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Throw Octopus
Throw Octopus
2021 | Abstract Strategy, Animals, Environmental, Kids Game
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.

In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.

As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.


Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.

This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
  
The Twilight Wife
The Twilight Wife
8
8.6 (5 Ratings)
Book Rating
Kyra Winthrop and her husband, Jacob, are headed to live on a remote island (in the house where Jacob grew up) to get away from it all. Kyra recently suffered a head injury in a diving accident; she hit her head on a rock and while Jacob saved her, she cannot remember the past four years of her life and is having trouble with her current ability to retain things. Kyra and Jacob hope time away, in a quiet place, will let Kyra--and her memory--heal. But once on the island, Kyra begins to remember more and more. About the accident and about her past. She has no one to rely on but Jacob, who tells her much of what she remembers are only dreams. But Kyra is convinced it's more. And what about the shadowy third figure she continually recalls from their diving accident? Kyra isn't sure who to trust, even herself, as she tries to unfold her past and recall not only her accident, but who she has been for the past four years.

This was a fascinating book that really took the premise of the "unreliable" narrator to a whole new level. What I enjoyed the most is that we learned the bits and pieces about Kyra's life, and who she was, just as she did. This made the novel very suspenseful and helped make up for any points where it seemed a little unbelievable (e.g., only forgetting exactly these 4 crucial years, no Internet on the island except at their home, etc.), or where the story felt a bit flat. Kyra is our main character, and she's interesting and complicated, with her memory loss and unknown past. She's truly trying to find out who she is. The others in the novel, mainly Jacob and a few island residents, aren't exactly characters you form an attachment to. Still, I found the book captivating and basically read the second half in one sitting: it's a very fast read, and you become easily drawn into Kyra's world.

I found the ending to be a little easy and pat, but I still enjoyed watching all the pieces come together (even if I'd guessed some of them already). The novel really truly does a masterful job at creating intrigue into Kyra's past and the various parts of her life, and how she has arrived on this remote island with Jacob (don't want to give anything away). It's a little eerie, a little creepy, and a little haunting. It was sort of a fun version of a Lifetime movie--one that had me hooked and enjoying the plot, versus rolling my eyes and changing the channel--and because I so enjoyed seeing everything come together and racing through the end of the book, it pushed my rating up to 4 stars. If you're looking for a quick suspense read, it's definitely worth picking this one up.

I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 12/27/2016.
  
Blokus
Blokus
2000 | Abstract Strategy, Territory Building
I was introduced to the world of modern board gaming by Travis. Every time we got together to game, I was left in awe by the amount of games I’d never heard of, but were so much fun to play! And then it finally happened – Travis pulled out a game I’d actually played before! Enter Blokus. Unbeknownst to me, I did have some experience with modern board games after all! It was one game, but still! So how does Blokus measure up? Keep reading to find out!

Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!

I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.

Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.

If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.
  
This Secret We're Keeping
This Secret We're Keeping
Rebecca Done | 2016 | Fiction & Poetry
6
7.3 (3 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.

A pupil and a teacher. Is it ever right to break the rules?</i> This is the dilemma which debut author Rebecca Done basis her novel on. <i>This Secret We’re Keeping</i> is set seventeen years after a maths teacher began an inappropriate relationship with a schoolgirl; but did he really deserve what happened to him, after all he loved her and she loved him?

Jess has never got over her love for the teacher she ran away with when she was fifteen. Although she has got her life together: living in Norfolk, freelance catering business, a rich boyfriend; she cannot help but think back to way Mr. Landley, Matthew, made her feel. Suddenly, after a chance encounter, Matthew is back in her life with a new name, Will, and a girlfriend and daughter. Delighted to see each other again, it is not long before they fall back into their illicit affair, however the potential consequences are almost as bad as the previous time.

<i>This Secret We’re Keeping</i> causes the reader to question strong personal beliefs, primarily whether a teacher-student relationship is as wrong as it sounds. If certain events in this novel were to be made public through the media, the majority would instantly hate Matthew, deem him a paedophile, and be satisfied with his punishment. However on reading the situation from his point of view, initial opinions begin to crumble. It appears he genuinely loved Jess, and she him; there were no abusive occurrences, and it was Jess that instigated the relationship in the first place. Did Matthew truly deserve to go to prison for something that would have been legal in a year’s time?

Matthew/Will’s narrative helps to show that it is virtually impossible to pinpoint a single moment that changes a life forever. At which point did he know that he had stepped over the line from right to wrong? In hindsight it is fairly obvious, but at the time the warning signs are not so clear.

Due to the challenging of preset judgments, <i>This Secret We’re Keeping</i> can often be difficult to read. Whilst on the one hand logic will be screaming, “This is wrong!” Done plays with her readers’ sentimentalities to consider the other side of the argument. As the novel progresses it becomes easier to fall in line with Jess and Matthew/Will’s viewpoints, however a brief interaction towards the end forces readers to temporarily reconsider their forgone conclusion. After all, how much can a first person narrative really be trusted?

