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Purple Phoenix Games (2266 KP) rated Hiding Hitler in Tabletop Games
Apr 6, 2021
Adolf Hitler was an abomination of a person, can we all agree? Now that THAT is out of the way, let’s talk card games based on a character from history named Hitler. This game is based on a historical figure, but once translated to cardstock becomes simply the target of victory. When I heard the pitch (I paraphrased by quite a bit) for Hiding Hitler I immediately winced, as the subject matter makes me wince. But I took a chance on the game, and I am here to let you know that it will be okay, this is merely a card game, but if you are offended by the subject matter, please check out any of our other reviews that contain zero references to horrible people.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
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Purple Phoenix Games (2266 KP) rated Small Islands in Tabletop Games
Oct 13, 2021
I have often wished to have been born in a different era of time. For me, I would have loved to have seen the birth of jazz in the US early 20th century. Or to witness the Renaissance first-hand. Another wish of mine was always to somehow discover something amazing. Like an island, or an unknown mountain range, or a new species of animal. That is so exciting to me, and I would have really loved to have just been around during these times. So along comes Small Islands, and my dreams have been woven into a board game about discovering new islands. That means the game is good, right?
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.
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Hazel (1853 KP) rated The Water Babies in Books
Oct 9, 2017
Worryingly Controversial
This eBook was provided by the publisher via NetGalley in exchange for an honest review
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic The Water Babies written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “A Fairytale for a land-baby” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
The Water Babies is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of Necrobioneopalæonthydrochthonanthropopithekology. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, The Water Babies has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic The Water Babies written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “A Fairytale for a land-baby” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
The Water Babies is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of Necrobioneopalæonthydrochthonanthropopithekology. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, The Water Babies has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
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Puke Flyswatter (7 KP) rated Star Wars: Episode V – The Empire Strikes Back (1980) in Movies
Sep 12, 2017
Incredible special effects for the time (1 more)
Story writing and characters
The Force is strong with this one
Contains spoilers, click to show
Most fans argue over which of its ongoing episodes, is the best in the Star Wars saga. The Empire Strikes Back took a darker approach than its predecessor in delivering the story of the Rebellion's fight to bring peace and freedom to the galaxy by destroying the Empire who now rule with far more than just iron fist, having snatched its power from the dead hands of the Old Republic. This in my opinion, is what made it not only the best of the saga, but the best science fiction movie of all time and more controversially- one of the best movies ever made; an accolade that has still to be taken by any other movie of the genre to date.
George Lucas, ("the daddy" and brains behind the series of stories of intergalactic war and oppression), had reportedly suffered from exhaustion to the point of near breakdown- even suffering a near heart attack and so decided for the sake of his health and mental well-being not to helm this project which led to Irvin Kershner taking the reins instead.
Kershner's change in approach is apparent throughout the movie and even from the opening scene on Hoth- the barren ice planet- there is a palpably hollow and sombre overall feel which is more than likely deliberate so as to reflect the apparent futility and hopelessness of the protagonists’ struggle. This cleverly generated more empathy toward the characters, meaning the viewer became more invested in the outcome of the story.
The scope and scale of each scene is also cleverly used to give the viewer insight into the characters' state of mind and the choice in lighting and colour (or lack thereof) to deliver more impact and focus on the subject matter in each scene.
As far as story writing and script go, this is also miles ahead of the first and brilliant instalment of the saga. This was apparently due to George Lucas not being happy with the direction of the original draft of the screenplay and being forced to write a further two drafts for the movie following the death of the original screenplay author- the renowned Leigh Brackett who sadly died losing her battle with cancer. Lucas felt it necessary to then bring in Lawrence Kasdan to complete the writing of the screenplay, Kasdan would also go on to pen the screenplays for Raiders Of The Lost Ark, Return Of The Jedi, Star Wars VII The Force Awakens (as co-writer) and is also currently penning the screenplay for the upcoming Han Solo...solo movie. His input and impact on Empire took the saga from the swashbuckling heroic scenes of A New Hope to the almost World War-esque style in which characters are somewhat downtrodden and clearly showing the negative psychological effects on their personalities that are associated with any and every war. This set it apart from A New Hope which, despite the deaths of countless poor and innocent Jawas, inhabitants of Alderaan and Obi-Wan Kenobi, still managed to keep an optimistic outlook which while being an immensely fun and thrilling watch, did not do much in the way of drawing the viewer in and having a connection with the characters. This did not in any way ruin my enjoyment of the movie, I was a kid after all, but upon watching Empire for the first time, I was introduced to a new concept in cinema for me- one where the heroes do not always win, but who still carry on the fight no matter how emotionally scarred or beaten they may be. As a kid, this was so much more of a compelling and exciting movie as it was near impossible to guess where the story would lead and what the future would hold for the then trilogy.
