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Cult Following
Cult Following
2016 | Adult, Party Game
Inspires creativity (0 more)
The rules only require you to obtain 2 followers to win making the game rather quick (0 more)
Hilarious and obnoxious
In Cult Following half the players create cults based off of topic cards, using three topics out of ten each player is given. You will have to create a story about your cult using the three topics, then the other players will proceed to ask you questions about your cult that they draw from the deck. They will then give their question card to the cult who answered the best symbolizing a new follower joining your cult. To win you must be persuasive and quick witted
  
Super Fight
Super Fight
2014 | Entertainment, Humor, Party Game
Silliness meets creative thinking (2 more)
Many expansions
Can be played with anyone who knows how to argue
A riot for all ages!
Super fight is pretty hilarious, actually. The basic premise is that you draw cards to create your fighter, and then you argue about whose fighter would win in a battle! The winner is picked by group consensus.

This is a game that can be played with basically anyone who can argue. I have played against some ridiculously hilarious children, amd some highly creative adults as well. There's no wrong answer... I mean, when you're trying to decide between a giant fire breathing out haha and a robot with lazers for eyes, the only way to win is to get creative!

It should also be said that there are multiple expansion packs for this game, each one a different color. For example, I believe th Pink expansion is anime-related, while the yellow is books/ book characters/ abilities.

I will have this available at most parties, and hope to see others playing it too!
  
A Deadly Inside Scoop
A Deadly Inside Scoop
Abby Collette | 2020 | Mystery
7
7.0 (1 Ratings)
Book Rating
An Opening Scoop of Murder
Bronwyn “Win” Crewse is ready to reopen Crewse Creamery, the ice cream parlor founded by her grandparents in Chagrin Falls, Ohio, after some renovations. Unfortunately, opening day sees an early October snow storm and no customers. However, Win’s day gets even worse when she stumbles upon a dead body after she’s closed the shop for the day. The man turns out to be someone who crossed paths with Win’s family years ago, and not for the better. Before Win knows it, the police are looking at her father as the killer. Now, Win needs to figure out what really happened so she can clear him of a crime she knows he didn’t commit. Can she do that and get customers into the ice cream parlor?

I love ice cream, so that was a draw to this series, and the ice cream descriptions definitely made me drool. The delicious sounding recipes at the end will help with that. The mystery started out a little slowly. It did eventually get going, and we had some good suspects and twists before Win figured everything out. The characters were a mixed bag. I loved Win, and her family is wonderful as well. I especially appreciated the close relationship she has with both her parents and her grandfather. Her friends were more caricatures than fully developed characters, and as a result, they amused me at times and annoyed me at others. I can see them getting more developed as the series goes along, however. This is still a tasty treat, and I can see it developing into a favorite series for many.
  
Voltage
Voltage
2006 | Card Game
One thing that I truly love about the board gaming hobby is the ability to discover new games at nearly every turn. Just when I think I’ve seen it all, I come across a post on BGG or a social media game group that blows my mind. Either with unique gameplay, or sweet components, I’m always in awe at how many games are new to me every day. Enter Voltage. I came across this game at The Table when I visited Travis in Tennessee this summer. This game has apparently been around since 2006, but I never came across it until 2021. The box was unassuming on the shelf, but the gameplay seemed interesting. Added bonus: it’s a 2-player game that doesn’t take forever to play, which was perfect for a quick game night out. So I guess I am very late to the Voltage party, but as you can tell from my rating above, I think it’s a pretty stellar game. Keep reading to find out why!

Voltage is a competitive game for 2 players in which players are trying to be the first to earn 4 total points. To setup for the game, place the board between the two players. Take the double-sized Terminal blocks and place them on their corresponding spaces of the board. The starting orientation for the Terminal blocks should read + – – + horizontally across the board. Shuffle the deck of cards and deal 4 to each player. Each player selects a Score Marker and places it on the first space of their score track. Choose a starting player, and the game is ready to begin! Pictured below is the starting setup for a game.

Over a series of turns, players will be playing cards to their corresponding colored Terminals in an attempt to win the set. If the Terminal is set to a + then the player with the highest value will win the set. Alternately, if the Terminal is set to a – then the player with the lowest value will win the set. Cards are played to Terminals until a Terminal has a set of 5 total cards. The Terminal is then scored, the cards used are discarded, and the winning player earns a point. The game continues in this fashion until one player has earned 4 total points.

