Peter Shephard (2822 KP) rated Merchants Cove in Tabletop Games
Jun 4, 2021
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
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Matthew Krueger (10051 KP) rated Bastion in Tabletop Games
Jul 30, 2020 (Updated Jul 30, 2020)
In Bastion, you and your friends are the city’s last hope. Only you can stem the tide of the invading hordes. The tension constantly mounts during each game as a new card is drawn from the enemy deck and advances along the city walls after every player’s turn. You must clear them all from the walls by spending mana tokens if you hope to stem the tide. Players win or lose together, so make sure to coordinate your actions before the city is overrun. It will take a careful balance between channeling mana, moving throughout the city, and defeating enemies to claim victory.
Staring down a horde of vicious monsters is intimidating for even the most experienced of heroes. Luckily for you, defeating enemies converts their life-force into powerful spells that can provide an advantage at critical moments. Reduce an enemy to dust with a powerful fireball spell or use the plenty spell to give yourself a quick influx of extra mana tokens. Determining the best time to use these spells is up to the you, of course, but waiting for perfect moment can turn the tide of battle in your favor.
Once you’ve mastered the introductory game, there are even more ways to play Bastion. More powerful enemies await those seeking even more of a challenge, including the fearsome Black Knight or the revolting Knellerwyrm. In turn, the heroes respond to this increased threat by harnessing the power of ancient rituals that make it easier to obtain mana of the color they need. On top of the extra monsters, Bastion also includes four unique scenarios that add special rules and more variety. Can you handle an enemy army made up of flying creatures? What would happen if you arrived at the city after the enemy forces? Each scenario demands new strategies and offers a unique spin on the Bastion experience. The enemy is at the gates. Take up arms and fight for victory!
Its a excellent strategy game and has a excellent replay value with the different scenarios, you can go solo or play with others. Its a excellent twist on the tower defense genre. If you want to learn more go to BoardGameGeek, Dice Tower Reviews or Rahdo Walkthroughs. I learn about it through Dice Tower Reviews and bought it right away. Its a excellent game.
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