Another highly positive aspect, is that the viewer did not necessarily need to have watched the previous movie and could jump straight into the story, able to enjoy it as each of the characters and the movie’s histories are cleverly re-introduced and explained without the use of exhausting flashbacks or back stories, effectively allowing it to serve as a standalone movie.
For people- who for some reason unbeknownst to me- that are not fans of the genre, this remains as a compelling, well-written and visually stunning piece of movie-making that still stands the test of time and one that anyone of any age can enjoy.
George Lucas, ("the daddy" and brains behind the series of stories of intergalactic war and oppression), had reportedly suffered from exhaustion to the point of near breakdown- even suffering a near heart attack and so decided for the sake of his health and mental well-being not to helm this project which led to Irvin Kershner taking the reins instead.
Kershner's change in approach is apparent throughout the movie and even from the opening scene on Hoth- the barren ice planet- there is a palpably hollow and sombre overall feel which is more than likely deliberate so as to reflect the apparent futility and hopelessness of the protagonists’ struggle. This cleverly generated more empathy toward the characters, meaning the viewer became more invested in the outcome of the story.
The scope and scale of each scene is also cleverly used to give the viewer insight into the characters' state of mind and the choice in lighting and colour (or lack thereof) to deliver more impact and focus on the subject matter in each scene.
As far as story writing and script go, this is also miles ahead of the first and brilliant instalment of the saga. This was apparently due to George Lucas not being happy with the direction of the original draft of the screenplay and being forced to write a further two drafts for the movie following the death of the original screenplay author- the renowned Leigh Brackett who sadly died losing her battle with cancer. Lucas felt it necessary to then bring in Lawrence Kasdan to complete the writing of the screenplay, Kasdan would also go on to pen the screenplays for Raiders Of The Lost Ark, Return Of The Jedi, Star Wars VII The Force Awakens (as co-writer) and is also currently penning the screenplay for the upcoming Han Solo...solo movie. His input and impact on Empire took the saga from the swashbuckling heroic scenes of A New Hope to the almost World War-esque style in which characters are somewhat downtrodden and clearly showing the negative psychological effects on their personalities that are associated with any and every war. This set it apart from A New Hope which, despite the deaths of countless poor and innocent Jawas, inhabitants of Alderaan and Obi-Wan Kenobi, still managed to keep an optimistic outlook which while being an immensely fun and thrilling watch, did not do much in the way of drawing the viewer in and having a connection with the characters. This did not in any way ruin my enjoyment of the movie, I was a kid after all, but upon watching Empire for the first time, I was introduced to a new concept in cinema for me- one where the heroes do not always win, but who still carry on the fight no matter how emotionally scarred or beaten they may be. As a kid, this was so much more of a compelling and exciting movie as it was near impossible to guess where the story would lead and what the future would hold for the then trilogy.
Another highly positive aspect, is that the viewer did not necessarily need to have watched the previous movie and could jump straight into the story, able to enjoy it as each of the characters and the movie’s histories are cleverly re-introduced and explained without the use of exhausting flashbacks or back stories, effectively allowing it to serve as a standalone movie.
For people- who for some reason unbeknownst to me- that are not fans of the genre, this remains as a compelling, well-written and visually stunning piece of movie-making that still stands the test of time and one that anyone of any age can enjoy.
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b.Young (97 KP) rated Win (The Atlantis Grail Book 3) in Books
May 21, 2018
Romance (3 more)
Action
The Atlantis Grail Games
Awesome storyline
My favorite in the series so far
Contains spoilers, click to show
I originally downloaded Book 1, Qualify, on my Kindle because it was offered for free. I immediately purchased Book 2 (Compete) and Book 3 (Win) after getting through the third chapter! I knew this was going to be a series to follow because Vera Nazarian's writing has an amazing way of drawing you into the story.
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
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BankofMarquis (1832 KP) rated Network (1976) in Movies
Feb 9, 2018
All time classic
"I'M MAD AS HELL, AND I'M NOT GOING TO TAKE IT ANYMORE!"
One of the most famous lines in film history is as impactful today as it was when it was first uttered by fictitious news anchor Howard Beale in Paddy Chayefsky's (seemingly) parody of where TV and TV news is heading, 1976's NETWORK.
