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Down These Strange Streets
Down These Strange Streets
George R.R. Martin | 2011 | Fiction & Poetry
8
7.0 (2 Ratings)
Book Rating
This anthology gathers stories from authors who normally write in various genres. The commonality is that each story is a mystery, and there's a fantastic twist to each. Martin's introduction calls such stories the "bastard stepchild" of mystery and horror.

[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.

"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.

[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.

"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.

[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.

"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.

One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.

"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.

"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.

[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.

"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.

I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.

"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.

"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.

[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.

"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.

All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.
  
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Emma @ The Movies (1786 KP) rated Captain Marvel (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Midnight screening... what was I thinking? Somehow I managed to stay awake in the cinema (others didn't fare so well), but I went in pretty pumped up. Not so much for the film but the overall atmosphere of a Marvel first screening. There were over 100 tickets pre-booked, and the cinema was certainly very busy. There's something about the buzz of an audience that big. I did try and hold a couple of conversations while I was there, they were not successful due to my brain's impaired state.

*sigh*

Let me just get this out now... I enjoyed this movie, but I also didn't like it. I know, what does that even mean? I'm going to waffle a bit and hopefully it'll become clear.

I don't have a lot of pre-knowledge about Captain Marvel, in fact, until the trailers started coming out I'd probably have asked if you meant Ms Marvel or Shazam. As always the similarities between characters and brand is a complete mess.

Brie Larson had some pretty big boots to fill as the MCU's first headlining female character. I feel a bit sorry for Black Widow to be honest, but this is probably a bit lighter than her offering would have been considering her background.

Watching the trailers for this I wasn't left wowed. Vers comes across as rather cocky and after seeing the film I don't think she needed to be that way. Part of me thinks that a difference actress would have played it better, but mainly I'm just happy that they didn't ruin it.

Samuel L. Jackson was a treat, but then when isn't he?! It was nice seeing this more light-hearted side of his character. It leaves us with a little gap in his history that makes me wonder what happened to him. As ever he's a great presence and shows us just a glimpse of what's to come (or rather what we've already seen) while still being funny.

Ben Mendelsohn has made a rather large splash over the last few years in big-ticket movies. Rogue One, Ready Player One, Robin Hood and now Captain Marvel. His character of Talos is comical and warm but I found it slightly strange hearing him with his normal accent. That seems even weirder when I write it down, I guess I'm just hardwired to expect most aliens to sound American! He's definitely my stand out actor in this, he handles the twists and turns of the story wonderfully and made for an incredible surprise. There was one moment with a terrible bit of script that made me cringe at the screen but everything else made up for it.

I probably need to say something about Jude Law, that something is going to be "meh". I'm not sure that I'm fuzzed by any of his roles historically, and this isn't really any different. He also suffered from a dubious bit of script near the end of the film that feels out of place, but I'll leave that one for you to contemplate on.

I know I've been a bit of a mix so far about Captain Marvel but there are a lot of things to like about this movie. In particular, Marvel have really nailed music on the head recently, Guardians Of The Galaxy (1 not 2) and Thor: Ragnarok being two of my favourites. There's that moment of joy when you hear those old tunes, a smile crept across my face for every one of them. It was a great selection and they fitted into place amongst the story so well.

Nostalgia value is high in this one. Ahh, Blockbuster, I do miss you. There are plenty of things to spot, I'm sure that someone has already created a bingo game to go along with it... or a drinking game, "cry into your drink uncontrollably when you see Stan Lee". We obviously knew he'd filmed some cameos before he moved on into his big ol' galaxy, it was lovely to see him smiling out at us. Not only was it a fun little cameo but Marvel also did something magical with those opening titles and it made me cry... don't judge me!! I didn't cry as much as I did during the credit tribute in Once Upon A Deadpool though.

I could keep waffling, I'm fully aware that I've gone on a lot longer than normal about this one. I'll try not to keep you too much longer.

Obviously they've used some artistic license with the characters from the comics, as they do. The Skrull minions are so close to the comics, I was a little dubious about them when they popped up but they're carbon copies. The main thing that I know they changed was Nick Fury's eye, this version is better than the comics. I'd be interested to know how SLJ felt about finally being able to play Fury with both his eyes.

De-aging was used again but with much heavier usage than we've seen before. It was a bold choice doing it on one of the main characters when he's got so much screen time but I'm glad they chose this over recasting him. There weren't any of the minor oddities that were visible during Ant-Man & The Wasp's use of it, it all looked quite natural. There's no denying that Coulson might be a little overdone but *squeeeeee* little Coulson is so adorable that I don't care!

