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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6927 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

Home Alone (1990)
Home Alone (1990)
1990 | Comedy, Family
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)

On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.

If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)

In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.

The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).

It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!

The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.

Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.

It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.

What you should do

This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.

Movie thing you wish you could take home

Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
  
    Trovit Cars

    Trovit Cars

    Auto & Vehicles, Lifestyle and Productivity

    8.0 (1 Ratings) Rate It

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    Trovit Cars finds second hand cars on thousands of different websites and shows them to you in one...

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Lee (2222 KP) rated Relic (2020) in Movies

Sep 2, 2020  
Relic (2020)
Relic (2020)
2020 | Drama, Horror
8
7.4 (5 Ratings)
Movie Rating
I only became aware of Relic back in June. After looking into it a little more, I started to come across the traditional ‘scariest movie of the year’ headlines, which seem to accompany the release of pretty much every movie of this kind before release. I also saw comparisons being made to both Hereditary and The Babadook, and anyone who has ever heard any of my rantings on the subject before will know exactly which opposite ends of the movie rating scale I consider those movies to be on! Thankfully, this feature debut from writer/director Natalie Erika James lands nicely on the same end of the scale as The Babadook.

When Kay (Emily Mortimer) receives word that her elderly mother, Edna (Robyn Nevin) has gone missing, she and daughter Sam (Bella Heathcote) drive out to her rural home to investigate. We’d already been introduced to Edna briefly in the opening scene, where she stood naked with her back to us, in a sequence which had already managed to introduce an overwhelming sense of dread and unease. Something that Relic continues to build upon for much of its 89 minute runtime.

Kay and Sam spend some time in the house, liaising with the police and looking for clues to Edna’s whereabouts while they rummage through her large house. Post-it note reminders are dotted around the house, indicating that Edna is now struggling with dementia. From the simple, helpful kind of reminder, such as “take pills” and “turn off the tap”, to the slightly more sinister “don’t follow it”. There are lots of strange, unexplained noises in the house too, with a black mould growing on some of the walls. All the while, a pulsing, pounding score in the background continues to effectively layer up on that dread and unease I mentioned before. While browsing through some paperwork, Kay finds an old sketch of a cabin in the woods and casually mentions to Sam that it was where her great grandfather died alone, of dementia. Apparently the windows, and other elements of the cabin, were used in the building of the house that they are now in, and despite the fact that Kay is currently suffering from dark and disturbing nightmares involving the cabin and her great grandfather, none of this seems to trigger any alarm bells whatsoever!

When Edna suddenly returns home one morning, with no memory of where she’s been, she has dirt under her fingernails and a large and nasty bruise on her chest, which over time begins to look suspiciously like that black mould that’s forming on the walls. While Sam wants to stay and be near to her grandmother, Kay is more focused in checking out care homes to ship her off to. Edna swings between being perfectly normal, with a sharp memory, to periods of forgetfulness and rage. Some time taken to follow the family interactions over the next few days really helps to deepen the characters’ relationships in our minds, highlighting existing tensions between them. And restricting pretty much all of the movie to the confines of the mysterious house only serves to ramp up the unease, in preparation for the final act.

The description of Relic on IMDb states “a manifestation of dementia consumes the family home”, and you can probably gather as much anyway, just by watching the trailer. Instead of the traditional haunted-house movie that you might expect from the earlier part of the movie, we’re treated to an allegory for the horrors of dementia. The house becomes the star of the movie, seemingly altering itself to induce claustrophobia, confusion and panic in Sam and Kay as they become trapped in its shifting corridors, lowered ceilings and newly sealed doors.

Relic can at times feel a little too metaphor driven, and while I understood the beauty and the meaning behind it’s closing moments, I felt it threw up a lot more questions than it answered. Depending on how much that bothers you may affect your overall enjoyment, but I still found it to be an impressively original movie, which successfully managed to creep me out!
  
On Chesil Beach (2018)
On Chesil Beach (2018)
2018 | Drama
Flawed but moving tale of a bygone sexual era.
As you might notice from my lack of recent posts, the day job is getting in a way a bit at the moment. But one film I wanted to catch was this adaptation of Ian McEwan’s novel. What’s both an advantage and a disadvantage of catching a film late is that you can’t help avoid absorbing some of the reviews of others: Kevin Maher of the Times gave this a rather sniffy two stars; Amy from “Oh That Film Blog” was much more measured (an excellent review: man, that girl can write!). Last night, I actually ended up enjoying the film much more than I was expecting to.