On your turn, you must perform one of these three actions: Play a card & draw a card, Play 2 cards, or Draw 2 cards. Simple enough, but the strategy is what makes this game. When playing cards to the different Terminals, there are a few placement rules to keep in mind. Of course, you may only play cards to the Terminal of the matching color. You are allowed to play cards on your side of the Terminal, or on your opponent’s side. Now to get to the actions themselves. If you choose to play a card and draw a card, you must do so in that order. If you choose to play 2 cards, you must play both cards on different colors – you cannot play both to the same Terminal. The last action, draw 2 cards, is self-explanatory.


The cards of the game are numbered from 1-3, and are of the 4 Terminal colors. There are 3 types of special cards: Bypass, Blown Fuse, and Transformer. A Bypass card allows you to move a card from your opponent’s side to your side of the Terminal, and a Blown Fuse allows you to remove a card from your opponent’s side completely from play. Both of these types of cards count toward the 5-card maximum of the Terminals, so use them wisely. A Transformer is identified by the card back – if the V logo is colored Yellow. When you draw a Transformer, you must then flip one of the Terminal blocks to its opposite side. Since the draw deck is always visible, you can see when a Transformer card is next, so that could help inform your strategy for your turn. The game continues in this fashion of alternating player turns until one player has earned 4 total points. They are declared the winner!
I have to say that the gameplay of Voltage really surprised me. I went into my first play expecting a light little game, and what I got was so much more. There really is a pretty decent strategic element to this game that caught me a little off guard at first. The gameplay itself seems simple – draw cards, play cards, win sets to earn points. But how you accomplish that is more challenging that it seems. The ability to play cards to your side or your opponent’s allows you to try to tip the scales in your favor. You can’t simply focus on your side alone, you need to keep tabs across the entire board to inform your next move. And then if your opponent draws a Transformer, they could just as easily reverse the polarity of that Terminal and now you’re on the wrong end! When playing 2 cards, they must be played to different colored Terminals, so how can you place your cards so they are most beneficial to you? Do you risk placing the big numbers right away in hopes of winning a + Terminal, or do you play lower-numbered cards in case that Terminal gets flipped? All things to consider throughout the game. Along with the strategy, one thing that I love about Voltage is that there really is no runaway winner each time – the direction of a set can literally change with one card, and neither player can really feel secure during the game. You have to anticipate your opponent’s moves while trying to complete sets that are currently favorable to you. That all being said, I guess there is a bit of a ‘take that’ element in the gameplay that might seem a little aggressive to some players, but that’s kind of just the nature of this head-to-head gameplay.


To touch on components, this game is pretty basic. The cards are nice quality, and the artwork is electrical and thematic. The board itself is nice and thick, and the spaces are all clearly marked. The Terminal blocks are probably my favorite components of this game. They are nice chunky plastic blocks, and the colors are bright neon colors – some of my favorites! For a game with such few components, the quality of them is appreciated.

After playing Voltage with Travis at The Table, I actually came home and found a copy for myself – that’s how much I liked it! I don’t think it’s my all-time favorite 2-player game yet, but it’s certainly working its way up the list…. If you’re in the market for a fast, yet strategic, 2-player game, I would highly recommend giving Voltage a try. The simplicity of the gameplay coupled with the vast strategic options makes for an engaging and entertaining game. Purple Phoenix Games gives this one an electrifying 9 / 12.
  
Gertrude and Toby Meet the Wolf
Gertrude and Toby Meet the Wolf
8
8.0 (1 Ratings)
Book Rating
This story is sweet. I reminds me of the story “The Boy who Cried Wolf” when Gertrude and Toby see a little boy. The boy say he see a wolf. If you know that fairy tale story. The moral of the story you think this story is going be somewhat like that.

It also features another story or fairy Tale which is called “The Three Little Pigs”. The author does wonderful with mixing it a bit with the two starting with “The boy who Cried Wolf” scenes and then somewhat changed it to add the “The Three Little Pigs” scenes. The ending is done cute as well.

My favorite is the artwork that is done. The pictures are drawn well. I really like that. They look like some took the time to draw the scene and the the wording was put together after. Who will win their fishing contest?
  
