Root
Tabletop Game
Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players...
Boardgames 2018Games
KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Hannah May (3 KP) rated Rolling Dice in Books
Mar 8, 2018
LeftSideCut (3778 KP) rated Solo: A Star Wars Story (2018) in Movies
Mar 26, 2020
This is a great shame in my opinion. Solo isn't a perfect film by any means but it's still a fun and enjoyable sci-fi adventure.
Seeming as the plot revolves mainly around Han Solo, who of course is a huge staple character in the original trilogy, set after this one, the stakes are relatively low, and this gives the film room to relax a present us with what is essentially a heist movie, just one thats set in the Star Wars universe.
Alden Ehrenreich is fine as the titular Solo. He isn't trying to just copy Harrison Ford, but still provides something that feels familiar, whilst giving his own take on the character.
Donald Glover is pitch perfect as a young Lando Calrissian, and is arguably the highlight cast member.
It's great to have the likes of Thandie Newton and Woody Harrelson involved as well.
As I've said in my GoT reviews, I've always struggled to full get on board with Emilia Clarke, and it's no different here. She's just kind of there, and I honestly feel that the film wouldn't have suffered to greatly without her character.
My main gripe with Solo is the constant need to over explain everything - ever wondered how Han got his blaster and jacket? No? Well tough shit because we're going to tell you! Ever wondered where he got those dice that hang in the Millennium Falcon for like two seconds in one of the films? No? Shut up and watch dammit. Ever wondered why Han's second name is Solo? No? Well fuck you, because you're about to find out (and it's horribly cringey) Ever wanted to see what the Kessel Run is that Han spoke about once in the history of Star Wars? Well, maybe, kind of, but surprise, ITS A BIG CGI SQUID HAHAHA.
Any mystery and intrigue that you may have about Han Solo is explained away in incessant detail to the point where it becomes quickly tiresome. Not everything needs a back story dammit.
Honestly though, Solo could have been soooo much worse, but as it happens, it actually decent. It's not perfect as I mentioned, but I would happily take it over episodes 8 and 9. If you're one is those fans who have just straight up refused to watch it for some reason, stop being a silly goose and give it a go.
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Ivana A. | Diary of Difference (1171 KP) rated The Die of Death in Books
Oct 2, 2020
Philip is a good boy, but he ends up in Hell by mistake. And on top of that, he is chosen to be the Devil’s Apprentice. Even though he’s always be good, he is not good at being bad. A danger occurs in Hell and the Devil is dying. When Philip solves the mystery, he returns on Earth to continue his normal life.
But when the future of the underworld is threatened once again, they need Philip’s help. Death’s Die has been stolen, the one that decides when each person is going to die. Because of that, immortality is now spreading. Philip goes back to hell to solve the mystery, but during his adventures he discovers some horrible truths…
I really have no clue why it took me quite a long time to get to the second book, but I am so happy that I finally got to read it, and endeavour this story.
It is so unique and I am in love!
The chapters just flow through – even better than the first book – and within minutes you are captured in this world, full of good and evil, or decisions being made that question your moral time and time again, in a very understandable way for young adults as well.
The story of the Die of Death, and the scenes related to it were my favourite. I love what Kenneth created, and how Death rolls a dice at the beginning of each life, that determines how many years each person gets to live. I loved how everyone had their own hourglasses and the mysterious snake that guards them.
We get to see the Purgatory in this book too. Only for a moment, but it was wonderful to read about it. It reminded me so much of Dante’s inferno, and I loved it! There was also the theory of reincarnation, told by a dog – a scene that was quite powerful! We even got a glimpse of Heavan, a few mentions here and there, that made me want to know more.
I like Philip as a character, but Satina was my hero! She has the best comment on everything, and they make such a good team with Philip. Also – did you know Hell has its own newspaper? It’s called Hell Times! So cool!
I loved this book. I cherish it. And I can’t wait to see what happens next and I highly recommend it to you – especially this month, as it’s Spooky October already!
6: Siege - The Board Game
Tabletop Game
First rule of hunting, become your target, then hunt yourself down. You are agents from Team Six....
Star Wars: Imperial Assault
Tabletop Game
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five...
Boardgames StarwarsGames MiniatureGames
Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.