The astonishing thing about this terrific motion picture is how prescient it is. News is now entertainment. Appeal to the disaffected masses. Drive our message to the viewers. Be provocative. The 6:00 news had "less than 1 minute of hard news, the rest was sex, scandal, brutal crime sports, children with incurable diseases and lost puppies."
Sound familiar? This isn't from today, it came from this movie that was made 42 years ago as a cautionary tale of what might happen.
Besides the social ramifications, how does this film hold up? Quite well, indeed. A rare 10 star BankofMarquis film. Starting with the great Paddy Chayefsky's Oscar winning Screenplay. This was the capper on a brilliant career from Chayefsky - who also won Oscar's for his screenplay for 1972's THE HOSPITAL (I'll have to check that one out) and 1956's MARTY.
What does a terrific screenplay do? It attracts top-level talent clamoring to be in this - and they all deliver. Start with Faye Dunaway who won the Lead Actress Oscar for her role as Entertainment Head Diane Christensen - a driven, work hard, play hard individual who has the idea to make news "entertainment". Lost in the fog of time (and MOMMIE DEAREST) is the fact that in the mid-1970's, Dunaway was, perhaps, the greatest leading actress of the day and her skills are in sharp display in this film.
Joining Dunaway in terrific supporting turns are Robert Duvall, following his turns as Tom Hagen in GODFATHER I and II, as network head, Frank Hackett, Ned Beatty as Ned Jennings, President of the company that owns the network - he has a speech towards the tail end of this film that is as good - both in performance and in the way that it is shot - as anything put upon the screen - it was masterful. Speaking of masterful, Beatrice Straight won the Oscar for Best Supporting Actress in one of the shortest performances to ever win. She is in this film for about 6 minutes in total - but she won her Oscar for a 5 minute scene that is, most definately Oscar-worthy.
And then there are the leading men. William Holden gives one of the last great performances of his extraordinary career as the "voice of reason in this film". He is our everyman caught up in the bizarre, absurd circumstances that evolve around him. It is his effort to try to make sense of this insanity that jumps off the screen. Holden was, deservedly, nominated for a Best Actor in a Leading Role Oscar, but lost (rightfully so) to Peter Finch's turn as crazed newsman turned prophet, Howard Beale. His maniacal (but not over the top) turn is one for the ages. If you do nothing else, see this film for his performance (but there is so, so much more to love here). Unfortunately, Finch passed away from a heart attack in between his Oscar nomination and win, and was the first posthumous winner in an acting role (sadly, Heath Ledger would join this "club" years later).
Finally, enough cannot be said about Sidney Lumet's direction. A movie like this would not succeed without a sure, steady and seasoned hand at the helm - and this is how I would describe Lumet's direction. He lets the camera roll and lets the actors and the screenplay take center stage, not drawing attention away, but adding to the themes of the film throughout - especially in Beatty's speech at the end.
NETWORK was nominated for (but did not win) the Oscar for Best Film of 1976. Did it lose out to other nominees ALL THE PRESIDENT'S MEN or TAXI DRIVER? Nope, it lost to ROCKY.
Let that sink in.
If you get a chance to watch (or rewatch) this film, I highly recommend you do so. For me, it was GREAT to watch this on the big screen with an audience, one of the reasons I love - and will continue to attend - the SECRET CINEMA series of films.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank(OfMarquis)
One of the most famous lines in film history is as impactful today as it was when it was first uttered by fictitious news anchor Howard Beale in Paddy Chayefsky's (seemingly) parody of where TV and TV news is heading, 1976's NETWORK.
The astonishing thing about this terrific motion picture is how prescient it is. News is now entertainment. Appeal to the disaffected masses. Drive our message to the viewers. Be provocative. The 6:00 news had "less than 1 minute of hard news, the rest was sex, scandal, brutal crime sports, children with incurable diseases and lost puppies."
Sound familiar? This isn't from today, it came from this movie that was made 42 years ago as a cautionary tale of what might happen.
Besides the social ramifications, how does this film hold up? Quite well, indeed. A rare 10 star BankofMarquis film. Starting with the great Paddy Chayefsky's Oscar winning Screenplay. This was the capper on a brilliant career from Chayefsky - who also won Oscar's for his screenplay for 1972's THE HOSPITAL (I'll have to check that one out) and 1956's MARTY.
