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Lee (2222 KP) rated Castle Rock in TV
Jan 21, 2019
Sissy Spacek (1 more)
Bill Skarsgård
Fantastic story telling
Set in the Stephen King multiverse, the Maine town of Castle Rock is the setting for this psychological horror thriller spanning ten episodes. It utilises various characters and settings from the authors work, and even actors who have appeared in movie versions of his books, resulting in a unique and richly detailed story which has been clearly influenced by the great author.
The story begins with yet another Shawshank prison warden, Warden Lacy, committing suicide. When his successor Theresa Porter takes over, she begins plans to reopen an abandoned cell block within the prison in order to cater for the growing number of inmates. As guards investigate the old block, they discover a young man (Bill Skarsgård, as creepy without his 'It' makeup as he is in it!) locked in an underground cage, with no record as to who he is or why he was down there. The only words he utters when asked his name are Henry Deaver, the name of a lawyer who'd had a troubled childhood in Castle Rock (glimpsed in a flashback right at the start of the episode) and is now living in Texas. As the kid gets moved to the main prison cells while they try to figure out where he came from, mystery and death seem to follow him. We discover in flashbacks that Warden Lacy was the one responsible for caging him and keeping him alive all these years, claiming that god had instructed him to do it. Eventually Henry Deaver manages to get the kid released into the community, but bad things continue to happen wherever he goes and he also appears to be drawn to the childhood home of Henry Deaver, where his dementia suffering mother Ruth (Sissy Spacek) and her new partner Alan are. Is this mysterious stranger actually the devil? Why did Warden Lacy tell him before he committed suicide that he must ask for Henry Deaver if ever discovered? And why, as we discover later on, has this kid not aged one bit in the last 27 years?!
The remainder of the season continues to slowly add details and backstory, adding a few more interesting characters along the way with very few clues that may provide a full answer to these questions. It's wonderful story telling, continuing to provide mystery every step of the way and demanding that you pay close attention to absolutely everything. Towards the end of the season are two outstanding episodes which reward your attention, making you re-evaluate everything you've seen before and giving you a fresh perspective on the whole story. They focus on the two most interesting characters of the season, coincidentally played by actors who have previously starred in Stephen King movie adaptations. In 'The Queen', we focus on Ruth - walking us through conversations and scenes we've seen before in previous episodes but showing them the way she experiences them, which isn't necessarily the way they unfolded for others. It's an emotional representation of dementia, showing just how terrifying and tragic a deteriorating mind can be. Then, in the episode 'Henry Deaver', we focus on the kid and finally get to understand who he is, where he came from and the reason for everything that's happened so far. We get a lot of answers, and whether or not you'd already got a pretty good idea of what was going on (I hadn't), this is still a fantastic episode.
Overall, Castle Rock managed to keep me hooked, entertained, and at times confused, and I really can't ask for more than that in a show. I'm not a reader of books, so wouldn't have picked up on all of the Easter eggs dotted around the show for fans of Stephen King to enjoy. But I absolutely love the movies that are based on them, so I got a real kick out of revisiting the setting of Shawshank. I also love 'The Shining', so got an even bigger kick out of a final end credits scene where the niece of Jack Torrance, and an author herself, states that she's headed out west to dig deeper into her family history. If we're headed to the Overlook Hotel next, then I absolutely cannot wait for season 2!
The story begins with yet another Shawshank prison warden, Warden Lacy, committing suicide. When his successor Theresa Porter takes over, she begins plans to reopen an abandoned cell block within the prison in order to cater for the growing number of inmates. As guards investigate the old block, they discover a young man (Bill Skarsgård, as creepy without his 'It' makeup as he is in it!) locked in an underground cage, with no record as to who he is or why he was down there. The only words he utters when asked his name are Henry Deaver, the name of a lawyer who'd had a troubled childhood in Castle Rock (glimpsed in a flashback right at the start of the episode) and is now living in Texas. As the kid gets moved to the main prison cells while they try to figure out where he came from, mystery and death seem to follow him. We discover in flashbacks that Warden Lacy was the one responsible for caging him and keeping him alive all these years, claiming that god had instructed him to do it. Eventually Henry Deaver manages to get the kid released into the community, but bad things continue to happen wherever he goes and he also appears to be drawn to the childhood home of Henry Deaver, where his dementia suffering mother Ruth (Sissy Spacek) and her new partner Alan are. Is this mysterious stranger actually the devil? Why did Warden Lacy tell him before he committed suicide that he must ask for Henry Deaver if ever discovered? And why, as we discover later on, has this kid not aged one bit in the last 27 years?!
The remainder of the season continues to slowly add details and backstory, adding a few more interesting characters along the way with very few clues that may provide a full answer to these questions. It's wonderful story telling, continuing to provide mystery every step of the way and demanding that you pay close attention to absolutely everything. Towards the end of the season are two outstanding episodes which reward your attention, making you re-evaluate everything you've seen before and giving you a fresh perspective on the whole story. They focus on the two most interesting characters of the season, coincidentally played by actors who have previously starred in Stephen King movie adaptations. In 'The Queen', we focus on Ruth - walking us through conversations and scenes we've seen before in previous episodes but showing them the way she experiences them, which isn't necessarily the way they unfolded for others. It's an emotional representation of dementia, showing just how terrifying and tragic a deteriorating mind can be. Then, in the episode 'Henry Deaver', we focus on the kid and finally get to understand who he is, where he came from and the reason for everything that's happened so far. We get a lot of answers, and whether or not you'd already got a pretty good idea of what was going on (I hadn't), this is still a fantastic episode.
Overall, Castle Rock managed to keep me hooked, entertained, and at times confused, and I really can't ask for more than that in a show. I'm not a reader of books, so wouldn't have picked up on all of the Easter eggs dotted around the show for fans of Stephen King to enjoy. But I absolutely love the movies that are based on them, so I got a real kick out of revisiting the setting of Shawshank. I also love 'The Shining', so got an even bigger kick out of a final end credits scene where the niece of Jack Torrance, and an author herself, states that she's headed out west to dig deeper into her family history. If we're headed to the Overlook Hotel next, then I absolutely cannot wait for season 2!

Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
Ross (3284 KP) Jan 21, 2019
Lee (2222 KP) Jan 21, 2019