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Luke (Learning to Love #3)
Luke (Learning to Love #3)
Con Riley | 2022 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
Whatever happens, no matter how bad it gets, the sun ALWAYS rises.
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 2 in the Learning To Love series and can be read as a stand alone. I have read book 1, Charles but somehow missed book 2, Sol and now I want to go back and read it! Because I loved Charles, and I'm gutted to missed Sol, not because I NEED to, just because I want to.

Luke is the head master at Glynn Harber and is doing his best to save the school. His friends-with-benefits comes to school to talk about his career path. But Luke needs to end it, and tells Nathan no more casual. Nathan agrees. But Nathan is hiding a lot of pain, and it takes a glance at a business card for everything to come tumbling down around his ears.

I loved Charles, I really did but Luke?? oh my days! Luke broke my heart, he really did. But equally, so did Nathan.

Luke loves Nathan, but he can't do the no strings anymore. Its clear from the start that it was never gonna happen, a clean break, hell, ANY sort of break was not happening, but Luke tries. Its also clear that even though he agrees to the no casual with Luke, that Nathan loves him too, HAS loved him for a long time.

And it's this that broke me. Both men loved each other, even if they didn't admit it to themselves, and were perfect for each other. But neither had been fully truthful with the other, even after their very long friendship/relationship. And when it all comes out, from both Luke and Nathan? Oh I cried, I really did.

And I gotta say, had Nathan been given a voice, I think that would have been too much pain in a single book, I really do. Because, as with Charles, only Luke is given a voice. Ordinarily, I would have said I wanted to hear from Nathan, and at points, I really did. Ordinarily, I would have possibly knocked a mark off for the single point of view. But Nathan delivers some serious romance to Luke in this book, when he talks about what he likes about Luke and I can't take that star off, I really can't.

And then Riley delivers the most devastatingly emotional line, when Luke takes to kids leaving school to the top of the tor. (I'm paraphrasing, cos I didn't highlight it! and I'm getting emotional writing the damn review!)

Whatever happens, no matter how bad it gets, the sun ALWAYS rises.

And THEN?? That bloody epilogue!! OH!!

So now I need Sol, and Riley with have systematically destroyed me, in 3 books. But then, Austin is next and you get glimspes of him here, and he gonna break me too, I just know it!

I can't give it any less than:

5 full and shiny stars
  
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
Shooter
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.

As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.

When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.

Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.

The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.

In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.

Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.

Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.

As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.

 

In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.

 

Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.

 

The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.

 

I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.

 

While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.

The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.

 

I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.

 

In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.

http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
  
The Festival (2018)
The Festival (2018)
2018 | Comedy
Jemaine Clement (0 more)
Fairly enjoyable comedy
The Festival is directed by Iain Morris, who co-created and wrote The Inbetweeners show and subsequent movies. It feels just like another Inbetweeners movie too, especially as star Joe Thomas plays what appears to be an exact copy of his Inbetweeners character Simon, pining for his girlfriend and obsessing over her throughout the movie. The result is a fairly likeable and enjoyable comedy, still a lot better than most movie comedies these days, and with some laugh out loud moments. But, you can't help comparing it to The Inbetweeners and, unfortunately, it's just nowhere near as good as that.

In The Festival, Joe Thomas plays Nick, preparing to graduate and soon to head off to a festival with best friend Shane and girlfriend Caitlin. After a cringe-worthy ejaculation gag involving his mother, getting dumped by Caitlin and having a breakdown on stage at his graduation ceremony, Nick becomes depressed and it's up to Shane to try and drag him along to the festival and moveon with life. On the train to the festival they meet up with Amy, who's also on her way to the festival, and when they do finally get there they end up camping right next to ex-girlfriend Caitlin and her friends.

Your level of enjoyment throughout The Festival is going to vary depending on how you feel about festivals as a whole. If you're like Nick for much of the movie, then you're going to share his discomfort with the mud, the toilets and the cramped camping arrangements, laughing at him and his frustrations with it all ("I just want to go home and have a nice shower and a poo!"). If you're a festival goer yourself then you'll revel in the whole experience lived out on screen, as the movie was actually filmed during a real festival. Along the way there's drink, drugs, druids(!) and nudity for Nick to endure as he hopes to get back with Caitlin, and then later on a blue smurf girl who he hooks up with for a one night stand.

The supporting cast are all fairly funny, particularly Hammed Animashaun and Claudia O'Doherty as friends Shane and Amy. But, it's the brilliant Jemaine Clement as Shanes stepdad who manages to steal every single scene he's in and is just hilarious. Sadly though he's not in it as much as he should be.
  
Codename Villanelle (Killing Eve #1)
Codename Villanelle (Killing Eve #1)
Luke Jennings | 2017 | Fiction & Poetry
6
7.6 (5 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3346735674">Codename Villanelle</a> - ★★★
#2 <a href="https://www.goodreads.com/review/show/3350743338">No Tomorrow</a> - To Be Read

<img src="https://diaryofdifference.com/wp-content/uploads/2020/06/Book-Review-Banner-62.png"/>;

<b><i>Codename Villanelle is a book I listened to. I don’t often listen to audiobooks, but I wanted to read this book, and I didn’t own a physical copy.</i></b>

The reason I wanted to read this book is because I heard there is a TV series coming, featuring Sandra Oh from Grey’s Anatomy. I loved Sandra as Christina, and I knew I was going to love her as Eve. The TV Series is a hit, and I love it, but this is not why we’re here. We are here to talk about the books. On this occasion, the first book in the series. 

<b><i>Villanelle is one of the world’s best assassins.</i></b>

She is a psychopath who loves her luxurious lifestyle and loves playing mind games. She is hired by a powerful group called the Twelve, and she is tasked to murder rich and influential people. 

<b><i>Eve Polastri is a former MI6 operative.</i></b>

She is hired to find and capture or kill this assassin. Eve, who has a quiet life with her husband Nico and enjoys the peace, accepts the mission. However, little does she know, everything is about to change. 

The chase is an exciting one and we never know what will happen next. 

Honestly, I had troubles with the audiobook. The pronunciation of everything in Russian, French and Italian was a complete miss, and it annoyed me. Names, food, places, cities - it was all said incorrectly. I know for some people this is a minor issue. However, for me, it took away the joy throughout the whole book. 

Apart from this, the first book of the series is a great introduction to both Eve and Villanelle. We find out more about their personalities and characters. We follow Villanelle in a few of her assassinations, and we follow Eve in some of her investigations. I think this book focused more on VIllanelle, featuring her childhood and training days as well. The presentation of their feelings and insights was immaculate. I loved their relationship forming, even without them meeting each other. There is tension, there are clues, and there is the play of destiny to always end up chasing each other.

<b><i>The writing was good and the pace was fast, which led to a very fast adventure. Also, the ending was intriguing, and it definitely leaves space for the second book to come in and explain a few things.</i></b>

I am looking forward to continuing this series and reading the second book - No Tomorrow. I recommend Codename Villanelle to everyone that loves action, assassination, murder, spy themes and psychological thrillers.
  
    Barometer &amp; Altimeter Pro

    Barometer & Altimeter Pro

    Weather and Utilities

    (0 Ratings) Rate It

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    This app uses the barometric pressure sensor found in the iPhone 6, 6s, 7, 8, X (including Plus...

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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
Go the Distance: A Twisted Tale
Go the Distance: A Twisted Tale
Jen Calonita | 2021 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
What if Meg had to become a Greek God?

Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.

Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!

Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!

It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.

Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.

Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.

Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.

But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!

I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.

I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!

Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.

“Two thumbs, way way up for our leading lady!”