What does a terrific screenplay do? It attracts top-level talent clamoring to be in this - and they all deliver. Start with Faye Dunaway who won the Lead Actress Oscar for her role as Entertainment Head Diane Christensen - a driven, work hard, play hard individual who has the idea to make news "entertainment". Lost in the fog of time (and MOMMIE DEAREST) is the fact that in the mid-1970's, Dunaway was, perhaps, the greatest leading actress of the day and her skills are in sharp display in this film.
Joining Dunaway in terrific supporting turns are Robert Duvall, following his turns as Tom Hagen in GODFATHER I and II, as network head, Frank Hackett, Ned Beatty as Ned Jennings, President of the company that owns the network - he has a speech towards the tail end of this film that is as good - both in performance and in the way that it is shot - as anything put upon the screen - it was masterful. Speaking of masterful, Beatrice Straight won the Oscar for Best Supporting Actress in one of the shortest performances to ever win. She is in this film for about 6 minutes in total - but she won her Oscar for a 5 minute scene that is, most definately Oscar-worthy.
And then there are the leading men. William Holden gives one of the last great performances of his extraordinary career as the "voice of reason in this film". He is our everyman caught up in the bizarre, absurd circumstances that evolve around him. It is his effort to try to make sense of this insanity that jumps off the screen. Holden was, deservedly, nominated for a Best Actor in a Leading Role Oscar, but lost (rightfully so) to Peter Finch's turn as crazed newsman turned prophet, Howard Beale. His maniacal (but not over the top) turn is one for the ages. If you do nothing else, see this film for his performance (but there is so, so much more to love here). Unfortunately, Finch passed away from a heart attack in between his Oscar nomination and win, and was the first posthumous winner in an acting role (sadly, Heath Ledger would join this "club" years later).
Finally, enough cannot be said about Sidney Lumet's direction. A movie like this would not succeed without a sure, steady and seasoned hand at the helm - and this is how I would describe Lumet's direction. He lets the camera roll and lets the actors and the screenplay take center stage, not drawing attention away, but adding to the themes of the film throughout - especially in Beatty's speech at the end.
NETWORK was nominated for (but did not win) the Oscar for Best Film of 1976. Did it lose out to other nominees ALL THE PRESIDENT'S MEN or TAXI DRIVER? Nope, it lost to ROCKY.
Let that sink in.
If you get a chance to watch (or rewatch) this film, I highly recommend you do so. For me, it was GREAT to watch this on the big screen with an audience, one of the reasons I love - and will continue to attend - the SECRET CINEMA series of films.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank(OfMarquis)
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Hazel (1853 KP) rated The Water Babies in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic <i>The Water Babies</i> written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “<i>A Fairytale for a land-baby</i>” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
<i>The Water Babies</i> is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of <i>Necrobioneopalæonthydrochthonanthropopithekology</i>. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, <i>The Water Babies</i> has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic <i>The Water Babies</i> written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “<i>A Fairytale for a land-baby</i>” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
<i>The Water Babies</i> is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of <i>Necrobioneopalæonthydrochthonanthropopithekology</i>. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, <i>The Water Babies</i> has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
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LilyLovesIndie (123 KP) rated A Time of Myths in Books
Nov 5, 2018
I received this book as a complimentary, signed review copy through the Goodreads Giveaway scheme. Instantly after reading the title and the blurb, I was incredibly intrigued by this book that promised myth, events of legendary stature (Woodstock) and a mysterious edge to it as well.
It seemed perfect, and when I received it I was eager to get started, but then I hit what I thought would be a huge stumbling block for me. It was right up my street with regards to the content and genre, but when I started to read I initially struggled with Blamires' style of writing. He switches perspective initially to introduce all of the main characters, which, in someone with less talent would be confusing, however Blamires does this with a certain skill which weaves the separate narratives together into one intertwining story of humanity at it's grittiest and most basic level.
Initially set in the mid 80s, the mystery set and questions begin to swirl in the readers head before jumping into the next 'book'. As the story progresses, in a very natural and well written way, we follow this intertwined story of a group of youngsters from the age of free love, flower power and smoking dope, of course, I'm referring to the 60s for those of you scratching your heads! The description and atmosphere created by Blamires in describing the Woodstock festival is admirably done, and as someone who only knows of 'hippies' from watching reruns of bad tv shows and my own limited cultural knowledge, I have to hold my hands up and say I'm no expert. However, it felt utterly believable and very much in line with my limited knowledge, so much so that at times I actually felt like I would have loved to be part of this group of people.
