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Tranquility
Tranquility
2020 | Card Game, Numbers Game
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.

Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and there’s also no talking during the game. That’s kind of a big deal.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the standard game, place all the border cards around a 6×6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo player’s goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down – like a reverse typewriter.

When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.

Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.


Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesn’t sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossin’s art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they aren’t double-sided, but split on the horizontal, with a daytime scene on the “top” and a nighttime scene on the “bottom” (or vice-versa, however you feel). I have nothing but praise for the components here.

The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So that’s a win in my book.

Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, I’ll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you don’t believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.

I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, I’m telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!
  
Star Wars: Episode VII - The Force Awakens (2015)
Star Wars: Episode VII - The Force Awakens (2015)
2015 | Action, Sci-Fi
Good characters are brilliant (0 more)
Evil characters aren't as strong (0 more)
There has been an awakening...
Contains spoilers, click to show
There was a point where I honestly thought that this day was never going to come. Ladies and gentlemen, for the first time in 30 years we have an exciting, entertaining Star Wars movie. Now this review will contain a non spoilers section and a spoilers section, so if you haven’t seen the movie yet, maybe don’t read past the spoiler warning. So, strap in because if this franchise is starting as it means to go on, then I’ve got a good feeling about this…

First off, let’s talk about the new cast. All three of them are fantastic in their performances, with Daisy Ridley as Rey, John Boyega as Finn and Oscar Isaac as Poe Dameron respectively. Poe has the smallest role, which is my biggest and only complaint about the character, because he is awesome. He is funny, he’s an amazing pilot, he reeks of cool and he is the one character in this movie that I’d love to get a pint with. Finn is another new character, dealing with an inner conflict, (which I won’t ruin,) but is still likeable and relatable. Rey is arguably the most central of the three new main cast members and she delivers also, she sold the fairly bland character dealing with an exciting new adventure calling her name pretty well, but possibly could have done more in a few scenes, as it sort of feels like they could have cast anyone of the same age in this role and they would have delivered, but she did well enough. Of course, the old cast are also back, Anthony Daniels as C3PO is just as irritating as he was 30 years ago and while it’s nice to see Peter Mahew back as Chewie, they really could have put any tall, thin guy into the furry costume and it wouldn’t have made any difference. Carrie Fisher is back as Leia and the while lines she had were entertaining and at times touching, she simply wasn’t in the movie enough. I won’t talk about Luke until the spoilers section, so let’s move on to Han. It’s nice to see grumpy old gramps Harrison Ford actually look enthusiastic and as if he is actually enjoying himself for a change. His performance surprisingly isn’t phoned in and he genuinely commits to the role just as much as he did 30 years ago. Also, out of the original returning cast, he is definitely in the movie most.

Now that we have discussed the light side, now let’s move onto the dark side. Personally I don’t think these characters are as strong as the protagonists. It’s not the fault of the actors, Domnall Gleason as Hux is great, super evil and almost Nazi-like, Andy Serkis as Snoke is intimidating in his performance also and Adam Driver as Kylo Ren is one of the best performances in the movie, showing sadness and anger, all while being an unhinged threatening presence. The problem here is that the villains in this movie just don’t have the same impact as the villains in the original , Hux and Ren are made out to be young and naïve and while Snoke is pulling the strings, but we only ever see him as a hologram and even then, we don’t see him all that much. It’s as if this is these villain’s origin story, but in A New Hope, the villains and the Empire already felt like an established, villainous organisation, whereas in this movie it is as if a bunch of amateurs have happened across a new death star (let’s not lie, that’s all that the Starkiller base is,) and they don’t really know what they are doing. And Captain Phasma? Hardly worth talking about, she is in two scenes and does nothing in either of them besides let herself get taken advantage of. So that’s a summary on how I felt about the characters in general, onto the movie as a whole.