I mentioned my issues with Vers in the trailers, that wasn't the only misgiving I had. There weren't as many as the "I'm never going to see this movie" crowd (you know you're going to see it, get ahold of yourselves) but there were a few.

We've been with this series for over 10 years, this film leads into the last film in the sequence... and now they're giving us a new character? That's what I have an issue with. Don't get me wrong, I like the idea that they're bringing in a female character to clear up the mess created by the (mainly) boy's club, it's art imitating life... I'm joking, partly... but I can't help feeling like this is more of a last minute add-on. Previous new additions have appeared in other films, they've been able to interact with characters. The whole way through we've been shown teamwork and camaraderie, and throwing Captain Marvel in at the last minute flies in the face of that. But if we'd had her around before this then we probably wouldn't have needed Endgame because there would have been no distractions from what needed to be done. (Before you start on me we see that for a fact, none of Thor and Starlord's nonsense.)

For all of my waffling about it feeling separate they have clearly tried to connect her to the existing MCU. There are links in there on multiple fronts which give you hints at other films, it's quite impressive that they managed to make this without it being filled with series continuity errors.

As my last parting comment I want to say that Goose was amazing. Sadly not so hot on the CGI, I did wonder at one point if he was going to jump up and dance Garfield-style at one point. Annoyingly I already knew some details about this fluffy character before seeing the film but it just left me with anticipation. I didn't think that Fury would be a cat person though.

What you should do

If you're a Marvel fan you're going to have to see it before Endgame, but quite frankly you should want to see it. You could skip it if you really want to... but do you want to risk it? No, I didn't think so.

REMEMBER: There are two credit scenes, one in the middle and one at the end.

Movie thing you wish you could take home

Of all the things I'd have to say Goose, that cute little floof would brighten my day as well as coming in handy for several reasons.
  
Bellum Magica
Bellum Magica
2021 | Adventure, Fantasy, Fighting, Medieval
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?

Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.

Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.

When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.


After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!

I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.

That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.

It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
  
The Elder Scrolls Online Tamriel Unlimited
The Elder Scrolls Online Tamriel Unlimited
2015 | Massively Multiplayer
Many of my friends kept telling me I should play Elder Scrolls Online because it was a lot of fun and set before the events of Skyrim. I told them I didn't have it yet, but eventually I would check it out. I liked that they followed in the steps of Guild Wars 2 by not having a monthly subscription, once you buy the game it's yours to play to your heart's content. I waited until it went on sale on Steam and got the collector's edition which included three DLCs and a horse mount. I was excited to create a new character and explore the world of Elder Scrolls Online. I actually made two characters both in the Nightblade job class a Dark Elf and a Wood Elf. You can have 8 character slots which is pretty nice. I may go and try out a Khajiit character later.


One of the many Khajit characters in the game.

The character creation is very user friendly with a variety of options. However, I once again wondered why there so many different variations of bald for the female characters. I suppose that just gives you a lot of options if that's your thing. I did like that there were plenty of longer hair options for the characters. Once my character creation was complete, I could not wait to start my adventure. I also had to pick which server to play on North American or European. I went with North American as the time difference doesn't really let me play with my European friends. Depending on which character you pick: Dark Elf, Wood Elf, High Elf, Khajit, Argonian, Nord, Breton, Redguard, or Orc you start the game that gives you a tutorial introduction for the game controls and then you have racial origin quests you can play. I play the game on PC so my controls were for the PC, but you can also play the game on PS4 and XboxOne. Once I finished the tutorial quest I was able to really begin exploring the world of Tamriel.



My Dark Elf ready for adventure!

One great thing that stands out is how easy the controls are to map and use. The user menu for items and quest logs is incredibly user friendly making the game feel nicely streamlined. There is literally tons to see and do in Elder Scrolls Online ranging from a myriad of side quests to origin story quests as well as the main story quests. Another thing I like is the dungeon system. While I like Final Fantasy 14, the one thing I really do not like is how many forced dungeon crawls there are. Elder Scrolls Online has made it so that if you want to do a dungeon you can or you can just skip it if it's not your thing.

There are actually seven different types of dungeons. You have the public dungeons which if you have the right character build, you can solo very easily. This dungeon is open to everyone so solo players can come in and explore and team up with people who are in there if they wish. Public dungeons are a bit more challenging than the other dungeons so in general a group definitely helps. Delves are solo dungeons pertinent to whichever quest you're on. Non-Veteran group dungeons are instanced dungeons that require a group of four and are normal mode and scale to the level of the group leader. Veteran dungeons are instanced as well, but they don't unlock until you're level 50 and they are a higher difficulty than the other dungeons. Trials are 12 person instances that are mainly for endgame content and require a solid group and teamwork. Craglorn delves are instanced dungeons that have you kill a specific bosses inside. Finally, there is the Dragonstar Arena which is a 4 person instance PVE (Player versus event) arena. This has 10 different levels where you work together to fight 5 waves of monsters in each level and a final boss at the end. This is a difficult level dungeon for experienced players.