Again, the book returns to the modern day of the 80s, told from the perspective of Nathan, the character who seems the most likeable and least tragic of the group, but oh how that changes! I won't spoil it, but his perspective is fantastic and easy to read, and he is a very believable character. You want to help him uncover his past and in the process find out exactly what happened to the rest of the group as, if there isn't enough that Blamires does well, he is also fantastic at drawing you totally into the story and keeping you guessing right to the very end, truly engaging you with every character. Well, except Derek, he simply repulsed me and I was glad with his ending!
The final 'book' was fantastically written, full of the same atmosphere and drama seen in the rest of the story, but also neatly tidying up all, well, nearly all, the questions you ask throughout the story, whilst still delivering the drama and tension you have come to expect from the book so far. Again, Blamires tells it in a very believable and engaging manner, and I think the greatest strength of this story is that it is so believable, I actually found myself wondering if there weren't groups of people just like these out there today as lost as Nathan and Maddy are in this 'hellhole' of a world we live in.
Great credit has to be given to Blamires in the creation of this story as it is truly fantastic. The characters are engaging, in their own ways, real and so easy to relate to. I wanted so badly to be their friend, to help Jo with her inner turmoil, to fix the issues they all had, and more than anything to have been part of that group at Woodstock having a laugh with like minded people. It transported me to times and places I will never be able to experience, but through this book, I feel I have, in some small way, been able to experience a tiny ounce of what it may have been like. The story was never superficial, at times it is really philosophical and 'deep', and this is absorbed by the reader without really noticing it, but at the end, it al makes sense.
Chris Blamires is a hugely talented author, great story teller, deep thinker and all of this comes through in just over 300 pages of excellently written tales. I thoroughly enjoyed this book, as I think is clear, and it is one I look forward to reading again and recommending to my friends. And as for the author, well, he certainly is one to watch and I look forward to reading more of his work in the near future!
It seemed perfect, and when I received it I was eager to get started, but then I hit what I thought would be a huge stumbling block for me. It was right up my street with regards to the content and genre, but when I started to read I initially struggled with Blamires' style of writing. He switches perspective initially to introduce all of the main characters, which, in someone with less talent would be confusing, however Blamires does this with a certain skill which weaves the separate narratives together into one intertwining story of humanity at it's grittiest and most basic level.
Initially set in the mid 80s, the mystery set and questions begin to swirl in the readers head before jumping into the next 'book'. As the story progresses, in a very natural and well written way, we follow this intertwined story of a group of youngsters from the age of free love, flower power and smoking dope, of course, I'm referring to the 60s for those of you scratching your heads! The description and atmosphere created by Blamires in describing the Woodstock festival is admirably done, and as someone who only knows of 'hippies' from watching reruns of bad tv shows and my own limited cultural knowledge, I have to hold my hands up and say I'm no expert. However, it felt utterly believable and very much in line with my limited knowledge, so much so that at times I actually felt like I would have loved to be part of this group of people.
Again, the book returns to the modern day of the 80s, told from the perspective of Nathan, the character who seems the most likeable and least tragic of the group, but oh how that changes! I won't spoil it, but his perspective is fantastic and easy to read, and he is a very believable character. You want to help him uncover his past and in the process find out exactly what happened to the rest of the group as, if there isn't enough that Blamires does well, he is also fantastic at drawing you totally into the story and keeping you guessing right to the very end, truly engaging you with every character. Well, except Derek, he simply repulsed me and I was glad with his ending!
The final 'book' was fantastically written, full of the same atmosphere and drama seen in the rest of the story, but also neatly tidying up all, well, nearly all, the questions you ask throughout the story, whilst still delivering the drama and tension you have come to expect from the book so far. Again, Blamires tells it in a very believable and engaging manner, and I think the greatest strength of this story is that it is so believable, I actually found myself wondering if there weren't groups of people just like these out there today as lost as Nathan and Maddy are in this 'hellhole' of a world we live in.
Great credit has to be given to Blamires in the creation of this story as it is truly fantastic. The characters are engaging, in their own ways, real and so easy to relate to. I wanted so badly to be their friend, to help Jo with her inner turmoil, to fix the issues they all had, and more than anything to have been part of that group at Woodstock having a laugh with like minded people. It transported me to times and places I will never be able to experience, but through this book, I feel I have, in some small way, been able to experience a tiny ounce of what it may have been like. The story was never superficial, at times it is really philosophical and 'deep', and this is absorbed by the reader without really noticing it, but at the end, it al makes sense.
