Search

Search only in certain items:

    Weather Live.

    Weather Live.

    Weather and Travel

    (0 Ratings) Rate It

    App

    Don't let bad weather take you by surprise! Whether it is cloudy, raining, snowing or even stormy...

The Art of Escaping
The Art of Escaping
6
7.3 (4 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>

Hold on a second while I scream in my corner about how I am finally <em>on time</em> to write a review before a book actually releases. Just barely, but you know, it's still relatively on time. &#x1f631;

Maybe it's because I've decided to give up on the four books that have been there since 2016 and reset my priorities.

Okay, back on topic.

<em>The Art of Escaping</em> by Erin Callahan is a book that Roberta first introduced to me in sometime in a year far ago and honestly? Well, let's find out.

<h2 style="text-align: center;"><strong>A Few Things About <em>The Art of Escaping</em></strong></h2>
Erin Callahan's latest novel is about escapology, and maybe the title explains what escapology is, but there's probably multiple layers of meaning with the title aside from literally. (I approve of this approach.)

But here: I almost DNFed this one. But I wanted to know the end, so curiosity got better of me.

<h3><strong>Multiple POVs was meh but okay.</strong></h3>
<em>The Art of Escaping</em> is told in two views: Mattie and Will. Three, if you count diary entries as an intermission between chapters. I'm not against multiple views and maybe I was tired, but I struggled sometimes with this one.

There were times where it felt like the story was being told right now as it is happening, and then there were times where it felt the story was being told by a future version of the characters. And then there were times the story kind of repeated itself, then went onwards. &#x1f937;&#x1f3fb;‍♀️

<h3><strong>Occasionally I liked a line or two. Or three.</strong></h3>
There are some great one-liners in here, but a lot of the writing I glossed over. To be honest, sometimes I was bored and maybe it was just me in a very bad time (I felt like doing nothing for the past few weeks if my lack of posts say anything).

But I was also reading another book, and it was more interesting? Lack of motivation did nothing there. So maybe I'm not the only one who felt meh about the writing.

<h3><strong>There is NO romance.</strong></h3>
Well, not exactly. There are snippets here and there, but it's not a part of the storyline, which is 11/10 okay with me because every book and its sequel has a romance somehow these days. (Am I complaining? Not really. I like books with no romance sometimes.) But the main point is, it's not a <i>huge</i> plot bunny.

<h3><strong>Friendship and sibling dynamics.</strong></h3>
Okay, so I can live for the friendship and sibling dynamics because they were developed quite well, or at least, in the few months timeframe. The brother/sister relationship isn't much, but the friendship is a huge part of the book for both new and old relationships. It was lovely seeing Will and Mattie grow a friendship over escapology and then bringing the other characters in.

<h3><strong>Miyu is a precious bean.</strong></h3>
Early on in <em>The Art of Escaping</em>, Callahan introduces readers to Miyu, who ends up being Mattie's mentor who is Crabby<sup>TM</sup>. Honestly though, I absolutely love Miyu - she's a crab, but deep down, she's a soft cookie filled with chocolate chips. Plus 95% of the best sentences in the book come from Miyu, so there is never a boring moment with her on the page.

<h2><strong>Honestly I was hoping <i>The Art of Escaping</i> would be good, but there were a few things missing to make it to that level. It wasn't a mess, but maybe a few sweeps needed.</strong></h2>

<a href="https://bookwyrmingthoughts.com/the-art-of-escaping-by-erin-callahan-thank-you-death-come-again/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Some comedy action feels like a no-brainer really, and I do love a bit of Ryan Reynolds.

Guy is loving life in Free City, his goldfish, the amazing view from his apartment, getting to work with his best pal at the bank, it's all great. But when he meets the girl of his dreams, he starts to realise that there might be more to his world than he ever realised.

Well... this is exactly my sort of film, and yet, I'm really not feeling the excitement for it. The audience experience had me chuckling though, to my left... yawning, to my right... squeals of glee.