Battling in a Delve.



There is chat of course and for the most part it's alright in the fact that you can learn about events or people looking for groups so you can team up for quests and dungeons. This also lets you know what guilds are out there recruiting. Other times I tend to turn off zone chat because there's only so many sexual innuendo and dick jokes I can take. For the most part I run around by myself doing quests and I always have fun doing them and I have done a few group dungeons which are fun as well. The community in Elder Scrolls Online is quite friendly from what I've experienced and there are a lot of players who are willing to help if you need it and give advice about the game and class builds. I've even had a few players trade gear with me to help my Nightblade characters be even better which was so nice of them. That alone has made my experience with Elder Scrolls Online even more enjoyable.

The different areas that I've explored so far are beautiful. Just exploring is a lot of fun in itself because each area is completely different so it's a lot of fun to just look around at everything. The music in the game is fantastic as well and sets a great atmosphere for the story and quests. The battles are fun and easy to navigate. Leveling doesn't feel like a chore and unlocking skills is simple to do and with enough skill points you can even morph your skills into more powerful abilities. Traveling is great too because once you unlock a way shrine you can fast travel to those spots that you have unlocked. It does cost some gold when you fast travel however, but with all the quests you get under your belt it's not that big a deal. Traveling on a mount is easy, you can just use a command that has your character whistle and your mount will appear so you can head to where you need to go.


My Wood Elf admiring the beautiful scenery.

There is PVP (player versus player) in the game. You can fight in Cyrodiil from level 10 and above. You can also challenge other players to a duel anywhere in Tamriel. If the person accepts your duel challenge, a flag appears and you fight in the designated area marked by the flag, if you leave that area it results in a forfeit. I tried it out once just to see what it was like (PVP is not my thing) and it was alright. For those who love PVP it is one more fun adventure thing you can do in the game.

You can do crafting in the game as well. There is an introductory quest to crafting that you get so you can learn about the craft you choose. There are six crafts to choose from: Blacksmith, Clothier, Alchemy, Enchanting, Provisioning, and Woodworking. The tutorial on how to do the crafts is easy to follow and once you get started it's easy to do. This is also a terrific way to make a bit of extra coin in the game for all the things you need such as gear and healing potions.

The one issue I have with Elder Scrolls Online is that there is no cross platform gaming. This means if you play on the PC, but your friends play on the PS4 or XboxOne consoles you can't play together. This means that PC players are on their own server and the console players are on their own separate server. I can understand a bit why they did it that way, but it kind of sucks that I can't play with my friends who are on the console platforms. In that regard, Final Fantasy 14 is winning because you can play with your friends across all platforms. Perhaps that may change in the future, but for now that's not the case.

Lack of cross platform gaming aside, Elder Scrolls Online is a great game. It's a fun adventure with a ton of content to explore and plenty of things to see and do. I'm glad I was able to check it out and I'm enjoying playing by myself and with other people. It's an MMORPG that offers a lot of great things in its game and gives a huge amount of freedom to the different play styles that people have allowing everyone to enjoy the game the way they wish. Now, I'm off to do some more adventuring in Tamriel!
  
Wonder Woman (2017)
Wonder Woman (2017)
2017 | Action, Fantasy, War
Gal Gadot as Wonder Woman Chris Pine as Steve Trevor No Man's land sequence The score Girl Power F YEAH Steve and Diana's relationship (0 more)
Third act is a little generic Villians aren't as memorable as other DCEU villians (0 more)
"I can save today, you can save the world"
Remember when some trickster claiming to be a former worker from Warner Bros. wrote an open letter saying that Wonder Woman was just another mess of a DC movie, et cetera? I remember how Patty Jenkins responded to that. She tweeted: "Just wait and you'll see".

Honestly, I don't know how anyone could even consider that there was the slightest chance of this movie not being good, and I'm gonna tell you why: this is the very first big female-led superhero movie, in which the title character also happens to be the greatest female superhero in history. If you really think that Patty Jenkins, also the first woman to ever direct a superhero movie of this caliber in a industry where women barely stand any chances to get to direct major blockbusters, would let this movie be anything less than great... You've got another thing coming, mate.