I feel that Abrams has gotten the tone of this movie just right. It’s funny enough that it’s constantly entertaining and never boring and it’s serious enough that you feel a genuine, palpable threat throughout. The score is also fantastic, as is expected from John Williams and overall the effects are spot on also. I did have a slight problem with some of the CGI characters, namely Snoke, the tentacle monsters that show up briefly and the market owner that was in possession of the Falcon at the start of the movie played by Simon Pegg, but there were also a lot of puppets and practical effects were used and it really pays off in the overall look of the movie, no more crammed scenes of cartoon garbage like the prequels, just what matters. The pacing of this movie is very fast, some might say too fast, with Abrams not really giving the viewers time to breathe and digest what they just saw before throwing another dogfight or lightsaber battle at them, but hey, at least you can’t say it’s boring and I’m happy to say that there isn’t a senate discussion in sight. I really do feel like I have to see the movie again however before making an overall verdict and that is due to the extremely fast pacing and because of all of the significant events that happen nothing really stands out, which leaves a lack of meat on the bone. The story is well written however, the world is built well and the characters are all introduced well, but the story does follow a lot of the same beats as the original trilogy. Without giving anything away, the story is divided up into three distinct acts, with each taking place on a different planet followed by an epilogue at the end. There is a cantina scene, a robot carrying an important message to be delivered, Tie Fighter vs. X Wing dogfights and a death star-like weapon of mass destruction, there is even a trench run.




Okay, so I saw the movie again on Tuesday this week and while most of what I felt the first time I felt again, making a lot of the feelings I had after my first viewing more concrete, I did notice a few new things. Also, from this point on there will be spoilers.

Knowing what was coming before it did really helped the pacing of this movie, it was much easier to digest a second time, but at no point was it a chore to watch the film again. I also noticed a lot more lens flares this time, upon first viewing I thought that the only lens flare in the movie was when the Starkiller base fires it’s weapon, but there are in fact quite a few throughout the film. Also the end scene with Luke was a lot better the second time, it didn’t feel as awkward or drawn out and felt more like a fitting end to the movie, although if you ask me, Luke should have at least had a line. Also the revelation that Kylo Ren was actually Ben Solo, Han’s son and Han’s death scene at the hands of Ren were also better on second viewing. While Han’s death was somewhat predictable and probably could have been executed better, it was nice to have him in this movie for the time we got him and I’m sure Harrison Ford is more than happy to never have to play the character again. Also BB-8 is possibly even more likable the second time. Seeing the movie again I also gained a greater appreciation for the cinematography in it, with some awesome long shots showing off the dogfights and the First Order vs. Resistance action. I’m glad I got to see the movie a second time as it has upped my opinion of the movie and if you are a Star Wars fan, it’s something that I would strongly recommend you do.
  
BD
Bone Dressing (Book 1)
2
2.0 (1 Ratings)
Book Rating
I got this as a read to review, and it goes without saying (especially once you've read my review!) that what I am about to write is completely honest. I don't think I can explain my feelings about this book without letting spoilers slip, so please beware!

Unfortunately, unlike the <a href="http://awowords.wordpress.com/2013/04/05/dead-letter-office/">first book</a> I received to review, I really didn't like this story, and I won't be reading the next books in the series. Part of the premise wasn't bad - a 17-year-old girl, Syd, goes back to a previous life and discovers she has an ability to shapeshift into 5 different animals - but there are many flaws that made it a challenge to read.

To start with, the premise I mentioned above was bogged down with so many other storylines trying to demand attention. There's a sexually harassing, paedophile teacher; issues with her dead parents (which never actually goes anywhere); boy issues (which I'll discuss later); and probably several other things I genuinely don't care about.

Then, there's Sydney. I don't think I've ever finished a book with a main character as unlikeable as her. Now, I understand she misses her parents (who died 7 years previously), but from what the story says, she has been with her foster parents ever since, and they treat her as good parents should, so I don't understand the amount of anger that spews from her for about 80% of the time she's appearing as Syd (as opposed to Rachel).

