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The Leveller (The Leveller, #1)
6
6.0 (1 Ratings)
Book Rating
<b>I really enjoyed <i>The Leveller</i> on two things: the concept and the writing.</b> But of course, the concept is why I actually read many books. Whether it's good or bad, I have no clue until I actually crack open the book and actually read it.

In a virtual reality gaming world called MEEP, Nixy Bauer helps parents get their wayward kids back from spending too much time in the MEEP quickly and efficiently. Soon enough, she gets a job from the developer and founder of MEEP himself, whose only son has disappeared in the gaming world for several days, leaving behind a suicide note and world filled with horrifying challenges.

I will fully admit <b>I'm a huge fan of technology and cool gadgets</b>, and I honestly loved the technology <i>The Leveller</i> uses. It's <b>quite similar to <i><a title="Grid Seekers by Logan Byrne" href="https://bookwyrmingthoughts.com/2015/07/dnf-review-grid-seekers-by-logan-byrne/"; target="_blank" rel="noopener">Grid Seekers</a></i> but in a gaming direction rather than an everyday-use direction.</b> Durango explains MEEP simply and straightforward: it's a virtual reality where players can create their own worlds with their minds. Like any game, there are little cheats and codes. <b>Durango's explanation of how MEEP works isn't <a title="A Thousand Pieces of You by Claudia Gray" href="http://www.bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray"; target="_blank" rel="noopener">written in a complicated and really scientific way</a></b> – helpful for all of us who haven't actually taken physics (or ever will/did).

I am, however, still confused. <b>What is the Black, and what is levelling? I have an idea, but I think I want an official definition of what the Black is, and what levelling is.</b> Especially on levelling, because <b>if I formulate my own definition, I'm pretty sure I'll butcher it</b> and Durango will facepalm.

<b>Her writing is also quite entertaining</b> – it's fun, but it has puns in there that are sometimes so bad (read: common), it's good. There's <b>not really a dull moment</b> in <i>The Leveller</i>. It's not completely action, action, action, but I just like Durango's writing (then again, <a title="Released by Megan Duncan" href="https://bookwyrmingthoughts.com/dnf-review-released-by-megan-duncan/"; target="_blank" rel="noopener">nonstop action can totally backfire</a> unless you have breathers. You'll have to be like <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/"; target="_blank" rel="noopener">Joseph Bruchac</a>.).
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<b>But the names. I'm quite horrified.</b> It might be as bad as making <a title="Princess of Thorns by Stacey Jay" href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/"; target="_blank" rel="noopener">a sad effort of being creative by drawing out letters</a> (except that one you could literally tell it was a sad effort).

<b>What kind of name is MEEP?</b> MeaParadisus isn't exactly complicated (though it's a mouthful), but <b>while MEEP sounds all adorable, it just... doesn't sound like something you would name a virtual reality gaming world unless there's a really cute world. I'm expecting chibi people now.</b>

<b>Nixy. Why Nixy?</b> <a href="https://www.goodreads.com/review/show/1251670967?book_show_action=false&amp;from_review_page=1"; target="_blank" rel="nofollow noopener">Contrary to what Ella thinks (she thinks it's lizard-like)</a>, <b>Nixy sounds like Trixie.</b> What does Trixie sound like? A cute dog name that does cute tricks. Oh, and that dog had better be oozing in cuteness.
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There are <b>so many nicknames used here by Durango – I swear I need a notebook to keep track of who's who at this rate.</b> I mean, there's Nixy, Moose, Chang, Mama Beti, etc. Since <i>The Leveller</i> is the first in a series, <b>there are bound to be more nicknames in the future</b> as Durango introduces us to more characters. I'll have to <b>keep track what's not a nickname, what's a nickname and who it belongs to, blah blah blah.</b>

<b>The ending was a bit of a downfall.</b> It wouldn't be a downfall if I didn't read this in one day, but <b>Durango throws in hints early on in the book that she uses in the end.</b> Everything was going pretty well, but how the story plays out in the very end is <b>predictable if you pay an ounce of attention.</b> How the second book will play out, on the other hand, isn't too predictable yet. <i>The Leveller</i> ends on a solid note, so I'm looking forward to what Durango actually comes up with in the sequel.