Wonder Woman is a traditional, oldschool superhero movie, but the first essentially feminist one at it, and they couldn't have chosen a better setting to tell this story, or a better character to star in it. The movie's social comments are strong and constantly present, but never forced, because it is only natural: by placing Diana, a princess raised in an island of warrior women, in the middle of the reality of World War I, the absurdities of the feminine role in the world - and so many other human corruptions - automatically come to light. The way Diana reacts to this world raises a great sense of awareness, with a touch of poignant humor to it. There is a very funny subtle arc of her wanting to take out her cloak, but not being able to because her armor is "barely any clothes", hinting not only at society's sexist feminine dressing code - which is still a thing today -, but also gradually adding power to the iconography of Wonder Woman in full costume; this is Wonder Woman's much awaited debut on the big screen in a solo movie, and like Superman and Batman before her, her first appearance needed to be something incredibly striking. Patty knew that, Gal knew that, and they made it happen. Even if we already saw her in BVS, the very first time Wonder Woman walks up in full costume here is undoubtedly one of the most iconic moments in superhero cinema.


Jenkins is extremely devoted to giving Wonder Woman the iconic debut film she deserves, and she nails it - there's quite a bit of remarkable shots and set pieces that let out the same imagetic power as in Donner's Superman, Burton's Batman or even Raimi's Spider-Man, and I must highlight the No Man's Land sequence. It's my favorite part of the movie; Jenkins and Heinberg carefully work on Diana's mindset as she first witness the horrors of human war, not being able to help everyone, horses being hurt so they can move faster, a mother and a child begging for help, and it all leads up to the powerful moment of a woman crossing the land no man could cross - and Heinberg's dialogue doesn't rely on obvious statements such as "fortunately I'm a woman" (I'm looking at you, Batwoman trailer), it simply lets the image strike us, because it is powerful enough by itself, and boy did that cause some serious goosebumps.

Speaking of dialogue... It's so terrific, so well written. The exchanges between Diana and Steve Trevor are very clever and funny, but most of all natural. All the characters are also extremely likable; Allan Heinberg's writing knows that not all of them can be given deep development, but nonetheless he gives them stories, personalities and purposes, and that - plus the charismatic performances - makes them very empathetic. The villains are not as remarkable as in some of the other DCEU films, but they didn't need to be; the movie doesn't require in-depth arcs from its villains. They have a strong presence when they're in scene and a well elaborated lore, and that's everything they need.

Contrary to the Nordic mythology depicted in the MCU, here we are talking about real gods, true deities, not superpowerful aliens that only strike a similar image - and that also brings a few narrative dangers along with it, after all, it was in greek mythological stories that the concept of Deus Ex Machina first appeared. Heinberg's screenplay, though, makes a few clever twists in that mythology to avoid easy solutions, which adds to the storytelling, the world building and the developing of the themes as well. The lore surrounding the God of War Ares, for example, is not a simple Diabolus Ex Machina as "he influences men to war and if you kill him every man goes back to being good and everything's alright", no, it's more narratively complicated and socially engaging than that.

And Gal Gadot... I'm at a loss for words. I'll confess right here that when she was first announced as Wonder Woman, I was one of the few who were very opposed to that casting. I've never been so wrong in my life, and I've never been so happy about it. She really is Wonder Woman. She's so graceful and adorable, but a major badass when she needs to be. The way she moves, the way she curiously looks at things, the way she speaks, and the way she incarnates Diana's evolving from her naive beginnings to the wise warrior... She's not only an icon, she's a true hero. Comparisons to Christopher Reeve's Superman were made for good reasons.

Chris Pine is also great, he walks perfectly in the line between funny and serious, Steve Trevor is a darling character and his chemistry with Gal is on point. Their relationship is very well constructed and becomes highly emotional by the end - there are scenes that filled my heart with joy, and others that made it ache.

The action is exciting and full of originality, and I like how Jenkins uses slow-motion differently than Zack Snyder. I know that Snyder helped her direct some of the action sequences, which is understandable since Jenkins had no experience with this type of movie, but you can tell it's not the same. In the fights themselves, there's this feel of sensibility to how these people react to Diana, and it's slightly different from the typical "regular people react to superhumans among them" trope. The cinematography is very keen on portraying the difference between Themyscira - an island of colors and natural beauty - and "jolly ol' London" - desaturated and smoggy, a scenario in which Diana's colorful armor shines in a most beautiful contrast.

