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Dualed (Dualed, #1)
6
6.0 (4 Ratings)
Book Rating
As <a href="http://thesocialpotato.maryfaye.net/"; target="_blank" rel="noopener">Faye from The Social Potato</a> puts it, this is about "assassin twins."

For some weird reason, I liked the idea. Come on, <b>thirty days to kill your supposedly "evil" twin before both of you self-detonate? Totally up my alley.</b>

That, however, does not mean I'm secretly a serial killer with a freakishly high IQ and gets a high off from killing people. (However, Lupe is still worried about my future regardless of my feeble protests. I think she's really just worried about the romance department, but I'm not exactly a mind reader despite our six-plus years of friendship.)

Anyways, I'm getting off-topic. <i>Dualed</i> is about assassin twins (I take no credit). In a bit of a contradiction to Faye, who summed this up perfectly, I'll say <i>Dualed</i> stalls. It's either the book stalling or West Grayer is a procrastinator. She's been training for years to kill her Alt (which I suppose are like "evil" twins, but Alts aren't necessarily "evil"), but then she finally gets her assignment.

As expected, it probably feels like a bulldozer has just plowed into you – I know I would be panicking all over the place. I totally understand why <b>West feels like she doesn't have enough training and decides to do something entirely illegal in The Board's eyes – killing someone else's Alt, otherwise known as a striker.</b> (Though in my case I'll probably turn into Hermione. Dye my hair blonde and make it curly than wavy. Claim I'm a Gryffindor and best friends with Harry Potter. Plan religiously and then go after my Alt with my wand crossed with my finger.)

I just felt that West waited until almost the last minute (read: the last couple of days) to go after her Alt. <b>She's going after everyone else's Alt as a striker while her days are counting down down down and when her friend Chord confronts her about it, she just makes an excuse.</b> It's one of those excuses you come up with lamely just to come up with one and when the "interrogator" fires back, you just end up speechless.

(Really it's just screaming "Lies lies lies so let me come up with an excuse in the hopes I won't be questioned further" all over.)

But the book just doesn't feel like it stalls. In fact, it doesn't stall. <b><i>Dualed</i> is very fast-paced, action-packed, and when West 1.0 (the main) meets West 2.0 (the Alt), it'll leave your heart pounding as the two go neck to neck for the chance to survive.</b> (The dark and evil side of me goes: Yeah! Blood and gore! *plays upbeat action music*) In comparison to a lot of dystopians out there, this is actually <b>a refreshingly new idea that'll attract bees to the honey.</b>

(I totally said that. Did it sound weird? My bad.)

So <b>here's my ultimatum: West Grayer is a procrastinator.</b> At the exact same time she starts questioning The Board while taking on striker duties and running away from her Alt. She finally realizes (or maybe Chord just verbally slaps her upside the head and it came through AT LAST) if she wants to live happily ever after as The Board says, she'll have to take the initiative and pounce before her Alt does it to her.

Overall, <i>Dualed</i> wasn't bad to listen to. Alicyn Packard definitely isn't my type of narrator, but I won't complain. I've finally figured out my favorite types of narrators are usually those who do a variety of different voices (one day I'm going to come across a cast and it'll be <span style="text-decoration: line-through;">MIND</span> EAR BLOWING). I give up on commenting on the narration of audiobooks unless it's really good or really bad.

<a href="https://bookwyrmingthoughts.com/audiobook-review-dualed-by-elsie-chapman/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Rescuing Robin Hood
Rescuing Robin Hood
2021 | Medieval
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.

Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T


To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).

Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.

To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.

If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.

Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.

Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.


At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.

So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.

While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.

So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
  
AO
6
6.0 (1 Ratings)
Book Rating
Two girls grow up, as close (or closer) as sisters, until a boy and a strange man (?) come between them. Aurora is the daughter of a famous musician, who died when she very young; her mother still spends most of her days in a drug-induced haze. It's up to her best friend (whose name we never learn -- she's simply the narrator of this tale) to protect Aurora, who is described as lovely and other-worldly, from herself. The girls spend their days together -- watching movies in Aurora's bed, partying hard, dancing in mosh pits at concerts, etc. One day they meet a musician named Jack, a beautiful man/boy, who enraptures the narrator, and seems to set them on a course to be torn apart.