Chris Blamires is a hugely talented author, great story teller, deep thinker and all of this comes through in just over 300 pages of excellently written tales. I thoroughly enjoyed this book, as I think is clear, and it is one I look forward to reading again and recommending to my friends. And as for the author, well, he certainly is one to watch and I look forward to reading more of his work in the near future!
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Chris Sawin (602 KP) rated Antikörper (Antibodies) (2007) in Movies
Jun 18, 2019
A serial killer named Gabriel Engel (André Hennicke, Pandorum) that the police have been after for months has finally been captured. This is where most stories would end happily ever after, but instead this is how Antibodies begins. Michael Martens (Wotan Wilke Möhring, Valkyrie), a cop from a small, rural town had an unsolved case from a year ago concerning a 12-year-old girl named Lucia Flieder and Michael intends to interrogate Gabriel in hopes of a confession for her murder.
Gabriel already admitted to being in the area around the time of Lucia’s death, but her murder doesn’t entirely fit his M.O. But Michael plays right into Gabriel’s hands and becomes the pawn in his sick, psychological game as he’s able to get into Michael’s head from the moment they meet and remains there until the credits roll. The question isn’t, “Will Michael be able to find what he’s looking for?” but is instead, “Will Michael be able to survive the cerebral hedge maze Gabriel has thrown him into?”
Written and directed by Christian Alvart (Case 39, Pandorum), Antibodies is a German crime drama thriller that is worth seeing for André Hennicke’s performance alone. His portrayal of Gabriel is psychotic, disturbing, and extraordinarily mesmerizing as he steals nearly every scene he’s in. Hennicke embodies Gabriel and brings the character to life in all of his monstrously disquieting glory. There’s a brief sequence where Gabriel is drawing in his cell and he slowly starts pulling out his hair. There’s no dialogue, but Hennicke is able to pull it off with such terrifying elegance that it is incredible to witness.
Wotan Wilke Möhring is also quite impressive as Michael Martens. Michael struggles with the mental obstacles Gabriel throws at him throughout the film. Möhring is fantastically efficient at portraying a man who devoted his life to being an abiding citizen that is also committed to his religion. He cares deeply about his family and is now slowly losing his grip on his so-called perfect life. The interrogation scenes between Michael and Gabriel seem to simultaneously be homage to The Silence of the Lambs while also offering something different with its complete mastery of tension and Gabriel’s ulterior motives ring loudly upon the audience yet fall on deaf ears to a gullible Michael.
The religious parallels are incredibly interesting and deserve recognition, as well. The film has a tendency to not only reveal these parallels, but dives into them in a way that is easy to understand for the audience; the similarities between Michael and the archangel Gabriel are uncanny. The ending involving the test Gabriel gives Michael is all a part of a twisted game Gabriel plays and the web he’s spun has managed to get Michael tangled up in it. The film makes you think you know where it’s headed before it takes an unexpected detour and ends up going in the opposite direction.
Perhaps the most unusual aspect of the film is the involvement of Norman Reedus. The Wikipedia entry for Antibodies is still so bare, but apparently Reedus did his part in the film for free. Before The Walking Dead came along, Reedus was known best for his roles in The Boondock Saints, 8MM, Blade II, and the John Carpenter directed Masters of Horror episode, “Cigarette Burns.” Reedus has always taken part in projects that are unusual, but typically turn out to be fairly awesome. It was a great change of pace to see him show up and speak a few lines of German without a crossbow or a motorcycle.
Antibodies isn’t without its flaws as its script is often juvenile with the way it references sex and pleasuring yourself way more often than it should. The German thriller is still able to capitalize on a wonderfully tense and magnificently unsettling atmosphere with two incredibly strong leads that make the whole journey worthwhile. The story is riveting despite a few hiccups, the cast is top notch, the cinematography is excellent, and its unpredictable outcome is brilliant.
Antibodies is currently streaming on Amazon Video and Vudu for $2.99. The 2-disc special edition DVD is available for $24.98 on Amazon while the standard DVD is between $19.99 and $43.41. The film is available on DVD for various prices on eBay with the best offers being a pre-owned version of the single disc edition for $5.39 (10% off its normal $5.99 price) and the two-disc edition for $18.24; both have free shipping.