I think my main issue is that it felt very much like something I'd seen before. Almost instantly my brain said LEGO Movie and Truman Show, with some Ready Player One thrown in for good measure. Looking at the writers' back catalogue left no real surprises. Zak Penn wrote the screenplay for Ready Player One (one of his first credits on IMDb is for the story of Last Action Hero, and that feels like it gave some contributions too), and I had a mild recognition of bits from Matt Lieberman's Scoob and Playing With Fire.

Guy's initial evolution in the film is quite nice to watch with his days changing slightly each time. Everything then ramps up quite quickly once he steps out of his NPC programming properly for the first time... and this is where I thought I would be on board with it.

Once the video game elements kicked in I did have a bit of Easter egg spotting euphoria. Watching the background players jumping randomly, the generic but obviously named shops and locations. Much like Ready Player One, there were lots of things to discover in scenes outside of the storyline. But the style kept jumping between this "real life" video game and the video game that didn't know it was a video game. Admittedly there's a very fine line between those two realities. I did like that it replicates the way immersive play can feel when you forget that you are just playing a game, but even this, at times, felt a little forced.

As much as I love Ryan Reynolds, this wasn't a very challenging or original role for him. And just like the film overall, this felt like a mish-mash of his role that we've already seen on the big screen.

Comer's performance was great, and her online and real life personas had the subtle differences I'd expect to see... this does however, mildly highlight a slightly wider issue, and that's the stereotyping of gamers.

Computer nerds and gamers living in their mum's basements and being a little odd. That's a staple in media. Matty Cardarople's gamer, Kevin Smith's Warlock, Chris Reed's Todd Zarnecki. We love them, or we love to hate them, but it's getting a little tired.

One thing I couldn't fault the film for was the look of everything. Vibrant colours, a bit of fun with the costumes, and the effects throughout the action. It worked as a whole package, and for the most part, it balanced out the danger of the comedy getting a little too ridiculous.

I didn't overly notice an excess of IP/brand plugs, but there was one little cluster in Free Guy. One of the few things I truly enjoyed was where the Disney property merged into a fight scene towards the end. It amused me because I was expecting something like it to happen. It may have gone a smidge over the line of enjoyable, but I'm going to give it a pass. (And I do have a point that would have made this scene better, and I'm honestly disappointed that they didn't think to do it.)

I had been hoping that Free Guy would be a 4 star film, but I don't think I could give it more than a 3. It's watchable, but I don't feel any great need to own it or hunt it down before it's streaming. That being said, I am going to see it again. In the same vein as Ready Player One and 1917, I've watched it for the story, now I'm going back for the background detail.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/free-guy-movie-review.html
  
P#
Private #1 Suspect (Private, #2)
James Patterson | 2011 | Fiction & Poetry
6
7.3 (3 Ratings)
Book Rating
Private really has their work cut out for them this time. Two major cases that have very strong implications to the community. First, there are four dead and burned bodies that have been found on the beach. They carry a sign that says 'No Prisoners'. Days later there are more dead bodies, another sign, and promises that this is not the end. Then they have the case of the Harlows. A Hollywood couple who make great movies and do amazing philanthropy work all over the world. When they go missing without a trace, it's up to Private to find out why they were taken and where they could be.

Another interesting book by James Patterson. This is the third book for the Los Angeles Private offices series and the sixth book for the entire Private series. I think next I'm going to read Private Games that has to deal with the Olympics in London since the Olympics are going on right now.

For the first few chapters of this book, I wasn't sure what was going to happen or if I was going to continue to read the book. But after a while, the action got going and my attention was held. Let's start with the first case of dead bodies showing up on the beach. There is a group out there who is looking to get revenge, but for what? And who are these people. They want the city of Los Angeles to pay them big money or they will continue to kill people. One more person per day than the day before. How are they going to be stopped if they can't be found. When one of Private's own investigators gets seriously injured on the job, Jack, the head of Private is even more determined to find out who these people are.

For the Harlow's, on the surface they seem like your typical Hollywood couple, but they have some skeletons in their closet. Skeletons their closest team members do not want to let the whole world know about. So, when they ask that Private not involve the police or the FBI in this case, this make the situation even more difficult. When the skeletons come to the surface, it's easy to see why the Harlow's wouldn't want this getting out to the public.

