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<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>

Kimberly Rae draws attention to the ongoing trafficking of children in India in her young adult novel <i>Capturing Jasmina</i>. Jasmina was only ten when her father sold both her and her brother Samir to a man promising safety and good education. In reality the siblings end up in a sweatshop slaving over clothes to be sold in America. After three years they manage to escape only to be trafficked a second time. Eventually Jasmina and Samir are separated and Jasmina becomes a street kid.

Whilst living on the streets Jasmina encounters a Christian missionary, Asha, rescuing women from brothels by either offering them a safe place to live or at the very least spiritually, by teaching them about God and Jesus. Intrigued Jasmina follows Asha who then offers to help her too. After having her childhood robbed from her, it seems like Jasmina, with the help of those who trust in God, will get back on her feet again.

Despite being a short novel, Rae paints a contrasting image to what the western world is used to. Jasmina finds the concept of a simple toilet baffling. It is not until you hear or see what is happening to innocent people in other parts of the world that you realize there are so many things in life you take for granted.

<i>Capturing Jasmina</i> emphasizes how difficult it is to escape once trafficked. In these situations people belong to everyone but themselves. They have no freedom and running away can cause more problems than it solves. The novel also shows what Christians can do to help. Although no one can completely solve the problems, the tiniest piece of aid they can provide is a step in the right direction.

It was slightly disappointing that we do not find out what happened to Samir once he was separated from his sister. Jasmina’s first person narrative makes it clear that what she wants most is to be reunited with her family. In a way, although there is a positive ending, not yet finding her brother makes it clear that there cannot always be happy endings. It is not possible to save everyone.

Written from a young teenagers point of view makes this book suitable for ages twelve and older. Christians will appreciate the biblical references however there is not too much religion for non-believers or those of other religions to get offended by.
  
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Bookapotamus (289 KP) rated Educated in Books

May 29, 2018  
Educated
Educated
Tara Westover | 2018 | Biography
10
9.3 (9 Ratings)
Book Rating
All the stars in the Idaho Sky! Tara Westover is so very brave. And her book is hands-down, 5+ stars amazing. This is by far the most riveting memoir I've ever read. I am so fascinated by cult-like religions, as well as homesteaders/survivalists and end-of-the-world preppers - and this quenched every thirst I've ever had for all those things and infinitely beyond. This was the extreme of both of those worlds. I cannot believe this is real life. The epitome of "you can't make this sh*t up," I imagine those words running through Tara's head often.

This is a story of growing up in middle-of-nowhere Idaho with Mormon anti-government parents, who "home-schooled" Tara and her brothers and sisters, while preaching these crazy ideals on these poor kids who just didn't know any better. They believed everything their parents said (who wouldn't believe their own parents?!), and the abuse and neglect she had to essentially endure because of it, was heartbreaking. These kids grew up with no birth certificates, never stepping foot inside a classroom or a doctor's office, zero modern medicine (including for severe burns and brain injury!), living in filth and squalor, and the constant pressure to be of extreme faith and a tireless servant of a God, that required way to much of these poor children. And all under the watchful eyes of a father who takes no less than their utter devotion to that God, no matter what the consequences.

It pains me to see them choose sides throughout - you really do get the sense that these parents love Tara in all the way they know how, and they honestly feel that what they are doing is right and just, but it's just so blatantly wrong. I applaud Tara for trying so very hard - throughout every victory in her life without them, and coming out on the other side, not bitter at all, still feeling love for her family.

I was enthralled by this memoir. There wasn't any second of this book that dragged, or lulled - I literally could not put it down. The writing is so well thought out, every person rich with description and character, and you root for this strong-willed little girl to get out, and make something of her life and triumph over the family who may love her, but believe her to be evil because she just wants to be free. And we know, because of this amazing book, she finally is.

Love. Love. Love!
Thank you to NetGalley for the opportunity to review and to Tara Westover for sharing her story.
  
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Lee (2222 KP) rated Unhinged (2020) in Movies

Sep 2, 2020  
Unhinged (2020)
Unhinged (2020)
2020 | Thriller
The opening credits for Unhinged paint a pretty bleak and horrific snapshot of human life, just to get us in the mood for what’s to come. Footage of actual road rage incidents, supermarket disagreements and brawls, cars crashing into each other, all while recordings of news readers talk about how stressed and angry we all are these days. I think that in the current climate, we can all appreciate just how angry the world seems to have become these last few months, and some of these scenes really hit home.

