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Mark @ Carstairs Considers (2141 KP) rated The Right Sort of Man in Books

Sep 29, 2023 (Updated Sep 29, 2023)  
The Right Sort of Man
The Right Sort of Man
Allison Montclair | 2023 | Mystery
8
8.0 (1 Ratings)
Book Rating
Match Made for Murder
Its 1946 London, and people are looking to get back to normal after the end of World War II. Miss Iris Sparks and Mrs. Gwendolyn Bainbridge and formed an unlikely partnership in a marriage bureau, both of them looking for something new in their lives. They’ve been opened a few months and are beginning to see some successes, but all that is threatened when one of their clients is murdered and the man they’d matched her with is arrested for the crime. With their personal and professional reputations on the line, they set about trying to prove he is innocent. Can they do it?

When I first heard about this series, I was drawn to the time in history and the premise. I truly appreciated how that time in history is brought to life. I did find the book hard to get into, but once I did, I was hooked. The mystery is good, with some surprises along the way to the suspenseful climax. The characters grow on you, and the sub-plots both of the leads get make them into fully developed characters. What I wasn’t expecting was the humor, which had me laughing as I read. This is more a traditional mystery due to some of the content, but it is still mild. I will definitely be back to see what happens to these characters next.
  
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Merissa (11869 KP) rated Crystal Shard (Paladins of Crystal. #1) in Books

Jul 26, 2022 (Updated Jul 26, 2023)  
Crystal Shard (Paladins of Crystal. #1)
Crystal Shard (Paladins of Crystal. #1)
Nicola M. Cameron | 2022 | Paranormal, Romance
10
9.7 (3 Ratings)
Book Rating
CRYSTAL SHARD is the first book in the Paladins of Crystal series, a new reverse harem series that promises to be a blast! In a nutshell, Crystal is living with her brother and s-i-l, in a dead-end job. One bad day later and she's hiding in a garden when her muse, whom she didn't know she had, decides to take matters into her own hands. Crystal is transported to a new world and ends up meeting five royal Paladins (Buff Lords). There you go.

Of course, there's more to it than that. I am hoping there will be a book for each of the Paladins but this one was Anton's. Crystal feels attracted to all of them but Anton is the one she spends the most time with. The sparks fly but Anton can't act on his wants and needs, not if he wants his mother to live.

The world-building here is exceptional, just what I've come to expect from this author. The characters are multi-dimensional and, in Crystal's case, snarky and headstrong. This leads to some fantastic situations that you can see clearly.

This book ended way too soon for me. I feel it's going to be a series to read one after the other! Absolutely fantastic. I loved every word and can't wait to read more. Highly recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jul 20, 2022
  
Notorious (2009)
Notorious (2009)
2009 | Drama, Musical
7
8.0 (5 Ratings)
Movie Rating
Story: Notorious starts with the final moments of Christopher ‘Biggie’ Wallace (Woolard) life, before he flashes back to his childhood, raised by his single mother Voletta (Bassett), getting given a chance to start making money from drug dealing where he becomes addicted to make money, until he gets busted.

At 19 he gets a chance to enter the music industry when Puffy Daddy (Luke) gives him a way to escape the life of drug dealing, however difficult it seems. When Biggie finally get the record deal, he soon becomes an international sensation grabbing the attention from another rapper Tupac Shakur (Mackie) who soon becomes a rival with deadly consequences.

 

Thoughts on Notorious

 

Characters – Christopher ‘Biggie’ Wallace was a rapper from Brooklyn, he started on the streets as a drug dealer, before showing his rapping skills that saw him become one of the biggest rap stars in the world in the 90’s, we get to see how he has to deal with his vices with women chasing his desire to have too much money. The film doesn’t show him to be a nice man, he cheats on his partners, commits crimes and gets violent when he gets upset, it is a shame for somebody with talent to be such a horrible person. Sean Puffy Combs is the man that takes a chance on Biggie even after losing his position in a record company, he had an eye for talent and knew how to make the most out of it. Tupac is a rival rapper that starts with respect, but because of his continuing side business in drugs, the tension grows and Tupac soon starts a war against Biggie which became a bigger story than any of their music. Faith is Biggie’s wife that has the talent he has though she does become the one that stays with him even if they have an abusive relationship toward each other, well that is what the film shows us.

Performances – Jamal Woolard is brilliant in this leading role, he shows the laidback style Biggie presented himself as, while showing just how easily he can snap. Derek Luke and Anthony Mackie are both strong in the supporting roles, while the rest of the cast give us strong performances too.

Story – The story here follows the life of Biggie one of the biggest rappers of the 90s that wanted to prove music could inspire change only to get drawn into a gang war with another rapper Tupac, one that made the two even more famous. We follow Biggie in and out of the music world, seeing how he was trying to escape a life of crime, but is drawn into relationship problems. The story doesn’t always paint him as a nice guy though, the way he handles the women in his life is getting into the abusive area. Otherwise this shows us how Biggie wasn’t interested in getting involved in the gang war, he just want to make honest money.

Biopic/Crime/Music – The biopic side of the film shows how Biggie was being drawn towards a life of crime or leaving it behind to become a big music sensation and how his life changed with the new, making him part of one of the biggest rap battles in history. The crime world is showing how Biggie was always trying to get out of this world and give you hope to others that are facing it. While I personally wasn’t a fan of the music involved, it will please the fans of his music.

Settings – The film is set in the backdrop Brooklyn shows where he has come from and how he wants to stay loyal to the people who supported him.


Scene of the Movie – Making the choice.

That Moment That Annoyed Me – The film doesn’t show him able to treat his women with respect.

Final Thoughts – This is a biopic that showed how easily a rivalry can start within the business that could end up becoming deadly between two biggest names in the music industry.

 

Overall: Music biopic that defined a decade.
  
Art of Hunting (The Gravedigger Chronicles #2)
Art of Hunting (The Gravedigger Chronicles #2)
Alan Campbell | 2013 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.

The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.

Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.

The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.

The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.

Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.

As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.

The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.

After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.

Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.

Overall, a fantastic second part and I eagerly look forward the the third installment.

Rating: Some slight swearing and crude references
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.