And the soundtrack. Rupert Gregson-Williams made a beautiful score that brings out the best in every scene. It's heroic, very heartfelt, and loyal to the foundations of what makes superhero music so memorable. Gregson-Williams adds new themes to compose Wonder Woman's musical identity, but Hans Zimmer's main theme from BVS still lives, and it plays in some heart-pounding scenes. I love that they're dedicating that much attention to the musical continuity, because amongst Marvel's many qualities, they're doing a lousy job in that area. Wonder Woman's theme is the most catchy superhero theme in a long time, it quickly gained a lot of appreciation and by continuing on using it, Gregson-Williams collaborates to making Wonder Woman the strong cinematic icon she's setting out to be.

The irregular reception of previous DCEU movies also extols the impact of Wonder Woman, as do the distinct styles between the films. One of the DCEU's biggest virtues is that singularity of each film; be it a near disaster movie epic such as Man Of Steel, a complex deconstruction of heroic values such as Batman v Superman, an stylish chaos such as Suicide Squad or a traditional, graceful superhero film such as Wonder Woman, these movies are all in the same universe, and that very fact is an example of its richness. A lot of people will think Wonder Woman is the best DCEU movie of the lot, some will stick to BVS, others to MOS, maybe for some it's Shazam, but that's the fun of it: we can discuss this forever. Each of these movies mean different things to different people, we're way past simply labelling one as "better" and the other as "worse".

Wonder Woman, however, is not simply a movie about a very strong woman. It's an achievement for every woman. There were tons of girls dressed up as Wonder Woman in the theater, and just seeing how ecstatic they were after the movie brought me joy. There were tons of applause. It's a mark. Be that as it may, Wonder Woman will be remembered as the most impactful superhero film of its time. In 1978, Superman showed to the world how a man could fly; in 2017, Wonder Woman showed to the world how a woman can fight.
  
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honingwords (32 KP) rated After Mrs Hamilton in Books

Jul 5, 2018 (Updated Jul 6, 2018)  
After Mrs Hamilton
After Mrs Hamilton
Clare Ashton | 2012 | LGBTQ+
10
10.0 (1 Ratings)
Book Rating
It’s an absolute masterpiece.
I’m going to go out on a limb here. I think After Mrs Hamilton by Clare Ashton is my all time favourite book.

Ever.

In any genre.

Normally when I recommend a book to a friend I’ll drop it into conversation. If I really like it I’ll send you a link to a review and follow up a few days later with a question on how you got on with it.

With this one I bought you your own copy, cos you ain’t getting mine, I opened it at the beginning and thrust it into your hands, I took your phone off the hook AND I rang your boss to tell her you won’t be in tomorrow morning.

Here’s a duvet for you too - you’ll be under it until the end.

Did I say favourite book?

Of all time.

And quite rightly so. It’s an absolute masterpiece.

This was my Book Club’s book of the month and it was suggested to me at a time when I was becoming jaded with the sheer number of books set in America, which I’d been reading up to then. It opened me up to an author I’d never heard of before, who sets her books in England and Wales. One who has come up with an original plot that starts off gently unfolding, before twisting and turning to a most unpredictable ending.

I absolutely devoured it.

I wanted to re-open it immediately the last page closed, but forced myself to wait using the interim to read Clare Ashton’s other books in quick succession. I had to see if the absolute need to re-immerse myself in her addictive, easy to read, rich in description, style would continue to be as strong. Also, I needed a clear period of time in front of me to allow for the fact the characters would take over my life again.

After over ten years of reading lesfic Clare Ashton is now the one I use to compare all other authors. I’m slightly worried that I can’t decide which of her novels is my favourite, but as this is the first one I read, it probably takes pride of place.

I’d say there are five or six characters to pay attention to but Clo is the main one. The plot revolves around her friends and family but, more specifically, it is woven around a web of coincidences. Coincidences about people who each have secrets and who may have known each other in the past, coincidences about where they lived and met, coincidences about how their pasts and futures may be intertwined.

Coincidences which prove just how small the world really is, especially if you ever lived in Middle Heyford.

Clare deals with two taboo subjects. The first is that Clo works for Marella as an escort to women. (“Prostitution. You can call it what it is,” says Clo.) She uses the income to allow her to care for her arthritic grandmother Amelia.

The second taboo subject I will let you find out for yourself, but for the record, I am not squeamish about it and think Clare was extremely brave to include it. I found myself nodding along with Clo’s reaction.

The novel begins with Marella interviewing her new client, Mrs Hamilton. Marella is the lynch pin to everything, yet we learn little about her throughout the book and she isn’t in many scenes. She is vitally important; there would be no story without her, yet Clare manages to allow Marella to stay mainly in the shadows. I would very much like to see future stories with her in them and think it is a huge shame Clare has no plans to visit this storyline again.

