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Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
  
Cartooner: The Fast & Furious Game of Drawing Comics
Cartooner: The Fast & Furious Game of Drawing Comics
2018 | Comic Book / Strip, Real-time
Ok, I need to admit to you all that I am an artist. I am a musician (as we all at Purple Phoenix Games are). Unfortunately, I am nowhere near what anyone would call a competent visual artist (see play pic below for evidence of that). So when I received Cartooner from Japanime Games (thank you!) I was a bit intimidated. I was never good at Pictionary and I thought I was gonna be doomed whilst playing this. If you are like me, please keep reading because I actually did really well with this one.

A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.

Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.

At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!

Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.

All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.
  
The Mother-in-Law
The Mother-in-Law
7
8.0 (2 Ratings)
Book Rating
Lucy was so excited to meet Diana, the mother of her boyfriend, Ollie. Lucy's mother died when she was a teen and she hoped for a good relationship with her hopeful mother-in-law. But Lucy and Diana don't get off to an easy start--Diana has a rigid set of views formed by her own life experiences. From simply co-existing to arguing about parenting to eventual fisticuffs, their relationship is volatile. Then, one night, Lucy and Ollie hear a knock on their door. The police arrive and tell them that Diana is dead in an apparent suicide. But as the investigation progresses, it looks as if there is more to the story. Everyone in the family has history with Diana; but did someone actually kill her?

"'Then I'm very sorry to inform you,' the policewoman starts, and I close my eyes because I already know what she is going to say. My mother-in-law is dead."

This was my first Sally Hepworth novel, and I have heard good things, so I was excited to read some of her work. I found it to be a fast read, with a set of engaging characters. The book alternates between Lucy and Diana's point of view, with much of the story being told in the past. I found the format to be very effective; it worked very well at drawing you into the story and keeping you guessing at what was going on. Many parts of the story were told twice, in some ways, as both women told their side of the story, yet it never felt repetitive.

The main characters in this one are Lucy and Diana, but we have strong appearances from Ollie, his sister Antoinette "Nettie, " and Tom, Diana's husband. I can see why people enjoy Hepworth's novels--I felt very much a part of the story, and I was certainly stumped along the way. Sometimes there was a little too much rumination about mother-in-laws and the meaning of families for my taste, but oh well. I was too eager to find out what had happened to Diana.

"More importantly, you don't choose your mother-in-law. The cackling mercenaries of fate determine it all."

Overall, I really enjoyed my first Hepworth book. It was a quick, engaging, and interesting read that kept my interest.

I received a copy of this novel from St. Martin's Press and Netgalley in return for an unbiased review (thank you!).
  
The Light We Lost
The Light We Lost
8
8.0 (1 Ratings)
Book Rating
^ This is totally not what I was expecting. Maybe I thought it would a love story based around how a couple met at the time 9/11 happened. Yes. It is. But staying together and having a happy ever after? Hmm. Nope. You don’t get that, and this becomes very clear from the onset. In fact, the very way this has been written in a past tense, makes that awfully clear the protagonist is telling us something that has already happened. This in itself made for a tantalising read. The story could have gone anywhere. Not knowing what would happen between them, when at times their lives were so different and far apart, is probably why I enjoyed this more than I thought I would.

^^ This story revolves around two lost souls, Lucy and Gabriel (Gabe) Samson who first meet during the Twin Towers terror attacks, and watch the horror unfold right in front of their eyes. Did fate bring these two together for a reason?

^^ Throughout the book we follow their relationship and learn how that first meeting on that fateful day effected them for the rest of their lives. Imagine being witness to something so horrifying. Surely it would affect you. Perhaps you’d want to live your life as if every day is your last, or you’ll go the other way and blame yourself for not being able to do anything to help. Even when you couldn’t have at the time. Survivors guilt, I think they call it.

^ These are the sort of issues, this couple face. You know they should be together, but they both need different things, so their lives are never as simple as you think they’re going to be.

^ I enjoyed how the author allowed this couple to search for what they wanted out of life, but they never truly forgot, or even stopped loving each other. Whenever they did meet, well, it was never the right time. Yet something in the universe, a powerful source, kept drawing them back into each other’s paths. Even when they’d both long gone their separate ways. Is it destiny? Or chance?

Overall: Well, who’d of thought the first book of the year would reduce me to tears? I kind of saw the ending coming, but when I reached those last few pages I found it much more emotional than expected. Jill Santopolo poses an elegant narrative around two people looking in very different places for that one elusive answer: What if?
  
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Kristy H (1252 KP) rated The Child in Books

Jan 21, 2018  
The Child
The Child
Fiona Barton | 2017 | Fiction & Poetry
8
8.3 (15 Ratings)
Book Rating
As a worker tears apart an old house under construction in London, he makes an unsettling discovery: tiny bones. The police believe they belong to a baby who was buried years earlier. The story catches the eye of journalist Kate Waters, who immediately wants to determine the child's identity. Her research leads her to a missing child from several decades in the past: a stolen baby, who was never found. Kate finds herself drawn into the missing baby's case and the lives of several women: Angela, a mother who had her baby stolen many years ago; Emma, who once lived on the block where the baby's bones were found; and Jude, Emma's mother.

