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A Star Is Born (2018)
A Star Is Born (2018)
2018 | Drama, Romance
4th time IS the charm
I, like many, rolled my eyes when I heard that Bradley Cooper (of all people) was tabbed to write, direct and star in the 4th film adaptation of A STAR IS BORN. I was not a big fan of the Streisand/Kristofferson version from the 1970's, have vague memories of the Garland/Mason version from the 1950's and never saw the original Gaynor/March version from the 1930's. But when I heard that Lady Gaga was cast in the female lead of this film, I was intrigued and decided to check it out.

And...I'm glad I did as A STAR IS BORN now resides atop my list of BEST PICTURES OF 2018!. The music, acting, directing and story all work well in conjunction with each other to bring this tearjerker new, relevant life for a whole new audience.

For those of you not familiar with the plot, A STAR IS BORN tells the tale of an up and coming performing talent who is taken under the wing of an aging, on the decline, alcoholic superstar performer. We watch her rise and his fall.

In the lead role of Ally, Lady Gaga is outstanding. From her first musical performance to the last, you can clearly see that she has the musical chops, bravura and heart to pull off these scenes and this character. She really brings it here and you are drawn in whenever her character is on-stage, performing. As an actress she is better than "fine". You can see some moments of acting skill and depth, but you do see some of her lack of experience in her acting in some of the quieter scenes. All that said, I will be shocked if she is NOT nominated for an Oscar for this performance - she certainly is going to be nominated (and will probably win) as well for Best Song.

Complimenting her - and holding the screen, and our attention throughout - is Bradley Cooper's performance of Superstar-on-the-decline Jackson Maine. His Country/Rock legend lives up to the billing in voice, musical performance and attitude. This is Cooper's finest performance of his career, nuanced and crushing, drawing us in while simultaneously pushing us away. He is, easily, the front-runner for the Best Actor Oscar.

Complimenting these two are Andrew Dice Clay (interestingly enough) as Ally's father , who brings a multi-faceted character to life. He is star-struck, hopeful, protective and angry - always wishing for the best for his daughter, and protecting her from those that will prey on her. I would say he could be nominated for Best Supporting Actor, but he is not the Best Supporting Actor in this film, not by a long shot.

That Best Support Actor performance belongs to Sam Elliott who plays Cooper's (much) older brother. Cooper and Elliott's characters have a love/hate relationship with deep familial scars. As often happens with Supporting Roles, Elliot's performance shines and then is elevated to another level from one scene late in the film. He'll easily get an Oscar nomination - and will probably, finally, earn the Oscar he deserves.

But this film isn't all about acting. The Direction by Cooper (who will probably be nominated in all 3 categories - acting, writing and directing) is sharp and to the point. He films the musical scenes with skill and doesn't let the camera get too crazy while driving his lens close in to the actor's faces during the quiet scenes, drawing us in to this pair.

And of course, with this type of film, it will hinge on how good the music, and the musical performances, are - and this film delivers the goods in that space. There is memorable song after memorable song, performed strongly by both Cooper and Lady Gaga. They are good separately, but are INCREDIBLE when they perform together.

I cannot say enough good things about this film - it IS that good. Check this film out, you'll be glad you did, and you'll be able to say that you've seen the front-runner for all the OSCARS of 2018.

Letter Grade: A

9 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
    mahjong 13 tiles · no ad

    mahjong 13 tiles · no ad

    Games and Entertainment

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    No ad version of the "Mahjong 13 tiles".Reduces the AI difficulty, this will lead to better game...

Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
Curveball (Barlow Sisters #1)
Curveball (Barlow Sisters #1)
Jordan Ford | 2017 | Fiction & Poetry, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Curveball (Barlow Sisters #1) by Jordan Ford
Curveball is the first book in a new series called Barlow Sisters. As you might gather, this trilogy involves three sisters - not triplets like they get mistaken for. Instead, Max and Maddie are twins, with Chloe being a bit younger. They have been uprooted and driven across the country, but they are still there for each other. Their relationship is as close as you could want - sisters before misters. However, a spanner gets thrown in the works in the shape of Holden Carter. Not only does Chloe fall instantly in love with him, but he infuriates Maddie to the nth degree. She has a few words to say to him, which hurt him. So he decides to show her he isn't what she accused him of being. Throw in some robberies, a bit of sport, friendship, sisterhood, and you've got yourself another winner by Jordan Ford.

I love reading Jordan Ford books because I am always surprised by something that is going on within those pages. The characters, and situations, leap off the page before you, drawing you into their world, so you feel all their pain, their heartache, their joy. One part that really got me, was when Holden took Maddie to Cresthill, and she spent time with his grandpa. Lump, meet throat - you're going to become very acquainted with each other right now. I thought I had the bad guy figured out, and I did (yey me!), but somehow I still ended up feeling sorry for him. Every character in this book was believable, and therefore relate-able.

With no editing or grammatical errors that disrupted my reading flow, this book flowed from start to finish. It was completely engrossing, and I can't wait to read the other sisters' stories, especially as I have them paired up already! Highly recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
End of Watch
End of Watch
Stephen King | 2016 | Fiction & Poetry
10
8.8 (12 Ratings)
Book Rating
Whew, I finally finished End of Watch and man... It's been more than twenty-four hours and I'm still messed up about it. King definitely has a way of drawing the reader in, even if said reader is as nihilistic as me when it comes to developing character attachments. Unlike Finders Keepers, book two of the trilogy, King dives right into continuing the story with our main characters, Bill, Holly, and Jerome rather than beginning from the left field as he had with the Saubers family and the Rothstein manuscripts.

The Mercedes Killer himself, Brady Hartsfield, is back thanks to the help of Dr. Babineau. Desiring to truly earn his name as the Suicide Prince, he continues on his rampage of convincing people to kill themselves. His bitterness towards Hodges is stronger than ever and our trio of heroes soon find themselves within the scope of Harsfeild's thirst for blood.

This time around, we aren't really introduced to a whole ton of new characters. In fact, the majority of characters in End of Watch we've already met. Because of that, King is able to jump right into the action and wastes no time in doing what King does best: keeping the reader on the edge of their seat. (Not counting From a Buick 8, of course, but let's not get into that. I'd review it, but I don't even want to pick it up again, let alone buy it.)

Other than that I really don't have a whole lot to say about the final installment in this series that I haven't already said on the books before it. I loved the fact that we were able to immediately return to the story that was left open ended at the conclusion of Mr. Mercedes, rather than being dragged through the filler episode that was Finders Keepers. (I couldn't think of a much better way to word that because before I turned to reviewing books, I spent quite a bit of time reviewing anime and if you've ever watched the mainstream, popular series you know exactly what I mean.) I would have felt alright for the most part if I had skipped Finders Keepers, as it plays a very small role outside of the company being created.