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Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)
Shadow and Bone is a quasi-Russian-themed fantasy, from the landscape and building design, the ranks of both the soldiers and the Grisha, right down to the character and place names. This similarity to something slightly familiar had the effect of making the whole world, and the magic contained within it, even more believable to me. I love when I am able to become so completely immersed in a fictional world that I can almost forget it isn’t real.

I liked Alina from her first appearance as a young orphan. She’s smart and wily, and it seems like she is the one instigating if she and her friend Mal end up in trouble. She’s neither whiny, nor arrogant and entitled like she could have been growing up an orphan in a Duke’s home. Rather than feel sorry for herself, she grows into a young woman willing to accept the life that she’s been given, never thinking of herself as anything particularly special. She isn’t perfect; she can be naive, but then learns from her mistakes.

I have to admit that I knew almost nothing about this book going in. I was attracted to the cover (which I kept seeing everywhere), so when Barnes and Noble had the Nook book on sale, I decided I’d finally check it out. What I found was a tale of friendship, betrayal, love, and adventure. I wasn’t disappointed, and if you are a fan of Young Adult, Fantasy, or are just looking for a unique adventure, I don’t think you will be either.
  
Once again really interesting story progression. I find it really interesting to compare and notice the plot elements that differ in the TV show to this graphic novel series. It has been really hard to displace the feeling I have for the TV show characters and how they come across in this novels. Carol’s character is one that I have been finding it hard to come to grips with. However I am still so early on in the overall story that I am sure my opinion will change as the characters develop. So in this issue they have been clearing out the prison and trying to work out if this could be a safe place to live after leaving Hershel’s farm at the end of the second volume. Ricks group have to try and live side by side with the group of prisoners they find camped out in the prison cafeteria but then stuff begins to go wrong in this place they thought was safe. Due to this they have to set their own code to live by which shows how their world is changing with every passing day.

As always the drawings are so good and the story flows so well. It is so easy to read and become absorbed into this world that is changing all the characters personalities. I still stand by the main story being how people adapt to this changing world rather than it being about zombies. They are just a catalyst to bring out peoples raw behaviours when put into dire situations.
  
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The Horus Heresy - Book 1: Horus Rising
The Horus Heresy - Book 1: Horus Rising
Dan Abnett | 2006 | Science Fiction/Fantasy
9
9.0 (2 Ratings)
Book Rating
Brilliant intro to the characters (3 more)
Well written
Difficult to put down!
Great story arch that leads into the next books
Very little (0 more)
Outstanding entry book to the series
Contains spoilers, click to show
The book is divided into 3 distinct sections with parts 1 & 3 focusing on the XVI Legion, The Luna Wolves (who are later renamed The Sons of Horus), and part 2 focusing on the III Legion, The Emperors Children.

The 1st section of the book nicely introduces the main characters of the Sons of Horus consisting of Horus Lupercal, who has recently taken over as the Warmaster of Imperium of Man's Great Crusade, and his Mournival of 1st Captain Abaddon, 2nd Captain Torgaddon, 4th Captain Sejanus and 5th Captain Little Horus. With the death of Sejanus in the opening pages of the book we are introduced to the main protagonist of this book (and the following 2) in 10th Captain Loken along with some more supporting characters such as remembrancers, the Warmaster equerry Maloghurst and various other space marines.


The book follows Loken and the Sons of Horus as they, and the 63rd Expeditionary Fleet, bring world Sixty Three Ninteen to compliance and Lokens doubts about his role within the mournival and the morality of their campaign. Towards the end of section one Loken is faced with a fellow space marine who has been corrupted by chaos and attempts to kill him. This is Lokens first experience with chaos and, as such, he is unfamiliar with what has corrupted is Astartes comrade and subsequently forced to cover it up by the rest of the mournival and Horus himself.


Part 2 brings in the III Legion, The Emperors Children, and introduces Lord Commander Eidolon, 10th Captian Tarvitz and 13th Captain Lucius who have received a distress signal from the Blood Angels legion currently engaged against Megarachnids on the world Murder.


Whilst the 63rd expedition moves to join the Emperors Children at Murder, Loken discovers the existence of forbidden warrior lodges and that a number of the crew, and indeed the rest of the mournival, are part of. This leads Loken to further question his place within the legion. This part of the book also provides the first evidence of people worshipping the emperor as a deity in opposition to Imperial Truth. The section ends with the Sons of Horus aiding the Emperors Children with their campaign on Murder before being relieved by Blood Angels reenforcements and provides a brief introduction to their Primarch, Sanguinius.


Finally the 3rd part of the book see the Sons of Horus encounter the Interex, a Human civilisation that have incorporated certain aliens and alien customs into their society which is in direct opposition to the Imperium of Man who view xenos as inferior and to be exterminated. The Interex warn Loken of the existance of Kaos however it is clear that this is unknown to Loken which the Interex find uncomfortable. During negotiations between the Interex and Horus things come to a head when the Sons of Horus are accused of stealing an anathame, a semi sentient weapon created by one of the Interex's alien subject races, and war breaks out which leads to the eventual destruction of the Interex. The book ends with the Word Bearers Legion Chaplin, Erebus, having taken the anathame for study and the 63rd fleet moving on to the moon of Davin at his request.


All in all this book is very well written and highly engaging. It was one of those books that i didn't want to stop reading until it ended and have since read twice more.


Anyone wanting to get into the lore of Warhammer 40k, the background of how the 40k universe became as it now is or simply an engaging sci fi book cannot go wrong with this one.


The only negative i can find is that it ended however this is book 1 of a trilogy !
  
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Anna Marie Green (7 KP) rated the Xbox One version of Monster Hunter World in Video Games

Jul 3, 2018 (Updated Jul 3, 2018)  
Monster Hunter World
Monster Hunter World
2018 | Action/Adventure
Fantastic Gameplay Possibilities (4 more)
Intelligent Monster AI
Climbing Difficulty
Good Community Management
It's Damn Good Fun (If you have $30, buy it.)
Feels Incomplete (2 more)
Experienced Players Lack Challenge
Mediocre Story
Monster Hunter, One Year Later
Monster Hunter: World was Capcom's fiest big success in the Western market. After years of cult status on the DS, they finally broke through to the world of consoles and had so much success that they dubbed MH:W their benchmark for future games.

But should they?

MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.

But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?

Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.

In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.

But that variety just isn't in MH:W.

Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.

MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.

The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.

Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.