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Leg Workouts: training exercises - Lumowell
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Leg workouts to burn fat and tone muscles, bodyweight exercises for women and form man to have thin...
Gareth von Kallenbach (980 KP) rated Entourage (2015) in Movies
Jun 19, 2019
When we last saw the crew from the smash HBO series Entourage, they were jetting their way to Europe to celebrate the pending marriage of movie star Vincent Chase (Adrian Grenier). Taking up soon after the events of the series finale, “Entourage” opens with a spectacular deck party hosted by Vinnie after his marriage lasted all of 9 days. He has his friends Turtle (Jerry Ferrara), Eric (Kevin Connolly), and his half-brother Johnny (Kevin Dillon), join him at his party set aboard a lavish yacht.
At the same time, former Agent to the Stars and now studio head, Ari Gold (Jeremy Piven) has called Vincent to offer him the lead for what he plans to be his first blockbuster under his watch. Vincent accepts the role but on the condition that he makes his directorial debut on the picture.
Despite his reservations, Ari uses his influence to get Vincent the job and attempts very hard to keep his end of deal he made with his wife that they could take the job and move back to Hollywood as long as Ari can keep his anger in check and make sure he has fun moments with his family often.
When the film runs over budget and Eric is forced to ask Ari for more money, Ari must travel to Texas to meet with the main financer of the film, Larsen McCredle (Billy Bob Thornton), Larsen is not willing to part with more money and he assigns his son Travis (Haley Joel Osment), to travel back to L.A. with Ari and oversee the completion of the film.
Naturally things do not go as planned and Ari’s slow burning fuse is ramping to overdrive with hysterical results and despite their best intentions, Vincent’s friends cannot seem to get out of their own way as they have numerous funny and embarrassing subplots around them and their romantic interests.
If you are a fan of the series you know what to expect, plenty of male bonding, women, jokes, and Ari pouring gasoline on every fire he attempts to put out.
The film is well-paced and very funny and it was great to see the gang back in action, especially when they had a script that enhances the show and does not treat it as a movie of the week reunion.
The supporting cast is solid and it is great fun seeing all the celebrity cameos and characters from the series that appear in the film.
The big draw is Piven, as he commands every scene that he is in. Running from full on rage to subtle submission in a blink of an eye, he reminds us of why he won three Emmy Awards for his portrayal of the character, and I will honestly say I think he should be given Oscar consideration for his performance in the film.
In the end if you are a fan of the series you will likely enjoy the film very much and if not, then what are you waiting for? See the show and you will fast become a fan.
http://sknr.net/2015/06/03/entourage/
At the same time, former Agent to the Stars and now studio head, Ari Gold (Jeremy Piven) has called Vincent to offer him the lead for what he plans to be his first blockbuster under his watch. Vincent accepts the role but on the condition that he makes his directorial debut on the picture.
Despite his reservations, Ari uses his influence to get Vincent the job and attempts very hard to keep his end of deal he made with his wife that they could take the job and move back to Hollywood as long as Ari can keep his anger in check and make sure he has fun moments with his family often.
When the film runs over budget and Eric is forced to ask Ari for more money, Ari must travel to Texas to meet with the main financer of the film, Larsen McCredle (Billy Bob Thornton), Larsen is not willing to part with more money and he assigns his son Travis (Haley Joel Osment), to travel back to L.A. with Ari and oversee the completion of the film.
Naturally things do not go as planned and Ari’s slow burning fuse is ramping to overdrive with hysterical results and despite their best intentions, Vincent’s friends cannot seem to get out of their own way as they have numerous funny and embarrassing subplots around them and their romantic interests.
If you are a fan of the series you know what to expect, plenty of male bonding, women, jokes, and Ari pouring gasoline on every fire he attempts to put out.
The film is well-paced and very funny and it was great to see the gang back in action, especially when they had a script that enhances the show and does not treat it as a movie of the week reunion.
The supporting cast is solid and it is great fun seeing all the celebrity cameos and characters from the series that appear in the film.
The big draw is Piven, as he commands every scene that he is in. Running from full on rage to subtle submission in a blink of an eye, he reminds us of why he won three Emmy Awards for his portrayal of the character, and I will honestly say I think he should be given Oscar consideration for his performance in the film.
