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Revenge
6
6.0 (1 Ratings)
Book Rating
180 of 235
Book
Revenge
By Martina Cole
⭐️⭐️⭐️

He thought he was invincible. He was wrong.

REVENGE by the 'undisputed queen of crime writing' (Guardian) and Sunday Times No.1 bestseller Martina Cole is an unflinching novel that exposes a world that many would rather ignore...

Michael Flynn is untouchable. He's the boss of a dangerous empire, the biggest the criminal world has ever seen. No one crosses him, no one gets in his way, and everyone does what he says - including the law.

But you don't get to where Michael is without making enemies. Someone is out for revenge. And it's best served when least expected.

I liked this but it wasn’t my favourite of hers I found some of it too similar to some of her other stories and yes I know she has a type and way of writing but this wasn’t as good as those she’s written before. Although it was brutal and possibly more so than others.
  
Midnight Conquest (Bonded By Blood Vampire Chronicles #1)
Midnight Conquest (Bonded By Blood Vampire Chronicles #1)
Arial Burnz | 2013 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
This is the first book in the Bonded by Blood Vampire Chronicles. It is a paranormal romance/suspense, with a historical setting; rather than a historical romance with a paranormal twist. This is a distinction to be aware of as it MAY make a difference to a hardcore historical fan!

This story tells the tale of Broderick and Davina, how they meet, what impact on each others' lives they have or will have, tells of the fears they fight, and the enemies who plot against them. There will be an overall story arc running through this series, as the epilogue tells us when Cordelia once again makes an appearance.

With an engaging storyline, excellent world and character building, plus a smoothly paced plot that builds to a thrilling climax, this story is a wonderful start that nonetheless will leave you wanting to know more. Definitely recommended.

* Verified Purchase on Amazon *

Merissa
Archaeolibrarian - I Dig Good Books!
Mar 21, 2016
  
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Gareth von Kallenbach (977 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6925 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

Strike Force Heroes 3
Strike Force Heroes 3
Platform
The world of Free to Play Games has a fantastic new entry with the arrival of Strike Force Heroes 3. The game is harkens back to the classic side scrolling action games of the past but incorporates modern graphics, sound, and physics in a winning combination.

Players pick a squad character and then enter a mission armed with a variety of weapons such as an automatic rifle and a pistol. Players can switch between weapons as needed with a single key press and use the mouse to get a full 360 degree range of fire and vision as the leap between the various platforms to dispatch enemies, gain power ups, and avoid traps.

The campaign of the game offers 50 new missions and there are also new weapons and perks such as an aim bot that greatly help combat available for players compared to the previous game in the series.

The game also offers some solid music and sound effects, much better than one would come to expect in a free to play game and really helps ramp up the intensity of the game.

The high number of weapons and perks that become available to players as the game unfolds is really amazing as players have the freedom to find a loadout that best reflects their style of play rather than being forced to adapt to a rigid in game standard.

The game is played on a PC so that means that players will have to use a keyboard for movement. The W, A, S, D, as well as the Q key and other selected keys as the game unfolds for perks. Players will need to use a mouse as well as the ability to face left, right, up and fire in all directions is based upon the mouse to move the position of the gun and the mouse buttons to fire and reload. It can take some getting used to at first as well as the hang time that is associated with the jumps, but after a few moments it will be second nature for most players.

Players can also use the arrow keys in order to navigate the maps which involve lots of jumping and ducking and cover multiple levels. My first mission involved crawling the shafts, jumping over a trap frequently and climbing up a truck to leap to snow covered ledges as an example.

The enemies of the game are fierce as right off the bat I was forced to contend with shotgun and sword wielding bad guys who even coming at me one at a time were a challenge and took repeated and sustained fire in order to defeat. Let us also not forget that the enemies get harder as players advanced and that there are Boss Battles as well for players to deal with.

In Summary, Strike Force Heroes 3 is fun and challenging game that offers plenty of great things for fans of action games and who love to have a bit of retro gameplay as well.

http://sknr.net/2017/01/08/game-review-strike-force-heroes-3-free-online-game/
  
TW
The Wanderers (The Wanderers, #1)
6
6.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Kate Ormand takes a unique twist in <i>The Wanderers</i>, following a group of nomad shapeshifters traveling under the guise of a circus. Flo has been part of the circus ever since she was young but has always thought of what the world would be like if she were not a part of the circus. When she accidentally reveals what the circus really is to the public, shapeshifter hunters attack and take away everything she has ever known.

There aren't a lot of shapeshifter books out there – all the ones I've come across so far typically have characters that shift into wolves (<i>technically</i> werewolves are like shapeshifters. They're interchangeable). <i>The Wanderers</i>, on the other hand, don't really have wolves (I don't think there are any here). Ormand takes the concept and expands the idea of shapeshifter to include all kinds of animals – bears, seals, tigers, horses, etc. It's a breather to have all kinds of animals instead of the usual furry four-legged ones. Have I mentioned there's a shapeshifting parrot? Uber-cool.

Flo (I started imagining her as that Progressive chick) has elements of a good character – she's realistic and brave, even though she's watching her back constantly for hunters. She has a constant inner battle with a desire and curiosity to see the world outside of the circus but has no clue if she wants to take that opportunity when she's old enough to be offered a life outside. But Flo is a bit of a mystery to me, and so are most of the shifters.

<i>The Wanderers</i> feels more like a discovery book – no one aside from the "elders" know how the circus originated in the first place. Flo and the other shifters seem as though they've been there all their lives – they all have a similar past and their way to the circus are all similar. The book becomes more of a survival book after the attack and the remaining shifters work together (albeit the tolerable tension some have towards Flo) to escape the clutches of the hunters going after them. In the midst of it all, Flo discovers a disturbing plot and sets about breaking it before other shifters get hurt as well.

Ormand pulls off an ending similar to <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/"; target="_blank" rel="noopener">Bruchac's in <i>Killer of Enemies</i></a> – there's a solid ending, but it's very open-ended and lots of things could potentially happen. The ending to <i>The Wanderers</i> feels very fitting with the story considering the title and the concept. Even though I'm not a huge fan of this book, Ormand has certainly left a mark with just the entire idea.

<a href="https://bookwyrmingthoughts.com/arc-review-the-wanderers-by-kate-ormand/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>