Having read the blurb I admit I was a bit wary about reading this book. For one, it falls under the genre of Chick Lit, which I am not all that fond of, but secondly the book’s theme appeared rather controversial. On the whole, <i>This Secret We’re Keeping</i> was much better than I was anticipating, however I began to lose interest towards the end as nothing much had changed throughout the present day chapters, and it was already obvious how the past narrative would pan out. The ending is also frustratingly ambiguous, as we never find out whether either of the key characters gets a “happy ever after.”

If you are someone who enjoys Chick Lit, do not let the themes of the book put you off. <i>This Secret We’re Keeping</i> is essentially a romance story, one that is written remarkably well for a first time author. Rebecca Done will be a name to look out for in the world of contemporary literature.
  
My Super Ex-Girlfriend (2006)
My Super Ex-Girlfriend (2006)
2006 | Comedy, Drama, Sci-Fi
6
5.6 (9 Ratings)
Movie Rating
William Shakespeare once wrote that “Hell Hath No Fury Like A Woman Scorned”. Never was a phrase more prophetic than in the case of the new Ivan Reitman comedy My “Super-Ex Girlfriend” which is a clever twist on the obsessive lover genre made popular by films such as “Fatal Attraction”.

The film stars Luke Wilson as Matt Saunders, an easy going guy who works with a architecture firm and who is on the rebound after becoming single from what his friends refer to as a crazy woman.

Since Matt has been single for six months, he at the urging of his friend Vaughn (Rain Wilson), approaches a woman on the subway, who is at first very icy towards him. Fate steps in and soon the two decide to setup a date.

Soon after Matt meets up with his new acquaintance Jenny Johnson (Uma Thurman) and the two begin to see each other despite the concern Matt has that something is different about Jenny.

In time, Jenny reveals to Matt that she is in fact the super heroine G-Girl which is a huge ego stroke to Matt and convinces him that is why he is getting an odd vibe from Jenny due to the train of hiding her real identity from the world.

Since Matt is the only person Jenny has ever told about her secret, she believes that this is a huge step in their relationship which will help them become closer and fall deeply in love.

That does not happen as Jenny soon becomes very Jealous of Matt and his friendship with perky co-worker Hannah (Anna Faris). Soon things begin to deteriorate for Matt as Jenny is becoming very obsessive, needy and psychotic, which forces Matt at the urging of Vaughn to call things off with Jenny.

This decision by Matt turns out to be a big mistake as the emotionally unbalanced Jenny decides to use her super abilities to make like hell for Matt who before he knows what hit him, has every aspect of his life and career under assault from the vindictive G-Girl.

As if this was not enough trouble for Matt, he realizes that he is falling for Hannah, all of which only adds to the fury and wrath brought on By G-Girl.

Further complications arise when Professor Bedlam (Eddie Izzard) enters the scene as the arch-nemesis for G-Girl. The two become wary allies and the comedic aftermath that follows is packed with light hearted fun.

The film is thin on plot and character development by the leads work well with one another as does Wanda Sykes as an over zealous office manager. While some may dismiss the inane and lightweight nature of the film, others may see this as charming, which in the end is how I found this film, lightweight, but a fun diversion.
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
S(
Surreal (The Divine Trilogy, #3)
10
10.0 (1 Ratings)
Book Rating
I can still remember the first time I met Jayden and Catherine, and it thrills me to this day. As a result, I allowed myself a little quiet time before starting this book, to remind myself of not just the journey the characters had already been on, but the journey I had been on as a result of reading these books. You see, Ms Hargrave was the one to introduce me to BDSM and the thrills you could get from reading a book of this nature. Before that very first time (just about 18 months ago) when I picked up the first installment, I never would have dreamed I'd be as hooked on Jayden and Erin's story as I am today. And so, without further ado, I'm going to tell you why Surreal was my best read of 2014, and why I seriously doubt it will ever move from my top 5 books. Ever.

One thing I adored about this book (and there were plenty, so bear with me if I get my ordinals in a tizz), was how beautifully it continued on from the rest of the series. As someone who had read the first two books, I knew what was going on, but that doesn't mean I didn't appreciate the little recap to bring me back up to speed. This was perfectly pitched - someone like me had just enough to open the floodgates and rekindle the love, but a new reader would have ample to keep them going through the book (although if that were me, I'd have gone back to the beginning right there).

The character development through this novel was another piece of exemplary writing. Jayden and Erin both faced very different and unique challenges to what they had in the previous novels, and to watch them work through these together made for brilliant reading. They've both reached a new stage in their lives where perspectives change, their wants and needs as individuals and couples are different, but still Hargrave writes them with a realism and beauty that surpasses most other authors out there.