If you've read any of the reviews on my <a href="http://awowords.wordpress.com">blog</a>; before, you may have realised that I hate books that completely devolve from reality, especially when it comes to love. Syd mentions at the beginning of the book that she's had dates with 'hot' guys, but that she's put off as soon as they open their mouths. Then, one day, she's met by Beau (at the friggin' cemetery, by her parents' graves), and despite his stalkerish (and is it just me to think vampiric?) tendencies, she falls head over heels in love with him. Well, duh. She then has her life threatened by a panther, and decides to take that moment to declare how she feels about him. I'm not sure about anyone else, but that's not what I'd do.

When Syd goes back to her previous life, as Rachel, she again is madly in love with a man named Jesse. This section of the book is slightly better written in that Rachel has more vulnerability than Syd, and the events are more exciting and less jumbled. I was intrigued as to how Syd could help Rachel change the events (which was hinted at by Beau), and can't help feeling that if there had been more of this and a LOT less lead-up, I would have enjoyed the book more. The end of the book finished on a cliffhanger, with nothing of importance having been 'tied up', and expecting the reader to buy the next book in order to carry on.

Then there's Mr Askew. I won't waste my breath on this: he is a paedophile that sexually harasses Syd in front of the whole class. Worst student in the world or not, Sydney could get him done - no bargaining. Plus, why have her start at burning down the school only to not refer back to what was already mentioned when it happens at the end?!

In general, an annoyance throughout the book was the amount of metaphors and adjectives used for everything. If there's one word used to describe something, there can be three, appears to be this book's motto! Metaphors can be amazing, but they were taken too far here. (This blogger <a href="http://ashleychristiano.wordpress.com/2011/10/10/bone-dressing-by-michelle-brooks/">here</a>; agrees!) Picture this type of language every other page or so:

<blockquote><i>"I could feel the waves of an overwhelming heartbreak ravaging my body, taking hold as if preparing to replace every part of me with an ache that could never be soothed. Somewhere in the distance I heard agonizing sobbing, sobbing too painful for a mere girl to endure."</i> </blockquote>

Yeah. So, it's safe to say I won't be recommending this one.
  
Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
40x40

Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

Fighting with My Family (2019)
Fighting with My Family (2019)
2019 | Biography, Comedy, Drama
It's been many years since I last watched any wrestling, and I certainly haven't seen anything of the WWE Divas, or more specifically Paige - the wrestling name of the young British girl whose story is featured in Fighting With My Family. I first got into WWE wrestling, or WWF as it was known back then, sometime during 1986 - just in time for Wrestlemania 3 and the classic main event of Hulk Hogan Vs André the Giant in front of a crowd of over 93,000. It was like nothing I'd ever seen before, and I was hooked. Following that, I used to have to wake up my younger brothers at around midnight whenever there was a major wrestling event on TV, so that we would be able to watch it live from the US. And then eventually, in 1992, they brought Summerslam to Wembley Stadium, and we were able to finally attend an event a little bit closer to home.

Fighting With My Family begins with a young Paige, real name Saraya-Jade, enjoying the WWF wrestling on TV with brother Zak and trying out some of the moves and holds on each other, similar to how I managed to perfect the figure four leglock on my younger brother.... But, that's where the similarities end as Saraya-Jade and Zak are positively encouraged by their parents to beat the crap out of each other, whereas I would probably have been grounded for making my brother cry or something. Their parents, Patrick ‘Rowdy Ricky Knight’ and Julia ‘Sweet Saraya’ are former wrestlers themselves who now run World Association of Wrestling (WAW), where grown up Saraya-Jade (Florence Pugh) and Zak (Jack Lowden) now fight each other for money in regular evening shows. Each day they head out in their WAW van to pick up a bunch of local kids, who would otherwise be headed down a path of criminality, and head to the gym to train them in the ring. Elder brother Roy was also a wrestler, but is currently in prison. It's a simple, close-knit working class family - all looking out for each other, highly passionate about wrestling and each having (or had at one point) a dream to one day make it big in the WWE.

