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Grumpy Goblin (123 KP) rated Dungeons & Dragons: Wrath of Ashardalon Board Game in Tabletop Games
Mar 27, 2018
Can be expanded with other games in this series. (3 more)
Is set in the world of D&D
Can be played as 1 player
Easy to learn
Not much depth to the game itself (3 more)
No real character progression
Badly moulded miniatures
1 Player mode is very tedious
Good but not great.
This is the first "standalone" tabletop game I have bought from Wizards of The Coast.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.

Merissa (12969 KP) rated All of Me (Enhanced World Security #2) in Books
Mar 19, 2025
ALL OF ME is the second book in the Enhanced World Security series and follows on some months after the end of One Step Sideways so I absolutely recommend you read them in order! Shae is recovering slowly, Drake is still trying to avoid him, and everyone else is watching from the sidelines.
This was such a twisty-turny story I had to take my time, which I loved. Honestly, these men. You know already that Shae had a rough time of it growing up, but you get the full story of Drake's childhood too, and let me tell you, it's not pretty. Drake's concerns about him and Shae are valid, the same as Shae's about Drake, but I was rooting for them from the start. Add in Tammy, Maxie, Moira, Albert, Joe, and all the others, and I was sold.
This was an amazing story and a great addition to the series. I still need to read the first series, but I now want to even more. You don't have to have read those to enjoy these though. Take my word for it. Absolutely fantastic and HIGHLY RECOMMENDED by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 19, 2025
This was such a twisty-turny story I had to take my time, which I loved. Honestly, these men. You know already that Shae had a rough time of it growing up, but you get the full story of Drake's childhood too, and let me tell you, it's not pretty. Drake's concerns about him and Shae are valid, the same as Shae's about Drake, but I was rooting for them from the start. Add in Tammy, Maxie, Moira, Albert, Joe, and all the others, and I was sold.
This was an amazing story and a great addition to the series. I still need to read the first series, but I now want to even more. You don't have to have read those to enjoy these though. Take my word for it. Absolutely fantastic and HIGHLY RECOMMENDED by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 19, 2025

Lyndsey Gollogly (2893 KP) rated The Best Horror of the Year Volume 1 in Books
Apr 30, 2021
56 of 250
Book
The Best Horror of the Year Volume 1
Edited by Ellen Datlow
Once read a review will be written via Smashbomb and link posted in comments!
I will post in comments a short comment on each story!
An Air Force Loadmaster is menaced by strange sounds within his cargo; a man is asked to track down a childhood friend... who died years earlier; doomed pioneers forge a path westward as a young mother discovers her true nature; an alcoholic strikes a dangerous bargain with a gregarious stranger; urban explorers delve into a ruined book depository, finding more than they anticipated; residents of a rural Wisconsin town defend against a legendary monster; a woman wracked by survivor's guilt is haunted by the ghosts of a tragic crash; a detective strives to solve the mystery of a dismembered girl; an orphan returns to a wicked witch's candy house; a group of smugglers find themselves buried to the necks in sand; an unanticipated guest brings doom to a high-class party; a teacher attempts to lead his students to safety as the world comes to an end around them...
What frightens us, what unnerves us? What causes that delicious shiver of fear to travel the lengths of our spines? It seems the answer changes every year. Every year the bar is raised; the screw is tightened. Ellen Datlow knows what scares us; the twenty-one stories and poems included in this anthology were chosen from magazines, webzines, anthologies, literary journals, and single author collections to represent the best horror of the year.
Legendary editor Ellen Datlow (Poe: New Tales Inspired by Edgar Allan Poe), winner of multiple Hugo, Bram Stoker, and World Fantasy awards, joins Night Shade Books in presenting The Best Horror of the Year, Volume One.
1. Cargo by E.Michael Lewis
So chilling and so sad! This is short I dedication to the families of those children in Jonestown and the men and women who brought the bodies home.
2. If Angels Fight by Richard Bowes
This is about a man searching for his friend who was possessed by an Angel. On this journey you see and find out that this Angel left his friend and left a trail behind him to follow. His family never gave up he managed to find his friend and Angel Michael and return him to his home one last time. Only question was did he bring him home to find his sister to posses or to say goodbye to his mother?.
