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Vegetarian Cooking of India: Traditions, Ingredients, Tastes, Techniques and 80 Classic Recipes
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India offers one of the world's most popular and distinctive vegetarian cuisines. From the lush,...
Becs (244 KP) rated How NOT to Summon a Demon Lord in TV
Jul 22, 2019
I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.
Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.
How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.
You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.
The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.
The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.
Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!
Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.
The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.
There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.
The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.
My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.
How to Read Greek Vases
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This handsomely illustrated volume is the second in a series of publications aimed at giving a broad...
The characters were very well crafted, I particularly liked Dustfinger, because he's a complex mixture of good and evil. The interaction between the characters was very good.
The problem for me, was the plot. The idea of book characters coming to life in the real world, sounded really appealing. When I started reading this, I expected it conjure up the magic I experienced when I read stories as a child. What I found was, that the plot of this book revolved around the characters going to a location, being captured, escaping and being recaptured and taken back to where they were before. This meant that.even though this was over 500 pages, I felt this book completely lacked drive.
I liked the message of reading books being magical, but I felt like this idea was integrated into the story in a forced way. By the end it felt like it was preaching a little bit in my opinion.
I also didn't like some of the decisions the characters made. It took a long time for any kind of resolution to happen and even then, the plan they carried out, felt a bit feeble and slightly rushed.
I wanted to love this, but unfortunately, it was just an ok read for me.
ClareR (5637 KP) rated The Life and Rhymes of Benjamin Zephaniah: The Autobiography in Books
May 26, 2018
I really admire this man. He hasn't had an easy life: he was in borstal as a teen, lived a life of crime for a while and decided for himself that he didn't want to live his life as a criminal where he would most certainly end up dead. HE turned his life around. He stands by his beliefs as well. A brilliant, self taught man, who sets a sterling example for all.
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By the end of this book you will have a customised accounting system ready to implement - Identify...
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Before You Go is powerful story of love and loss, by debut author Clare Swatman. When Zoe's husband...
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