. We learn a lot more about the office of The Rogue in the Beka Cooper trilogy, something that isn't explained very well in the Alanna quartet, even though one of Alanna's main romantic interests is George Cooper (yes, a descendant of Beka!), the Rogue. Pierce also never explains the origins of Alanna's cat, Faithful, in the actual Alanna books. That explanation lies in the Beka Cooper books as well.
The Song of the Lioness quartet is the story of a girl who decides to rebel against tradition and follow her heart to become a knight. In her time, ladies simply do NOT become knights. They learn to organize households and marry well. Alanna, however, is lucky enough to have a twin brother who does not want to become a knight; instead Thom wants to be a mage. So when they're sent off to face their futures, they switch places, with Alanna becoming "Alan", the younger twin. (Thom stays Thom; the school that ladies are sent to is the same school mages start at.)
Alan/Alanna begins as a page, then moves to squire, and eventually a knight. Her secret is discovered, but due to her influential friends, most of whom knew she was a girl by then, she is able to keep her status. Her adventures take her from uncovering a plot against the royal family, to being adopted by a desert tribe, to recovering a magic jewel of prosperity, with many small adventures in between.
I love reading Pierce's heroines; both Alanna and Beka have problems reconciling their feminine natures with the work they've chosen. The scenes where Alanna's love interests see her in a dress for the first time, instead of her normal boy-garb and armor, is heart-warming in one case, and sad in another. In both womens' lives it's the man who can accept all of their aspects who ultimately wins their heart, which is a wonderful message.
Ultimately, the technical flaws in the writing of the Alanna saga faded as I became absorbed in the story. I'll be requesting more Tortall books from the library in the near future!
You can find all my reviews at http://goddessinthestacks.wordpress.com

Michael Mitcheson (16 KP) rated the PlayStation 4 version of Apex Legends in Video Games
Feb 27, 2019
Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.
The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.
Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.
Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.
You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.
The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.
Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.
Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.
Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.
Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.
Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.

Mothergamer (1562 KP) rated Animal Crossing: Happy Home Designer in Video Games
Apr 3, 2019
Oh, a cute little cafe design!
You can also decorate the outside of a client's house, choosing a variety of roof colors, house colors, and items for their yard like gardens and swings. You can also revisit clients and do things like a house upgrade or even redecorate their home for them. Another cool thing is the Happy Home Network. You can upload any house or building you've designed and you can visit other people's homes and rate them. You can take pictures of your designs and post them to social media as well showing off your creative skills which is pretty neat too.
You can design an awesome yard for your clients.
There are also themed contests via the Happy Home network such as a candy house or a Halloween house. There are also Amiibo cards which look like Pokemon trading cards and they work exactly the same way that the Amiibo figures do without all that extra bulk. The Amiibo cards work exclusively with the New 3DS and New 3DS XL. If you want to use them with the old 3DS, 3DS XL, and 2DS you can use the NFC Reader/Writer accessory.
After you've designed a couple of homes, you'll get the whole introduction to the Amiibo cards and how to use them as well as having an Amiibo phone in the Nook's Homes office. You'll be prompted to use an Amiibo card and when you do you'll be sent to the client's home where you can design to your heart's content. Each Amiibo card has different characters that you can design for. Another cool feature with these is if you have friends who have Amiibo cards, you can share furniture simply by visiting a client by tapping the Amiibo card to your friend's screen and if you do it twice the character will remember all their furniture. It's a fun way to socialize and get more items for your designs.
A forest of books!
I do wish you had your own house to decorate as all the designing only happens in town or in a client's home. That's not a big deal though because you can design the buildings any way you want and I put a lot of my own personal touches in things like the school and a concert hall. There's also lots to choose from with the designs and items making for a unique and entertaining experience. This is all about creativity and just having a good time with it. I'm still playing the game, trying out all these different things as well as checking out other people's awesome designs. Animal Crossing: Happy Home Designer overall is a great game full of endless fun.