3. The Clay Party by Steve Duffy
A group of settlers embark on a journey for a new life in California in 1846, the journey does not go as expected. I was a bit bored at the beginning but certainly had a twist at the end.
4. Penguins of the Apocalypse by William Browning Spencer
This is brilliant! A man fighting his personal battles with alcohol! Now is the pulka and penguin freedom movement real or a fragment of his imagination while under the influence? Either way it was entertaining!
5. Esmeralda by Glen Hirshberg
This is a very strange little story involving the end of all books,pens and paper! Very odd!
6. The Hodog by Trent Hergenrader
A good old fashioned urban legend!
7. Very Low Flying Aircraft by Nicholas Royle
Not one for me didnt really grip me.
8. When the Gentlemen Go By. By Margaret Ronald
This was a bit chilling and I would love to have read more about these “Gentlemen” who come at night to make bargains!
9. The Lagerstatte by Laird Barron
Grief does strange things to our minds and body! This was quite chilling.
10. Harry and the Monkey by Euan Harvey
This really plays on every fear a parent has when their kids go missing especially in a place and time where children are vanishing!
11 Dress Circle by Miranda Siemeinowicz
12. The Rising River. By Daniel Kaysen
This was strange and after reading it I’m still not sure what’s happening 😂😂
13 Loup-Garou by R.B. Russell
I enjoyed this strange litte story set in my hometown of Birmingham. A little french film causes a little drama in this mans life.
14. Girl in pieces by Graham Edwards
This was my favourite! So far fetched into a world of monsters a detective helps a Golum save a girl cut to pieces! So much fun
15 It washed up by Joe R. Lonsdale
Wow how to pack a punch in 2 pages! Loved it!
16 The Man from the Peak by Adam Golaski
Brilliant short full of mystery blood and gore! Very well written.
17. The Narrows by Simon Bestwick
This actually chilled me I’d hate sending my child to school and have something like this happen which of course is totally possible.
I loved this book of small tales and discovering those writers I wouldn’t normally be exposed too!
Book
The Best Horror of the Year Volume 1
Edited by Ellen Datlow
Once read a review will be written via Smashbomb and link posted in comments!
I will post in comments a short comment on each story!
An Air Force Loadmaster is menaced by strange sounds within his cargo; a man is asked to track down a childhood friend... who died years earlier; doomed pioneers forge a path westward as a young mother discovers her true nature; an alcoholic strikes a dangerous bargain with a gregarious stranger; urban explorers delve into a ruined book depository, finding more than they anticipated; residents of a rural Wisconsin town defend against a legendary monster; a woman wracked by survivor's guilt is haunted by the ghosts of a tragic crash; a detective strives to solve the mystery of a dismembered girl; an orphan returns to a wicked witch's candy house; a group of smugglers find themselves buried to the necks in sand; an unanticipated guest brings doom to a high-class party; a teacher attempts to lead his students to safety as the world comes to an end around them...
What frightens us, what unnerves us? What causes that delicious shiver of fear to travel the lengths of our spines? It seems the answer changes every year. Every year the bar is raised; the screw is tightened. Ellen Datlow knows what scares us; the twenty-one stories and poems included in this anthology were chosen from magazines, webzines, anthologies, literary journals, and single author collections to represent the best horror of the year.
Legendary editor Ellen Datlow (Poe: New Tales Inspired by Edgar Allan Poe), winner of multiple Hugo, Bram Stoker, and World Fantasy awards, joins Night Shade Books in presenting The Best Horror of the Year, Volume One.
1. Cargo by E.Michael Lewis
So chilling and so sad! This is short I dedication to the families of those children in Jonestown and the men and women who brought the bodies home.
2. If Angels Fight by Richard Bowes
This is about a man searching for his friend who was possessed by an Angel. On this journey you see and find out that this Angel left his friend and left a trail behind him to follow. His family never gave up he managed to find his friend and Angel Michael and return him to his home one last time. Only question was did he bring him home to find his sister to posses or to say goodbye to his mother?.
