Search

Search only in certain items:

    Genius Sign - PDF Edit

    Genius Sign - PDF Edit

    Business and Productivity

    (0 Ratings) Rate It

    App

    Genius Sign is the best app to sign, date and annotate your documents. “Genius Sign shaved off...

    Creative Book Builder

    Creative Book Builder

    Education and Book

    (0 Ratings) Rate It

    App

    Creative Book Builder is a powerful, flexible, and professional ebook generation tool. No matter you...

A Haunting in Venice (2023)
A Haunting in Venice (2023)
2023 | Crime, Mystery
7
6.0 (6 Ratings)
Movie Rating
Well Crafted
Famed Agatha Christie Belgian Sleuth Hercule Poirot is a familiar figure on the screen - both large and small. He has been played numerous times by numerous performers, each one riffing on the famed mustached Detective and his “little grey cells” and and any performer who takes on this character must bear the weight of those who played the role before him.

In A HAUNTING IN VENICE, Kenneth Branagh’s 3rd go around as Poirot, Branagh has finally shaken off the Ghosts of Poirot’s Past and has made the part his own.

Based on the 1969 novel by Agatha Christie, HALLOWE’EN PARTY, Branagh (who also directed the film) imbues horror elements and the macabre to the whoddunit detective genre - largely to positive results.

As stated above, Branagh has finally made this version of Hercule Poirot his own, giving the detective (who, at the beginning of this film/novel, is in self-imposed retirement) some self-doubt and self-retrospection which helps drive the story, plot and intrigue of the story.

Branagh has populated this murder-mystery with strong performers from recent Oscar-winner Michelle Yeoh (EVERYTHING, EVERYWHERE, ALL AT ONCE) to Jamie Dornan (Branagh’s BELFAST) to YELLOWSTONE’s Kelly Reilly. Each brings mystery and star power to their roles.

Special notice needs to be made of Comedienne Tina Fey who is tackling her first non-comedic role and largely sticks the landing. As a friend of the Detective from NYC, Fey more than holds her own in the many, many scenes she shares with Branagh. As is often the case with comediennes, there is more to be mined in Fey’s acting chops and here’s hoping she dives deeper into more serious roles.

Director Branagh smartly uses the setting and mood of this piece to craft a film experience that is eerie, spooky and claustrophobic. While it is being billed as a HORROR film, it is not. It is a tense, taught, macabre film, filled with fish-eye lens and blurred-focus shots, which makes the set design and cinematography complimentary to the story.

Which is important for this is, in the end, a drawing room murder-mystery and the audience’s enjoyment of this film will be in direct alignment with how the mystery plays out…and this mystery plays out well (enough). What it lacks in surprises, it more than makes up for in mood, atmosphere and character

And that makes for a very entertaining time at the Cinema.

Letter Grade: B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis).
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
  
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Action/Adventure
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
 Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
 Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
 Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
  
Braveheart (1995)
Braveheart (1995)
1995 | Drama, History, War
Epic
The Story of Scottish Patriot William Wallace (Mel Gibson) and his quest to unite the clans and rise up against their English oppressors.

Acting: 10


Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.

Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.

Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"

It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.

Conflict: 10

Genre: 7

Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"

Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.

Plot: 10

Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.

Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.
  
HT
How to Draw Anything
8
8.0 (1 Ratings)
Book Rating
Author/artist Mark Linley believes that anyone can learn to draw and inspires everyone to pick up a pencil and create a work of art. Unlike many ‘how to draw’ books – those that provide step by step visual aids but no further insight – Linley goes into a lot more written detail.

First of all an artist needs to be able to look properly. Without studying the subject or object properly, no one would be able to produce an accurate sketch. Starting with landscapes, Linley tells the reader how to and what to look for when beginning a drawing in order to get a basic outline. It is only after this is down on paper that specific details can be added.

Linley explains various methods of shading and line marks to give a suggestion of perspective, and emphasises that an illustration does not need to be 100% accurate – that is what cameras are for. After landscapes, Linley takes the reader/future artist through plants, animals, people and cartoons in a similar manner.

Each chapter provides the reader with a few assignments to undertake based on what they have read, or the example illustrations. Many of these tasks are to copy Linley’s own examples, however he stresses that the outcome does not need to – or rather should not – look exactly like his. Each artist needs to develop their own style.

I found <i>How To Draw Anything</i> a lot more useful than the ever popular step-by-step guides that most people gravitate to. In those types of books we are NOT taught to draw, we are taught to copy. You may be able to accurately draw the same cat as the artist/author of the book, but you would not know where to start when face with a real life cat. Linley tells us what to look out for and where to start in these situations – you feel like you are actually learning something.

Mark Linley comes across as a humorous individual – his writing is full of puns and quips, intending to make the reader smile or laugh out loud, thus making them feel more relaxed about the subject. Linley does not only attempt to teach people how to draw, he tries to make each of us feel more comfortable about our abilities and encourages us to keep on trying.

Before reading this book I had already begun developing my own illustration style, however I gave a few of Linley’s assignments a try (see <a href="https://hazelstainer.wordpress.com/2016/02/19/how-to-draw-anything-a-review/">here</a>;). I am pleased with my outcomes and feel inspired to try more landscape drawings in the future.