Packed with adventure around every corner and a few funny bits along the way, this was a great Private book by James Patterson.
  
40x40

Connor Sheffield (293 KP) rated Arrow in TV

May 13, 2018  
Arrow
Arrow
2012 | Drama
Closer to the comics than people think (5 more)
Great cast
Intriguing characters
Brilliant character development
Great drama
Great references to the comics
Some characters become annoying (1 more)
Not all seasons are consistent with quality
You Have (not) failed this series!
First of all I should tell you that Green Arrow is my all time favourite comic character so this review might have some bias but I'll keep it to a minimum because I am not blinded by this shows faults of which it's had quite a few.

When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".

Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.

The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.

One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.

The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.

The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.

The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.

Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.

Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!
  
Mass Effect: Andromeda
Mass Effect: Andromeda
2017 | Role-Playing
An Example Of Why There Is No Longer A Place For Mediocrity In The Video Game Industry
For those of you that are Mass Effect fans and are worried after reading the title of the essay that I am going to spend the rest of the essay bashing the game, you can rest easy put your pitchfork down. The only reason that Mass Effect is on the receiving end of my criticism today, is because it is simply the most recent example of a major game being released that doesn’t meet the high standard that we have come to expect from videogames in 2017. Don’t get me wrong though, I think that we should expect a high level of production standard in our games and frankly I think the fact that Bioware have released this game in this abysmal state is nothing less than unacceptable.

If you have been generous enough to read any of my other stuff, you may have seen a piece I wrote around a year ago, where I loosely reviewed the Amazing Spiderman 2 on PS4, but really I just used the review as an excuse to talk about the place for mediocrity in the modern gaming landscape. This essay will essentially be an updated version of that piece, because every now and again something comes along and reminds me that mediocrity is still a present factor in modern gaming. I am aware that not every game released can be a 10/10 masterpiece at the level of The Last Of Us, but gaming has came such a long way in the last few decades that in my eyes there is a standard that must be met at this point and there is no room for mediocrity anymore.

As a quick disclaimer, let me say that I love and miss the mid tier section of the video game market. I love so many Codemasters, Midway and THQ games and the mid tier is the main reason that the PS2 is my favourite console. With that out of the way; in theory, mediocrity in gaming should have went away altogether when the mid tier crumbled in the dying days of the PS2. What we should have been left with is incredible AAA experiences and smaller, innovative indie experiences.

Excuses can be made for some examples of recent mediocre games. Liquid Entertainment and Beenox games are mostly movie tie ins, developed quickly and released to make a fast buck off of the back of another property. Hello Games were a small studio that bit off more than they could chew. Sega is a big studio, but they have been slowly going downhill and losing respect at a steady rate for a while now. Bioware aren’t a mid tier developer, they are one of the biggest game developers on the planet. Mass Effect Andromeda had a budget of 40 million dollars and a five year development cycle, that is where most of the shock regarding the state of this game comes from.

Nonetheless, Andromeda will still go on to sell millions of copies, EA will make their money back and more games will be developed in the series. This is because the majority of fans of the previous Mass Effect games will have already pre ordered the newest entry and hype alone with carry this game through any turmoil it faces. Frankly I don’t specifically care about the future of Mass Effect as I have never really been a fan of that series, but if you are a Mass Effect fan this should concern you greatly. If you are unhappy with the state that this game has been released in, don’t buy it and if you really can’t resist playing it at some point, wait a while and buy it used from a Mom and Grop Shop. That way you aren’t giving EA your money and you aren’t allowing them to continue to rely on reaching their profit goals via a lackluster game. That is how you change the future of your favourite franchise; never underestimate the power that you possess as a consumer.

Like I said though, Mass Effect has never been my thing, my concern lies more on the overall gaming market and the worry that this will bleed out and affect the mindset of other developers. Using a big franchise name alone to sell your game and forfeiting any attempt at creating a well made experience for your audience.