3. The Clay Party by Steve Duffy
A group of settlers embark on a journey for a new life in California in 1846, the journey does not go as expected. I was a bit bored at the beginning but certainly had a twist at the end.
4. Penguins of the Apocalypse by William Browning Spencer
This is brilliant! A man fighting his personal battles with alcohol! Now is the pulka and penguin freedom movement real or a fragment of his imagination while under the influence? Either way it was entertaining!
5. Esmeralda by Glen Hirshberg
This is a very strange little story involving the end of all books,pens and paper! Very odd!
6. The Hodog by Trent Hergenrader
A good old fashioned urban legend!
7. Very Low Flying Aircraft by Nicholas Royle
Not one for me didnt really grip me.
8. When the Gentlemen Go By. By Margaret Ronald
This was a bit chilling and I would love to have read more about these “Gentlemen” who come at night to make bargains!
9. The Lagerstatte by Laird Barron
Grief does strange things to our minds and body! This was quite chilling.
10. Harry and the Monkey by Euan Harvey
This really plays on every fear a parent has when their kids go missing especially in a place and time where children are vanishing!
11 Dress Circle by Miranda Siemeinowicz
12. The Rising River. By Daniel Kaysen
This was strange and after reading it I’m still not sure what’s happening 😂😂
13 Loup-Garou by R.B. Russell
I enjoyed this strange litte story set in my hometown of Birmingham. A little french film causes a little drama in this mans life.
14. Girl in pieces by Graham Edwards
This was my favourite! So far fetched into a world of monsters a detective helps a Golum save a girl cut to pieces! So much fun
15 It washed up by Joe R. Lonsdale
Wow how to pack a punch in 2 pages! Loved it!
16 The Man from the Peak by Adam Golaski
Brilliant short full of mystery blood and gore! Very well written.
17. The Narrows by Simon Bestwick
This actually chilled me I’d hate sending my child to school and have something like this happen which of course is totally possible.
I loved this book of small tales and discovering those writers I wouldn’t normally be exposed too!

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Matthew Krueger (10051 KP) rated The Manhattan Project: Energy Empire in Tabletop Games
Feb 22, 2021
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.

Bong Mines Entertainment (15 KP) rated Go Slow - Single by Wild B in Music
Jun 17, 2019
Wild B (Krystal Parks) is a singer-songwriter from Chicago, Illinois. Not too long ago, she released a lovely tropical R&B tune, entitled, “Go Slow”.
“Sipping champagne while he whispers my name. I never been scared, we can go, we can play. Dripped in Balmain, don’t care what they say. Rock the boat, roll the boat, rock my body. You’re my type of speed. I think you should take the lead. Can you be all I need or more? I can throw it back when you throw it down. I can be the jewel on your tilted crown. Now tell me how you want to end the night.” – lyrics
‘Go Slow’ tells an interesting tale of a young woman who shares a special moment in time on the dancefloor with a guy who she desires to be with.
Apparently, what he possesses she likes, therefore, she wants him all to herself for the remainder of the night.
‘Go Slow’ contains a dreamy storyline, pleasing vocals, and rhythmic instrumentation scented with a tropical R&B fragrance.
“‘Go Slow’ was birthed on the night of a spontaneous encounter with a beautiful stranger. In the midst of a fast life in an even faster world, we caught a moment that we unintentionally made last forever. Now when I close my eyes, I remember it in slow motion, as if the universe slowed especially for us to cherish. Not only is it a memory but a reminder of the fulfillment I/we can all receive but just slowing down and enjoying the beauty of NOW.” – Wild B
https://www.bongminesentertainment.com/wild-b-go-slow/
“Sipping champagne while he whispers my name. I never been scared, we can go, we can play. Dripped in Balmain, don’t care what they say. Rock the boat, roll the boat, rock my body. You’re my type of speed. I think you should take the lead. Can you be all I need or more? I can throw it back when you throw it down. I can be the jewel on your tilted crown. Now tell me how you want to end the night.” – lyrics
‘Go Slow’ tells an interesting tale of a young woman who shares a special moment in time on the dancefloor with a guy who she desires to be with.
