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Bitten By Fate (Regent's Park Pack #6)
Bitten By Fate (Regent's Park Pack #6)
Annabelle Jacobs | 2019 | LGBTQ+, Paranormal, Romance
8
7.7 (3 Ratings)
Book Rating
Bitten By Fate (Regent's Park Pack #6) by Annabelle Jacobs
Bitten by Fate is the sixth and final book in the Regent's Park Pack series, and we see how Cam is still trying to bring together both sides of his new pack. Calling in the big guns, he sends two units, plus two betas to 'oversee', off to a couple of weeks "bonding session", held by the Alpha Council. Daryl and Jason are the two betas there as support. Their time together has some unexpected side-affects for both of them.

I am so sad to see this series come to an end, but I am supremely happy with how it was done. Daryl and Jason are complete opposites in nearly every way, but this is what makes them so perfect for each other. Their characters are written so well that even when one of them acts like a d*ck, you can understand the whys of it! With laughs at the bonding activities and tension (both sexual and otherwise), there is something here for everyone.

Exceedingly well written, with no editing or grammatical errors that I noticed, I am sad to leave this Regent's Park Pack. Their world is clear and concise, with strong characters, both main and supporting. I would love to hear more about how they are getting on further down the line, but I will just have to read this author's other books in the meantime. ? It's a hard job, but someone's got to do it!

Absolutely recommended by me. This is one of my favourites of the series, although Cam and Gareth still hold the highest honour.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
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Rachel Howser Roberts (96 KP) rated Crazy Rich Asians in Books

Jun 21, 2018 (Updated Jun 21, 2018)  
Crazy Rich Asians
Crazy Rich Asians
Kevin Kwan | 2014 | Fiction & Poetry, Romance
9
8.4 (7 Ratings)
Book Rating
Modern Cinderella
Imagine if Cinderella lived today, she was a college professor, and she was already dating the Prince Charming of Singapore. That’s what Kwan’s debut novel reminded me of. Rachel Chu agrees to visit her boyfriend’s family in Singapore over the summer, only to slowly realize that they are crazy rich and live a lifestyle very different from how Rachel and Nick live in New York. I found the novel to be a fresh take on the Cinderella-type story. I also enjoyed learning how the crazy rich Asians of the title live.


I found the main character, Rachel, to be quite relatable. Despite the fact, that her mother immigrated from mainland China, Rachel is thoroughly American. She was thrown into this world of the crazy rich with no warning from her boyfriend. I liked that she behaved with dignity, even if she was often unaware of what was happening around her or how to act in a particular social situation.


The character of Nick, Rachel’s boyfriend, is not quite as fleshed out as Rachel’s. The reader sees him being generally a good guy (not participating in drugs and prostitutes brought in for a bachelor party), but I would have liked to see him realize and react to the way his family and family friends behave towards the woman he loves. It does not occur to him that they are treating her abhorrently until near the end of the novel.


The pacing of the novel was quick. Each chapter is from a different point of view, quickly switching from one experience to another. Although the book focused on relationships, and I’m more of a Sci-Fi or suspense girl, I found myself unable to put the book down. I read it in a day.


I honestly picked up this book, because many of my friends are excited about the upcoming movie. After reading the book, I’m excited to see it, too. But as with any movie, I would recommend reading the book first.


Most of all, the book made me want to visit Asia again! I’ve been to Mainland China and Taiwan, but never Singapore. The crazy rich people did not sound pleasant to be around, but I would love to experience the culture. I would love to visit the food stalls Rachel visits as soon as she lands in Singapore.
  
CO
Coming of Age at the End of Days
4
4.0 (1 Ratings)
Book Rating
Anna is a depressed teenager living with her parents in a conventional California suburb. One day, she finds herself pulled out of her "melancholia" by meeting Lars, another teen who moves into her neighborhood, and his parents. Lars and his family introduce Anna to the world of his "church," which is more of religious cult that has a forceful prophecy about the upcoming end of days.

As Anna becomes more and more drawn into this religious world, she finds herself beset by visions and otherwise withdrawing from life around her, including her parents, who are confused and upset by her religious fervor. Anna's only other real contacts are her neighbor, Jim, a mid-20-something who has returned home to live with his parents after a string of disgraces, and Jim's crush/sweetheart, Clara, who also teaches chemistry at Anna's high school.

I'll be honest - I just didn't like this book. It wasn't what I was expecting from this author, or even the description of the novel. I loved LaPlante's "Turn of Mind," but this was nothing like that novel. The plot was odd, disjointed, and really seemed to make no sense. Anna is not a sympathetic character to me -- I completely empathized with her bewildered parents. There really seems to be no reason why Anna would become so drawn into this religion (which perhaps may be the point, but if so, it's not really made well). There are odd plot twists and turns that seem just to pop up out of nowhere, for no reason, including the oddly inserted ending and epilogue. Even's Anna's visions aren't really explained well.

I don't know; I was disappointed by this read. Perhaps I just missed a greater point this book was trying to make, but it didn't do it for me.

(Note I received an ARC of this book from Negalley in return for an unbiased review.)
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Cold Iron (Masters & Mages #1)
Cold Iron (Masters & Mages #1)
Miles Cameron | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Elaborate prose and an unsettling amount of "wait and see" damaged my enjoyment
This book feels like your standard coming-of-age fantasy - young man from a simple village finds himself in the big city destined for greatness and surrounds himself with strong watchers while he grows into his potential. It is that and it is so much more.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.
  
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