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Andy K (10821 KP) created a video about Deliverance (1972) in Movies
Nov 2, 2017 (Updated Nov 2, 2017)
Sean Baker recommended Used Cars (1980) in Movies (curated)
BobbiesDustyPages (1259 KP) rated The Night Circus in Books
Jul 23, 2017
the amount of detail (3 more)
plot
characters
world building
So real you could smell the popcorn
Read in 2013
Review
I saw this book being mentioned on another site and as soon as I saw the cover I knew I just had to read it but after the first page I almost gave up because I would usually never be able to finish a book that has both second person narration(don't worry it doesn't really happen often) an over description but to my surprise both elements really did help make the Le Cirque des Rêves feel like it was a living and breathing entity.
The plot is wonderful but just about everything kind of just falls onto the back burner compared to the circus there is just so much thought and explanation in every chapter I found myself forgetting that there were actually two people supposed to be dueling to the death.
The characters are wonderful and I feel like even though there is a good amount of them you do get to know and form some sort of opinion on each one of them. The only character I really had a problem with was Marco from his introduction to his very last page I just didn't trust the guy.
The only thing that I was disappointed in was from the summary I definitely thought there was going to be actual magic dueling happening so I kept just kind of waiting and waiting and waiting for it to actually happen but it never really did it is explained why near the end but just couldn't shake off the slight disappointment.
Review
I saw this book being mentioned on another site and as soon as I saw the cover I knew I just had to read it but after the first page I almost gave up because I would usually never be able to finish a book that has both second person narration(don't worry it doesn't really happen often) an over description but to my surprise both elements really did help make the Le Cirque des Rêves feel like it was a living and breathing entity.
The plot is wonderful but just about everything kind of just falls onto the back burner compared to the circus there is just so much thought and explanation in every chapter I found myself forgetting that there were actually two people supposed to be dueling to the death.
The characters are wonderful and I feel like even though there is a good amount of them you do get to know and form some sort of opinion on each one of them. The only character I really had a problem with was Marco from his introduction to his very last page I just didn't trust the guy.
The only thing that I was disappointed in was from the summary I definitely thought there was going to be actual magic dueling happening so I kept just kind of waiting and waiting and waiting for it to actually happen but it never really did it is explained why near the end but just couldn't shake off the slight disappointment.
Joss Whedon recommended Once Upon a Time in the West (1968) in Movies (curated)
Lou Grande (148 KP) rated Paris is Burning (1990) in Movies
Jun 4, 2018
There's a lot to say about this movie. It's a documentary about the various and often dueling houses of pre-Giuliani New York subculture. We're introduced to people like Dorian Corey, who has become a figure of respect and pride in the LGBTQ+ community. We hear their stories, often tragic ones. But we also see a celebration of style, fashion, and self in the balls that were thrown in underground clubs and dives. I can't recommend this movie more highly. One of my favorite quotes comes from Dorian Corey in this documentary:
"I always had hopes of being a big star. But as you get older, you aim a little lower. Everybody wants to make an impression, some mark upon the world. Then you think, you've made a mark on the world if you just get through it, and a few people remember your name. Then you've left a mark. You don't have to bend the whole world. I think it's better to just enjoy it. Pay your dues, and just enjoy it. If you shoot an arrow and it goes real high, hooray for you."
"I always had hopes of being a big star. But as you get older, you aim a little lower. Everybody wants to make an impression, some mark upon the world. Then you think, you've made a mark on the world if you just get through it, and a few people remember your name. Then you've left a mark. You don't have to bend the whole world. I think it's better to just enjoy it. Pay your dues, and just enjoy it. If you shoot an arrow and it goes real high, hooray for you."
Joey Santiago recommended Marquee Moon by Television in Music (curated)
Phillip McSween (751 KP) rated The Hunt for Red October (1990) in Movies
Jul 15, 2020
Boring
I spent a minute trying to figure out a logline for this movie and I couldn’t quite get a grasp on how to put it into words. Something about a submarine led by a defective Soviet commander headed for American soil and special agent Jack Ryan (Alec Baldwin) having to hunt him down. That’s the best I can do.
Acting: 10
Performances were strong across the board and is not where the movie fell flat in the slightest. Alec Baldwin delivers as Ryan with a sharp charisma that makes the movie just slightly more bearable. I was also impressed with Sean Connery’s role as villain Marko Ramius. Definitely the type of guy you love to hate and Connery did a solid job of bringing him to life.
Beginning: 8
Wasn’t 100% bought in after the first ten minutes, but enough happened to make me want to watch more. While I have seen way better movies in my day, I have definitely seen way worse beginnings too. It gives you a bit of story while creating excitement and intrigue for the story.
Characters: 5
The acting was fine. The characters, on the other hand, bored the absolute hell out of me. None of their storylines or backgrounds compelled me to ultimately care about the story as a whole. How many times have I said bad characters breed bad movies? Couldn’t be truer here.
Cinematography/Visuals: 5
This movie relies a lot on smoke and mirrors. First you see a submarine, then it disappears. You see a missile, then it’s gone. After awhile the parlor trick gets old and so does the story. It felt like their action sequences suffered from a lower budget.