<a href="https://bookwyrmingthoughts.com/review-the-leveller-by-julia-durango/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Fast &amp; Furious Presents: Hobbs &amp; Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Before you read this review of Fast & Furious Presents: Hobbs & Shaw, I just want you to know that I can’t stand this franchise. I gave up keeping up with them after Furious 7 and felt like the Fast & Furious franchise peaked/was tolerable around Fast Five and never really went anywhere worthwhile before or since. I have not seen all the films and really only seemed to watch every other entry, but whether you’re in a heist or a drag race that lethal dose of masculinity being projectile vomited all over you by an entire cast (women included) for two hours straight is dull and tiresome. In fact, just call this franchise “Dull & Tiresome” from here on out and I doubt anyone would notice. It’s even got “tire” in there for car…stuff.

Ignoring the fact that screenwriters Chris Morgan (writer of every Fast and Furious entry since Tokyo Drift) and Drew Pearce (writer and director of the flop known as Hotel Artemis) were involved, I actually like David Leitch’s work (co-director of John Wick, director of Deadpool 2 and Atomic Blonde) even if he is probably going to screw up that Enter the Dragon remake. The trailers also made Hobbs & Shaw look like the stupid kind of action film I might enjoy; a bunch of fight scenes and chase sequences that give the middle finger to physics. But when a big moment in the film is a group of the good guys willingly bringing a bunch of sharp sticks to a battle where the villains are loaded to the teeth with highly advanced firearms, then you know you’ve jumped headfirst into the deep end of ridiculous without a special needs helmet.

The film is quick to point out that even though Luke Hobbs (Dwayne Johnson) is in Los Angeles and Deckard Shaw (Jason Statham) is in London, they’re essentially similar characters. Hobbs is a big dude who likes to Hulk smash everything while Shaw likes to think he has more class and finesse to his ass beatings and exaggerated torture devices. Despite their different cultures and supposedly unique way of approaching their work, they do nothing but talk trash, jack things up, simultaneously kick unsuspecting guys in the balls, and track stuff that needs tracking because that’s what trackers do. They reluctantly join forces and are in constant competition with one another to find some CT17 virus, which is currently inside Shaw’s MI6 operative sister Hattie Shaw (Vanessa Kirby) and is being hunted by formerly dead, cyber genetically altered, and current superhuman criminal mastermind Brixton Lore (Idris Elba). Don’t get too attached to the whole virus thing since even the film can’t keep up with what the hell it’s supposed to be.

The highlight of Hobbs & Shaw is the amount of cameos it’s able to squeeze into its excruciating two-hour-and-fifteen-minute runtime. The film utilizes about a third of the cast of a certain sequel to a certain film starring a certain Regenerating Degenerate and that cast is responsible for the humor that works best in whatever this spinoff is supposed to accomplish. Idris Elba is unbelievably cool as Brixton Lore. He’s this cocky and unstoppable bad ass who has a history with Shaw and his car chase on his self-driving motorcycle where he slides under a bus in slow motion is too sick for words. Vanessa Kirby has this on-screen presence that outshines the consistent bickering between Hobbs and Shaw. She’s the one capable female character in the film (Helen Mirren sitting behind glass doesn’t count) who seems to be the only one thinking logically, but it took her doing the dumbest thing imaginable at the beginning of the film to get that way.

This action film smorgasbord rides on the chemistry between Dwayne Johnson and Jason Statham, but that gets old as soon as they start sort-of working together. Their incessant ribbing of each other, desire to always outdo one another, and nonstop unfiltered machismo being this palpable elephant in the room leads to nothing but verbal dick size comparisons and leaves you thinking that maybe they’ll make out or grope each other by the end of the film. Spoiler alert: maybe they’re saving that for the sequel.