In the end if you are a fan of the series you will likely enjoy the film very much and if not, then what are you waiting for? See the show and you will fast become a fan.
http://sknr.net/2015/06/03/entourage/
Erika (17788 KP) rated Sophie: A Murder In West Cork in TV
Jul 31, 2021
Sophie: A Murder in West Cork, is one of Netflix’s newest true crime series offerings. Consisting of three episodes, the series examines the murder case of Sophie Toscan Du Plantier, a French National that was murdered at her rural holiday getaway home in Schull, Ireland in 1996. Du Plantier’s murder was the first in over 100 years in the small town and remains technically unsolved.
The documentary series had a wide variety of talking heads, from Du Planier’s family, friends, locals, various members of the Garda, and surprisingly, the main suspect. Du Planier’s private life seemed complicated, and it was definitely going to be utilized against her throughout the entire thing.
The case was interesting, Du Planier was found in a bramble bush a few days before Christmas. With seemingly no leads, and a haphazard investigation, I didn’t know how they would end up with a suspect. The first episode set everything up, establishing what the town was like by interviewing the locals. There was even a little spookiness brought in. A few days before her death, Du Planier had visited some ruins, and saw a white lady, which was an omen of death. Pretty interesting, and you wouldn’t think it was pertinent, however, Du Planier took it seriously.
If you watch enough true crime documentaries, you know normally what a killer would do, revisit the scene, be overly helpful, etc. It was clear as soon as they introduced the journalist that he was indeed the suspect. However, when the second episode started, the series was taken over by the main suspect, journalist and ‘poet’, Ian Bailey. As one of Du Planier’s family members quipped, he loves to be interviewed.
Somehow, Bailey had all of this insider knowledge, and wrote somewhat salacious articles about Du Planier, painting her as this woman that entertained all sorts of men. He was also very adamant that the murder was French, and probably her partner or another intimate partner. Bailey was somewhat charismatic, but a complete weirdo. It is common for law enforcement to go after the ‘others’ in society, so was he targeted because he was eccentric? Who knows?
It was clear that the Garda in this area had no idea as to what to do. They may have also had a little tunnel vision because the village creep was poking around the crime scene.
I’m all for presenting all sides to a case, but having the suspect take over in a very charismatic way is not the best approach. The Garda in the area, inexperienced in investigating murders, was obviously not equipped to deal with the investigation. It was clear from the beginning that it was the primary reason the case hasn’t been officially prosecuted in Ireland.
Whenever your documentary begins to get overtaken by the number one suspect, rather than the victim, I begin to have issues. It was also interesting that at the end of the series, there was actually a statement that Du Planier had been forgotten throughout the entire event, and while she was present, she wasn’t the center of the story.
Bailey seems to be the most likely culprit, though, the Garda couldn’t have convinced me beyond a reasonable doubt. It was interesting that somehow in France, the evidence was considered solid enough for a conviction.
I did generally enjoy the documentary series, but again, I have an issue with the main suspect overshadowing the victim. Also, I didn’t feel like enough evidence was presented, and the majority of it was slightly repetitive. I’m interested to see if the case is ever resolved. Based upon the series, probably not.
The documentary series had a wide variety of talking heads, from Du Planier’s family, friends, locals, various members of the Garda, and surprisingly, the main suspect. Du Planier’s private life seemed complicated, and it was definitely going to be utilized against her throughout the entire thing.
The case was interesting, Du Planier was found in a bramble bush a few days before Christmas. With seemingly no leads, and a haphazard investigation, I didn’t know how they would end up with a suspect. The first episode set everything up, establishing what the town was like by interviewing the locals. There was even a little spookiness brought in. A few days before her death, Du Planier had visited some ruins, and saw a white lady, which was an omen of death. Pretty interesting, and you wouldn’t think it was pertinent, however, Du Planier took it seriously.
If you watch enough true crime documentaries, you know normally what a killer would do, revisit the scene, be overly helpful, etc. It was clear as soon as they introduced the journalist that he was indeed the suspect. However, when the second episode started, the series was taken over by the main suspect, journalist and ‘poet’, Ian Bailey. As one of Du Planier’s family members quipped, he loves to be interviewed.