Gareth von Kallenbach (980 KP) rated the PC version of Battlefield V in Video Games
Jun 19, 2019
The solo portion of the game has players battle in some diverse locales and focuses on situations form history where the participants were not well known and did not receive much glory or attention for their deeds.
After the introduction, players have the following options as described by E.A.
The stories were very enjoyable and thought provoking though I did get a few bugs while playing like a cut-scene lock up and some clipping issues where enemy characters were lodged in walls. Thankfully issues like this were few and I was able to complete the missions as they were engrossing and kept me riveted throughout.
I especially liked the Nordlys mission where I was able to don Skis and made my way around the frozen landscapes to complete my mission.
The missions were a mix of stealth, surviving waves of enemies, and capturing objectives which is what you would expect for a game of this type. The game does allow players to have a more diverse approach to completing missions as you can use vehicles and other objects found in the game to be creative. I was able to “borrow” a plane in Under No Flag to strafe the enemy locales. When my piloting skills were not up to snuff and I crashed in a lake; I redid the mission from a direct assault approach and things went much better for me.
The game uses a regenerative health system so should you take too much damage, simply take cover until you heal up and battle on. There is also an option to heal from time to time when battling online. Players will be able to pick up new weapons and ammunition off fallen enemies as well as at various points throughout the game.
Visually the game is very appealing from the open desert to the raging blizzard in the campaigns; there is plenty of eye candy to enjoy along with the action.
The online modes were very enjoyable as there were a variety of modes for players to enjoy.
The multiplay was good and what impressed me was how fair the hit detection was. You did not have to empty an entire clip into an enemy to take them down nor did glancing shots also produce a fatal result. The maps were large and highly detailed which allowed players to try a mixture of gameplay styles to best suit their needs.
It should be noted that additional content for the game will be coming as the menus made mention of solo missions and other features that were listed as “coming soon” and we know that the Battle Royale mode for the game is not due until 2019 as an example.
It should also be noted that I did not see the Female fighter with the prosthetic arm that was featured in the announcement trailers for the game and caused division amongst fans upon the reveal for the game. If she was edited out, planned for a later date, or simply included for demonstration purposes remains to be seen. What is clear is that although fans may expect more content and be disappointed in having to wait for parts of the game to release at a later date, the game is enjoyable for fans of the series and after my experiences with the Beta; even better than expected. I look forward to seeing what the game will look like in the future once the coming updates and patches are applied, but for now; Battlefield V is a solid WW2 game with solid visuals and sound and is a worthy entry into the series.
http://sknr.net/2018/11/12/battlefield-v/

Gareth von Kallenbach (980 KP) rated the PC version of Battlefield 1 in Video Games
Jun 19, 2019
Players to take part in the solo campaigns find themselves reliving various battles from the point of those who participated in them. There is a tank mission behind enemy lines in Europe, a battle in the Italian mountainside, a thrilling aerial scenario, a very intense and emotional story set against the battle of Gallipoli, and a thrilling desert adventure featuring Lawrence of Arabia himself.
One of the great things about the game is that it takes modern gameplay tactics such as trying to secure an objective or defeat enemy units and infuses it with a sense of the past. Weapons are slow to load, are not always the most accurate at a distance, and have a crudeness about them that is refreshing in this era of games featuring advanced weaponry and technology. This does require a bit of a learning curve as there have been times where I would unload a full magazine on an enemy player and multiplayer mode only to see them survive and dispatch me with one or two shots from pistol. Once you start to get the way the weapons work and develop strategies to work within their strengths and limitations, you’ll soon find yourself able to make solid progress in the game.
The solo play campaigns allow players to set a difficulty that is best suited for their style of play and have very interesting and gripping narratives.
Many players will keep their focus on the multiplayer portion which has campaign objectives as well as quick matches. This does take a bit of learning as the landscapes are large and there are plenty of places for players with higher grade weapons to pick up new players before they even know an enemy is near. Naturally your weaponry choices to get better as your on-field accomplishments merit them it is also important to note that due to the vast landscapes littered with foxholes, trenches, villages, and other locales, wide open areas where players are very exposed and vulnerable are numerous.
Getting a tank often seems like a big accomplishment but when you realize that the vehicle is slow to turn it is a sitting duck for enemy artillery, explosives, and other tanks. Strategy and teamwork are vital to the success of any mission especially when players can move up and bring in one of the massive zeppelins into the battle. I really enjoyed flying the planes of the era but had to remember that there reduced speed made it very difficult turn especially for somebody who was used to strafing a target, flying into the distance, making a wide turn, and then attacking again. I found myself that many times with the leaving the battlefield warning and was not able to turn fast enough to get myself back where I needed to be.
As somebody who studied history extensively in college, it was amazing to get a sense of the war the on the pages of history books and learn how in this era of new technology such as planes, tanks, gas, machine guns, Zeppelins, and more, the capacity to do devastating damage upon an enemy was massive as truly technology greatly overshadowed the tactics and medical abilities of the era.
Battlefield 1 is a glorious achievement and gaming as it takes an error that has been largely ignored and brings it forward incredible detail combined with thrilling battles that are loaded with customization options that will keep players playing well into the future. With the planned DLC content to come, I’m very interested to see what direction the developers will take it as there are countless possibilities ahead.
http://sknr.net/2016/10/30/battlefield-1/