Apparently, what he possesses she likes, therefore, she wants him all to herself for the remainder of the night.
‘Go Slow’ contains a dreamy storyline, pleasing vocals, and rhythmic instrumentation scented with a tropical R&B fragrance.
“‘Go Slow’ was birthed on the night of a spontaneous encounter with a beautiful stranger. In the midst of a fast life in an even faster world, we caught a moment that we unintentionally made last forever. Now when I close my eyes, I remember it in slow motion, as if the universe slowed especially for us to cherish. Not only is it a memory but a reminder of the fulfillment I/we can all receive but just slowing down and enjoying the beauty of NOW.” – Wild B
https://www.bongminesentertainment.com/wild-b-go-slow/

Adam Colclough (3 KP) rated Slow Horses in Books
Mar 12, 2018
The awkward squad to the rescue
Slough House is the place where the secret service dumps those operatives who don’t’ make the grade. A bureaucratic limbo as far away from the glamourous world inhabited by James Bond as Biarritz is from the outer moons of Saturn.
The crew of misfits incarcerated there under the command of the objectionable Jackson Lamb are called back to active service when a terrorist gang kidnap a teenager and threaten to behead him live online. Suddenly the awkward squad are players in a deadly game with only one possible winner.
In this book, first published in 2010 and part of an award-winning quartet, Mick Herron delivers all the thrills you would expect as he pits his cast of oddballs against a chillingly plausible enemy.
Spy novels often describe hidden worlds as a way of talking about the one with which we are all familiar. In the Sixties Le Carre wrote about a secret service that resembled nothing so much as minor Oxbridge college down on its luck but clinging tightly to past glories. Any similarity to a Britain that for all the promises of wonders delivered by the ‘white heat of technology’ was starting to look decidedly seedy was entirely intentional.
Mick Herron writes about a service that has been capture by bean counters and career obsessed middle managers. Drowning in paperwork, stymied by procedure and inclined to try and be a little too clever for its own good.
He also creates delightfully complex characters, the ‘slow horses’ of the title may all be difficult individuals, but that gives them fears and failings that make them infinitely more interesting than monochrome supermen like Bond or Bourne. By the book’s end he even manages to provide them with if not redemption than the unexpected feeling they may have a purpose after all.
The best spy novels are always about more than just chasing after a McGuffin. This book is unafraid to look at troubling ideas and to present characters who don’t tick the boxes of traditional heroism. That puts it in the running to become a classic of the genre.
The crew of misfits incarcerated there under the command of the objectionable Jackson Lamb are called back to active service when a terrorist gang kidnap a teenager and threaten to behead him live online. Suddenly the awkward squad are players in a deadly game with only one possible winner.
In this book, first published in 2010 and part of an award-winning quartet, Mick Herron delivers all the thrills you would expect as he pits his cast of oddballs against a chillingly plausible enemy.
Spy novels often describe hidden worlds as a way of talking about the one with which we are all familiar. In the Sixties Le Carre wrote about a secret service that resembled nothing so much as minor Oxbridge college down on its luck but clinging tightly to past glories. Any similarity to a Britain that for all the promises of wonders delivered by the ‘white heat of technology’ was starting to look decidedly seedy was entirely intentional.
Mick Herron writes about a service that has been capture by bean counters and career obsessed middle managers. Drowning in paperwork, stymied by procedure and inclined to try and be a little too clever for its own good.
He also creates delightfully complex characters, the ‘slow horses’ of the title may all be difficult individuals, but that gives them fears and failings that make them infinitely more interesting than monochrome supermen like Bond or Bourne. By the book’s end he even manages to provide them with if not redemption than the unexpected feeling they may have a purpose after all.
The best spy novels are always about more than just chasing after a McGuffin. This book is unafraid to look at troubling ideas and to present characters who don’t tick the boxes of traditional heroism. That puts it in the running to become a classic of the genre.

War Horse
Michael Morpurgo and Francois Place
Book
Before the Steven Spielberg film, before the National Theatre production, there was the classic...