Gabriel already admitted to being in the area around the time of Lucia’s death, but her murder doesn’t entirely fit his M.O. But Michael plays right into Gabriel’s hands and becomes the pawn in his sick, psychological game as he’s able to get into Michael’s head from the moment they meet and remains there until the credits roll. The question isn’t, “Will Michael be able to find what he’s looking for?” but is instead, “Will Michael be able to survive the cerebral hedge maze Gabriel has thrown him into?”
Written and directed by Christian Alvart (Case 39, Pandorum), Antibodies is a German crime drama thriller that is worth seeing for André Hennicke’s performance alone. His portrayal of Gabriel is psychotic, disturbing, and extraordinarily mesmerizing as he steals nearly every scene he’s in. Hennicke embodies Gabriel and brings the character to life in all of his monstrously disquieting glory. There’s a brief sequence where Gabriel is drawing in his cell and he slowly starts pulling out his hair. There’s no dialogue, but Hennicke is able to pull it off with such terrifying elegance that it is incredible to witness.
Wotan Wilke Möhring is also quite impressive as Michael Martens. Michael struggles with the mental obstacles Gabriel throws at him throughout the film. Möhring is fantastically efficient at portraying a man who devoted his life to being an abiding citizen that is also committed to his religion. He cares deeply about his family and is now slowly losing his grip on his so-called perfect life. The interrogation scenes between Michael and Gabriel seem to simultaneously be homage to The Silence of the Lambs while also offering something different with its complete mastery of tension and Gabriel’s ulterior motives ring loudly upon the audience yet fall on deaf ears to a gullible Michael.
The religious parallels are incredibly interesting and deserve recognition, as well. The film has a tendency to not only reveal these parallels, but dives into them in a way that is easy to understand for the audience; the similarities between Michael and the archangel Gabriel are uncanny. The ending involving the test Gabriel gives Michael is all a part of a twisted game Gabriel plays and the web he’s spun has managed to get Michael tangled up in it. The film makes you think you know where it’s headed before it takes an unexpected detour and ends up going in the opposite direction.
Perhaps the most unusual aspect of the film is the involvement of Norman Reedus. The Wikipedia entry for Antibodies is still so bare, but apparently Reedus did his part in the film for free. Before The Walking Dead came along, Reedus was known best for his roles in The Boondock Saints, 8MM, Blade II, and the John Carpenter directed Masters of Horror episode, “Cigarette Burns.” Reedus has always taken part in projects that are unusual, but typically turn out to be fairly awesome. It was a great change of pace to see him show up and speak a few lines of German without a crossbow or a motorcycle.
Antibodies isn’t without its flaws as its script is often juvenile with the way it references sex and pleasuring yourself way more often than it should. The German thriller is still able to capitalize on a wonderfully tense and magnificently unsettling atmosphere with two incredibly strong leads that make the whole journey worthwhile. The story is riveting despite a few hiccups, the cast is top notch, the cinematography is excellent, and its unpredictable outcome is brilliant.
Antibodies is currently streaming on Amazon Video and Vudu for $2.99. The 2-disc special edition DVD is available for $24.98 on Amazon while the standard DVD is between $19.99 and $43.41. The film is available on DVD for various prices on eBay with the best offers being a pre-owned version of the single disc edition for $5.39 (10% off its normal $5.99 price) and the two-disc edition for $18.24; both have free shipping.
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Chris Sawin (602 KP) rated Carriers (2009) in Movies
Jun 20, 2019
Brian and Danny grew up as two brothers who were relatively close to one another. They cherish the memories they have of Turtle Beach, a beach their family vacationed to every summer. The abandoned motel in Turtle Beach may be their best bet of surviving the highly contagious disease that now plagues the entire country and possibly the world. Not much is known about the virus other than the victims coughing up blood and bleeding from the ears as their condition worsens. Brian actually came up with a few rules that will hopefully get him, his girlfriend Bobby, his brother Danny, and Danny's friend Kate through this disease ridden world to Turtle Beach clean. The rules include avoiding the infected at all costs, disinfecting anything they've touched in the past 24 hours, and that the infected are already dead as there is no cure. You may survive if you stick to the rules, but actually abiding by them is an entirely different story.
Right off the bat, people are probably going to compare Carriers to Zombieland because of the rules. Carriers was released a full month before Zombieland, but Paramount Vantage folded upon its initial release causing its wide release to be an extremely limited one at the last minute (I think it wound up playing at only two theaters in the country). Expectations rise unintentionally in situations such as this. "This is that horror film that was practically shelved earlier this year and is finally being released." The result is a horror film that is well worth watching, but may not be entirely what you're expecting.