We’d already seen just how angry Russell Crowe’s character is (billed as ‘The Man’, although he later introduces himself as Tom Cooper), courtesy of a shocking little pre-credits scene. Sitting in his car at night, rain beating down on the car as he breathes heavily and pops some pills into his mouth. Slowly turning a wedding ring on his finger, he removes it, tossing it behind him onto the backseat. Taking a hammer, he gets out of the car and walks to the front door of the house he’d parked outside, before smashing it down and proceeding to use the hammer on the occupants. He’s clearly not the kind of person you want to get on the wrong side of.

The person that does manage to get on his wrong side is Rachel (Caren Pistorius), who’s also having a pretty bad day of her own. Waking up late on the sofa, we learn that she’s currently going through a divorce, with her ex-husband wanting her house. She’s also late in taking her son to school, so when they hit heavy traffic along the way, it’s the last thing she needs.

At some traffic lights, the large SUV she’s sitting behind doesn’t budge when the lights turn green, so Rachel lets out a series of long beeps on the horn, before eventually pulling around the SUV to continue on her way. Unfortunately for her though, when they hit more traffic further down the road, the SUV pulls up alongside her, and when the window rolls down, we see that it’s ‘The Man’ behind the wheel. He’s calm at first, if a little on edge, but after apologising for his mistake, demands the same from Rachel before they go their separate ways. Unfortunately though, Rachel isn’t prepared to offer an apology. “I need you to learn what a bad day is and I need you to learn how to say sorry” he growls, before Rachel pulls away, believing that to be the end of it.

What follows is an intense game of cat and mouse, as ‘The Man’ relentlessly stalks Rachel through the roads and highways. Just to make things worse, ‘The Man’ manages to get hold of Rachel’s phone and starts to threaten and target her close friends and family. We’ve already seen just how Unhinged he can be, and there’s more of that as the movie progresses and he gets a chance to carry out some of those threats. He’s not just out to kill Rachel, but to give her the worst possible day he can before that moment arrives.

Crowe is suitably menacing – overweight and sweaty, taking out anyone who gets in his way and methodical in his determination to catch Rachel. The movie does try to humanise him a little at times though, as we discover that he’s been through a relationship breakdown, and was laid off work just a few weeks short of retiring, as if trying to provide some justification for his behaviour.

Unhinged comes in at just over 90 minutes and proved to be a real intense, gut wrenching roller-coaster ride. I don’t know if I was just a bit giddy at being back in the cinema for the first time since March, but I found it to be a lot of fun.
  
Carcassonne
Carcassonne
2000 | City Building, Medieval, Territory Building
Easy to learn (2 more)
Quick To Play
Plays well for all age groups and player counts
Not Much Variety (1 more)
Hardcore gamers might see this as too simple.
The Perfect Gateway Euro
Carcassonne is probably one of the most recognised tile games in the world today, and it's easy to see why so many people have enjoyed it, as it is super easy to teach and pick up, and works well no matter the age group you're playing with.

The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.

Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.

Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.

Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.

My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.

Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
  
John Wick: Chapter 3 - Parabellum (2019)
John Wick: Chapter 3 - Parabellum (2019)
2019 | Action, Crime, Thriller
Hoping it Doesn't Become a Victim of its Own Success
The world is trying to kill John Wick (Keanu Reeves)…but not before he kills them first.

Acting: 9

Beginning: 10

Characters: 8
This third installment brings back a lot of the characters we have become familiar with in the first two movies. There’s Wick, of course, striking like a black mamba and trying to kill everything in his path. Winston (Ian McShane) is back as the tasteful Manager of the underworld assassin hotel being his usual charming self. I was excited to see hotel concierge Charon (Lance Reddick) get a larger slice of the action this time around as it was long overdue in my opinion.

The rest of the characters? Meh. I could take them or leave them. Reason being, they mostly felt flat for some reason. Take The Adjudicator (Asia Kate Dillon) for example. It felt like she just showed up to be an asshole for two minutes then she would disappear. Her role was annoying at best. But Wick is who we come to see. And Wick delivers. Who cares if he’s shooting at a bunch of cardboard cut-outs?

