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LeftSideCut (3778 KP) rated American Horror Story - Season 8 in TV

Apr 29, 2020 (Updated Sep 10, 2020)  
American Horror Story - Season 8
American Horror Story - Season 8
2018 | Horror
Season 8 of AHS is one that I honestly struggled with.
Subtitled "Apocalypse", the show deals with the end of the world and endeavours to bring the antichrist, a now grown Michael Langdon (born at the end of season 1) face to face with the coven of witches from season 3.
I can't fault the ambition on display. I really like when different seasons reference each other so this first fully fledged crossover is enticing.
The execution is just a bit boring unfortunately.

I didn't really like any of the new characters. I like both Evan Peters and Sarah Paulson very much, but the characters written for them are so over the top. AHS had always had a hammy side, but this was just a little too much. The comedy aspect just didn't stick this time around. Even Kathy Bates get a pretty uninspired story arc, really nothing too different from her "right hand man" relegation in Freak Show and Hotel.
As I've said before, I'm also not a huge fan of Coven, so when they eventually turn up, I surprisingly felt relieved.
Michael Langdon is an exception. Cody Fern plays him with a genuine sense of evil, and was the highlight for me.
It's not all bad however, the return to Murder House was a great touch and it was great to see Jessica Lange and other season 1 characters return, even if it was all too brief.

It's hard to hate on it too much, as AHS always has it's tongue firmly in cheek, but Apocalypse just felt like a misfire - a great idea, but fumbled in practice.
  
Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
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