This is an issue that we have to stamp out now, it may sound petty or harsh, but this is how we make gaming better for all of us. There is no longer a place in the industry for mediocrity and it is up to us, the consumers to prove that to developers.

The message that I keep reiterating is backed up again by this topic, stop being an apologist, stop settling for less, don’t be afraid to demand a higher standard. Spreading negativity isn’t necessarily a bad thing if it has a legitimate basis. This is how we push mediocrity out of gaming. Playstation’s best slogan is still, ‘Expect Greatness,’ because we should expect greatness from developers; don’t be afraid to call a spade a spade. The most powerful voice of all lives in your back pocket; your hard earned cash and that is what gives you the right to call for better experiences.
  
Ride of Her Life
Ride of Her Life
Kimberly Dean | 2012 | Contemporary, Erotica, Fiction & Poetry
5
5.0 (1 Ratings)
Book Rating
Woman Surprised When Neighbor Waits For Her When Coming Home Late
Genre: Contemporary, Erotica

Word Count: 3,830

Average Smashwords rating: 5 out of 5 stars

My rating: 2.5 out of 5 stars

Warning: quotes below are certainly rated R.

When Andrea’s car breaks down and she gets a ride home with a coworker, the last thing she expects is her sexy yet scary-looking neighbor, Bo, waiting for her and livid. Worried out of his mind, Bo is done flirting with Andrea without action. Tonight, he’ll show her exactly what he wants with her.


Ride of Her Life is a hot little escape, but it’s like daydreaming about the stock photo of a tattooed macho man. True, it has some great sexy time.

He was fucking her hard and fast, but it was too much. Too raw. Too intimate. She felt too vulnerable, and she tried to lower her legs.

“No.” Keeping her legs close together, he leaned forward. “I like it this way. It makes you tighter. Makes you pay attention to me.”

The increase in pressure startled her. “Bo!”

He bucked at the sound of his name, and Andrea could hardly stand the pleasure. It felt naughty, exhibitionistic, and so damn good.

“That’s right, sweet thing. Give it to me. I’m the guy who’s meant to be your lover, not your handyman.”

But Bo has no character whatsoever. For that matter, Andrea isn’t much better with her inconsistent weirdness.

Bo is a jerk. He was mad that his neighbor didn’t call him when she was going to be home late or ask him to drive all the way to the college just to give him a ride. He was even more irritated that the coworker who dropped her off was male. Bo is her next door neighbor! Sure, they’re closer than most neighbors, but that doesn’t mean she needs to call him when she is a little bit late.

There’s an inch of depth that flickers beneath Bo’s otherwise boring flatness. His anger stems from worry and he’s insecure around Andrea. He doesn’t think he’s smart enough for her and in a moment of vulnerability asks her what he means to her.

It’s clear the two of them have history together. They have been neighbors for a while and Bo is always there to help with lawn mowing, giving her takeout, and doing repairs around the house. Andrea fantasizes about him at night but is scared to acknowledge her attraction to him. Bo seems to know it anyway and basically takes her on a picnic table with Andrea barely getting a consent out.

The lack of real consent is a huge turn-off for me. Just because he mows her lawn doesn’t mean he gets to, well, mow her lawn. There’s a difference between dominating and borderline-raping, and I wish that was much clearer here.

Andrea’s character is all over the place. She goes from caring to femme fatale in less than four thousand words.

At first, she’s slightly scared of Bo. She’s nervous and innocent for most of the story.

The tingle was back. Her entire body vibrated with anticipation and nerves. She’d never done anything like this. A thrill of uneasiness and excitement rushed through her

By the end, he’s just a fuck for her.

“Can we go inside now?” she asked, her lips brushing against his ear.

“On one condition. Tell me what I am to you.”

She smiled softly. “Oh honey, you’re the man I call when I need a ride.”

Where is this new found confidence of hers and when did she start calling him honey? Did her orgasm compel a man-eating ghost to possess her for the sake of reliving glory days?

We’ll never find out, because that’s where the story ends. There’s no real conclusion and just the flippant line to half-heartedly tie the ending and beginning together. It left me wholly unsatisfied.