Clo knows Laura from university and Susan from living in Middle Heyford. Clo’s grandmother Amelia is the mother of Alice who has a special page all to herself in my imaginary book “People I’d Like To Punch In The Face” and Helen is Susan’s dead Mother’s sister. The intricate relationships between the characters are all explained as you go along but it is difficult to keep them all straight in your head, unless you either pay very good attention, or draw an L Word type chart for them, which is what I ended up doing.

Mrs Hamilton tells us she is fifty-four and throughout the book Clare refers to her, and certainly Mrs Hamilton thinks of herself, as an older woman. Clo meets with her professionally at the beginning and it is their mutual attraction which is explored throughout the rest of the book. There is an age difference there but it is not an issue for either of them.

There is a little part of me which wants to rebel against the idea that fifty-four is old though, and I wonder now that since the publication of the book was in 2012, and Clare is five years closer to Mrs Hamilton’s age now, would she still consider fifty-four year old skin to be ageing and mottled?

On that point, with me coming along five years after publication, I have to say there is nothing in the novel to date it. It is as fresh today as it would have been back then. Five years isn't long enough to notice too much, but I’m going to predict that readers in another twenty years will be saying this novel is ‘timeless.’

By necessity, there are a few back stories to wade through - the two main sets of characters could, possibly, have been dealt with in two books instead of one. At 308 pages this is a fairly long book, at the beginning it flows a tad more slowly than in the later chapters, but I’m sticking with my first impressions on it, and I wouldn’t have wanted Clare to have handled it any other way.

I like all the main characters. Amelia is so important to Clo and I am relieved when she returns home after a trip away and want to hug her! I like Laura, but feel she may be a high maintenance friend! I think Susan and I would be friends in real life. Clo’s father, Edward is a frustrating coward of a man, but is in an important scene with Clo’s lover and I melted a little towards him when she blurts out “I’m in love with your daughter’” and he says “Well I had gathered that.” Other than Clare’s well-written sex scenes this, and the few paragraphs leading up to it, would be my favourite part of the book.

One character has to deal with what I would suggest is a ‘betrayal by omission’ - others, those closest to her, know facts about her but don’t let her in on the secret. When it all comes out she seems able to accept this, after only a very short time adjusting. This isn't something I could have coped with and this is the one thing that made me uncomfortable during the book and the time mulling it over immediately after.

There are three points in this story when I spoke out loud. There was an

Oh!

A

Huh!

And finally an

OH MY GOD!

There is a split at the end - one side gets their happily ever after and the other story is one where we are left with a total absence of a conclusion. It was about a day later before I realised I didn’t know what happened with that story line and had to go back and reread the ending! Yup, there is nothing - we are left to make our own minds up!

Clare has been known to say that she is in denial about her breast obsession, but there are no fewer than 50 times the word ‘breast’ is used in this book and I loved every single one of them! I’m hoping she continues to not have any breast obsession in her future work!

After finishing the book the first time I added a category to help me rate books I am reviewing. I added “Should this be made into a film?” because it was a most definite YES! for After Mrs Hamilton.

The second time round I am about to add another category: Would I cherish a signed copy of this book? Errr YES!

My advice is to read this once. Then, with the knowledge you have at the end, go and read it again. Clare has so many clues and references cleverly placed throughout which you may think are just lovely details at the time, but they are actually very important to being able to fully understand the book.

It’s nearly impossible to sleep until this story is fully unravelled. Read it during a weekend when you have no work to worry about because otherwise you will want to pull a sickie.
  
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Lizz Cook (11 KP) Jul 6, 2018

Wow. You make me yearn for the feelings you got from this read. You are a wonderful writer.

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honingwords (32 KP) Jul 6, 2018

Thank you Lizz, you are very kind :)

Tropico 6
Tropico 6
2018 | Simulation
I used to spend my time dreaming of what it would be like to live in a tropical paradise. No concerns in the world except for when my next umbrella drink was to arrive and how long I could nap before flipping over and beginning the whole process again. The leisurely island lifestyle seemed to be the perfect escape from the non-stop chaotic life that has become my own. Getting my hands-on Tropico 6, developer Limbic Entertainment’s latest installment of the popular city-builder series, quickly turned my peaceful dreams into a hectic, fast-paced adventure. Now instead of wondering what the difference between SPF 15 and SPF 30 in my sunblock are, I was forced to quell revolutions, ensure that my people had enough entertainment and housing, and promising improvement in healthcare…all in the hopes of getting re-elected and I loved every minute of it.

Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.

For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.

There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.

Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.

Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.

Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.

Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.

Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!

What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals

What I liked less: Road tool seems a bit finicky, some items are difficult to locate
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
Shadows & Dreams
Shadows & Dreams
Alexis Hall | 2014 | LGBTQ+, Paranormal, Science Fiction/Fantasy
1
5.0 (4 Ratings)
Book Rating
Review** spoiler alert ** *Warning: contains spoilers, bad words, and quite a long rant*


To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.