Well, let's get to the point of it - the sex. Wow. Oh my. Jaydenisoneseriouslyhotpieceofass. Oh, my bad, no spaces? But seriously. Oh. My. Goodness. Quite simply, the sex is phenomenal. The stuff these two get up to is inspirational, honestly. If I had a guy half as good as Jayden (or maybe if I even had a guy....) I'd be reading this as a couple and reenacting certain parts! It's so well written, pacy, detailed and above all exciting. I wanted to be Erin, I wanted Jayden to be my Master and above all, I wanted this to all be real because that's how it felt. At times I have to admit that I reached for cold water and a fan, it was that hot, but it's all safe, consensual, within their own limits. That's something that not all authors take the care to convey, but Hargrave clearly shows a responsibility to her readers - she knows that some will want to go out and try this stuff, so she gives them the signs and tips to make sure that they don't hurt themselves. I have learned more about sex and safe practice through her books than any sex ed class at school - fact.

Something else I loved about this book was that Hargrave left those odd few spaces which allow the reader to have their own questions. You want to keep reading, but you can hear your cogs ticking as you are thinking over that last scene or plot twist. And when you've put the book down, it leaves you thinking even more, it literally consumes so many moments in thought that you could live in this world. That's a super positive for me as I like a book to suck me in, hold me captive in the world created by the author, and Hargrave does this so much better in Surreal than all of her other works combined. Of course, the only downside to this is the book hangover - and be prepared cause it's a doozie (I lost nearly a week mooning over Jayden). You truly didn't expect, or want, the book to finish. Even now, much later on, I'm still wanting (and hoping) for more of Jayden and Erin because I adore them so much.

But for all my mooning and love of the sex scenes, it was actually some of the most vanilla parts of the book that were my favourite. Ms Hargrave is without a doubt one of the best and most skilled authors I've ever had the pleasure of reading. Certain scenes (and I shan't spoil here) were utterly mind blowing, taking my breath away and flooring me with their brilliance. Hargrave truly is a master of her craft.

And so, sadly, just like the trilogy all things must end, but boy did this end on a high. Surreal is, by far, the crowing glory of this trilogy and Hargrave should be immensely proud of what she has created. I recommended these books to all I met, but I do so with an added vigour after reading Surreal. Thankyou for this book, this series, for opening my eyes.

But above all, thankyou for writing and for letting me have this experience. It's been divine, sublime, surreal from start to finish.

*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
  
Sunflowers in February
Sunflowers in February
Phyllida Shrimpton | 2018 | Contemporary, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
First and foremost thank you to readers first for supplying me a copy of this book, it truly looks better in the flesh.

This is a UK YA debut novel by Phyllida Shrimpton and very reminiscent of the lovely bones by Alice Sebold. When I read the synopsis of this book I knew that I was going to have to read it. The exploration of life after death fascinates me, are there spirits? is there really life after death? This book had depth to it and has some very important messages, it covers a lot on grief and guilt.

Our story starts out pretty much as the synopsis states…Lily is 15 years old and is on a bank of grass and has no idea how she got there. The first thing she notices is her purple converse laying in a puddle, her mum is going to be so mad that she has ruined them especially as she begged and pleaded with her for them. Thankfully the Police turn up just in time, hopefully they will be able to take her home, It’s only when they ignore her that she starts becoming alarmed, she can’t seem to touch them or communicate with them. One of the policemen radio in that they have found her, but it can’t be her as they keep ignoring her, when she looks in the same direction as the Police she sees herself lying in a ditch DEAD! For some reason Lily is still around in spirit, she stands next to her mother and father when they identify her body, she even attends her funeral. Being a spirit is pretty lonely, watching everyone grieving for her not being able to console them but worst of all is being emotionally numb, it’s only one evening when her twin brother has an out-of-body experience in the night that she finds she can actually communicate to the outside world. She wants one chance to say goodbye to everyone properly and then maybe she will finally rest in peace.

This was a very ambitious concept to try to pull off for a debut novel and I think she might have just done it. There were some aspects of this book that I was sceptical of, but other than that it was an enjoyable read. I liked how much grief was tackled and the ways in which people cope.The way she was drawn to people when they were thinking about her was a nice touch which meant we got to see several characters which broke any monotony up. This did delve in the stages of grief. We had Denial, anger,guilt,depression and acceptance and you could see each of these stages in the characters throughout the book. I also liked the message of not taking things for granted because you never know when your life might end and you wish you could have done things differently. Lily could see her family falling apart and her mission was to stop that from happening – they needed to be together and move on with their lives but she also need to learn to forgive so she too could move on.

Overall I enjoyed this book it had a lot of important messages and dealt with a delicate subject pretty well. I would say this is the YA of ‘The Lovely Bones’.
  
Set a Watch
Set a Watch
2019 | Adventure, Card Game, Fantasy
Purple Phoenix Games Solo Chronicles
I love a good fantasy-themed game. We’ve all, at some point in our lives, probably dreamed of being adventurers – traveling across the land, fighting monsters, and saving all of humanity. Sounds like it could maybe be fun to me. So whenever I see a game that emulates that theme, I am drawn to it. Such was definitely the case when I stumbled across Set a Watch as I was perusing Kickstarter one day, and the rest is history.

The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.

DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T

Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.

So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.

Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.

Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!