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Purple Phoenix Games (2266 KP) rated Dragons Wild in Tabletop Games
Feb 1, 2021
Dragons Wild is a trick-taking game very similar to the old standard, Rummy. So like its predecessor players are trying to rid their hands of cards in order to signal the end of the game. Where this version separates is in the little details that are absent from Rummy.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching February 2, 2021, or through any retailers stocking it after fulfillment. -T
To setup choose a dealer and a scorer (different players). The dealer will shuffle the entire deck of cards, save for the scoring cards, and deal each player seven cards. The draw deck is placed in the middle of the table and the dealer flips the top card to create the discard pile. The scorer finds the reference score card and places the dragon token on or near the “Round 1, Score 8 per card” text. The game may now begin!
Generally, the game is played much like Rummy where players are attempting to lay down melds of cards containing either runs (1, 2, 3, 4, etc) or sets (2, 2, 2 of different suits). Once a player has a meld in front of themselves they may play their cards onto other players’ melds. Players must discard a card at the end of each turn, and play continues in this manner until a player runs out of cards.
Dragons Wild, however, adds a few twists to pump up the play of traditional Rummy. Each player will need to keep track of their point totals as they will change with each play of a card. Should a player lay a meld on Round 1 they score eight VP for each card laid. In Round 2 cards are worth seven points each. Round 3 each card is worth six points and so on until Round 8 (or more) where each card is worth just one point.
Another way in which Dragons Wild differs from its older cousin is in the buying of cards (as far as I remember – I’m no Rummy expert). On their turn the active player must draw a card from either the top of the draw deck or the top of the discard pile. However, before the active player chooses, should another player wish to buy the face-up discard card the active player decides to allow or disallow the buy. With a successful buy the buying player takes the discarded card as well as the top card of the draw deck as payment. A player may buy as many as three cards in this fashion for each new active player.
Also, Dragons Wild offers a slight rule change for Wild cards in melds. Every time I have played Rummy in my lifetime any Wild is up for grabs as long as it can be replaced with a legal card from any player’s hand on their turn. This is not the case in Dragons Wild, as only Wild cards that hang on the end of a RUN of cards may be taken, replaced, or moved to the other end by the active player.
The game ends once one player is able to rid their entire hand of cards and still have one card to discard at the end of their turn. Players then total their scores from all cards played, scoring points differently depending on the Round in which they were laid. Other players still possessing cards then subtract the NUMBER of cards still held from their entire score, not their values. The player with the most points after this scoring phase is the winner!
Components. Again, this is a prototype copy of the game, and I am completely unsure which, if any, components will be upgraded as a result of a successful Kickstarter campaign. That said, I can comment on a couple things. First, the art style. While it is not my cup of tea (dragons have tea parties, right?) I can see where others may quite enjoy its fancifulness and whimsy. The game is very colorful, and I do appreciate that quite a lot. The cards are laid out well, and each suit is a different species of fantastic beast (though I rarely knew which was which – I just paid attention to the background color in the corners of the cards mostly). So I have no real problems with the components at all, I just wish for different art. The designer was nice enough to send along a print of a purple phoenix with this copy, which is super rad of her, and it looks great. Maybe she will add them into the final version…
Gameplay is familiar, like I stated earlier, because I would think most people have played Rummy or a variation of it at some point. In fact, my family was big into Rummikub growing up, and my grandparents were big into Rummy proper. So this was somewhat nostalgic for me while also bringing a few house rules and art that is different from a boring deck of normal playing cards.
The rules are not at all difficult, so learning, teaching, and playing have not seemed to be an issue at all here. If players have all played a version of Rummy before then this one will fly pretty quickly. It is a simple, fast, and slightly unique version of Rummy that would be nice to keep around if you need to wait on another player to arrive and they are 10 minutes away, or as a palette cleanser between games. Definitely a filler game, and not at all a bad one!
If you are looking for a differently-themed Rummy replacement with a twist, I recommend checking out Dragons Wild. It’s cute, quick, and has dragons, for Pete’s sake. Consider backing the Kickstarter campaign or asking your LFGS to stock it upon release.
Rachel King (13 KP) rated The Elvenbane (Halfblood Chronicles, #1) in Books
Feb 11, 2019
The characters were all well-developed and unique, as the size of the book allowed the writers to spend lots of time focusing on a single character, even if his or her purpose seemed to end rather abruptly with death, such as Shana's mother, Serina Daeth. Normally, I have no trouble picking characters that I favored over the others, but with this book, no character seemed to jump out at me as so much better than the others, even the main character Shana, who seemed to lack in maturity as much as a pre-teen, with how she behaves around some of the other characters.
There were several over-arching themes in the book, such as the need for change, the call for justice, and how every rule has exceptions. Shana especially seemed to find the latter annoying as she continually found that what she was taught about elves, humans, or dragons was not always true. Even though the legend of the Elvenbane is merely a tall tale crafted by the dragons to stir up trouble with the elves and humans, Shana falls into the role by accident simply because of a dragon's kindness. Ironically, her up-bringing gives her the perfect personality for playing that role, as the main goal of this book was to put her in the perfect position to fill this role for the next book in the series, Elvenblood (Halfblood Chronicles).
Mandi S (1 KP) rated The Sky Is Yours in Books
Jan 23, 2018
The scene is Empire Island, a once booming metropolis now nearly abandoned as dragons have burned it to the ground. These two dragons appeared randomly in the sky and have not left for years, looming above the city 24/7 and taking no prisoners as they burn and reburn what little remains of Empire Island. Enter Duncan Ripple, a rich, privileged teen set on disregarding orders and living his life, as he crashes his hovercraft on a neighboring desert island. Here is where Abracadabra, or Abby, nurses him back to health until they are both rescued. Upon returning home, they are met by Swanny, Duncan's betrothed, as their parents force a union that neither of them seems to want. Chaos ensues, the three teens escape, and they are left to their own devices on a journey of self-discovery and survival in a smoldering city.
I really enjoyed this book. It is so unique, fun, and engaging, and almost impossible to categorize. The characters were all very well developed, and the plot was exciting and different. While the three characters were intertwined, they each had their own distinctive arc that developed them individually. Although it didn't bother me much, I will say that some of the language used might annoy a more traditional reader. Men are "pros" and women are "fems", and traditional names of objects are abandoned in favor of modernized versions such as the "Toob" for television, a "HowDouse" for a firetruck, and "LookyGlass" for what seems to be a cell phone.
Overall Rating: 4 out of 5 Stars
Thank you so much to Crown Publishing for sending me a finished copy of this beauty!
Merissa (13765 KP) rated The Heart (Ice Dragons Hockey, #2) in Books
Dec 17, 2018
This is a great story, with a humorous start in the kitchen between Jo and Alex. Jo has her own reasons for not wanting a relationship, the same as Alex does, but that doesn't stop them from being attracted to each other, and wanting more. There is an air of suspense with this book too as Jo has to deal with different situations all connected by a bomb. With additional stories involving Gooley, and the twins, there is definitely something here for everyone.
Very well written, with no editing or grammatical errors to disrupt the reading flow, this is a wonderful addition to the series. Definitely recommended by me, and I'm looking forward to Gooley's story which is coming next.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!