Set against Dorset’s spectacular shingle bank of Chesil Beach (which is a bitch to walk along!) the story, set primarily in 1962, joins two newly-weds Florence (Saoirse Ronan, “Brooklyn“, “Lady Bird“) and Edward (Billy Howle, “Dunkirk“) about to embark on the sexual adventure of their consummation at a seaside hotel. The timing of the film is critical: 1962 really marked the watershed between the staid conservatism and goody-two-shoes-ness of the 50’s and the sexual liberation of the swinging sixties. Sex before marriage was frowned upon. The problem for Florence and Edward is that sex after marriage is looking pretty unlikely too! For the inexperienced couple have more hang-ups about sex than there are pebbles on the beach.

The lead-up to their union is squirm-inducing to watch: a silent silver-service meal in their room; incompetent fumbling with zippers; shoes that refuse to come off. To prolong the agony for the viewer, we work through flashbacks of their first meeting at Oxford University and their dysfunctional family lives: for Florence a bullying father and mother (Samuel West and Emily Watson) and for Edward a loving but stressed father (TV regular, Adrian Scarborough) due to a mentally impaired mother (Anne-Marie Duff, “Suffragette“, “Before I Go To Sleep“).

As Ian McEwan is known to do (as per the end of “Atonement” for example), there are a couple of clever “Oh My God” twists in the tale: one merely hinted at in flashback; another involving a record-buying child that is also unresolved but begs a massive question.

The first half of the film is undoubtedly better than the last: while the screenplay is going for the “if only” twist of films like “Sliding Doors” and “La La Land“, the film over-stretches with some dodgy make-up where alternative actors would have been a far better choice. The ending still had the power to move me though.


Saoirse Ronan is magnificent: I don’t think I’ve seen the young Irish-American in a film I didn’t enjoy. Here she is back with a McEwan adaptation again and bleeds discomfort with every line of her face. Her desperate longing to talk to someone – such as the kindly probing vicar – is constantly counteracted by her shame and embarassment. Howle also holds his own well (no pun intended) but when up against the acting tour de force of Ronan he is always going to appear in second place.

A brave performance comes from Anne-Marie Duff who shines as the mentally wayward mother. The flashback where we see how she came to be that way is wholly predicatable but still manages to shock. And Duff is part of a strong ensemble cast who all do their bit.

Another star of the show for me is the photography by Sean Bobbitt (“12 Years a Slave“) which portrays the windswept Dorset beach beautifully but manages to get the frame close and claustrophobic when it needs to be. Wide panoramas with characters barely on the left and right of the frame will play havoc with DVD ratios on TV, but work superbly on the big screen.

Directed by stage-director Dominic Cooke, in his movie-directing debut, this is a brave story to try to move from page to screen and while it is not without faults it is a ball-achingly sad tale that moved me. Recommended if you enjoyed the similarly sad tale of “Atonement”.
  
Alice in Wonderland (2010)
Alice in Wonderland (2010)
2010 | Action, Family, Sci-Fi
The characters, the plot, the artistry (0 more)
Cheshire Cat and others are cartoonish (0 more)
A is for Artful
Contains spoilers, click to show
As with another of Tim Burton’s films, Sleepy Hollow, Alice in Wonderland strays significantly from the original material. And, in a vein similar to Sleepy Hollow, decapitation is a much-discussed topic.

Alice is introduced to the audience as a child who has strange dreams. In the subsequent scenes, an older Alice is seen in a carriage with her mother. She is unwittingly on her way to her engagement party, and she is fully expected to accept the offer of marriage from someone who seems quite ill-suited for her. “Your life will be perfect. It’s already been decided,” says her sister Margaret.

Elements of the engagement party offer foreshadowing for the alternate reality Alice soon finds herself in. Instead of accepting her suitor’s proposal, Alice runs away and follows a rabbit wearing a waistcoat into an exceptionally large rabbit hole. There, she is found falling with a variety of household objects, including one particularly friendly piano.

Once in Wonderland, Alice’s world has literally turned upside-down. She falls from her perch on the ceiling to the floor. Alice solves a puzzle of many locked doors, using the expected growing and shrinking mechanisms, and then she emerges into a strange topiary. There she is greeted by the rabbit and other residents of Wonderland, who argue whether this Alice is “the right Alice.”

Many of the traditional characters are found in this Wonderland, but most of the ominous poetry associated with those characters has been omitted. Tweedledum and Tweedledee are introduced, but they don’t seem to serve much purpose. I missed the recitation of “the Walrus and the Carpenter” very much.

