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Alpha Power ( Zamorra & Luther 1)
7
7.0 (1 Ratings)
Book Rating
121 of 235
Kindle
Alpha Power ( Zamorra & Luther 1)
By T J Maguire
⭐️⭐️⭐️⭐️

The Supernatural live in secret among us

Vampires
Shifters
Demons
Mages

Governed by their own societies and laws, one in which Shifters and Vampires have been enemies for millennia

When a rogue Werewolf Shifter stumbles into Vampire territory she meets an ancient, powerful and mysterious Vampire King

Their attraction to one another is swift and undeniable, despite thousands of years of war and bloodshed between their people

When dark, malevolent forces threaten the fabric of what they could build together, they'll have to fight and fight hard for what it is they want

It will be dark
It will be violent
It will be bloody
But if they can stick together, they just might make it out alive


I really enjoyed this. It was a fun read with really likeable and unlikeable characters as well as a decent story. The main female character is sassy and funny and of course the brooding vampire is a strong male lead. Yea overall a good quick read. Ends on a cliffhanger though!
  
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Mark @ Carstairs Considers (2171 KP) rated Murder at Blackwater Bend in Books

May 13, 2022 (Updated May 13, 2022)  
Murder at Blackwater Bend
Murder at Blackwater Bend
Clara McKenna | 2020 | Mystery
10
10.0 (1 Ratings)
Book Rating
Fishing for Bodies
August 1905 finds American heiress Stella Kendrick and Viscount “Lyndy” Lyndhurst planning their wedding as they get to know each other better. Things hit a snag when they find a dead body in a nearby river one morning while fly fishing. The victim was their neighbor, Lord Fairbrother. He wasn’t a nice man and seemed to have multiple enemies. However, suspicion falls on the local snake catcher, someone that Stella has befriended. Can she and Lyndy figure out what really happened?

I enjoyed the first in the series, but I found this one even better. The story is tight with lots to keep us hooked. I was impressed with how it all came together at the end. I do find Stella’s father horrible at times, which is my only negative. Lyndy’s mother, while still annoying, is more on the amusing side. The rest of the cast is charming, and Lyndy and Stella are wonderful leads. You can’t help but root for them. We get the story from multiple viewpoints, but it is always clear when we are switching things up. I’m already looking forward to finding out what happens to these characters next.
  
Aeromancist (7 Forbidden Arts #3)
Aeromancist (7 Forbidden Arts #3)
10
10.0 (1 Ratings)
Book Rating
The continuation of Lann and Kat's story starts two weeks after The Beginning ends. I would say that you don't need to have read that novella, but it certainly helped, and I wouldn't have wanted to read this without that, but that's just me.

This review may be short, as I don't give away spoilers. Kat and Lann's relationship isn't over, for a number of reasons. One thing they do have to do though, is make a decision about something. All I can say is what a terrible, horrible decision to have to make. The reactions and behaviour of those involved, and their friends, made it all the more believable.

Old enemies come into play, and the overall story arc moves along with fresh intrigue and twists. Old friends are shown in this book too, and I loved the friendship that comes into play between Kat, Clelia and Maya.

Best in the series so far for me, loved every word. Highly recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 23, 2016
  
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
Shooter
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.

As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.

When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.

Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.

The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.

In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.

Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.

Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.

As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.

 

In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.

 

Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.

 

The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.

 

I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.

 

While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.

The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.

 

I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.

 

In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.

http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
  
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Gareth von Kallenbach (977 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
Rage 2
Rage 2
2019 | Action
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.

The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.

Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.

After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.

Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.

There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.

Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.

The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.

The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.

The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.

The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.

I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.

The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.

RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.

http://sknr.net/2019/06/07/rage-2/