There isn’t enough of a differentiation between action sequences in Hobbs & Shaw to make it feel worthwhile. There’s chemistry between the cast that is undeniable and some of its outrageousness is entertaining, but it all begins to feel similar and falls apart far sooner than it should. For those who care, there is a mid-credits and after-credits scene but neither is surprising. The cheesy motivational speeches, forced heartfelt stories, and, “all technology in the world doesn’t beat heart,” mumbo jumbo doesn’t help matters. The supposed story for this film is basically a dunce cap disguised as a pocket protector. There are intelligent elements used in ludicrous ways and maybe that’s what could describe the Fast & Furious franchise as a whole. You can bury a diamond in a dog turd and say it’s extravagant and that it’s valuable, but it’s still a dog turd that smells awful and lingers long after it’s been flushed away.
  
Daring Dustbunnies
Daring Dustbunnies
2019 | Bluff, Card Game, Racing
I have never once entertained the thought that every time I run the vacuum cleaner I may be sucking up fluffballs that are psychically linked to magical beings. Why have I never thought of this before learning of this game’s existence? What kind of egocentric human am I?? Well no more! I now care about each pile of dust accumulating under my couches and will strive to keep them there as long as I can. Or at least as long as my wife allows.

Daring Dustbunnies is a card-driven racing game for two to five players. In it players assume the roles of mystical rabbits whose fate is linked to colored fluffballs attempting to get close to the vacuum without being sucked up into it. Through timely card play the mystical hares can eke out a win or suffer the ultimate fate of being sucked into the evil Hoover (not a sponsor) of death.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T


To setup place the Start tile and Vacuum tile on the table with room tiles between depending on the number of players. The gold, silver, and bronze medals, all six fluffballeeples, cat, and dog tokens will be placed on or near the modular board. Each player will be dealt two character cards, choosing one to represent themselves and the other to be flipped as a resource and Fate token organizer. Fate tokens are dealt to each player. The players will look at the Fate cards and then place them face-down on their inactive character tile. Each player receives one Wire token, three starting Static tokens, and four Move cards. The remaining Move cards and Charms cards are to be shuffled and set in decks near the board. The player who last used a vacuum will be the starting player and the game may begin!
On a turn the active player will choose one of their Move cards to play and resolve. Move cards typically show a numeric value and color of fluffball to be moved. Should the player throw a 1 of Pink, then the pink fluffballeeple is moved one space closer to the vacuum tile. If there are no other fluffballs on this space the player will perform the space’s special action. This could include playing an extra Move card, flipping the top Move card and resolving, dumping a Move card from hand, taking or giving a Move card from hand from/to another player, or moving another fluffball one space forward. If a fluffball lands on a space containing another fluffball the moving fluff instead receives a number of Static tokens equal to the number of other fluffballs on the space.

Some Move cards do not move fluffballs. Instead they may activate the Cat or Dog, which forces fluffballs either toward the vacuum or away from it, respectively (darn cats). Some cards are Talismans which force the active player to reveal their Fate card for the remainder of the round. This is important because maneuvering fluffballs in order to keep their own Fated fluff free from the vacuum is a perilous task for the player. Once their Fate token is revealed other players may then focus Move on that color fluff in order to knock out its player for the round.

Once a fluffball approaches the vacuum tile and is forced to move into it, the fluffball stops at the Tube of Destiny. Within this tube fluffballs are able to be saved with savvy cardplay, but one more Move card played matching the fluffball’s color is a death sentence to to the Bag of Beyond. Fluffballs in the Bag may not be saved by any means.

Ways a fluffball can be saved from the Tube are by Charm cards, Wire tokens, and character special abilities (possibly). Charm cards may be played before or after a Move card has been played on any turn. They are powered by Static tokens (game currency) and can offer a multitude of special powers. Wire tokens are provided at game setup and can move a fluffball backwards (away from the vacuum) for a cost of ALL the player’s Static. All characters will have special abilities printed on their character tiles, and are able to be used once per round. As each game lasts three rounds, these are very powerful.