Conflict: 5
The action was mediocre at best. For this to be a movie about dueling submarines, there certainly aren’t a lot of dueling submarines. I can’t think of a better way to say this: This movie is really boring. There is way too much close-quarters talk and not enough actually happening.
Entertainment Value: 6
For every solid moment The Hunt For Red October brings, it gives you more scenes of people just sitting around discussing strategy. The high points were few and far between. It’s not a total dumpster fire, but I was certainly hoping for more.
Memorability: 4
Pace: 2
Plot: 10
Resolution: 2
Overall: 57
Contrary to what you might think, I hate shitting on movies. Sometimes, as is the case for The Hunt For Red October, it’s unavoidable. With such a stellar cast, I was hoping for more.
Acting: 10
Performances were strong across the board and is not where the movie fell flat in the slightest. Alec Baldwin delivers as Ryan with a sharp charisma that makes the movie just slightly more bearable. I was also impressed with Sean Connery’s role as villain Marko Ramius. Definitely the type of guy you love to hate and Connery did a solid job of bringing him to life.
Beginning: 8
Wasn’t 100% bought in after the first ten minutes, but enough happened to make me want to watch more. While I have seen way better movies in my day, I have definitely seen way worse beginnings too. It gives you a bit of story while creating excitement and intrigue for the story.
Characters: 5
The acting was fine. The characters, on the other hand, bored the absolute hell out of me. None of their storylines or backgrounds compelled me to ultimately care about the story as a whole. How many times have I said bad characters breed bad movies? Couldn’t be truer here.
Cinematography/Visuals: 5
This movie relies a lot on smoke and mirrors. First you see a submarine, then it disappears. You see a missile, then it’s gone. After awhile the parlor trick gets old and so does the story. It felt like their action sequences suffered from a lower budget.
Conflict: 5
The action was mediocre at best. For this to be a movie about dueling submarines, there certainly aren’t a lot of dueling submarines. I can’t think of a better way to say this: This movie is really boring. There is way too much close-quarters talk and not enough actually happening.
Entertainment Value: 6
For every solid moment The Hunt For Red October brings, it gives you more scenes of people just sitting around discussing strategy. The high points were few and far between. It’s not a total dumpster fire, but I was certainly hoping for more.
Memorability: 4
Pace: 2
Plot: 10
Resolution: 2
Overall: 57
Contrary to what you might think, I hate shitting on movies. Sometimes, as is the case for The Hunt For Red October, it’s unavoidable. With such a stellar cast, I was hoping for more.
Mark @ Carstairs Considers (2200 KP) rated Pony Up in Books
Jul 10, 2021
Settling into Married Life with Danger
This book opens at Joe Rodriguez’s wedding reception over in Ireland, but it isn’t too long before he and his young wife, Bridgid, are back in Phoenix and settling into wedded bliss. Well, they would be if it weren’t for Charlie Stegener. He is still trying to cause trouble for Joe in particular and the entire Phoenix police in general despite the fact that his wife has dropped out of the mayor’s race. Meanwhile, someone has followed Joe and Bridgid back from Ireland intent on ruining their lives. Can Joe stay one step ahead of both of these problems?
This book follows the previous book in the series very closely. In fact, some of the storylines I thought were wrapped up come back into play. The result feels more like a TV show than a novel, however, with the dueling plots. The characters are wonderful, and fans of the series will be excited to see what happens next to them. Well, mostly. There are a couple of scenes that were excessive, and I have to wonder what one character did to the author to get the treatment they got here. The ending, while wrapping up the plot, did seem a bit abrupt. I did enjoy the book because I like the characters and got caught up in the events, but I’ve enjoyed other books from this author more.
This book follows the previous book in the series very closely. In fact, some of the storylines I thought were wrapped up come back into play. The result feels more like a TV show than a novel, however, with the dueling plots. The characters are wonderful, and fans of the series will be excited to see what happens next to them. Well, mostly. There are a couple of scenes that were excessive, and I have to wonder what one character did to the author to get the treatment they got here. The ending, while wrapping up the plot, did seem a bit abrupt. I did enjoy the book because I like the characters and got caught up in the events, but I’ve enjoyed other books from this author more.
Heather Cranmer (2721 KP) created a post
Sep 8, 2021 (Updated Sep 8, 2021)
Purple Phoenix Games (2266 KP) rated Cybermancy: Virtual Arena in Tabletop Games
Mar 31, 2020 (Updated Mar 31, 2020)
I know there are several games out there that pit literary characters against each other, or figures from actual history. But have you ever wanted to assemble a team with the likes of Joan of Arc, Mulan, Pancho Villa, and Vlad the Impaler vs undead opponents like Sid Viscous, Max Lemmon, DJ Jazzy Deth, and football star Tom Brainy? Well now you can. This is Cybermancy: Virtual Arena.
A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!
Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.
After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.
Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!
Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.
The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.
That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!
A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!
Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.
After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.
Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!
Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.
The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.
That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!