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Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.

The Gameplay:

Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.

Each Monster's task and subsequent defeat is unique:

Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.

Dracula: Smash Dracula's four coffins, then overcome Dracula.

Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.

The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.

The Mummy: Break the Mummy's curse, then return him to his tomb.

 The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.

The players lose immediately if one of the following occurs:

 Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.

Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.

Each turn has two phases, performed in this order:

Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.

Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.

Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:

Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.

Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.


Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.

Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.

Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.

Advance: At a specific location, use one of your Items to advance a Monster's task.

Defeat: In a Monster's space, use your Items to defeat that Monster.

Monster Phase:

Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.

1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.

If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.

2. Event: Each Event either involves one of the Monsters or the Villagers.

The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.

If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.

3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.

If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.

Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.

Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.

If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.

Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.

Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.


Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.

Hit by a Monster:

Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.

When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.

At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.

Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.

End of the Game: The game can end in one of three ways:

Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.

Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.

Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.

Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.

All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.

Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.

Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
  
On the Rocks
On the Rocks
2021 | Dice Game
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.

“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.

Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.

When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.


Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.

I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.

These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.

Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.

Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
  
The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
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Don't Breathe 2 (2021)
Don't Breathe 2 (2021)
2021 | Action, Horror, Thriller
7
6.3 (9 Ratings)
Movie Rating
Nicely paced direction and non stop (bloody) action (1 more)
Madelyn Grace delivers a nice and professional performance
Not very original (1 more)
Should we be rooting for Norman at all?
That kid’ll need counselling for life!
I mean. If there was ever an opportunity to come up with a clever title for a sequel, this was it right? "Breathe Again"; "Hold it for a bit longer"; "Are You Turning Blue Yet?". But no... we just get a boring old "2" at the end!

Positives:
- Five years is an awfully long time to wait for a sequel! I have to admit I needed to read through my original review for "Don't Breathe" and the synopsis on IMDB before I went to see this. But, given that it is a fairly standard schlock-horror home-invasion movie, this is a nicely pieced together movie. Debut director Sayagues, who co-wrote the first film with original director Fede Alverez, moves the action along at a non-stop pace leaving you quite exhausted by the end of the (pleasantly short) 98 minutes.
- Stephen Lang nicely retreads his monster from the first movie as a besotted but anxious parent. But particularly good I thought was Madelyn Grace who plays the 11 year old Phoenix. I never once thought "there's a child actress doing a performance". Great job!

Negatives:
- It doesn't get many brownie points for originality: the blindness dice was already rolled in the original. So here we get some re-tread scenes of "the blind man being king", with red insecticide spray replacing the darkness.
- It never feels quite right that you are supposed to be cheering on Nordstrom: someone with virtually no redeeming features (other than a love for dogs).
- The original film had a decidedly icky moment with the whole baster thing. Here we have an equally icky, if ridiculous, plot-twist, taking us into a very dark place indeed. But what is supposed to be a shock-horror moment actually had me in fits of laughter, since all I could think of was a particular scene in "Monty Python and the Meaning of Life"!

Summary Thoughts on "Don't Breathe 2": We've been here so many times before that it's almost a (bloody) paint by numbers. But I have to admit that I thought this one was well done, and a cut above the norm. The first movie made $158M on a budget of just $10M. This one has a (restrained) $15M budget, and has already made that back. Good for them. The gore factor makes it not one for the illustrious Mrs Movie Man (who wisely didn't come). But for horror fans out for a nice gory little romp, this has its attractions.

And by the way, there is a 'monkey' (post-credit scene in One Mann's Movies speak) in this one. Well, Alvarez and Sayagues aren't going to dead-end their options for a "Don't Breathe 3" are they?

(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)