Search

Search only in certain items:

40x40

KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games

Jun 10, 2020  
STAR WARS Battlefront II
STAR WARS Battlefront II
2017 | Shooter
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.

STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.

Narrative:

The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.

Multiplayer:

The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.

The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.

The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
  
40x40

Hannah May (3 KP) rated Rolling Dice in Books

Mar 8, 2018  
RD
Rolling Dice
6
6.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
It maybe because I was struggling with my work load and social life, that I found it difficult to really get into this story. The Kissing Booth and Out of Tune hooked me from the first word. I'm saddened to admit that Rolling Dice did not. There are a number of things about this novel that really let it down. The first, I think, is the lack of character development. Throughout the novel, I was waiting for Madison to grow some back-bone, maybe some common sense, especially when it came to Tiffany and Bryce. I have been in Madison's shoes. I have made friends with people who, in their own sly way, put me down and made me feel small. And I put up with it, because I was too timid to say anything, because I was afraid of losing the only people who wanted me around, or who wanted to be my friend. I guess some part of me wanted her to learn from my mistakes and do things differently. I was satisfied, however, when Madison kept refusing Bryce for sex and told him he was being a jerk. I was not surprised, when he cheated. He annoyed the hell out of me! Madison was too much a damsel in distress for me; always worrying, always looking back, reminding herself of the pain and humiliation she endured in Maine. She may have reinvented her appearance, but NOT her emotional and mental state. Those are the things that need to change first. Everything else can wait. I would have also liked to see more back story on Madison's life in Maine and the death of Dwight's father. That would have been MOST interesting!The second was the plot. I liked the idea of "new girl comes to town and struggles to find her place at school," but I would have liked to see more conflict. I would have liked to see Madison really struggling with her feelings and loyalties, both for Tiffany and Co. and Dwight. The lastly was the ending. I was disappointed. Madison retreated to New York to escape the drama. What seemed like a good move at the time, only put her back RIGHT where she started. That was the time to show everyone what kind of person she was and not be intimidated. Instead, she ran away. Not happy with the ending at all, but it was redeemed by the rekindle of Madison and Dwight's friendship/ relationship, whichever it turned in to. Overall, not her best book, but I did enjoy Reekles' writing style, language and in depth understanding of high school life and everyday teenage struggles.
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Let's be honest, Solo was getting un-earnt hate from the minute it was announced. "No one asked for this" was thrown around often. "It's not Harrison Ford" was another one, and as a result, it was met in release with a fair amount of vitriol, and underperformed at the box office (apparently, still made shit tons of money...)
This is a great shame in my opinion. Solo isn't a perfect film by any means but it's still a fun and enjoyable sci-fi adventure.

Seeming as the plot revolves mainly around Han Solo, who of course is a huge staple character in the original trilogy, set after this one, the stakes are relatively low, and this gives the film room to relax a present us with what is essentially a heist movie, just one thats set in the Star Wars universe.

Alden Ehrenreich is fine as the titular Solo. He isn't trying to just copy Harrison Ford, but still provides something that feels familiar, whilst giving his own take on the character.
Donald Glover is pitch perfect as a young Lando Calrissian, and is arguably the highlight cast member.
It's great to have the likes of Thandie Newton and Woody Harrelson involved as well.
As I've said in my GoT reviews, I've always struggled to full get on board with Emilia Clarke, and it's no different here. She's just kind of there, and I honestly feel that the film wouldn't have suffered to greatly without her character.

My main gripe with Solo is the constant need to over explain everything - ever wondered how Han got his blaster and jacket? No? Well tough shit because we're going to tell you! Ever wondered where he got those dice that hang in the Millennium Falcon for like two seconds in one of the films? No? Shut up and watch dammit. Ever wondered why Han's second name is Solo? No? Well fuck you, because you're about to find out (and it's horribly cringey) Ever wanted to see what the Kessel Run is that Han spoke about once in the history of Star Wars? Well, maybe, kind of, but surprise, ITS A BIG CGI SQUID HAHAHA.
Any mystery and intrigue that you may have about Han Solo is explained away in incessant detail to the point where it becomes quickly tiresome. Not everything needs a back story dammit.

Honestly though, Solo could have been soooo much worse, but as it happens, it actually decent. It's not perfect as I mentioned, but I would happily take it over episodes 8 and 9. If you're one is those fans who have just straight up refused to watch it for some reason, stop being a silly goose and give it a go.
  
The Die of Death
The Die of Death
10
10.0 (1 Ratings)
Book Rating
The Die of Death is the second book from The Great Devil War Series, written by Kenneth B. Andersen. If you have read my review of the first book, The Devil’s Apprentice, you would be familiar with Philip.

Philip is a good boy, but he ends up in Hell by mistake. And on top of that, he is chosen to be the Devil’s Apprentice. Even though he’s always be good, he is not good at being bad. A danger occurs in Hell and the Devil is dying. When Philip solves the mystery, he returns on Earth to continue his normal life.

But when the future of the underworld is threatened once again, they need Philip’s help. Death’s Die has been stolen, the one that decides when each person is going to die. Because of that, immortality is now spreading. Philip goes back to hell to solve the mystery, but during his adventures he discovers some horrible truths…

I really have no clue why it took me quite a long time to get to the second book, but I am so happy that I finally got to read it, and endeavour this story.

It is so unique and I am in love!

The chapters just flow through – even better than the first book – and within minutes you are captured in this world, full of good and evil, or decisions being made that question your moral time and time again, in a very understandable way for young adults as well.

The story of the Die of Death, and the scenes related to it were my favourite. I love what Kenneth created, and how Death rolls a dice at the beginning of each life, that determines how many years each person gets to live. I loved how everyone had their own hourglasses and the mysterious snake that guards them.

We get to see the Purgatory in this book too. Only for a moment, but it was wonderful to read about it. It reminded me so much of Dante’s inferno, and I loved it! There was also the theory of reincarnation, told by a dog – a scene that was quite powerful! We even got a glimpse of Heavan, a few mentions here and there, that made me want to know more.

I like Philip as a character, but Satina was my hero! She has the best comment on everything, and they make such a good team with Philip. Also – did you know Hell has its own newspaper? It’s called Hell Times! So cool!

I loved this book. I cherish it. And I can’t wait to see what happens next and I highly recommend it to you – especially this month, as it’s Spooky October already!
  
Beatdown: Streets of Justice
Beatdown: Streets of Justice
2019 | Card Game, Comic Book / Strip, Fighting
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?

Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!

Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.

After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.

Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.

Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.