Cinematography/Visuals: 10

Conflict: 10

Genre: 10

Memorability: 8
Slightly more forgettable than the first two installments as it stumbles through a few parts here and there. There were a number of amazing scenes I can say for certain I haven’t seen done in any other action movie or any movie period. What they did with animals alone was a pleasant treat. I won’t spoil anything that you probably should know already, but I will say that the creativity and the stylistic choices of the kills makes movies like these really hard to forget.

Pace: 10

Plot: 5
There were definitely some parts that left me shaking my head. I don’t know why director Chad Stahelski chose to throw certain things in. It was almost as if they did it for the sake of trying to add more drama. With movies like these, there is no need to force anything as the drama typically comes anyway. The story is all over the place at times, overdone in others.

Resolution: 6
I watched the ending thinking, “Good…but stop there please.” It didn’t leave me wanting more, rather for the series to be done. Not sure what could have been done differently, but I think it stumbles compared to the endings of the first two.

Overall: 86
A solid addition to the franchise for sure. However, I feel it must be said: This series needs to end while it still has life. I know there is a fourth one on the way in a couple of years along with a TV show. Let’s just hope John Wick doesn’t get Hollywooded to death as a victim of its own success.
  
TW
The Woman in Blue (Ruth Galloway, #8)
8
7.0 (2 Ratings)
Book Rating
The eighth book in Elly Griffths' Ruth Galloway series finds much of the action taking place in Walsingham, an English town famous for its religion. Cathbad, Ruth's druid friend, is in town housesitting for a friend, when he sees a lovely woman in a dress and cloak in the nearby cemetery. Cathbad believes he's had a vision of the Virgin Mary, but something doesn't seem right about the whole episode. In the morning, a young woman is found dead in Walsingham - wrapped in blue cloth. At the same time, Ruth is receiving emails from an old friend, Hilary, now a priest. She's receiving threatening letters from someone who clearly isn't happy about women in the priesthood and wants Ruth's help. Are the letters and the death connected? When Hilary comes to Walsingham to attend a conference for women priests, Ruth finds herself in the middle of it all. As does DCI Harry Nelson, of course, who is tracking not only the woman's killer, but Hilary's letter writer. A religious zealot? An angry misogynist? What really is happening in Walsingham?

I've made it clear by now that I'm a huge fan of Griffths' Galloway series. I think of Ruth as an old friend. Curling up with one of these books is like going home, or talking to a familiar and beloved friend. The characters' quirks make you laugh simply because you know them so well. Crazy Cathbad, Nelson and his mannerisms (and uptight ways), and, of course, Ruth's wit and sarcastic observances. A simple mention of Ruth being unable to find anything in her pocketbook, or how shared food doesn't have calories - somehow Griffiths can make straightforward sentences like these only add to Ruth's lovable character. She's created a cast of characters who are so well-done, so simply "them," that you look forward to returning to their world. (That's not to say you couldn't pick up this book first, without reading the others in the series. They do stand alone. You'd just be missing out, in my opinion, on lots of wonderful earlier Ruth and Nelson.)

The eight installment differed a bit, to me, as it focused a bit more on the personal side of things, mainly the Ruth and Nelson story (or, truly, the Ruth, Nelson, and Michelle triangle). This was certainly good, albeit stressful, as it's difficult when you're favorite characters aren't getting along. Still, the developments in this novel are necessary in the trajectory to move all three characters forward. The religious plot was a little confusing for me, at times - between a lot of British references I don't always quite get (I wasn't reading this one in my Nook, so it was harder to look things up) and just my overall lack of religious knowledge - but the mystery was still enjoyable and plotted well. The supporting cast of characters introduced in this tale rounded out the story well, and I was truly left wondering until nearly the end about "whodunit."

All in all, another great Ruth tale, which made me laugh out loud several times (I still wish Ruth could just be my friend, and my twins could play with Kate). Combined with a strong mystery, it's hard to go wrong here.

I received an ARC of this novel from Netgalley (thank you!); it is available for publication on 02/04. You can check out a review of this novel and many others on my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>;.
  