Play continues with each player taking turns playing their cards, using Charms and special abilities, and refilling their hand of cards once all cards in hand have been played until all end of round conditions are met. The fluffball closest to the vacuum without being inside it is awarded a Gold medal, the next closest the Silver, and next closest the Bronze. At the end of three rounds players compare numbers of medals won and determine the winner!
Components. I want to start by saying I absolutely adore the theme and art style of this game. How quirky and wonderful is this theme? And it is so colorful and stinking cute! I just smile a giddy smile every time I play this because I am just having so much fun getting into the theme and using the components. That said, this game uses a lot of different components and the quality is very very good across the board. The only real minor quibble I have is the design of the Static tokens. They are supposed to be placed below the Fate token on the backside of the character tile, but that area of the tile coupled with the busy Static token design sometimes causes my eyes to go a little funny. It’s very busy-on-busy. If only one item was busy and the other a little more plain I would be completely happy with the components.

The gameplay is very unique and enjoyable. Yes, I know several games that use cardplay to move tokens along a race track. But usually in games like that the goal is to be the first across the finish line. Here the player wants their linked fluffball to be closest to the finish line without actually passing it. This little twist is something I very much appreciate and causes players to adopt different strategies than one might normally utilize.

The different special powers of the characters and Charms cards are also aspects that help raise this game’s favor. Add in the abilities of the Cat and Dog and now there are so many options for players to choose as they play the game. I know Andy Hopwood, designer, takes pride in his ability to offer games with familiar playability but with a twist. Daring Dustbunnies is no different, but is also quite a bit different than what I was expecting.

I happen to very much love this game. My 4-year-old son and I also play a watered-down version of the game without the special powers and Charms (because he can’t read yet), and he absolutely adores it. In fact, my boy enjoys just carrying the vacuum tile around the house as he would a treasured stuffie. If THAT doesn’t say “great game,” I don’t know what does.

Wait, yes I do know what does. I can say it. Daring Dustbunnies is a great game! As I am learning more about Andy Hopwood’s games I am starting to appreciate the wonderful designs and this one is one of his best, in my opinion. If you are looking for a cute and excellent game with an inventive theme and familiar gameplay, but with a twist, then you need to look into Daring Dustbunnies. Purple Phoenix Games gives this one a frantically Fated 16 / 18. Play it with your littles. Play it with your significant other(s). Play it with family and friends. I have a feeling all will enjoy it.
  
Treasure Planet (2002)
Treasure Planet (2002)
2002 | Action, Animation, Family
A fun take on the classic Treasure Island tale (1 more)
A very gripping story with a lot of heart
(Personal opinion) I'm not a huge fan of 'space' pirates (1 more)
Predictable even without knowing the story
A fun film for the family
This is probably only the 3rd time I've seen this film in my life. I'm currently reading the classic novel 'Treasure Island' written by Robert Louis Stevenson, and I wanted to watch something similar to it, without watching the actual adaptations of the same name as I do not wish to spoil the events of the few chapters I have not yet read. I knew that Treasure Planet was different in many ways and so I knew it wouldn't be completely true to the story.

So, I would describe Treasure Planet to someone by saying "Think of space pirates, all of whom are different weird looking species of aliens, and a cyborg with one young human looking character who's a stereotypical rebellious teen, even including a history of trespassing with his hover board (referencing a skateboarding rebellious teen).

The film has a lot of connections to the source material with it's story, such as names, and roles within the story, but it has a lot of it's own to offer. As a Disney film you expect certain aspects with the story, and you know what's going to happen moments before it happens, which might take away some of the entertainment factor for some, but if you don't mind it, then it's a decent film. Adapting the classic tale and setting it in space, gives the writers a lot of freedom to make the characters look and act how they want. There's a spider like character, a cat humanoid, a dog humanoid, frog humanoids, a character who appears to be made of stone, and John Silver himself, known in the story for having one leg, actually has robotic replacements for his left side. He has a robotic leg, arm and eye, which add to his somewhat villainous appearance and attitude.

The voice cast for the film is good and each character certainly seems to sound how they look, and when there are the heart filled moments as there are in every Disney film, it really hits you and makes you sympathize with the characters.

Overall this would be a fun film to watch with the kids, and if you grew up with Disney, as I'm sure most people have, but you haven't seen this, I recommend at least giving it a chance. If you don't like it, it's understandable, but it is a fun take on Treasure Island, and the pirate theme as a whole.