Somehow, Bailey had all of this insider knowledge, and wrote somewhat salacious articles about Du Planier, painting her as this woman that entertained all sorts of men. He was also very adamant that the murder was French, and probably her partner or another intimate partner. Bailey was somewhat charismatic, but a complete weirdo. It is common for law enforcement to go after the ‘others’ in society, so was he targeted because he was eccentric? Who knows?
It was clear that the Garda in this area had no idea as to what to do. They may have also had a little tunnel vision because the village creep was poking around the crime scene.
I’m all for presenting all sides to a case, but having the suspect take over in a very charismatic way is not the best approach. The Garda in the area, inexperienced in investigating murders, was obviously not equipped to deal with the investigation. It was clear from the beginning that it was the primary reason the case hasn’t been officially prosecuted in Ireland.
Whenever your documentary begins to get overtaken by the number one suspect, rather than the victim, I begin to have issues. It was also interesting that at the end of the series, there was actually a statement that Du Planier had been forgotten throughout the entire event, and while she was present, she wasn’t the center of the story.
Bailey seems to be the most likely culprit, though, the Garda couldn’t have convinced me beyond a reasonable doubt. It was interesting that somehow in France, the evidence was considered solid enough for a conviction.
I did generally enjoy the documentary series, but again, I have an issue with the main suspect overshadowing the victim. Also, I didn’t feel like enough evidence was presented, and the majority of it was slightly repetitive. I’m interested to see if the case is ever resolved. Based upon the series, probably not.
Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games
Sep 5, 2019 (Updated Jul 1, 2020)
When it comes to game themes, I think that we at Purple Phoenix Games are pretty good at trying just about anything. That being said, for some reason we keep finding ourselves back at pirates! So how does Sea of Clouds compare to our other pirate-themed games? Is it a good First Mate, or does it need to walk the plank? Keep reading to find out!
In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!
Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!
Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!
I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.
Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.
The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.
All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!
Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!
Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!
I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.
Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.
The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.
All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
Stable Isotope Forensics: Methods and Forensic Applications of Stable Isotope Analysis
Book
The number-one guide, internationally, to all aspects of forensic isotope analysis, thoroughly...
Martin Scorsese recommended The Leopard (1963) in Movies (curated)
Ross (3284 KP) rated The Nutcracker and the Four Realms (2018) in Movies
Nov 5, 2018 (Updated Nov 5, 2018)
Slight variation on the Alice in Wonderland reboot
I'm guessing Disney want to keep going with their live action Princess films, and thought they'd hit gold with the rights to the Nutcracker for a Christmas release. Similar to the 2010 Alice in Wonderland, the film intends to act as a sequel to the original tale of the Nutcracker, where the world has fallen into disarray. Clara is the daughter of the original story's Marie, who has passed away, and looking to open the intriguing present left by her mother she finds herself following a mouse (not a rabbit!) into a strange world. She is introduced to the world her mother was made queen of, though sadly learns that the "fourth realm" (led by Helen Mirren as Mother Ginger) is at war with the other three (among them are realms led by Keira Knightley and an underused Richard E Grant).
Here Disney have taken some liberties as Clara's brother and sister take the roles and names of her mother's siblings in the original, and for no apparent reason the film based on the Russian ballet that was based on the French adaptation of the German fairy tale, is set in London. I can only assume this was to up the Festive quotient, but seems a very odd choice, despite keeping a number of the German themes.
Keira Knightley is very irritating, doing an ear-piercing impression of Queenie from Blackadder.
Neither of the actors playing Clara or the Nutcracker are very good or likeable and you find yourself bored and starting to root for Mother Ginger just to end it.
The film is too long, and drags in large parts, and all three of my kids were restless for a lot of it. And there was a definite lack of large-scale special effects, some impressive scenes but audiences expect spectacles (not 3D glasses, I mean big scenes!) these days and those were lacking.
The most enjoyable scene was the use of ballet to get Clara up to date with the world she found herself in, being quite respectful to the medium it was adapting (though I can't say how authentic it was!).
Here Disney have taken some liberties as Clara's brother and sister take the roles and names of her mother's siblings in the original, and for no apparent reason the film based on the Russian ballet that was based on the French adaptation of the German fairy tale, is set in London. I can only assume this was to up the Festive quotient, but seems a very odd choice, despite keeping a number of the German themes.