Legendary: A Marvel Deck Building Game
Legendary: A Marvel Deck Building Game
2012 | Card Game, Comic Book / Strip
Teamwork makes the dream work! That’s how the saying goes, right? And in Legendary: A Marvel Deck Building Game, it is certainly the truth! When I say it’s a team-building game, I mean that both literally and figuratively – you must recruit heroes and work semi-cooperatively with your fellow gamers to defeat the evil Mastermind before they take over the city!

In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.

The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!

I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.

On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!

Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!
  
TP
The Perfect Girl
Gilly MacMillan | 2016 | Fiction & Poetry
8
9.0 (4 Ratings)
Book Rating
Zoe Maisey is a genius: a piano prodigy with an amazingly high IQ. She is also a killer. When she was fourteen, Zoe was responsible for the death of three fellow teens. Now, she and her mother have started over (their "Second Chance Life") and Zoe is playing her first concert in her new life, along with her stepbrother, Lucas. But her performance is disrupted and Zoe flees the concert hall. And, by the end of the night, Zoe's mother is dead. Zoe is alone, forced to confront a new world without her protector. Plus, who is responsible for her mother's death?

This book grabbed me immediately; it sucks you in from the start and doesn't let you go until it finishes, when you're exhilarated and exhausted. It's a fascinating, easy-to-read thriller with short chapters that tell us about the events surrounding the timeframe after Zoe's concert, but also going back into the past via flashbacks from the characters. We hear from Zoe, her aunt, Tessa, Tessa's husband, Richard, and Sam, Zoe's lawyer from her "previous" life. Their narratives weave flawlessly into a tense and sometimes psychologically creepy tale that has you sitting spellbound, turning pages frantically, wanting to know what happens.

In theory, the action happens over a very short period of time, as Maria's killer is unveiled, but the ability to go into the past with the characters extends the time and makes you tensely await each action. Macmillan's characters are nuanced and deep--each with their own quirks, flaws, and motivations. Beyond the actual plotline of murder, there is a deep thread of discord and familial drama and angst running among our characters, who are certainly a flawed bunch. The book makes you question and ponder many things, including the topics of forgiveness, loyalty, marriage, and what really makes a family. I won't forget either the exciting story or the characters themselves for some time.

Overall, while there were certainly a few things to quibble with with this one, I thoroughly enjoyed it. It was a tense but enjoyable thriller to escape into and certainly well worth the thread.

I received a copy of this book from the publisher and Librarything (thank you)!

<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>;
  
Once Upon a Dream (Mystic Beach #1) by Aislinn Archer
Once Upon a Dream (Mystic Beach #1) by Aislinn Archer
Aislinn Archer | 2022 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
ONCE UPON A DREAM is the first full-length story in the Mystic Beach series. I first met Ellie and Hunter in their short story - Here Comes the Sun - which takes place when they are six years old. This one takes place over a longer amount of time, and they both grow and change in a number of ways.

Both of them lose their mothers and neither of their fathers will ever win a 'Father of the Year' award! Ellie - who changes her name to Brighid - is hands down my favourite. She deals with what life throws at her, loves her best friend, and does the best she can. Hunter - I love him and hate him at the same time. He's got a long way to go before I'll forgive him for how he treated both Ellie and himself. And those pathetic excuses he makes to himself just aren't going to cut it. Too many excuses and not enough thought. Being completely honest here, the longer the book went on, the more I disliked him!!!

There is enough mysticism here to keep me happy whilst definitely leaving me wanting more. In fact, that's the feeling I've got now that I've finished this story. I want - no, I NEED - more! I want to see how the paranormal becomes normal for Brighid. I want to know more about Mystic Beach. I want to know more about the guys in the band, especially Kieran! And not forgetting Mace.

The world-building - whether in Virginia, Delaware, or New York - is first class. The characters are all different and don't blend into each other. The pacing is perfect. And the part near the end in New York? Had me in tears! Good on Brighid for showing backbone though and doing what was best for her. Still had me in tears though.

A fantastic book that I thoroughly enjoyed and can't wait for the next one. Highly recommended by me.

PS - LOVED the Robin of Sherwood references!!!

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 12, 2022