Alice insists that the world around her must be a dream, as she is led through oversized mushrooms to a blue caterpillar, voiced by the talented Alan Rickman. Once again, Alice’s destiny is written: the caterpillar reveals a scroll which shows an image of Alice slaying the dreaded Jabberwocky. Indeed, it is her role to become the champion of Wonderland, to rise up and defeat the Red Queen who keeps this horrible beast as a weapon.

Later, we come across a dysfunctional tea party held under the shadow of a dilapidated windmill. Johnny Depp appears as the wild and wide-eyed Mad Hatter. Alice, it seems, is late to her tea just as she was to her engagement party. We learn that there is a whole network of characters, including the White Queen (Anne Hathaway), who wish to bring down the tyrannical Red Queen.

The struggle between the Red and White Queens eventually comes to a head, and Alice bravely accepts her fate to fight the Jabberwocky. And the Jabberwocky is indeed a terrifying entity, as it seems to be part dinosaur and part dragon.

The visual effects in this film were striking. Burton paints a beautiful landscape full of dark, rich colors. Several moments in the film are surreal and disturbing, such as when Alice crosses a moat full of dismembered heads to gain access to the Red Queen’s castle. However, some of the characters, such as the Cheshire cat, had a more cartoonish quality about them that I found off-putting.

The acting and voice-overs in the film were also impressive. Actress Mia Wasikowska was enchanting as Alice. She reflected the vulnerability and the more intrepid characteristics of the young girl quite well. Depp was delightfully creepy as the Mad Hatter. Crispin Glover was effective as the Knave of Hearts, the Red Queen’s lead henchman. And Stephen Fry was a marvelous voice choice for the strange and eerie Cheshire Cat.

The Red Queen is quite the character in this film. Helena Bonham Carter perfectly captures the Queen’s cruelty and absurdity. She delivers the “off with his head” line repeatedly and with gusto. The Queen’s cranium was so large that I was surprised she didn’t fall forward from the weight of it. And I haven’t seen that much blue eyeshadow since the 80s.

The Blu-ray version of this film enhanced the quality of the computer graphic imagery quite well. The special features consisted of interviews of the cast regarding the characters. These interviews contained behind-the-scenes looks at some of the makeup and green screen work done on this film. Though these interviews were enlightening, I would have loved to see more about the production process, since the sets and some characters were entirely computer-generated.

All things considered, Burton’s Alice in Wonderland is a delightful departure from reality. Fans of Burton’s other films are sure to love it.
  
Alpha (Shifters, #6)
Alpha (Shifters, #6)
Rachel Vincent | 2010 | Science Fiction/Fantasy
2
8.0 (4 Ratings)
Book Rating
Well, that was disappointing. I'm honestly sorry that I ever read that first book (which I got free somehow?). I remember being annoyed at the spelling of the main character's name, "Faythe." I should have stopped then.

The way the plot wound up, for the most part, had no real surprises. Anybody who has followed the series has to have figured out what was going to happen by now. It's been foreshadowed - heck, shouted from the rooftops.

No, my disappointment is in the way the damned romance thing was handled.

If you've bothered to read this but haven't read the series, I'm surprised. Anyway, we have a classic love triangle between Faythe, Marc, and Jace. The setting is supposed to be current day America with a twist - the characters are werecats, part of a hidden subculture.

We all know that mainstream Americans are supposedly monogamous but more serially monogamous and closet - something - in practice. Anyway, werecat society is fiercely monogamous. Females are rare, and they're supposed to hit puberty, get married, and produce the next generation with their One True Love. Period. No other options.

So Faythe has defied tradition so far. She went to college. Good for her! She had a boyfriend there. Even better! A non-Pride boyfriend. Great! (To my way of thinking, not her subculture's). She left her guy, Marc, standing at the altar to do all that, though. Eww - not classy.

But after she goes back home, she gets back together with Marc. Hmph.

Then she "connects" with Jace. That means "has sex with." Ooo, bad idea, since she was in a committed relationship with Marc at the time. Very bad idea. But Oh, They were Grieving! Together! For her brother and his best friend, who had just been treacherously killed by enemies! So of course the way to do that, instead of talking about their memories of him, is to roll around naked in the middle of a public room, right?

Um, not the way I'd do it, but, apparently that's their way. They do their grieving with a lot more alcohol than I would too, though.

They don't get caught, at least - not then. No, an enemy figures it out due to how the three interact, and tells Marc, and he believes the enemy (because everybody believes enemies over allies in the heat of battle). And they're all too immature to put the crap behind them and just deal with the fact that they're in the middle of a "war," too.

I kept wanting to spank all of them, and it wasn't because I found any of them sexy.