I really enjoyed Barton's previous novel, The Widow, and I have to say that THE CHILD did not disappoint. It's hard exactly to describe her books, but they have some sort of power over you, drawing you into their narrative and making it difficult to come back to reality until you've reached the end. Much like THE WIDOW, we're presented with a cast of disparate characters-not all of whom are particularly likeable. I hadn't realized, for some reason, that THE CHILD would feature Kate again--a journalist we previously met in Barton's earlier book. I found Kate a much more engaging protagonist this time around: she came across as more human and flawed.

Otherwise, the novel focuses on timid, depressed Emma and her difficult relationship with her mother, Jude, who kicked Emma out of the house at the sixteen. Each woman has a turn at the narration, as does Angela, who is still reeling from having her baby stolen from the hospital (and never found). Barton does a skillful job weaving their stories together. Everything unfolds in bits and pieces as the tale progresses in the eyes of each of our narrators. For me, it was extremely riveting: just as one shocking piece came out, another one would fall into place.

Barton also gives us an excellent look into the journalism business, with a focus on how Kate writes her stories, with a strong emphasis on real (face-to-face, non-Internet-based) research. We see firsthand how the current social media craze is affecting the newspaper world. It's refreshing, as we get to basically see a crime/story solved, yet not necessarily through the lens of a typical police drama.

Overall, I really enjoyed this one. I figured out parts of it as it went along, but found it to be a very compelling read. Definitely worth picking up.
  
The Broken Girls
The Broken Girls
Simone St. James | 2018 | Horror, Thriller
8
8.5 (8 Ratings)
Book Rating
Captivating, ghostly thriller
Idlewild Hall has been abandoned since 1979. Until then, it was a boarding school of last resort, where parents sent the daughters they'd sooner rather forget. Now someone is looking to restore it, bringing back all of journalist Fiona Sheridan's memories of her teenage sister, Deb. Deb was murdered and her body left in the fields of Idlewild. A rich teen--her sister's boyfriend--named Tim Christopher was charged with Deb's murder. But it never seemed quite right to Fiona. So, she decides to write a story about the restoration, but encounters more than she bargained for as she begins to uncover years of long-buried secrets.

This is a wonderful, captivating book that drew me in immediately. I've never read anything by Simone St. James, so this was a welcome surprise. The novel alternates between two time periods: 1950 and 2014. In 1950, we hear from four girls attending Idlewild Hall--Katie, CeCe, Sonia, and Roberta. One of the girls soon goes missing and her disappearance ties to 2014, where Fiona is both searching for more information about her sister's death and, eventually, more knowledge about the missing Idlewild student. It's incredibly well-done and extremely suspenseful, drawing you quickly into the narrative and the two separate but related worlds.

The book plays on the boarding school mystique and offers up more supernatural elements than I was expecting, but they somehow work here. The novel is creepy and not one I always wanted to be reading alone in the dark! Like some of my favorites, Jennifer McMahon and Carol Goodman, St. James has a flair for the eerie and the ghostly, and it works well in this context. The boarding school stands stark and haunting in the book-terrifying at times-and you feel the fear ooze across the pages from the various characters.

Indeed, St. James does a great job capturing her characters, whom practically come to life before your very eyes. The group from boarding school are excellent--each different in their own way--and Fiona is an excellent, complicated character as well. While the two eras stood alone, I enjoyed how the stories intermingled and slowly tangled together, making the book quite fascinating and a real page-turner. This one wasn't what I expected; at times, it could be quite heartbreaking and touching.

Overall, this is an incredibly well-done thriller. It's quite captivating with lovely characters. A great discovery. I received a copy of this novel from the publisher and Netgalley in return for an unbiased review. More at http://justacatandabookatherside.blogspot.com.
  
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Year Old Girl</a>).


I remember reading the child friendly version of this book to my son last year. However, I wasn't made aware of the adult version of this book until the film came out and when my cousin told me I should read the book because it was really good. I really wanted to see the movie, so I thought I'd read the book first. All I can say about this book is WOW! It was very touching and such a great read!

I like the title. It has such a child like innocence about it which is fitting since it's about a little boy visiting Heaven.

I love the cover with the photo of little Colton. He was such an adorable little boy! I would've liked to see a drawing of Heaven or something behind him, but the cover, on its own, does work quite well.

I thought the way that Todd Burpo (Colton's father) sets up the scenes was done quite well. It was easy to picture everything happening in my mind. I could even picture Heaven in my mind with Colton's descriptions although I know Heaven will be much better then what I can actually imagine.

The pacing throughout this book is fantastic. In fact, I would've read the book in one setting, but I had a husband and a 10 year old to look after, so I had to stop. However, the next day, when everyone was at school and work, I finished it then. I couldn't wait to see what little Colton had to say next about Heaven. It was just astounding!

This book just blew my mind. It was so amazing to be getting a glimpse into Heaven thanks to Colton. The things he described whilst in Heaven were just breath taking. I believe that Colton did see what he described. Saying that, there were times I was thinking that maybe Colton could've been exaggerating especially when he would say things two years later. Perhaps he was telling the whole truth though. We'll never know until we reach Heaven. But I do believe that most of what Colton saw whilst in Heaven was and is true.

There's no violence in this book, no sex and no swearing especially as this is a Christian non-fiction book. There is a near death experience though.

I'd recommend this book to everyone, young and old. You will be amazed with what Colton has seen and heard. I know I was.