The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.

For instance:

1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.

Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."

Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:

Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."

Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:

"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."

Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?

And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.

Another example falls right on the heels of the page 11 jewel.

Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."

Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?

Enough with that.

Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.

#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.

4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.

For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."

WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.

Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."

Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?

Page 157: "Have we have achieved case closed, Miss Kane?"

Yes, yes have we have.

There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.

5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.

For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"

...blink... ...falls over...

Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."

Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.

And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.

This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:

"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."

The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."

This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!

And finally, my last complaint.

6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.

But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.

All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.
  
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Charlie Cobra Reviews (1840 KP) rated Coming 2 America (2021) in Movies

Mar 16, 2021 (Updated Mar 27, 2021)  
Coming 2 America (2021)
Coming 2 America (2021)
2021 | Comedy
6
5.2 (10 Ratings)
Movie Rating
Almost all of the original cast returns for this sequel (2 more)
Lots of laughs
Eddie Murphy and Arsenio Hall reprising many of the roles where they played multiple characters again.
Terrible character development (2 more)
Plot doesn't make sense at times or feels like missing scenes or plot development
Some jokes fall flat or feel forced and the trailer spoils some
Lots of Laughs and Callbacks But Not Enough Substance
Prince Akeem of Zamunda (Eddie Murphy) is visited by General Izzi (Wesley Snipes) who pushes for Akeem's eldest daughter Meeka (Kiki Layne) to marry his foppish son, Idi (Rotimi). Nexdoria is a hostile militaristic neighbor nation ruled by General Izzi, who is also the brother of Akeem's original arranged bride-to-be. Izzi threatens Akeem and says that it is better to be bound by blood and family then divided by blood and war. This occurs on the very day that Zamunda is celebrating the 30th anniversary of Prince Akeem and Lisa's wedding. King Jaffe Joffer (James Earl Jones) summons Akeem and Semmi (Arsenio Hall) and reminds them that only a male heir can inherit his kingdom. He summons his shaman Baba and they reveal that Akeem has a long lost son in America that he must retrieve in order to avoid a hostile takeover by Nexdoria.

I enjoyed this movie when I saw it the first time and thought that it was pretty funny. It definitely isn't a great movie but when compared to several other sequels that happen years after the original, I felt that it did better than most. It was for the most part a lesser version of the original but it's been years since I've seen the original and I didn't let my nostalgia for it to skew my opinion on this one. I do plan on re-watching the original soon though so I can see how much they differ. A big difference was that the original Coming to America is rated R and this sequel was PG-13. I usually hate when a company chooses to do this because I always feel what the fans/audience gets is a watered down version of the original but it's hard to say this time around. This movie was full of laughs and I was surprised how much they got away with it for being a PG-13 movie, however some of the jokes fell flat and a lot of them were given away in the trailer. Also there were somethings in the trailer that I didn't see in the movie; like the Wakanda joke in the barbershop. Wesley Snipes character General Izzi was quite a character and you could feel he was having fun portraying him. I also enjoyed Akeem's three daughters in the movie. I really liked the opening scene which showed Prince Akeem sparring with his daughters and stick fighting like the original movie. The middle daughter Princess Omma who had glasses was actually Eddie Murphy's daughter in real life, Bella Murphy. And I also heard that most of the palace scenes in Zamunda were actually filmed in rapper Rick Ross' house. As much as I liked this movie it also felt very thin and didn't have a lot of character development or much of a plot to speak of. It also felt like quite a few things didn't make sense and that characters that came out in the first movie were quite different personality wise or just by their actions. I feel like I should give this movie a lower score but I'm not sure if it's nostalgia again or the fact that since it's a comedy I'm not really letting some of those things bother me as much. I'll go over my many reasons for scoring it so low in the spoiler section but for now I give this movie a 6/10. I would say it's worth getting a free trial of Amazon Prime if you want to see it in good quality and for free, or if you already have Amazon Prime you should give it a shot if you're looking for some laughs, but if not you can totally wait to see this movie.
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Spoiler Section Review:

Alright so let's get to it. Like I said I enjoyed this movie and thought that it delivered on the laughs even if some of them were forced or fell flat. I also felt that it was pretty thin on the plot and from what I remember of the first movie some of the characters were off or acted very different personality wise. I loved how the movie began with Prince Akeem training with his daughters and doing the stick fighting which was one of many call backs to the original film. The conflict begins in the beginning of the movie when General Izzi visits Akeem and tries to arrange a marriage between his son and Akeem's oldest daughter, Princess Meeka. You can tell that Akeem doesn't like General Izzi's son Idi but doesn't say anything other than his daughter didn't find him suitable. General Izzi threatens him after making a comment about the King being dead or near death and Akeem not having any male heirs. I still don't understand the conflict between the two nations and felt that this would have benefitted the plot more if they would have explained it better. Why would he need an heir so soon if he himself hadn't even inherited the kingdom from his father yet? Also the only explanation between the conflict of the nations was that Nexdoria was poor and Zamunda was rich. Anyways then Akeem is summoned to see his father and his shaman Baba and is told that he has an illegitimate son in America after a tryst with a woman while being drugged. I thought this was pretty funny scene where they did a flashback to when it happened. So now Akeem and Semmi must travel to America to retrieve his son so that he can take the princely tests and become heir to the kingdom. This totally doesn't make any sense to me plot wise other than this is how they wanted the movie to go. Akeem was totally a person who went against his father's wishes and traditions in the first film to find his wife Lisa and doesn't make sense that he would get this "son" to be his heir even if he was blood without getting to know him first. However I ignored that while watching because I figured he would get to know him while they met and he went back to Zamunda with them. Also before the leave there is a pretty cool scene where King Jaffe Joffer decides to have his funeral while he's alive and it was very lavish and elegant and full of cameos from great artists and performers. It was funny to see the barbershop scene and how Eddie Murphy and Arsenio Hall reprised their roles of some of the barbershop characters when they arrive in America but I felt that the funny parts were already spoiled in the trailer. Also the part about Wakanda wasn't even in the movie. From there they find out that his son is selling tickets near Madison Square when they're told about the mascot being a thunderbird that was part of Baba's vision. That was a cool details that I wish would have been developed more to make it more interesting. It would have been cool for them to have struggled to find his son but instead the first place they go tells them exactly where he is. Also when he meets his son Lavelle, it didn't even come off as awkward enough and Lavelle totally takes him back to his house to meet everyone or ask his mom. I didn't see this as realistic or how it would have played out in real life. Leslie Jones was a pretty annoying character but I feel she fit the job of the role she played and that people are too harsh on her as an actor for this role but I do feel that she is like Kevin Hart or The Rock in basically being the same character in every role. She admits that Akeem could be Lavelle's father and just like that they are whisked away to Zamunda. No paternity test, no lie detector test, no witnesses like her friend in the club saying yes it was true. This was very unrealistic to me because anybody would say yes to inherit the riches of Zamunda. When he returns Princess Lisa confronts him about him having a son and the particulars of how it occurred and she was shocked to find out that he brought not only his son but the son's mother back with him as well. General Izzi returns to Zamunda as soon as Prince Lavelle returns and makes it known that he has a daughter that he wishes for him to marry and Prince Akeem un-characteristically allows this arranged marriage to take place. Prince Lavelle must now pass the 3 princely tests first, which consist of knowledge of his ancestors/predecessors, getting the whiskers of a lion, and also one which involved ritual circumcision. I felt like there wasn't enough character development during these scenes and also the ones where Lavelle interacted with Mirembe, his royal barber to warrant the closeness that they all experienced. Princess Meeka, Akeem's oldest daughter is very upset about being passes up as heir for being a woman and rightly dislikes Lavelle and it totally seems out of character for her to aid him in passing his test to get the lion whiskers. They only had a small exchange about being written off or being judged for how they look or talk. And I felt that Lavelle also didn't have enough rapport with his barber Mirembe to be falling in love with her in under a week, or if they did it wasn't shown enough to us. There was a lot that didn't make sense or I feel was cut from the movie or even worse, just bad writing and poor plot development and it wasn't done right. The worse had to have been seeing Akeem's character become the opposite of who he was in the first movie. He passes over his daughter to give the throne to a stranger because he is a man and even when he loses his patience with a drunk or inebriated Lisa and tells her to shut her mouth after the celebration of the upcoming wedding between Lavelle and Bopoto, General Izzi's daughter. All in all I have to say that for me personally this movie was full of laughs but just had so much wrong with it that I should really be rating it a 5 or just an average movie. However there are so many sequels that happen 5 years or more after the original that are far worse or just as bad that I feel since this one was 30 years later it wasn't as bad as others are judging it. But maybe if I had seen the original right before seeing this one I would have changed by rating but for now I'm not sure if it's nostalgia or just bias but I rate this movie a 6/10. If you thought the original was funny then you more than likely will like this movie but if the original is a special movie to you that holds a special place in your heart then you might just think this sequel is utter trash.

https://youtu.be/-tT8Wy3YeI4