I did hope, at first, that bringing Jace in as a love interest - and Faythe does repeat, over and over and over again, that she loves Jace, that it wasn't "just sex" - might mean that there was hope for some sort of surprise in the end of the book. That would have been nice, right? Something of a twist that didn't lead to an unhappy ending? I would have loved to see that!

She's going to be the first female Alpha, so why not the first Alpha with two husbands? She'll be the first Alpha who has to deal with pregnancy, so why not have one husband to protect her while she's pregnant and another to get deal with what has to be done in person? What a concept?

My hope was buoyed by the fact that Vincent deliberately developed Jase as a decent potential partner, showing him taking care of Faythe well when she's injured, supporting her as she would need to be supporting when she takes over the Pride as Alpha, and working well with Marc and others repeatedly.

Marc, on the other hand, is a jerk, slamming doors, stomping around, and doing everything but pissing on the furniture to mark his territory.

Just once, I want to see a hero or heroine walk away when someone says, "I cant live without you!" I want to see someone say, "Whoa - that's WAY unhealthy, babe! You need THERAPY!"

Instead, Faythe's father tells her to "Choose the one you can't live without." UGH. Thanks, Daddy! Codependent much?

Do I think she chose the wrong Tom? Absolutely. But - she's a spoiled brat, and she chose a jealous ass. They deserve each other. Let the sweet, loving man go find the sweet, loving woman he deserves. Hopefully he'll stop the drunken escapades and keep it in his pants from now on. Maybe Kaci will grow up to be his Tabby?

Anyway, there you have it. Volume Eleventy Billion and thirteen of How To Do Dysfunctional Relationships.

Next, please!
  
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I've been wanting to read this book for awhile. I love books with ghosts in them. I had high hopes for this book, but it just turned out to be an mediocre read.

Right away, the title of this book suggests that it's not going to be a scary book or one that takes itself too seriously. I do like the title, and I found it very interesting.

I like the cover. I think it suits a young adult book, and the cover fits with the setting of the book.

The world building was alright. I just felt that the ghosts were able to do too many things such as they were able to manipulate objects in the living world. They could move things, open doors, log on to Facebook, etc. It was the logging on to Facebook that really got to me. The ghosts even had their own Facebook pages! They could even write on others' Facebook profiles. I just think that because the ghosts were able to do too much, they would've been discovered in a real world setting.

The pacing was just alright. It wasn't too fast, and it wasn't too slow. It was just kind of there. I found myself not really in a rush to find out what would happen next.

I did enjoy the idea of the plot. I like how Kendra is able to see her dead best friend and then realizes she can actually see ghosts. I like how there was a mystery incorporated in the book. There was also romance going on with all the characters. However, I just felt as if there was too much going on with the plot. Perhaps this book would've been better without the romance especially the romance between Loic and Amber. I also felt as if the mystery about how Loic died wasn't that big of a mystery at all. I had correctly predicted the mystery surrounding Loic's death from the very beginning. There is a small plot twist towards the end, but it's not a major one. The author does leave the ending of this book open for the next book in the series, but I think this book could work well as a stand alone.

I didn't really connect with any of the characters, but I did enjoy them. My favorite character was Amber. To me, she felt the most realistic. It was good to see the wide range of emotions she was feeling throughout the book. I enjoyed her zest for life (even if she was dead). I also liked Pierrot. He seemed like a sweet boy, and it was clear how much he loved his brother. As for Kendra, I didn't like the way she treated her mother. I found her to be a bit disrespectful and a bit spoiled. I also didn't really care for Loic. To me, he came across as very whiny and a little bit selfish. I get that he just died and wanted answers, but it's like he just wanted everything to happen all at once. He was a very impatient boy.

I felt that the dialogue fit in more with a middle grade book rather then a young adult book. The way the characters thought and spoke made them seem like they were around thirteen or fourteen as opposed to being around seventeen years old. I also felt the dialogue didn't fit in with a modern day story. I can understand Amber using words that people don't really say anymore being as she died in the 1980s (although she's been a ghost, so surely she would've picked up the modern day lingo), but even Kendra used odd words such as the word "crimmers" (or something to that effect) when she was shocked about something. There's not really any violence, but there is some swearing. There's also no sexual references besides kissing.

Overall, Getting a Life, Even If You're Dead by Beth Watson is just an alright read. It's not great, but it's definitely not a bad read by any means. I believe that if the ghosts were a bit more believable and the book was written in more of a young adult tone, it could've been much better. I probably will read the next book in the series simply because it will focus on Amber.

I'd recommend this book to those aged 13+ who are like the mystery genre but also like their books with a little bit of romance.


(I received a free paperback of this book from the author in exchange for a fair and honest review).