This is a very strange book. The first half or so is actually pretty compelling and interesting. The story of Aurora and the narrator's friendship is fascinating, and their "girls gone wild" story is plausible, if not a little much. Aurora's mom could clearly care less where her daughter is. The narrator's mom, Cass, was friends with Aurora's mom, but they clearly fought when the girls were young and are not on speaking terms, though Cass cares deeply for Aurora. This is all good stuff.

Once Jack arrives and Aurora meets Minos, a bizarre music producer, things get weird. The book takes on this mystical, paranormal feel, and it's just strange. It almost feels like this part of the plot was forced into what was otherwise just a good (really, good) story about friendship and teenage girls and life. I won't go into many more details about the plot, but the narrator basically goes on a quest, which I didn't completely understand and then the book just ends, leaving you hanging and everything unresolved. And despite the fact that there is another book in the series, it looks to be about the girls' mothers, not the girls, therefore giving me no resolution whatsoever! Grr.

That's not to say that McCarry's writing isn't lovely. It's a beautiful, poetic book - almost too much at times, as I found myself practically skimming to get to the actual plot. The narrator was a compelling character, and the whole story was so well-written that I could imagine every person, every wild party, every journey. I just think that it almost would have been just as good, if not better, without all the crazy characters and odd mythology-type "stuff" thrown in. But what do I know, really? And I'll probably read the second book out of total curiosity because Maia (Aurora's mom) and Cass were pretty fascinating.

This was probably closer to 2.5 stars for my overall feeling at the end, but bumped up a bit for the beginning and the general writing.
  
Two Days Gone (Ryan DeMarco Mystery #1)
Two Days Gone (Ryan DeMarco Mystery #1)
Randall Silvis | 2017 | Crime, Mystery, Thriller
6
6.0 (2 Ratings)
Book Rating
Also read my review here: http://bookbum.weebly.com/book-reviews/two-days-gone-by-randall-silvis

NOW AVAILABLE!

<i><b>But doesn’t every guilty man hide his deeds behind his words and hide his thoughts behind his smile?</i></b>

This was perfectly set up to be a great novel, but unfortunately, like so many novel nowadays, it instead failed to excite and thrill me, and in the end, turned into an extremely mediocre read.

It wasn’t until around 70% of the way through this book that I realised how dislikable DeMarco, our supposed hero, was. His anger and grief was completely understandable after the loss of his wife and child, but I felt he was unnecessarily unkind to his peers and overly passive aggressive in general. <spoiler>Plus can we talk about how much of a shitty cop he was? Getting into a car with a bleeding out dead body to chase an armed, highly fragile man and not alerting anyone? <b>Murdering</b> the main suspect on a case just because he could? Only in fiction.</spoiler>However, out of our two main characters, I was happy to read more about DeMarco than Thomas. I found Thomas’ PoV to be slow and a little pointless. Again, I understood his anguish and shame etc, but I guess I just couldn’t connect to his character and summon up the right emotions to care about his story that much.

This was a slow read for me, but I kept pushing through it because: 1) it wasn’t <i>that</i> bad and 2) I was led to believe, by some other reviews, that an amazing twist was going to be revealed. <i>Unfortunately,</i> we got the ‘amazing twist’ and my reaction was more of an “oh” than a “whoa!!” <spoiler>I guess I wanted to the book to feel more realistic, I wanted some innate human darkness to be the cause of the murders, I didn’t want a book about revenge.</spoiler> The plot, overall, wasn’t too bad, there were some exciting moments, but for the most part this could only just hold my interest.

<i>Two Days Gone</i> didn’t grab my attention well enough for me to rate it anything higher than 3 stars. It was an average story, with average characters and an average plot twist. It’s a shame because had high hopes for this one, but nevermind, you win some, you lose some. I see Amazon have specified this as a “Ryan DeMarco novel” so I’m assuming we may be seeing a series come out from Silvis, but I won’t be keeping up with it.

Thanks to Netgalley and Sourcebooks Landmark for giving me the opportunity to read this in exchange for an honest review.
  
40x40

Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Sonic Mania Plus in Video Games

Apr 6, 2020  
Sonic Mania Plus
Sonic Mania Plus
2018 | Action/Adventure, Platform
Finally a Sonic game that lives up to the reputation that the mega drive days left us all begging for.

