Purple Phoenix Games (2266 KP) rated Crazier Eights: Olympus in Tabletop Games
Feb 25, 2020
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.
Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
Steve Fearon (84 KP) rated Hellraiser (1987) in Movies
Sep 14, 2018
The mythos of Clive Barker's Hellraiser series is fascinating, and hints at underworlds, other dimensions, hell and all sorts of demonic entities, and although this first entry is mostly set in an indistinct U.S town, the feeling that hell is just under the surface haunts the movie.
What follows is a tale of morality, lust, love and judgement as our characters seek to fulfill their heart's desires, all whilst trying to make sense of the dark forces that seek to envelope their new home.
Our Heroine, Kirtsy, is played by Ashley Laurence, who has more than a dash of Ripley about her at times, as she snarls and fights the forces of evil, showing more courage than most of us watching the film I am sure.
Pinhead (as he was dubbed by fans) is a fairly minor role in the film, and yet Doug Bradley's ominous delivery lingers long on the memory, giving us lines that echo long after the film has finished.
All in all, Hellraiser is a flawed, but imaginative horror tale, that threatens the viewer with a fantastically demonic realm filled with violence, gore and underdogs, and a plot that is easy to follow, but still feels new.
Sadly, like the Cenobites, the following movies would often fall prey to their mantra of pain & pleasure, but certainly this and the immediate sequel should be considered must-see for fans of physical effects and slow burning horror.
Phillip McSween (751 KP) rated E.T. The Extra-Terrestrial (1982) in Movies
Nov 18, 2019
Acting: 10
Beginning: 10
Characters: 10
Cinematography/Visuals: 10
Steven Spielberg does a wonderful job with achieving more with less. He doesn’t shoot for break-your-neck special effects, rather he gives it to you in glimpses. We see the lights from E.T.’s spaceship, but we only see the actual spaceship flying for a second or two. E.T.’s ability to make things take flight is never overdone and always used in necessary circumstances. Outside of the special effects, there are a number of touches here and there, again small nuances, that make this film great. One of my favorites occurs when E.T. sees a kid in Yoda costume and starts following him.
Conflict: 10
Entertainment Value: 10
Memorability: 10
These scenes have been recounted and retold in a number of different ways. This movie set the precedent on how we see and interact with life outside of Earth. The relationship between Elliott and E.T. is unforgettable.
Pace: 10
Spielberg is a true master of storytelling as he aces pacing yet again. There are no dull moments and the few lulls are there for a reason. Exposition and character development are handled within the context of the moving story itself as it should be.
Plot: 10
Resolution: 10
Overall: 100
I had someone tell me once that not only was E.T. not that great, but it was pretty terrible in retrospect. My reply: What crack are you smoking? This movie is not only great, but it’s one of the all-time greats. Believe it.
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