One day that dream has a chance of becoming reality when tryouts for the WWE come to The O2 in London and Zak and Raya are selected to come along. WWE Coach Hutch (Vince Vaughn) puts them through their paces but only Raya is selected to move onto the next stage in Florida. While she heads out to continue her dream, a rejected Zak resigns himself to the fact that he's only ever going to be a small time wrestler. Raya becomes Paige and sets about trying to prove herself as the ordinary Brit girl in among all the dancers, models and cheerleaders who are also with her at boot camp. She's resentful of the others, as they were 'only selected for their tits and ass' and are without any kind of wrestling background. She's lonely, angry and lacking the self confidence she needs to really make it happen. Meanwhile, Zak is struggling with missing out on heading to Florida - disinterested in his new born baby, undertaking grueling matches in front of small crowds, and picking fights in bars just for the hell of it.

Fighting With My Family boasts some real laugh out loud moments, but there is also a lot of relatable family drama and emotion. The cast are all incredible, particularly Florence Pugh as Raya/Paige. Vince Vaughn is a lot of fun as the coach and The Rock also brings a lot of comedy to the few scenes he's in. I absolutely loved everything about this movie and couldn't really fault it at all. Despite knowing beforehand the outcome for Paige, the whole movie just has you wondering throughout if she's going to make it or if she's going to quit, which makes the ending all the more enjoyable. And when you see clips during the credits of her real life family, you appreciate just how spot on some of the casting and acting is too!
  
Chitty Chitty Bang Bang (1968)
Chitty Chitty Bang Bang (1968)
1968 | Family, Musical, Sci-Fi
Contains spoilers, click to show
This was the first time that I've seen this children's classic since I was a child, and I suppose that I'd hoped that it would live up to its reputation. In all fairness though, I din't like it that much when I was a child, if I'm honest and my children, though some DO like it, others seemed to have mixed feelings. At best, it's likable but never lovable and at worst, it just isn't liked at all.

So, as an adult I watched this loose adaptation of James Bond's, Ian Flemming's novel, with every good intention, but in the end was left disappointed. Firstly, at 2 hours and 20 minutes long, it feels like an epic, and a completely unnecessary one at that. Its intermission is turned into a Batfink or Adam West's Batman styled cliffhanger rather than a thematic or narrative break that it traditionally should have been, even going so far as to recap the action in the second act!

The songs weren't great either, generally bordering on tedium rather than holding my interest. The story seems to be a little off kilter too, with a seemingly fatal crash destroying the eponymous car before its eventual restoration by Dick van Dyke. This was the culmination of a five-minute title sequence showcasing the early Grand Prix's of 1907 and '08 which for a family film seemed to drag somewhat.

But after an hour of songs and character development, we finally take off in the flying car to the fantasy land of Vulgaria, only for the whole experience to be a fantastical story told by Van Dyke's, Caractacus Potts! All in all, this was a strange film, but not in an entertaining way like Willy Wonka's Chocolate Factory, the connection being Roald Dahl's involvement with the screenplay, but in a rather boring way, with events just seeing to happen without any really cause or need. One hour of story, then another one of fantasy. How many other films can boast this kind narrative twist and get away with it. It just seemed to be indulgent and plodding.

It would defiantly have been improved if the car was actually magical and did actually take them on this adventure rather than suggesting that it is perfectly okay to sing and dance around the real world but it's a stretch too far to have a flying car! It should have been a fantasy through and through rather than six of one and half a dozen of the other.

Ultimately, Overrated in my opinion and since the view of FOUR children, boys and girls ranging from 7 – 15, is that it's watchable rather than fully enjoyable, I suspect that this film is being viewed through rose tinted glasses.
  
    Call Break Plus

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    Call Break is a strategic trick-based card game played by four players with a standard deck of 52...

Wicked &amp; Wise
Wicked & Wise
2022 | Card Game, Fantasy
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.

Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.


The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.

Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.

This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.