Sonic Mania sees you take control of Sonic and his team mates, Tails and Knuckles as you revisit some very familiar stages from Sonics past to take on Dr. Eggman (or Robotnik if your old school) and his latest creations. In a race to collect the seven chaos emeralds and save the day.
Mania Plus also sees the return of two characters that have been locked away in the vaults for some time now. Mighty The Armadillo & Ray The Flying (Gliding) Squirrel. All characters are equipped with their own unique skill set to help you traverse the levels and discover new areas and secrets.

Mania ditches all the gimmicks that have been the sonic series' shortcomings and returns to simpler times of side scrolling fast paced action that are plucked straight from the early 90's. Familiar levels to any fan of the golden era and even more familiar soundtrack. This also brings back the dread of the underwater level and that inevitable countdown sound that has haunted your childhood dreams and will do once again.

The game isn't just for single players though, the main story is as much fun now with sonic and tails as it was for sonic 2 & 3. Where you will be constantly shouting at the player controlling sonic that they've left you behind and then using Tails as a meat shield to defeat the end of level bosses. There is a race mode for other players to join in on, time attack mode to keep besting your own personal score. An endless supply of blue sphere stages to unlock and even the return of Dr. Robotnik's Mean Bean Machine. There is plenty in this game to keep you entertained for a very long time.

Heres hoping that Mania 2 isn't too far away. Hopefully with even more character selection redeeming all those newer characters that have been unfortunate enough to be featured on some of the more questionable sonic titles. I personally would love to see Team Chaotix, Amy Rose, Cream & Chao, Big, Rouge, Shadow, Blaze and maybe even the babylon rogues. Maybe even a few blasts from the past like Johnny Lightfoot, Porker Lewis and Shortfuse from the sonic the comics.

All in all, a much better addition to the wounded Sonic series.
  
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21st Birthday
21st Birthday
James Patterson, Maxine Paetro | 2021 | Mystery
4
4.0 (1 Ratings)
Book Rating
Needed Some Careful Editing to be Good
It all starts with a woman confronting Cindy Thomas in her office at the San Francisco Chronicle. The woman is certain that something bad has happened to her daughter and granddaughter, and her son-in-law is to blame. She wants Cindy to write stories about it and post about it on her blog, but Cindy quickly turns the woman over to her friend, San Francisco detective Lindsay Boxer, who pushes the police to start an investigation and make it a priority. Sadly, it isn’t long before a dead body turns up. Will Lindsay and the rest of the Women’s Murder Club figure out what is really happening?

Usually with this series, I complain about the characters having plotlines that rarely if ever intersect. Here, I was thrilled to see that the characters, including Claire and Yuki, are working together on one case, and they all get their moments to shine. While the characters are a bit thin, we did like them all and care enough to keep reading. The plot is compelling with twists that intrigue. However, the authors can’t land it. I get what we are supposed to think happened, but in the rush to wrap things up after the final twist, we don’t get a major plot point from earlier in the book explained. Meanwhile, the editing was sloppy, including students at a high school being in class on a Saturday, missing days, and Lindsay being in two places at once near the end of the book. This reads more like a first draft that needed an editor to help polish it up instead of a finished novel.
  
As soon as this book became available, I made sure to pick it up from the library. Since I'm a big Buffy the Vampire Slayer fan, of course Amber Benson was a big draw and I was curious about her writing ability. Not to mention this is the type of book I like to read regardless of who wrote it.

Ms. Benson is a capable writer, but she tends to over describe when it's really not necessary. The story matter and the whole world she created was very interesting, but throughout the book, I felt there was something missing. The main character, Callie, is okay - I didn't hate her, but I didn't love her either. I guess I'm just tiring of the same old twenty- and thirty-somethings in chick-lit-esque books that seem to pop up ad nauseum these days. I just don't understand or relate to "women" who are very ditzy, but still manage to save the day and/or end up with the guy, complain all the time, and lust after every cute guy that comes within a 50-foot radius of them. Not to mention, why are these protagonists always surrounded by pretty, perfect people that make them look even more inferior? That's not totally relatable. Maybe I'm getting older or more mature, or maybe it was just how I felt when I read it. Who knows for sure? Of all the characters, Kali was my favorite, she was pretty cool and brought some spice to the story.

Overall, the book was a fairly easy read and I do think I'll check out the second in the series to see how it progresses (and hope it shakes some of the first entry's jitters off and is more solid). I would recommend that if you're interested in reading this to get it at the library first, or else find it used.

Minor quibble: I don't know who picked the cover, but it's not how I picture Callie at all and it's rather sucky. Hopefully, the second book will improve not just in content. ;P