Carriers is more about establishing an atmosphere than anything else. Everything is abandoned and rightfully so as most people were picked off handfuls at a time by this pandemic. The entire film is more like the first half hour of 28 Days Later where Jim wakes up in an abandoned hospital and realizes how empty the streets of London are. There aren't masses of the infected running around lusting for brains or wanting to tear humans apart in Carriers. The story follows these four friends as they journey across the country to this supposed sanctuary where they hope to tough it out until this disease runs its course. Carriers is more of a slow burn as things turn from bad to worse very slowly and snowball as the film goes on.
Chris Pine is really the drawing factor of the film. His role as Brian is kind of like a more intense version of his role as Kirk in Star Trek from earlier this year. Brian comes off as an inconsiderate prick the first half of the film and seems to only do things that benefit himself. The second half is where his character gets interesting though. The speech he gives Danny about their parents and telling Danny that he only told him what he wanted to hear is the turning point for Brian. Chris Pine shines as things begin to roll downhill for Brian as his emotions take center stage and his true demeanor is revealed.
Everything else in the film pretty much feels like routine manuevers when it comes to films revolving around viral outbreaks as some main characters contract the disease, they resort to drastic measures to survive, and begin to question their humanity along the way. The most disappointing part of the film is the ending as things just seem to kind of stop without much of a resolution. It seems like films like this either end this way or have a really depressing ending and that's its biggest flaw. Movie buffs who have seen films concerning pandemics already have a rough idea of how the film is going to end and it's about time to mix that up a bit. There's got to be a decent way to end the film that offers something a bit different that could wrap everything up until that point, but also leave enough room open for a sequel if need be.
Carriers may be a bit slow at first and doesn't really offer anything you probably haven't seen before in a film like this, but is still worth seeing for Chris Pine's performance. It's kind of a more serious take on Zombieland without actual zombies running or stumbling around with an atmosphere similar to the one established in Danny Boyle's 28 Days Later. If you're a fan of films involving a virus that has wiped out most of the human population, then this is still worth a watch.
Right off the bat, people are probably going to compare Carriers to Zombieland because of the rules. Carriers was released a full month before Zombieland, but Paramount Vantage folded upon its initial release causing its wide release to be an extremely limited one at the last minute (I think it wound up playing at only two theaters in the country). Expectations rise unintentionally in situations such as this. "This is that horror film that was practically shelved earlier this year and is finally being released." The result is a horror film that is well worth watching, but may not be entirely what you're expecting.
Carriers is more about establishing an atmosphere than anything else. Everything is abandoned and rightfully so as most people were picked off handfuls at a time by this pandemic. The entire film is more like the first half hour of 28 Days Later where Jim wakes up in an abandoned hospital and realizes how empty the streets of London are. There aren't masses of the infected running around lusting for brains or wanting to tear humans apart in Carriers. The story follows these four friends as they journey across the country to this supposed sanctuary where they hope to tough it out until this disease runs its course. Carriers is more of a slow burn as things turn from bad to worse very slowly and snowball as the film goes on.
Chris Pine is really the drawing factor of the film. His role as Brian is kind of like a more intense version of his role as Kirk in Star Trek from earlier this year. Brian comes off as an inconsiderate prick the first half of the film and seems to only do things that benefit himself. The second half is where his character gets interesting though. The speech he gives Danny about their parents and telling Danny that he only told him what he wanted to hear is the turning point for Brian. Chris Pine shines as things begin to roll downhill for Brian as his emotions take center stage and his true demeanor is revealed.
Everything else in the film pretty much feels like routine manuevers when it comes to films revolving around viral outbreaks as some main characters contract the disease, they resort to drastic measures to survive, and begin to question their humanity along the way. The most disappointing part of the film is the ending as things just seem to kind of stop without much of a resolution. It seems like films like this either end this way or have a really depressing ending and that's its biggest flaw. Movie buffs who have seen films concerning pandemics already have a rough idea of how the film is going to end and it's about time to mix that up a bit. There's got to be a decent way to end the film that offers something a bit different that could wrap everything up until that point, but also leave enough room open for a sequel if need be.
Carriers may be a bit slow at first and doesn't really offer anything you probably haven't seen before in a film like this, but is still worth seeing for Chris Pine's performance. It's kind of a more serious take on Zombieland without actual zombies running or stumbling around with an atmosphere similar to the one established in Danny Boyle's 28 Days Later. If you're a fan of films involving a virus that has wiped out most of the human population, then this is still worth a watch.