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Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book * Utilize...

Matthew Krueger (10051 KP) rated the Xbox One version of Outlast in Video Games
Nov 7, 2020
The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named Mount Massive Asylum, located deep in the mountains of Lake County, Colorado.
Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients. The game is played from a first-person perspective and features some stealth gameplay mechanics. The player can walk, run, crouch, jump, climb ladders and vault over objects. Unlike most games, however, the player doesn't have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows and hiding behind or under things in order to survive. Alternatively, the player can attempt to outrun their pursuer. If the player dies, the game will reset to the most recent checkpoint.
Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision. Using the night vision mode will slowly consume batteries, forcing the player to scavenge for additional batteries found throughout the asylum. Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them.
GameSpot gave the game a positive review as well stating that "Outlast isn't really a game of skill, and as it turns out, that makes sense. You're not a cop or a soldier or a genetically enhanced superhero. You're just a reporter. And as a reporter, you don't possess many skills with which you can fend off the hulking brutes, knife-wielding stalkers, and other homicidal maniacs who lurk in the halls of the dilapidated Mount Massive Asylum. You can't shoot them, or punch them, or rip pipes from the walls to clobber them with. You can only run and hide".
The aslyum setting is creepy, horrorfying, scary and terrorfying.
Its a excellent survival horror game.

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Bandicoot 4: It's About Time in Video Games
Oct 29, 2020
This time around the lovable Crash must face his most challenge obstacles yet as he navigates various locales each with an abundance of timed precision jumps, enemies, traps, and more.
Aside from his speed, Crash can slide, jump, and spin to fight or avoid enemies and obstacles and this time around he can phase objects at certain locales which allows him to pass through them. This is often tricky as he has to phase out an object to jump but must phase it back in order land on it but cannot do so before allowing ample space to land.
Patience is required as there are frequent dangers that require precise movements to complete and nothing is more frustrating than biting it with a checkpoint in site.
The game also offers up some interesting variety not only in a plethora of level designs but by also allowing players to play as other characters in the game. Being able to zap objects to complete levels vs the traditional running and jumping does bring an interesting new dimension to the play and keeps things fresh.
The graphics are pleasing and Crash is such a fun and charming character it is easy to stick with him even when the level becomes so rage inducing you want to quit in a hailstorm of profanity.
What really makes the game great are not only the clever and creative levels but the sheer variety of them. From a junkyard with gears, fire, and shark like creatures to a frozen landscape where slipping off the ice is commonplace, the level designers combine sadism and genius to create a truly fun and challenging gaming experience.
The game is not only lots of fun but is ideal for players of all ages and offers plenty of great gaming moments. This is a great return for Crash and hopefully we will see him again soon as I would love to see a new game designed from the ground up for the Next-Generation systems.
4 stars out of 5

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Shaun Collins (3 KP) rated Lethbridge-Stewart: The Grandfather Infestation (#7) in Books
Jan 12, 2018
A breathless, well-paced action yarn that's also a hard hitting sci-fi. Great characters, great characterizations of existing friends and enemies, much military co-operation and maneuvering, it felt like a 70s era Bond flick. And like all good Bond flicks, everything blows up at the end.
If I have a complaint, it's the end. We rush headlong toward that climax and once it arrives, it feels like we barely have time to register what has happened before plummeting down the other side and the story is over. But perhaps that's the greatest compliment. The fact that the book felt and read so much like a movie, that my brain was filling the cinematic strokes for me, and I was brought back to earth by no credits at the end, well, that's an adventure tale done right!
For a full spoiler filled review, visit www.travelingthevortex.com

Dean (6927 KP) rated The House of the Dead: Overkill in Video Games
Feb 24, 2019
The graphics are very good, it's quite a big game compared to other gun games. Some levels could take a good 15-20 minutes to complete. The music is groovy, there are plenty of guns to use. There is plenty of replay value with mini-games, various achievements to go for.
The thing that stands out the most is the humour. The whole feel is a tongue in cheek '70's grindhouse, Horror B Movie vibe. It works, the voice acting is good and it will probably make you laugh.
Overall it is a little easy on the normal levels but it's so enjoyable. If you like Horror films and light gun games you'll love this.