You Said You Could Draw
You Said You Could Draw
2021 | Humor, Party Game
Excuse me, title of game, but I NEVER said I could draw. Is it just me or does nearly everyone feel the need to preface every drawing game with a declaration that they are horrible artists and will probably perform disastrously? I have found this to be the case, as least for myself and about 90%+ of the people with whom I play, and it is especially rampant with the tongue-out drawers in the world. But we all still enjoy the old favorites like Pictionary and Win, Lose, or Draw! How about if we add another gimmick to these classics in order to turn the games on their ears? Enter You Said You Could Draw.

In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T


To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.

The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!


Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.

The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.

I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.

All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.
  
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Heather Cranmer (2721 KP) created a post

Dec 9, 2022  
Sneak a peek at the historical suspense noir novel THUNDER ROAD by Colin Holmes on my blog. Watch the book trailer, read the fascinating interview with Mr. Holmes, and enter the giveaway for a chance to win an autographed hardcover copy of the book - three winners!

https://alltheupsandowns.blogspot.com/2022/12/book-blog-tour-and-giveaway-thunder.html

**BOOK SYNOPSIS**
In this gamble, more than a few poker chips are at stake.

When an Army Air Force Major vanishes from his Top Secret job at the Fort Worth airbase in the summer of 1947, down-on-his-luck former Ranger Jefferson Sharp is hired to find him, because the Major owes a sizable gambling debt to a local mobster. The search takes Sharp from the hideaway poker rooms of Fort Worth's Thunder Road, to the barren ranch lands of New Mexico, to secret facilities under construction in the Nevada desert.

Lethal operatives and an opaque military bureaucracy stand in his way, but when he finds an otherworldly clue and learns President Truman is creating a new Central Intelligence Agency and splitting the Air Force from the Army, Sharp begins to connect dots. And those dots draw a straight line to a conspiracy aiming to cover up a secret that is out of this world⎯literally so.
     
Throw Octopus
Throw Octopus
2021 | Abstract Strategy, Animals, Environmental, Kids Game
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.

In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.

As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.


Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.

This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
  
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Heather Cranmer (2721 KP) created a post

May 6, 2022  
Sneak a peek at the Christian contemporary romance novel TURN TO ME by Becky Wade on my blog, and enter the giveaway for a chance to win a signed copy of the book - two winners!

https://alltheupsandowns.blogspot.com/2022/05/book-blitz-and-giveaway-turn-to-me.html

**BOOK SYNOPSIS**
His promise will cost him far more than he imagined.

Guilt has defined Luke Dempsey's life, but it was self-destructiveness that landed him in prison. When his friend and fellow inmate lay dying shortly before Luke's release, the older man revealed he left a string of clues for his daughter, Finley, that will lead her to the treasure he's hidden. Worried that she won't be the only one pursuing the treasure, he gains Luke's promise to protect her until the end of her search.

Spunky and idealistic, Finley Sutherland is the owner of an animal rescue center and a defender of lost causes. She accepts Luke's help on the treasure hunt while secretly planning to help him in return--by coaxing him to embrace the forgiveness he's long denied himself.

As they draw closer to the final clue, their reasons for resisting each other begin to crumble, and Luke realizes his promise will push him to the limit in more ways than one. He'll do his best to shield Finley from unseen threats, but who's going to shield him from losing his heart?
     
Battle Line
Battle Line
2000 | Ancient, Card Game, Deduction
simple game with simple pieces, some flags marking the territories, and then a deck of cards. (0 more)
Great Head to Head travel card Battle
We take this with us on vacations, we don't even bother to bring the flags, since we usually can find rocks or shells or something to mark the locations when we get there. So really it's just a deck of cards. The game is quite simple and elegant, you play a card and draw a card. playing a card sends it to a particular battlefield, and a max of three cards can be played on any one field. if your side of the flag is stronger you win that battle, either 3 wins in a row or more over all flags wins. The cards can be used to make different sets, with a pokeresque hierarchy of sets. we play this one bast 2 of 3, as we tend to finish a game in 10 minutes or so. This is a great little game and is known by several names including Schotten Totten, and I've seen lots of fan made re-skins including peanuts characters and other pop culture icons that would definitely not be legal to produce except for personal use.... what theme would you use if you had the time and energy to make your own version....
  
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The Marinated Meeple (1848 KP) Apr 18, 2018

This person made a star wars version.... obviously only for themselves to use.