Keira Knightley is very irritating, doing an ear-piercing impression of Queenie from Blackadder.
Neither of the actors playing Clara or the Nutcracker are very good or likeable and you find yourself bored and starting to root for Mother Ginger just to end it.
The film is too long, and drags in large parts, and all three of my kids were restless for a lot of it. And there was a definite lack of large-scale special effects, some impressive scenes but audiences expect spectacles (not 3D glasses, I mean big scenes!) these days and those were lacking.
The most enjoyable scene was the use of ballet to get Clara up to date with the world she found herself in, being quite respectful to the medium it was adapting (though I can't say how authentic it was!).
Eleanor Luhar (47 KP) rated City of Lost Souls (The Mortal Instruments, #5) in Books
Jun 24, 2019
I can't believe I've nearly finished this series!
First of all, I would like to complain about the cover. If I hadn't heard so many great things about this series then I probably would have avoided it, simply because it looks like a typical teen paranormal romance atrocity. The story is actually way more action-based with a sort of hint of romance, but I just don't think the cover portrays that very accurately.
Moving on to the actual book, it follows on from the last novel where Sebastian is sort of reintroduced. He is a massive character in this, after disappearing - along with Jace. It turns out there's some sort of bond between them thanks to Lilith, and the only things that can separate them are the weapons of either angels or demons. Which, unsurprisingly, results in some rather reckless acts on the part of Jace's friends and family, including the summoning of an angel and a demon. Nice.
Alec and Magnus have some pretty serious difficulties in this book, which actually really upset me because they're currently my favourite couple. There's also romantic plots following Maia and Jordan and even Izzy and Simon, but nothing major.
In the end, the Institute receives a disturbing gift, Clary stabs Jace, and Magnus kicks Alec out of his apartment. Maureen is seen again, claiming to have killed the woman Alec was out to murder, and Luke's sister is taken and turned dark by Sebastian. I think that's everything?
As for the writing, I love it! The books are all quite long, but they don't feel it when you read them. I don't understand how the feel so timeless and exciting all the way through!
Of course, this is a YA paranormal novel with typical romance lines and so on, but it is as unique as a book in this category can be. It has a nice mix of surprise, suspense and plain old action, and the diversity of the characters is fantastic. I'm really looking forward to the next novel in the series, yet I don't want it to be over!
Simply because it is a somewhat generic book (there are just so many angel/demon YA novels these days) I can't put my rating any higher than 4 stars. But the writing is fab and the plot always interesting, so there really isn't any true fault.
First of all, I would like to complain about the cover. If I hadn't heard so many great things about this series then I probably would have avoided it, simply because it looks like a typical teen paranormal romance atrocity. The story is actually way more action-based with a sort of hint of romance, but I just don't think the cover portrays that very accurately.
Moving on to the actual book, it follows on from the last novel where Sebastian is sort of reintroduced. He is a massive character in this, after disappearing - along with Jace. It turns out there's some sort of bond between them thanks to Lilith, and the only things that can separate them are the weapons of either angels or demons. Which, unsurprisingly, results in some rather reckless acts on the part of Jace's friends and family, including the summoning of an angel and a demon. Nice.
Alec and Magnus have some pretty serious difficulties in this book, which actually really upset me because they're currently my favourite couple. There's also romantic plots following Maia and Jordan and even Izzy and Simon, but nothing major.
In the end, the Institute receives a disturbing gift, Clary stabs Jace, and Magnus kicks Alec out of his apartment. Maureen is seen again, claiming to have killed the woman Alec was out to murder, and Luke's sister is taken and turned dark by Sebastian. I think that's everything?
As for the writing, I love it! The books are all quite long, but they don't feel it when you read them. I don't understand how the feel so timeless and exciting all the way through!
Of course, this is a YA paranormal novel with typical romance lines and so on, but it is as unique as a book in this category can be. It has a nice mix of surprise, suspense and plain old action, and the diversity of the characters is fantastic. I'm really looking forward to the next novel in the series, yet I don't want it to be over!
Simply because it is a somewhat generic book (there are just so many angel/demon YA novels these days) I can't put my rating any higher than 4 stars. But the writing is fab and the plot always interesting, so there really isn't any true fault.